Dan played the Hive Fleet Onachus Tyranids (NetEA)and I played the Saim-Hann Craftworld (4.2)..
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Armies used
Hive Fleet Onachus Tyranids (NetEA)
TYRANID SWARM (M) [450]
2 Two Tyranid Warriors, 13 Termagants, Raveners, Hormagants
TYRANID SWARM (M) [375]
2 Two Tyranid Warriors, 12 Termagants
TYRANID SWARM (M) [375]
2 Two Tyranid Warriors, 12 Termagants
BIOVORE SWARM (M) [275]
10 Biovore
HARRIDAN SWARM (S) [270]
1 Harridan, 6 Gargoyles (745.M41)
HARRIDAN SWARM (S) [270]
1 Harridan, 6 Gargoyles (745.M41)
EXOCRINE SWARM (M) [325]
6 Exocrine
TYRANID SWARM (M) [375]
2 Two Tyranid Warriors, 12 Termagants
TYRANID SWARM (S) [275]
Two Tyranid Warriors, 6 Termagants, Zoanthrope (745.M41), Carnifex
Saim-Hann Craftworld (4.2)
WILD RIDER CLAN WARHOST (LARGE) [425]
Wild Rider, 8 Jetbike, 4 Vyper, Farseer
WILD RIDER CLAN WARHOST (LARGE) [475]
Wild Rider, 8 Jetbike, 4 Vyper, Wild Rider Chieftain
WILD RIDER CLAN WARHOST (MEDIUM) [350]
Wild Rider, 9 Jetbike,, Farseer
SHINING SPEARS ASPECT WARRIOR WARHOST [350]
8 Shining Spears, 2 Exarch
AVATAR [0]
SWORDS OF VAUL TROUPE [250]
4 Falcon, 1 Fire Storm
SWORDS OF VAUL TROUPE [250]
4 Falcon, 1 Fire Storm
HORNET TROUPE [250]
5 Hornets
HORNET TROUPE [250]
5 Hornets
Scout rider troupe[175]
4 Jetbike, 2 Vyper
Scout rider troupe[175]
4 Jetbike, 2 Vyper
WRAITHGATE[50]
(Picture show wrong hornet sizes, the extras were add after the photo..)
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Deployment
- Deployment of Saim-Hann Craftworld, Hive Fleet Onachus Tyranids and objective markers…
- Off bard forces…
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Turn 1
- Saim-Hann Craftworld win SR and go first..
- Saim-Hann double move the Scout rider troupe and shoot the EXOCRINE SWARM (M), giving it a BM(Photo1)…wanted to slow it down
- Saim-Hann move the SoV(Photo1) and shoot the TYRANID SWARM (M), giving it a BM(Photo2) and then moves back from were it came(Photo3).. hoping to make it harder to activate
- Saim-Hann move the SoV up behind woods(Photo1)…getting ready for next
- Onachus Tyranids move EXOCRINE SWARM(M)(Photo1) and shoots Scout rider troupe, killing 4 and breaking it, so it flees into the woods(losing 1 to a DTT)(Photo2)..
- Saim-Hann double move Hornets(Photo1) and shoot the EXOCRINE SWARM (M), giving it a BM(Photo2)..was done to make activation hard
- Saim-Hann double move Hornets and shoot the TYRANID SWARM(M),giving it a BM(Photo2)..was done to make activation hard and to slow down that formation..
- Onachus Tyranids do a engage action with the TYRANID SWARM(M) and targets the Hornets(Photo1)After three round of combat SHINING SPEARS ASPECT WARRIOR WARHOST wins combat and the TYRANID SWARM(M) is the winner and the Hornets are wiped from the board. The TYRANID SWARM(M) consolidate 5(Photo2).was done to clear area of enemy forces
- Saim-Hann Craftworld place Scout rider troupe on overwatch(Photo1)..guard duty
- Onachus Tyranids march move BIOVORE SWARM (M) up(Photo1)…getting ready for next turn
- Saim-Hann move WILD RIDER CLAN WARHOST (L) up(Photo1)….getting ready for next turn
- Onachus Tyranids double move HARRIDAN SWARM (S) up(Photo1)…getting ready for next turn
- Saim-Hann move WILD RIDER CLAN WARHOST (L) up(Photo1)….getting ready for next turn
- Onachus Tyranids double move HARRIDAN SWARM (S) up(Photo1)…getting ready for next turn
- Saim-Hann move WILD RIDER CLAN WARHOST (MEDIUM) up(Photo1)….getting ready for next turn
- Onachus Tyranids place TYRANID SWARM (S) on overwatch(Photo1)…guard duty
- Onachus Tyranids march move TYRANID SWARM(M) up(Photo1)…getting ready for next turn
- Saim Hann do a engage action with the SHINING SPEARS ASPECT WARRIOR WARHOST(wraithgate) and targets the TYRANID SWARM(M)The dice are rolled and the SHINING SPEARS ASPECT WARRIOR WARHOST wins combat and the TYRANID SWARM(M) is broken(Photo1).The TYRANID SWARM(M) flees to the bottom of the hill and the SHINING SPEARS ASPECT WARRIOR consolidate into the ruins(Photo3)..was done to clear area of enemy forces
- Onachus Tyranids march move TYRANID SWARM(M) up(Photo1)…getting ready for next turn
- Onachus Tyranids don’t remove BM’s from EXOCRINE SWARM (M) and TYRANID SWARM (M)..Saim-Hann don’t rally Scout rider troupe.
END OF TURN SHOT
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Turn 2
- Saim-Hann deploy avatar(Photo1)..
- Saim-Hann Craftworld win SR and go first..
- Saim-Hann do sustain fire with Hornets(Photo1) and shoot the EXOCRINE SWARM (M), killing 2 and breaking the formation, which flees into the woods(Photo2)..was done to cut activations
- Saim Hann do a engage action with the Avatar and use his commander ability and bring in WILD RIDER CLAN WARHOST(L)and targets the TYRANID SWARM(M)(Photo1).The dice are rolled and the Avatar AND WILD RIDER CLAN WARHOST(L) wins combat and the TYRANID SWARM(M) is broken(Photo2).The TYRANID SWARM(M) flees to the bottom of the hill and the Avatar&WILD RIDER CLAN WARHOST(L), consolidate move forward(Photo3)..was done to clear area of enemy forces
- Saim Hann do a engage action with the WILD RIDER CLAN WARHOST(M) and use his commander ability and bring in WILD RIDER CLAN WARHOST(L)and targets the TYRANID SWARM(M)(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(M)(Broken)AND WILD RIDER CLAN WARHOST(L) wins combat and the TYRANID SWARM(M) is broken(Photo2).The TYRANID SWARM(M) flees to the bottom of the hill and the WILD RIDER CLAN WARHOST(M)(Broken) flees to the base line&WILD RIDER CLAN WARHOST(L), consolidate move backwards(Photo3)..was done to clear area of enemy forces
- Onachus Tyranids do a engage action with TYRANID SWARM(M) and target the SHINING SPEARS ASPECT WARRIOR WARHOST(Photo1).The dice are rolled and the TYRANID SWARM(M) wins the combat and the SHINING SPEARS ASPECT WARRIOR WARHOST is broken(Photo2)The SHINING SPEARS ASPECT WARRIOR WARHOST flees back to its deployment zone and the TYRANID SWARM(M), consolidates 5(Photo3)..was hoping to cut down on activations
- Onachus Tyranids does a marshalling action on TYRANID SWARM (M), so moves and removes all BM’s(Photo1)..getting ready for next turn
- Saim-Hann double move SoV to right flank(Photo1) and shoot the HARRIDAN SWARM (S), killing the W/E and giving it 4 BM’s(Photo2)..was hoping to make it harder to activate
- Onachus Tyranids do sustain fire with BIOVORE SWARM(M)(Photo1) and shoots the WILD RIDER CLAN WARHOST(Large), killing 5 and giving it 6 BM’s(Photo2)..ouch..
- Onachus Tyranids double move HARRIDAN SWARM(S), behind ruins in SH deployment zonePhoto1)..getting ready next turn
- Saim-Hann Craftworld double move SoV(Photo1) and shoots the BIOVORE SWARM (M),giving it a BM(Photo2)
- Onachus Tyranids does a marshalling action on HARRIDAN SWARM(S), so moves and removes all BM’s(Photo1)..getting ready for next turn
- Saim-Hann Craftworld keep Scout rider troupe on overwatch(Photo1)..guard duty
- Onachus Tyranids keep TYRANID SWARM (S) on overwatch(Photo1)…guard duty
- Onachus Tyranids don’t rally EXOCRINE SWARM (M) and don’t remove BM’s from BIOVORE SWARM (M)..
END OF TURN SHOT
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Turn 3
- Saim-Hann Craftworld win SR and go first..
- Saim-Hann move HORNETS and shoot the broken EXOCRINE SWARM (M), killing them out right(Photo1)..wanted to clear area of bugs
- Saim-Hann double move SoV to right flank(Photo1) and shoot the HARRIDAN SWARM (S), killing the W/E and giving it 4 BM’s(Photo2)..was hoping to make it harder to activate
- Saim-Hann double move SoV into the Tyranids deployment zone(Photo1) and shoot the BIOVORE SWARM (M), killing the 4 and breaking the formation, which flees to the rough going(Photo2)..was hoping to make it harder to activate
- Onachus Tyranids do a engage action with HARRIDAN SWARM(S)(1K/2BM’s from QWF) and target the Scout rider troupe(Photo1).The dice are rolled and the HARRIDAN SWARM(S)(Broken) wins the combat and the Scout rider troupe(extra figure not take off) is broken(Photo2)The Scout rider troupe flees back down the base line and the HARRIDAN SWARM(S) flees into the ruins(Photo3)..was hoping to cut down on activations
- Saim-Hann fail to activate WILD RIDER CLAN WARHOST(MEDIUM) and regroup(Photo1)..
- Onachus Tyranids does a marshalling action on HARRIDAN SWARM(S), so moves and removes all BM’s(Photo1)..also claims the BLITZ
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(Large) and target the TYRANID SWARM (M).The dice are rolled and the WILD RIDER CLAN WARHOST(Large), wins combat and the TYRANID SWARM (M) is wiped from the board(Photo1)The WILD RIDER CLAN WARHOST(Large), consolidate a full move back around the woods(Photo2)…was hoping to cut down on activations
- Saim-Hann move Scout rider troupe and have its ZOC cover the TYRANID SWARM(M)(Photo1)..
- Onachus Tyranids fail to activate TYRANID SWARM(M) and so regroup(Photo1)..guard duty
- Saim-Hann do a marshalling action on SHINING SPEARS ASPECT WARRIOR WARHOST, so move and than remove BM’s(Photo1)..the move also contest a objective marker.
- Onachus Tyranids does a marshalling action on TYRANID SWARM(M),so moves and removes all BM’s(Photo1)..
- Saim-Hann double move WILD RIDER CLAN WARHOST(Large) and shoot broken BIOVORE SWARM(M), killing 2 all up(Photo1)..This move also allowed me to contest objective marker
- Onachus Tyranids keep TYRANID SWARM (S) on overwatch(Photo1)…guard duty
- Onachus Tyranids double moves TYRANID SWARM(M),so that claim the other TAH goal(Photo1)..argh, I was out by three mm’s and we would had turn 4
- Both sides rally
- Onachus Tyranids win 2-0
Victory Condition | Saim-Hann | Onachus Tyranids |
1. Blitz | NO | Yes |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | Yes |
5. They Shall not Pass | NO | no |
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Expert rider rule:..It feels fine to use and there were times when I wish it would work more, but feels about right.I spoke to Dan again about it and he still didn’t have problem with it and thought it worked, since in the end the dice average out..
Scout Rider Troupe: Well they didn't kill much, I tried to use them to effect movement etc..which they did ok…
HORNETS: Again I think the 30 cm range on the hornets, feels about right. It does force you to move the formation more.So where's before you may have done a single move, you are now doing a double move..So a bit more though into its deployment is need etc..
The large formation: I don't have problem with them and I wondered if the UK hit any problems….Hang on, you say the UK is different in some respect and yes it is, but the main thing is their large wild riders can be as large as 13 stands (and 14 stands if SC is included) and the smallest is 9..
25/04- Yes two TYRANID SWARM(M) were on garrison, when they cant be under the garrison rules in the tyranid list, Dan want to try them as garrison, I explain I didn't have problem, but it may effect the testing. In the end it made the gaming interesting and I would like to try again at some point. My apologises for not adding a note..
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