Well it Tuesday again and so we manage Firestorm again…
Forces were Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Gargant Bigmob (3.1 - Developmental)
The Armies:
Players choose armies to an agreed point’s total, with 3000 points per side recommended for play.
The Battlefield:
This battle is played on a 6 ft. x 4 ft. table divided into three sections as shown in the diagram below. Set up the terrain on the battlefield in a mutually agreed manner. Once the terrain is done. Than both players will roll a D6 and player who rolls the highest will place D3+2 VP markers in No Mans Land on the board. No VP marker can be closer than 30 cm’s to another VP marker.
Deployment:
The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map…
First Turn:
Roll a D6 and add strategy rating to see who goes first.
Game Length:
This mission lasts for four turns.
Victory Conditions
At the end of the game each side gains 2 Victory points for each VP objective they hold. Also break their sprit counts for this scenario.
MISSION SPECIAL RULES
Raging Inferno: At the start of each turn and before the strategy roll, both players will roll a D6 and player who rolls the highest will place a Firestorm marker on the table. A Firestorm marker is the Orbital Bombardment template that has a diameter of 12cm and is topped by a suitable representation of fire. The marker scatters randomly 3D6 cm once it has been placed. The marker can’t be place any closer than 20 cm’s near an enemy formation. Any models within 15cm of the marker suffer a hit on 5+ and can make normal saves. Firestorm markers remain in play and will cause hits against models within 15cm at the start of each turn.
Burning World: Furthermore, if a Firestorm marker ends up on or in a piece of terrain, then that terrain burst into flames and becomes Dangerous terrain, if it were not also already. In addition the terrain piece now blocks line of sight entirely for any model.
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Armies used
Legio Gryphonicus (NetEA v3.24 *APPROVED*)
WARLORD TITAN [850]
4 Laser Burner, Legate, Veteran Princeps, Sacred Icon
REAVER TITAN [750]
Melta Cannon, 2 Close Combat Weapon, Veteran Princeps, Sacred Icon
WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Vulcan Megabolter
WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Inferno Gun
WARHOUND TITAN PACK [600]
Veteran Princeps, Plasma Blastgun, 3 Turbo-laser Destructor
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
Gargant Bigmob (3.1 - Developmental)
GREAT GARGANT [910]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Dreadnoughs, Mekboy Big Boss, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Extra Armour Bitz, (Kustom) Power Fields, Lifta Droppa, Mega Choppa, Ripper Fist
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Deployment
- Table lay out
- Legio Gryphonicus deployment right(Photo1) to Left(Photo2) flank….
- Gargant Bigmob deployment right(Photo1) to Left(Photo2) flank….
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Turn1
- Legio Gryphonicus get to place the fire storm marker (Photo1)
- Legio Gryphonicus go first…..
- Legio Gryphonicus double move the CRUSADER SCOUT MANIPLE, into the woods to claim a objective(Photo1)
- Gargant Bigmob do double move action with Great GARGANT(Photo1) and shoots the Reaver, giving it a BM and taking a shield down(Photo2)
- Legio Gryphonicus move the warhound, gets to close to the fire and lose a shield and gets a BM(Photo1) and shoots the Great Great, giving it a BM(Photo2)
- Gargant Bigmob do engage action with GARGANT and target the CRUSADER SCOUT MANIPLE(Photo1).The dice are rolled and the GARGANT(Lose 1 PF) wins combat and the CRUSADER SCOUT MANIPLE is wiped from the board(Photo2).
- Legio Gryphonicus march move the Warlord(Photo1)
- Gargant Bigmob double move GARGANT(Photo1) and shoots Warlord, taking down a shield and giving it a BM(Photo2)
- Legio Gryphonicus move Warhound(Photo1) and shoot the Gargant, taking down 2 power fields, and giving it 2 BM’s(Photo2)
- Gargant Bigmob do engage action with GARGANT and target the Warhound (Photo1).The dice are rolled and the GARGANT(Lose 1 PF) wins combat and the Warhound Pack(failed a pile of armour saves) is destroyed (Photo2).
- Legio Gryphonicus move Warhound pack(Photo1) and shoot the Gargant, taking down 3 power fields, doing 1 DC and giving it 2 BM’s(Photo2)
- Legio Gryphonicus double move Reaver(Photo1) and shoot Gargant, giving it a BM and taking down 1 Power field(Photo2)
- Gargant Bigmob don't remove Blast Markers from 2 x Gargant.
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Turn2
- Legio Gryphonicus get to place the fire storm marker and manage to send it off the table(Photo1)
- Legio Gryphonicus go first…..
- Legio Gryphonicus does a engage action with the Warlord(Reaver will give support to the Warlord) and targets the Gargant(Will get support from the Great Gargant)(Photo1). The dice are rolled and the Gargant(only 3 DC left, and has 1 fire, gets 6 BM’s) wins the combat and the Warlord(Only 2 DC left and no shields) is broken. The REAVER TITAN gets a BM for supporting a failed assault(It manages to strip 5 power fields)(Photo2).The Warlord flees behind the hill(Photo3)
- Legio Gryphonicus does a engage action with the Reaver and targets the Great Gargant and calls intermingled and drags in the Gargant in(Photo1). The dice are rolled and the Great Gargant(only 2 DC left, and gets 10 BM’s) wins the combat and the The REAVER TITAN is wiped from the board(failed a pile of armour saves)(Photo2).The Great Gargant gets its 10BM’s(Photo3)
- Gargant Bigmob do engage action with GARGANT(Will get support from the Gargant) and target the Warhound Pack(Photo1).The dice are rolled and the GARGANT wins combat and the Warhound Pack is broken(Photo2).The warhound pack flees into the woods, behind the hill.
- Legio Gryphonicus does a double move with Warhound(Photo1) and shoots the Gargant in the back and manages to do 2DC and a critical, which caused a another fire. The Gargant is broken due to BM’s and so flees, back through the woods(Photo2)
- Gargant Bigmob do engage action with Great GARGANT and target the Warhound(Photo1).The dice are rolled and the Great GARGANT wins combat and the Warhound is wiped from the board(Photo2).The Great GARGANT consolidate 5 cms forward(Photo3)
- Gargant Bigmob double move GARGANT(Photo1) and shoots Warlord, doing 2 DC’s and killing the W/E(Photo2)
- Legio Gryphonicus fail to rally Warhound. Both sides remove Blast Markers.
- Game called, Legio Gryphonicus concedes and the Gargant Bigmob wins…
- Gargant Bigmob lose Gargant to fires
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Summary
Well that was a short game, the Gargant Bigmob won all its engagements…although it was help by some poor armour saves from the ATML player…It was quite interesting to see the number of dice been rolled in FF&CC…So we got another game and I will do the report for that one too..
Any ways the change to who gets to place objective markers and the firestorm marker, seam to work well. Although placement of the objective may need looking at…
Regards
Greg
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