Well we manage another game of epic. It was 3000 point per side and it was between Necrons (NetEA Tournament Pack 2013) and Thousand Sons (6.1.2)
Trent played the Thousand Sons(6.1.2) and I Played the Necrons (NetEA Tournament Pack 2013)
Link to Thousand Sons (6.1.2)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250&start=60
Changes tested..
- Beam of greater Power
- Dropped the rubric rule
- Deceivers Formation
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Armies used
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [405]
Necron Lord, 6 Warriors, Pariahs, 3 Immortals
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
PYLON [200]
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
WARBARQUE [300]
WARBARQUE [300]
Thousand Sons
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
Deceivers Formation 275
4 Deceiver
Deceivers Formation 275
4 Deceiver
THOUSAND SONS ARMOR [375]
5 Land Raider
THOUSAND SONS ARMOR [400]
4 Land Raider, 2 Predator
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
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Deployment
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Turn 1
- Necrons teleporting..
- Thousand Sons win SR and go first…
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
- Thousand Sons..
END OF TURN SHOT
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Turn 2
- Both sides teleport formations on to the table..
- Thousand Sons win SR and go first…
- Thousand Sons win
- Thousand Sons
- Thousand Sons
- Necrons
- Necrons
- Thousand Sons
- Thousand Sons
- Thousand Sons
- Thousand Sons
- Thousand Sons
- Thousand Sons
- Thousand Sons
- Thousand Sons
END OF TURN SHOT
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Turn 3
- Necrons teleporting..
- Thousand Sons win SR and go first..
- Thousand Sons..
- Thousand Sons..
- Necrons
- Thousand Sons..
- Necrons do sustain fire with MONOLITH PHALANX and so shoot the THOUSAND SONS ARMOR, giving it a BM(Sorry no pic)
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Thousand Sons..
END OF TURN SHOT
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Turn 4
- Necrons teleporting..
- Thousand Sons win SR and go first..
- Thousand Sons..
- Necrons
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Necrons
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Necrons
- Thousand Sons..
- Thousand Sons..win on count back 1490 to 1692
Victory Condition | Thousand Sons(6.1.2) | Necrons |
1. Blitz | NO | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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