Well we manage another game of epic. It was 3000 point per side and it was between Codex Astartes (NetEA Tournament Pack 2014) and Thousand Sons (6.0.2)
Trent played the Thousand Sons (6.0.2) and me and Britt Played the Codex Astartes (NetEA Tournament Pack 2014)
Link to Thousand Sons (6.0.2)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250
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Armies used
Codex Astartes (NetEA Tournament Pack 2014)
MARAUDER SQUADRON [250]
2 Maurader bombers
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator
TACTICAL [325]
6 Tacticals, Rhinos, Chaplain
TACTICAL [325]
6 Tacticals, Rhinos, Chaplain
SCOUT [250]
4 Scouts, 4 Snipers, Rhinos, Chaplain
TERMINATOR [400]
4 Terminators, Captain
TERMINATOR [400]
4 Terminators, Chaplain
WHIRLWIND [375]
4 Whirlwinds, Hunter
Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [565]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino, 2 Deceiver, Daemonic Pact, 3 Thralls, Icon Bearer
THOUSAND SONS ARMOR [525]
6 Land Raider, Deceiver
GREATER SPIRES OF TZEENTCH [400]
2 Greater Spire of Tzeentch
RUBRIC FELLOWSHIP [520]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino, Daemonic Pact, 2 Thralls, 2 Deceiver
THOUSAND SONS DAEMON POOL [140]
Greater daemon (Lord of Change), 6 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)
SILVER TOWER COMPANY [450]
5 Silver Tower
GREATER SPIRES OF TZEENTCH [400]
2 Greater Spire of Tzeentch
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Deployment
- Deployment of Thousand Sons, Codex Astartes and objective markers..
- OFF board forces…
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Turn 1
- Codex Astartes deploy their 2 x TERMINATOR formations(Photo1)
- Thousand Sons win SR and go first..
- Thousand Sons do sustain fire with SILVER TOWER COMPANY(Photo1) and shoot the terminators, killing 2 and breaking the formation, which flees back to objective marker(Photo2)..was done to cut down on activations
- Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the Terminators(Photo1)The dice are rolled and the RUBRIC FELLOWSHIP(BM) wins the combat and the Terminators are broken(Photo2).The terminators flee into the rough going(Photo3)…was done to cut down on activations
- Codex Astartes do sustain fire with WHIRLWINDS(Photo1) and shoots the RUBRIC FELLOWSHIP, killing 2 and giving it 3 BM’s(Photo2)…was hoping to place BM’s on it
- Thousand Sons double move GREATER SPIRES OF TZEENTCH up(Photo1) and shoot the SCOUT, killing 1 and giving it 2 BM’s(Photo2)..was hoping to place some BM’s
- Codex Astartes bring on MARAUDER SQUADRON and target the GREATER SPIRES OF TZEENTCH, giving it 2 BM’s(Photo1)..was hoping to place BM’s on it
- Thousand Sons double move GREATER SPIRES OF TZEENTCH up(Photo1) and shoot the PREDATOR, giving it a BM(Photo2)..was hoping to place some BM’s
- Codex Astartes move PREDATORS up(Photo1) and shoot the GREATER SPIRES OF TZEENTCH giving it a BM(Photo2)..was hoping to place some BM’s
- Thousand Sons place RUBRIC FELLOWSHIP on overwatch(Photo1)..Guard duty
- Codex Astartes do a marshalling action with Scouts, so move and remove all BM’s(Photo1)…Getting ready for next turn
- Thousand Sons double move THOUSAND SONS ARMOR up(Photo1) and shoots the Scouts, giving them a BM(Photo2)..how dare they, just got rid of the bloody BM’s
- Codex Astartes do a double move into the Building(Photo1) and shoots the GREATER SPIRES OF TZEENTCH, giving them a BM(Photo2)..was hoping to place some BM’s
- Codex Astartes bring on THUNDERBOLT SQUADRON(one lost to AA fire) and target the GREATER SPIRES OF TZEENTCH,doing a DC, giving it 2 BM’s(Photo1)..was hoping to place BM’s on it
- Codex Astartes move PREDATORS up(Photo1) and shoot the THOUSAND SONS ARMOR, killing 1 and giving it 2 BM’s(Photo2)..was hoping to place some BM’s
- Codex Astartes do a double move into the Building(Photo1) and shoots the GREATER SPIRES OF TZEENTCH,doing DC and confirming a critical, to destroy a W/E and breaking it(Photo2)..was hoping to place some BM’s
- Codex Astartes don’t rall Terminators..Codex Astartes don’t remove BM’s from scouts.
- No aircraft were shoot down in the disengage section.
END OF TURN SHOT
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Turn 2
- Codex Astartes win SR and go first..Tied dice roll
- Codex Astartes do sustain fire with PREDATORS(Photo1) and shoot the THOUSAND SONS ARMOR,killing 1 and giving it 2 BM’s(Photo2)..was hoping to kill a couple
- Codex Astartes fail to activate PREDATORS and so take the BM(Photo1) and shoots the GREATER SPIRES OF TZEENTCH, killing 1 due to getting critical and so the formation breaks due to BM’s(Photo2)..well that went well
- Thousand Sons fail to activate THOUSAND SONS ARMOR and so regroups(Photo1)..dam.
- Codex Astartes do sustain fire with TACTICAL(Photo1) and shoot the GREATER SPIRES OF TZEENTCH,giving it a BM and breaking it, so it stays put(Photo2)..done to cut down on activations
- Thousand Sons fail to activate THOUSAND SONS ARMOR and so regroups(Photo1)..dam.
- Codex Astartes do sustain fire with TACTICAL(Photo1) and shoot the broken GREATER SPIRES OF TZEENTCH, doing nothing(Photo2)..hoping to place a DC
- Thousand Sons move SILVER TOWER COMPANY(Photo1) and shoots terminators,giving it a BM(Photo2)..wanted to break it..
- Codex Astartes do sustain fire with WHIRLWINDS(Photo1) and shoots the THOUSAND SONS ARMOR, giving it a BM(Photo2)…was hoping to place BM’s on it
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)..Guard duty
- Codex Astartes bring on MARAUDER SQUADRON and target the THOUSAND SONS ARMOR, killing 1 and breaking it(Photo1) and so it flee back(Photo2)..was hoping to place BM’s on it
- Codex Astartes do a marshalling action with Scouts, so move and remove all BM’s(Photo1)…Getting ready for next turn
- Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)..
- Codex Astartes do a marshalling action with Terminators, so move and remove all BM’s(Photo1)…Getting ready for next turn
- Thousand Sons don’t rally GREATER SPIRES OF TZEENTCH.Both sides remove BM’s
- Codex Astartes lose MARAUDER SQUADRON in the disengage section, blown out of the sky by AA fire.
END OF TURN SHOT
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Turn 3
- Codex Astartes win SR and go first..
- Codex Astartes do sustain fire with WHIRLWINDS(Photo1) and shoots the GREATER SPIRES OF TZEENTCH, doing a DC and breaking the formation, which stays put(Photo2)..it was done to cut down on TS activations..
- Thousand Sons move SILVER TOWER COMPANY(Photo1) and shoots terminators, killing 1 and breaking it, so it flees further into the buildings(Photo2)..wanted to break it..
- Codex Astartes move PREDATOR up(Photo1) and shoots broken GREATER SPIRES OF TZEENTCH,doing 2 DC and killing it outright(Photo2)..after kill points
- Thousand Sons fail to activate THOUSAND SONS ARMOR and so regroups(Photo1)..dam.
- Codex Astartes move PREDATOR up(Photo1) and shoots broken GREATER SPIRES OF TZEENTCH,doing a DC and killing it outright by a critical rolled(Photo2)..after kill points
- Thousand Sons RUBRIC FELLOWSHIP summons demons, so manage to bring on lord of change and two lesser daemons and then moves up(Photo1) and shoots Terminators, killing the formation out right(Photo2)…was hoping to wipe the formation off the board
- Codex Astartes move TACTICAL up(Photo1) and shoot THOUSAND SONS ARMOR, giving it a BM(Photo2)…was hoping to place some BM’s
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)..Guard duty
- Codex Astartes place TACTICALS on overwatch(Photo1)…Guard Duty
- Codex Astartes place SCOUTS on overwatch(Photo1)…Guard Duty
- Codex Astartes place THUNDERBOLT SQUADRON on CAP(Photo1).
- Both sides remove BM’s.
- No aircraft were shoot down in the disengage section.
- Codex Astartes win 2-1
Victory Condition | Thousand Sons | Codex Astartes |
1. Blitz | NO | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | Yes |
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