Well last night manage to finally get a epic game in, but hey life has away getting in the way……So any ways a few words from the Ironclaws commander……
Greg, Trent, & I had a long awaited Epic Armageddon clash last night between the Knightworlds and the Ironclaw Marines. Both armies had changed a bit from our last battle with the Knightworlders having more artillery than I last remember while the Ironclaws had changed from a Codex Astartes to a Scions of Iron Codex. While this reduced the Ironclaw's Warhounds from 5 to 4 possible, it allowed a larger tactical unit size thus making them harder to break.
The actual battle was very hardfought, and we agreed on a tie after 10:15. Had things gone another round, the Knightworlders may have gotten their victory, but they had problems as well. With 14 units, they outnumbered the Ironclaw's 11, but as I said, the SM units were large and hard to move. The Knight Lancers close combat specialists gave us a particularly hard time, wiping out a Tactical & Predator unit in 1 battle. On the other side of the coin, Greg's artillery failed him badly, seldom activating. For the Ironclaw's, I think the Scions of Iron list was the best they could get to face the Knightworlders. My flank was badly shattered, but Trent held his ground on our left and pushed forward into Knightworld territory.
An excellent game between well matched opponents. Lots of laughs, consternation, hopes and fears all around. Thanks Greg & Trent.
Our next game will be in 2 weeks when my Chaos army fights a Necron invasion. That sounds totally different from what we've been doing, and I'm looking forward to it. (But hey, I ALWAYS look forward to a game of Epic Armageddon!).
KNIGHTWORLD ARMY LIST 1.4 beta
4 units of 5 Paladins + Senechal
3 units of 5 Errants + Senechal
2 unit of Ballista AA Guns
2 unit of Trebuchet
2 units of 4 Squires(scouts)
1 Reaver Titan with 2 volcano cannons and Laser Blaster cannon and a upgrade of sacred icon…
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Iron claws KK forces(Scions of Iron):
4 Tactical Detachment
4 Scouts Detachment
2 Predators Detachment
4 Warhounds Titans
The Game
so click on the link. That is under each turn heading, so you see want happen in that turn…..
Turn 1
Turn 2
Turn 3
Victory Conditions
Victory Condition | Iron Claws kk(Scions of iron) | Knights 1.4 beta |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | no | no |
4. Take and Hold | no | no |
5. They Shall not Pass | 1 | 1 |
Total | 1 | 1 |
Well another turn may have seen a different result. so I'm looking forward to another game…..
Regards
Greg