Well we manage another game of epic. It was 3000 point per side and it was between Minervan Tank Legion and Biel-Tan Craftworld(v4.2)
I played the Minervan Tank Legion and Jeff played the Biel-Tan Craftworld(v4.2)
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Armies used
Minervan Tank Legion
Super Heavy Tank Company 650: Armoured Regiment Commissar , Armoured Regiment Supreme Commander 2xStormsword 1xShadowsword,Hydra
Super Heavy Tank Company 550: Armoured Regiment Commissar 2xStormsword, 1xShadowsword, Hydra
Super Heavy Tank platoon 200: 1xShadowsword
Salamander Scout Platoon 125: 3xSalamander Scout , Salamander Command Vehicle
Artillery Battery 250: 3xManticore
Artillery Battery 250: 3xManticore
Warhound Titan 275: Warhound Titan
Warhound Titan 275: Warhound Titan
Warhound Titan 275: Warhound Titan
Thunderbolt Squadron 150: 2xThunderbolt Fighter-Bomber
Biel-Tan Craftworld(v4.2)
WRAITHGATE [50]
AVATAR [0]
ASPECT WARRIOR WARHOST [400]
8 Shining Spear, Exarch, Autarch
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 6 Guardians, Heavy Weapon Platform
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 6 Guardians, Heavy Weapon Platform
NIGHT SPINNER TROUPE [175]
3 Night Spinners
ENGINE OF VAUL TROUPE [250]
Scorpion
ENGINE OF VAUL TROUPE [250]
Scorpion
SWORDS OF VAUL TROUPE [310]
Fire Storm, 4 Fire Prism
SWORDS OF VAUL TROUPE [310]
Fire Storm, 4 Fire Prism
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
RANGER TROUPE [125]
5 Ranger
WINDRIDER TROUPE [200]
5 Jetbikes, Vyper
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Deployment
Biel-Tan Craftworld have off board ASPECT WARRIOR WARHOST and rangers. Minervan Tank Legion have Thunderbolt Squadron off board.
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Turn 1
- Biel-Tan Craftworld- Eldar wins SR and goes first
- Biel-Tan Craftworld- Double move EoV up and shoots SHT Company (SC), giving it a BM
- Minervan Tank Legion- Do sustains fire with artillery battery and shoots the night spinners and manages to clip the SoV, Giving both formations 2 BM’s
- Minervan Tank Legion- Fail to activate artillery battery(SC rerolled used) and so regroups..
- Biel-Tan Craftworld- Double move EoV up and shoots SHT Company (SC), giving it a BM
- Minervan Tank Legion- Place heavy tank platoon on overwatch
- Biel-Tan Craftworld- Marshall SoV on right flank, so move and remove all BM’s
- Minervan Tank Legion- Double move Warhound and shoots EoV behind Woods, giving it a BM.
- Biel-Tan Craftworld- Fail to activate Night Spinners and so breaks due to BM’s and so flees
- Minervan Tank Legion- Double move SHT COMPANY and shoots EoV, killing it out right.
- Biel-Tan Craftworld- Move Fire Prisms up and shoots SHT Company, killing a W/E due to critical and gives the formation 4 BM’s all up.
- Minervan Tank Legion- Double move Warhound and shoots EoV behind Woods, killing the W/E due to critical..
- Biel-Tan Craftworld- March move Jetbikes up, behind hill.
- Minervan Tank Legion- Fail to activate SHT Company and so regroup.
- Biel-Tan Craftworld- Double move SoV up and shoot Warhound, giving it a BM
- Minervan Tank Legion- Double move Warhound onto hill and shoots SoV, killing 2 and breaking the formation which flees.
- Biel-Tan Craftworld- Fail to activate GUARDIAN WARHOST (MOUNTED), so take BM and move up..
- Minervan Tank Legion- Bring in Thunderbolts and shoot GUARDIAN WARHOST (MOUNTED), those have not activated yet, near BLITZ and manage to give it a BM
- Biel-Tan Craftworld- March move ASPECT WARRIOR WARHOST(Wraithgate)
- Minervan Tank Legion-Fail to activate Scouts and so regroup..
- Biel-Tan Craftworld- Double move GUARDIAN WARHOST (MOUNTED), up.
RALLY PHASE
- Biel-Tan Craftworld- Don’t rally SoV(SC rerolled used) and Nightspinners
- Minervan Tank Legion- Don’t removes BM’s from SHT Company and Warhound.
- No Aircraft were shot down in the disengage section…
END OF TURN SHOT
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Turn 2
- Biel-Tan Craftworld- Eldar wins SR and goes first
- Biel-Tan Craftworld- Does an engage action with Shining Spears (BM from OWF)(Support from jet bikes) and target the Warhound. The Dice are rolled and the Shining Spears (BM) wins the combat and the Warhound is destroyed. The Shining Spears consolidate a full move towards other Warhound.
- Biel-Tan Craftworld- Retain and move GUARDIAN WARHOST (MOUNTED), up and shoot Warhound, giving it a BM(SC rerolled used)
- Biel-Tan Craftworld- Retain and do engage action with jetbikes(Support from GUARDIAN WARHOST (MOUNTED) and Shining Spears)and target Warhound, calls intermingled and drags in the other Warhound and Salamander Scout Platoon. The dice are rolled and the Warhound (Destroyed), Warhound and scouts wins the combat and the jetbikes are wiped from the board. The GUARDIAN WARHOST (MOUNTED) and Shining Spears get a BM each for supporting a failed assault..
- Minervan Tank Legion- Do sustains fire with artillery battery and shoots shinning spears, killing 3 and breaking them. So it flees back
- Minervan Tank Legion- Fail to activate Warhound (SC rerolled used), so takes BM and moves into woods(Failed DTT and takes a DC)(That was 4 ones in row)
- Biel-Tan Craftworld- Move SoV and shoot SHT Company, doing a DC and giving it 2 BM’s
- Minervan Tank Legion- Fail to bring on Thunderbolts
- Biel-Tan Craftworld- Fail to activate SoV and so take BM and shoots SHT Company, giving it a BM..
- Minervan Tank Legion- Double move SHT Company and shoots SoV, giving it a BM..
- Biel-Tan Craftworld- Double move Rangers through Wraith gate.
- Minervan Tank Legion- Does sustain fire with Salamander Scout Platoon and shoot GUARDIAN WARHOST (MOUNTED), killing 3 and giving it 4BM’s ..
- Biel-Tan Craftworld- March with GUARDIAN WARHOST (MOUNTED),up left flank..
- Minervan Tank Legion- Place SHT Company on overwatch
- Minervan Tank Legion- Place artillery battery on overwatch
RALLY PHASE:
- Biel-Tan Craftworld-Don’t rally Shining spears
- Minervan Tank Legion-Don’t remove BM’s from SHT company
END OF TURN SHOT
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Turn 3
- Biel-Tan Craftworld deploy Avatar, near GUARDIAN WARHOST (MOUNTED),in front of hill.
- Minervan Tank Legion- wins SR and goes first
- Minervan Tank Legion- Does sustain fire with artillery and shoots broken Shinning spears and manages to clip the Rangers. The shinning spears are wiped from the board and the rangers get 2 BM’s
- Minervan Tank Legion- Retain. Move SHT platoon and shoot avatar, doing 2DC and breaking it due to BM’s, so it flees(SC rerolled used).
- Biel-Tan Craftworld- Do an engage action with GUARDIAN WARHOST (MOUNTED) and target the Salamander Scout Platoon. The dice are rolled and the GUARDIAN WARHOST (MOUNTED)(BM) wins the combat. The Salamander Scout Platoon is broken and flees back 5 and the GUARDIAN WARHOST (MOUNTED) consolidate a full move forwards, into the woods.
- Minervan Tank Legion- Move SHT Company and shoot SoV near ruin factory, killing 1 and breaking it. So it flees forward..
- Minervan Tank Legion- Retain and bring on thunderbolts and shoot GUARDIAN WARHOST (MOUNTED) that have not activated yet, giving it a BM..
- Biel-Tan Craftworld- Does sustain fire with SoV and shoots the SHT Company, doing a DC and giving it 2 BM’s
- Minervan Tank Legion- Move up artillery to claim objective marker..
- Minervan Tank Legion- Retain and move Warhound and shoots GUARDIAN WARHOST (MOUNTED), killing 4 and breaking it, so it flees back towards the church..
- Biel-Tan Craftworld- March move rangers..
- Minervan Tank Legion- Fail to activate SHT company and so regroup..
- Biel-Tan Craftworld- Fail to activate Night spinners, so take BM and move to claim Objective marker on right flank.
- Biel-Tan Craftworld- Double move SoV and shoots Broken SHT Company, wiping it off the board..
- Biel-Tan Craftworld- Do an engage action with GUARDIAN WARHOST (MOUNTED) and target the Warhound. The dice are rolled and the GUARDIAN WARHOST (MOUNTED)(2BM) wins the combat. The Warhound is destroyed and the GUARDIAN WARHOST (MOUNTED) consolidate a full move back
RALLY PHASE:
- Minervan Tank Legion- Don’t rally Salamander Scout Platoon
- Biel-Tan Craftworld- Don’t rally GUARDIAN WARHOST (MOUNTED) and SoV.
- No aircraft were shot down in the disengage section.
Victory Condition | Minervan Tank Legion | Biel-Tan Craftworld(v4.2) |
1. Blitz | NO | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | Yes |
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