Hi Everyone,
Well It Friday again and we manage yet another game of epic…So we switch back to Biel-tan 4.2 testing. The following will be tested..
1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.
Game 10
The game was 3000 points and was between Biel-tan 4.2 and Salamanders (NetEA Tournament Pack 2013)
Armies used
Biel-Tan Craftworld (NetEA v4.2)
VOID SPINNER [275]
Void Spinner
GUARDIAN WARHOST [150]
Farseer, 7 Guardians
GUARDIAN WARHOST [150]
Farseer, 7 Guardians
WARLOCK TITAN [850]
AVATAR [0]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
GUARDIAN WARHOST [150]
Farseer, 7 Guardians
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
VOID SPINNER [275]
Void Spinner
WRAITHGATE [50]
ASPECT WARRIOR WARHOST [400]
4 Howling Banshee, 4 Warp Spider, Exarch, Autarch
RANGER TROUPE [100]
4 Ranger
Salamanders (NetEA Tournament Pack 2013)
LAND RAIDER [375]
4 Land Raider, Chaplain
TERMINATOR [375]
4 Terminator units, Chaplain
VINDICATOR [375]
4 Vindicators, Chaplain, 2 Predator Incinerator
TACTICAL [550]
6 Tactical units, 2 Salamander Tactical units, 2 Razorback (twin lascannon), 2 Razorback (twin heavy bolter), Supreme Commander
DEVASTATOR [500]
4 Devastator units, 2 Salamander Devastator units, Librarian, 2 Razorback (twin lascannon), 2 Razorback (twin heavy bolter)
LAND RAIDER [375]
Chaplain, 4 Land Raider
ASSAULT [200]
4 Assault units, Chaplain
FAST ATTACK [250]
5 Landspeeder, Librarian
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Deployment
- Biel-Tan Craftworld deployment from left(Photo1) to right(Photo2) flank and off board forces(Photo3)
- Salamanders deployment from left(Photo1) to right(Photo2) flank and off board forces(Photo3)
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Turn 1
- Biel-Tan Craftworld go first…
- Biel-Tan do sustain fire with the VOID SPINNER(Photo1) and shoots the ASSUALT, killing 1 and giving it 4 BM’s(Photo2)
- Salamanders march move FAST ATTACK(Photo1)
- Biel-Tan do sustain fire with the VOID SPINNER(Photo1) and shoots the ASSUALT and breaking the formation due to BM’s, so it flees into the ruins further(Photo2)
- Salamanders double move LANDRAIDERS(Photo1)
- Biel-Tan place RANGERS on overwatch(Photo1)
- Salamanders double move VINDICATOR(Photo1) and shoot GUARDIAN WARHOST (MOUNTED), giving the formation a BM(PHOTO2)
- Biel-Tan double move Warlock up(Photo1) and shoot Tactical, giving the formation a BM(Photo2)
- Salamanders double move LANDRAIDER formation up(Photo1) and shoot WARLOCK and give it a BM(Photo2)
- Biel-Tan double move EoV up(Photo1)
- Salamanders double move TACTICAL formation up(Photo1) and shoot WARLOCK and give it a BM(Photo2)
- Biel-Tan do a marshalling action on the GUARDIAN WARHOST (MOUNTED), so move and then remove all BMs(Photo1)
- Salamanders march move DEVASTATOR(Photo1)
- Biel-Tan do a engage action with GUARDIAN WARHOST(Supporting fire from Warlock)(come through portal) and target the Tactical(Photo1). The dice are rolled and the TACTICALS wins combat and GUARDIAN WARHOST are broken, Warlock gets BM for failed support(Photo2).The GUARDIAN WARHOST flee back into the ruins(Photo3).The TACTICALS consolidate and get 3 BM’s, due to hits suffered(Photo4)
- Biel-Tan do engage action with ASPECT WARRIOR WARHOST(coming through portal)(supporting fire from WARLOCK) and target Tactical,(Photo1) and the dice are rolled and the ASPECT WARRIOR WARHOST win combat and Tactical, are broken(Photo2).The Tactical flee back to their deployment zone(Photo3) and the ASPECT WARRIOR WARHOST consolidate into the ruins and gets 3 BM’s for hits suffered(Photo4).
- Biel-Tan Craftworld don't remove BM’s from Warlock and Aspects.
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Turn 2
- Teleporting terminators, get 2 BM’s(Photo1)
- Salamanders go first…
- Salamanders double move DEVASTATOR formation up(Photo1) and shoot WARLOCK, giving it a BM(Photo2)
- Salamanders do a engage action with terminators(Get supporting fire from Dev) and target the WARLOCK(Photo1).The dice are rolled and the warlock wins.Terminators are wiped from the board(Photo2) and the DEVASTATOR get BM due to supporting a failed assaults(Photo3)
- Biel-Tan do sustain fire with the VOID SPINNER(Photo1) and shoots the LANDRAIDER, giving the formation a BM(Photo2)
- Biel-Tan fail to bring on GUARDIAN WARHOST(Photo1)
- Salamanders move LANDRAIDER formation up(Photo1) and shoot EoV, giving it a BM(Photo2)
- Biel-Tan do sustain fire with the VOID SPINNER(Photo1) and shoots the DEVASTATOR, killing 1 and giving the formation 2 BM’s(Photo2)
- Biel-Tan do a engage action with WARLOCK(Supporting fire from Aspects) and target the DEVASTATOR(Photo1). The dice are rolled and the WARLOCK(2DC) win combat and DEVASTATOR are broken(Photo2).The DEVASTATOR flee back to ruins in their half(Photo3). The WARLOCK breaks due to BM’s and stays were it is..(Photo4)
- Biel-Tan do a engage action with GUARDIAN WARHOST(Supporting fire from EoV)(come through portal) and target the LANDRAIDERS(Photo1). The dice are rolled and the GUARDIAN WARHOST wins combat and LANDRAIDERS are broken(Photo2).The LANDRIADERS flee back to their deployment zone(Photo3).The GUARDIAN WARHOST consolidate side ways so that they are between 2 objective markers(Photo4)
- Salamanders sustain fire with LANDRAIDER formation up(Photo1) and shoot broken WARLOCK, doing another DC(Photo2)
- Biel-Tan do a marshalling action on the ASPECT WARRIOR WARHOST, so move and then remove all BMs(Photo1)
- Salamanders do a marshalling action on the Tactical, so move and then remove all BMs(Photo3)
- Biel-Tan do a marshalling action on the GUARDIAN WARHOST, so move and then remove all BMs(Photo1)
- Salamanders do march move with ASSAULT formation(Photo1)
- Biel-Tan move up EoV(Photo1) and shoot broken DEVASTATOR, killing 2(Photo2) and then EoV moves back(Photo3)
- Salamanders double move FAST ATTACK up(Photo1) and shoot EoV, doing a DC and giving it 2 BM’s(Photo2)
- Biel-Tan do march move with GUARDIAN WARHOST (MOUNTED)(Photo1)
- Salamanders move VINDICATOR and shoot GUARDIAN WARHOST (MOUNTED), killing 4 and giving the formation 5 BM’s(PHOTO1)
Biel-Tan Craftworld don't rally Warlock and Salamanders don’t rally LANDRAIDERS. Both side remove blast markers.
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Turn 3
- Avatar appears next to the ASPECT WARRIOR WARHOST(no pic)
- Biel-Tan go first…
- Biel-Tan fail to bring on GUARDIAN WARHOST(Photo1)
- Salamanders do sustain fire with LAND RAIDERS(Photo1) and shoot Avatar, doing a DC and confirming a critical, which destroys the Avatar(PHOTO2)
- Biel-Tan move the RANGERS(Photo1) and shoots FAST ATTACK,killing 1 and giving it 2 BM’s(Photo2)
- Biel-Tan do sustain fire with the VOID SPINNER(Photo1) and shoots the FAST ATTACK, killing 1 and breaking the formation due to BM’s, so it flees behind some cover(Photo2)
- Salamanders do sustain fire with VINDICATOR(Photo1) and shoot GUARDIAN WARHOST (MOUNTED), killing 5 and breaking the formation, so it flees forward(PHOTO2)
- Biel-Tan fail to activate VOID SPINNER and so regroup(Photo1)
- Salamanders do sustain fire with TACTICAL(Photo1) and shoot broken GUARDIAN WARHOST (MOUNTED), killing 2(PHOTO2)
- Biel-Tan fail to activate EoV and so regroup(Photo1)
- Salamanders do a marshalling action on the DEVASTATOR(Photo1),and shoot broken Warlock, doing nothing(Photo2) and then remove all BMs(Photo3)
- Biel-Tan move GUARDIAN WARHOST and claims two objectives(Photo1)
- Salamanders place the Assaults on over watch(Photo1)
- Biel-Tan do a marshalling action on the GUARDIAN WARHOST, so move and then remove all BMs(Photo1)
- Biel-Tan do a marshalling action on the ASPECT WARRIOR WARHOST, so move and then remove all BMs(Photo1)
Biel-Tan Craftworld don't rally Warlock. Both side remove blast markers.
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Victory Condition
Victory Condition | Biel-Tan Craftworld | Salamanders |
1. Blitz | NO | NO |
2. Break their sprit | NO | no |
3. Defend the Flag | YES | YES |
4. Take and Hold | NO | no |
5. They Shall not Pass | YES | No |
Summary
Well that was very fun game.. Don't lose the avatar, talk about the right time to get a critical…
1) SoV- not used in this game..
2) Warlock and farsight- Well the Warlock was not used as the entry points since it was broken..
3) EoV- Not used in this game
Regards
Greg
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