Link to the development thread for Iron hands..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218
Note:We also tested the mod to the Tyranids garrison rule, that was tested last week.
********************************************************************************************************************
Armies used
Hive Fleet Onachus Tyranids (NetEA)
TYRANID SWARM (S) [635]
1 Dominatrix, Symbiote character, 2 Hormagants, 6 Termagants, Biovore, 1 Carnifex,
TYRANID SWARM (M) [400]
2 Two Tyranid Warriors, 12 Termagants, Zoanthrope (745.M41)
TYRANID SWARM (M) [375]
2 Two Tyranid Warriors, 12 Termagants
EXOCRINE SWARM (M) [325]
6 Exocrine
EXOCRINE SWARM (M) [325]
6 Exocrine
HARRIDAN SWARM (S) [270]
1 Harridan, 6 Gargoyles (745.M41)
HARRIDAN SWARM (S) [270]
1 Harridan, 6 Gargoyles (745.M41)
TYRANID SWARM (M) [400]
2 Two Tyranid Warriors, 12 Termagants, Zoanthrope (745.M41)
Proposed stats from Jimmy for the Iron Hands Iron Clad:
Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Seige Drill (assault weapons), EA+1 MW
CODEX IRON HANDS ARMY LIST V1.11 (Ar. Sup. uppgrade applied)
Strategy 5, Initiative 1+
(1+) IRON HANDS CLAN 350 PTS
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father
plus transport (may swap
1 unit for a Dreadnought for free)
DREADNOUGHT TALON 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
DREADNOUGHT TALON 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
STRIKE CRUISER 200 PTS
1 Strike Cruiser
WHIRLWIND 375
4 Whirlwinds
1 Hunter
IRON HANDS CLAN 350 PTS
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father
plus transport (may swap 1 unit for a Dreadnought for free)
ASSAULT 225
4 Assault units
Iron Father
SCOUT 200
4 Scout units plus transport
iron father
2 STORM TALON GUNSHIPS 200 pts
2 STORM TALON GUNSHIPS 200 pts
*********************************************************************************************************************
Deployment
********************************************************************************************************************
Turn 1
END OF TURN SHOT ******************************************************************************************************************** Turn 2
- IRON HANDS win the SR and go first…
- IRON HANDS do a engage action with DREADNOUGHT TALON target the EXOCRINE SWARM (M)(Photo1)The dice are rolled and the DREADNOUGHT TALON wins the combat and the EXOCRINE SWARM (M)…. is wiped from the board(Photo2).The DREADNOUGHT TALON consolidate 5(Photo3)…
- IRON HANDS do sustain fire with Iron hands Clan and shoots the TYRANID SWARM(M), killing one and breaking it, so it stays put(Photo1)..
- Onachus Tyranids do a engage action HARRIDAN SWARM(S) target the Scouts(Photo1)The dice are rolled and the Scouts(BM) wins the combat and the HARRIDAN SWARM(S) is broken(Photo2).The HARRIDAN SWARM(S) flee forward to the table corner and the scouts consolidate 5(Photo3)…
- IRON HANDS do sustain fire with WHIRLWIND(Photo1) and shoots the TYRANID SWARM(M), giving it a BM(Photo2)..
- IRON HANDS do sustain fire with Iron hands Clan(Photo1) and shoots the EXOCRINE SWARM (M), giving it a BM(Photo2)..
- Onachus Tyranids do sustain fire with EXOCRINE SWARM(M)(Photo1) and shoots SCOUTS, killing 1 and giving it 2BM’s(Photo2)..
- IRON HANDS do marshalling action on SCOUTS, so move and remove all BM’s(Photo1)..
- IRON HANDS fail to activate DREADNOUGHT TALON and so regroup(Photo1)..
- Onachus Tyranids do a engage action with the TYRANID SWARM(S) and targets the Iron Hand clan and calls intermingled and drags in the DREADNOUGHT TALON(Photo1)The dice are rolled and the TYRANID SWARM(S)(BM) wins the combat and the Iron Hand clan&DREADNOUGHT TALON is broken(Photo2).The TYRANID SWARM(S)consolidate 5 and the DREADNOUGHT TALON&Iron Hand clan flees back(Photo3).
- IRON HANDS don’t bring on STORM TALON GUNSHIPS(Photo1)..
- Hive Fleet Onachus Tyranids fail to activate TYRANID SWARM(M) and so regroup(Photo1)..
- IRON HANDS don’t bring on STORM TALON GUNSHIPS(Photo1)..
- Hive Fleet Onachus Tyranids march move TYRANID SWARM(M)(Photo1)..
- IRON HANDS do a engage action with ASSAULTS target the TYRANID SWARM(M)(Photo1)The dice are rolled and the TYRANID SWARM(M) wins the combat and the ASSAULTS…are wiped from the board(Photo2).The TYRANID SWARM(M) consolidate 5(Photo3)…
Hive Fleet Onachus Tyranids conceded
Victory Condition | IRON HANDS | Hive Fleet Onachus Tyranids |
1. Blitz | YES | no |
2. Break their sprit | YES | NO |
3. Defend the Flag | YES | no |
4. Take and Hold | YES | no |
5. They Shall not Pass | YES | no |
********************************************************************************************************************
Regards
Greg
No comments:
Post a Comment