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Thursday, September 1, 2016

Alaitoc Craftworld (4.2.0) and Emperor's Children (4.1 - Approved)

We manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Emperor's Children (4.1 - Approved)

I played Alaitoc Craftworld (4.2.0) and Britt played the Emperor's Children (4.1 - Approved)

The below is the link to Alaitoc Craftworld (4.2.0)…

No PDF has been posted yet..

Changes that were tested.. ..

· Changes made to the Alaitoc Ranger Warhost.

· Added War Walker Warhost.

· Formation change on Nightwings and points cost.

· Formation change on Phoenix Bombers and points cost.

· Phoenix Bombers had stat change on BP weapon.

· Pathfinders were brought in line with the UK version.

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Armies used

Emperor's Children (4.1 - Approved)
CHOSEN [125]
4 Chaos Space Marine Chosen
CHOSEN [125]
4 Chaos Space Marine Chosen
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, Chaos Warlord (Supreme Commander), 5 Chaos Marine
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
QUESTOR TITAN [300]
KNIGHT PACK [360]
4 Hell-Scourge

 DSCF7021

Alaitoc Craftworld (4.2.0)

ALAITOC RANGER WARHOST [200]  8 Rangers

ALAITOC RANGER WARHOST [200] 8 Rangers

WAR WALKER WARHOST [250] 8 War Walker

WAR WALKER WARHOST [250] 8 War Walker

SWORDS OF VAUL TROUPE [300] 4 Falcon, 2 Firestorms

ENGINE OF VAUL TROUPE [250] Storm serpent

VAMPIRE [200]

NIGHTWINGS [225]  2 Nightwing Interceptors

PHOENIX BOMBERS [275] 2 Phoenix Bombers

GUARDIANS [200] Farseer, 7 Guardians. 3 support weapons

NIGHT SPINNER TROUPE [175] 3 Night Spinners

PATHFINDER TROUPE [225] 6 Pathfinder

ASPECT WARRIOR TROUPE [250] Exarch, 6 Swooping Hawk

DSCF7020

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Deployment

  • Deployment of  Alaitoc Craftworld(4.2.0),Emperor's Children(4.1) and objective markers..

    DSCF7022

  • Off board forces..

    DSCF7023

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    Turn 1

    • Alaitoc Craftworld win SR and go first..
    • Alaitoc Craftworld bring in PHOENIX BOMBERS and shoot RETINUE,Killing 2 and giving it 4 BM’s(Photo1)

    DSCF7024

    • Alaitoc Craftworld fail to activate Night spinners and so regroup(Photo1)..

    DSCF7025

    • Emperor's Children do marshalling action on RETINUE and so move and remove all BM’s(Photo1)..

    DSCF7026

    • Alaitoc Craftworld march move EoV up left flank(Photo1)

    DSCF7027

    • Emperor's Children place RETINUE, on overwatch(Photo1)

    DSCF7028

    • Alaitoc Craftworld bring Vampire & ALAITOC RANGER WARHOST(BM from OWF) and target CHOSEN(Photo1).The dice are rolled and the ALAITOC RANGER WARHOST& Vampire wins.The Chosen are wiped from the board(Photo2).The ALAITOC RANGER WARHOST consolidates a full move forward(Photo3)..

    DSCF7029DSCF7030DSCF7031

    • Emperor's Children does a engage action with KNIGHT PACK and targets the ALAITOC RANGER WARHOST(Photo1).The dice are rolled and the KNIGHT PACK wins the combat and the ALAITOC RANGER WARHOST are broken(Photo2).The KNIGHT PACK consolidates five and ALAITOC RANGER WARHOST flees back into the ruins(Photo3).

    DSCF7032DSCF7033DSCF7034

    • Alaitoc Craftworld march move WAR WALKER WARHOST(Photo1)..

    DSCF7035

    • Emperor's Children bring in HELLBLADE SQUADRON and shoot Vampire, killing it outright(Photo1)

    DSCF7037

    • Alaitoc Craftworld bring in nights wings and shoot HELLBLADE SQUADRON, killing 2 and giving it 3 BM’s(Photo1)..

    DSCF7038

    • Emperor's Children march move CHOSEN UP(Photo1)..

    DSCF7039

    • Alaitoc Craftworld double move GUARDIANS(portal) up(Photo1) and shoots RETINUE, giving it a BM(Photo1)..

    DSCF7040DSCF7041

    • Emperor's Children move QUESTOR TITAN up(Photo1) and shoot ALAITOC RANGER WARHOST, killing 2 and giving it 3BM(Photo2)

    DSCF7042DSCF7043

    • Alaitoc Craftworld fail to activate SoV and so regroup(Photo1)..

    DSCF7044

    • Emperor's Children does a engage action with RETINUE(2K/3BM’s from OWF) and targets the ALAITOC RANGER WARHOST(Photo1).The dice are rolled and the RETINUE wins the combat and the ALAITOC RANGER WARHOST are wiped from the board(Photo2).The RETINUE consolidates five(Photo3).

    DSCF7045DSCF7046DSCF7047

    • Alaitoc Craftworld does a engage action with WAR WALKER WARHOST and targets the CHOSEN(Photo1).The dice are rolled and the WAR WALKER WARHOST(2BM) wins the combat and the CHOSEN are broken(Photo2).The CHOSEN flees back and the WAR WALKER WARHOST consolidate 5 (Photo3).

    DSCF7048DSCF7049DSCF7050

    • Emperor's Children march move RETINUE up the centre(Photo1).

    DSCF7051

  • No aircraft were shot down in the disengaged section..
  • Emperor's Children fail to remove BM’s from RETINUE..

    END OF TURN SHOT

    DSCF7052

    ********************************************************************************************************************

    Turn 2

  • Alaitoc Craftworld win SR and go first..
  • Alaitoc Craftworld fail to activate Night spinners and so regroup(Photo1)..

    DSCF7053

  • Emperor's Children does a engage action with RETINUE and targets the GUARDIANS(Photo1).The dice are rolled and the RETINUE wins the combat and the GUARDIANS are broken(Photo2).The RETINUE consolidates five and GUARDIANS flees back into the ruins(Photo3).

    DSCF7054DSCF7055DSCF7056

  • Emperor's Children do marshalling action on RETINUE and so move and remove all BM’s(Photo1)..

    DSCF7057

  • Alaitoc Craftworld bring in PHOENIX BOMBERS and shoot RETINUE,giving it 4 BM’s(Photo1)

    DSCF7058

  • Alaitoc Craftworld does a engage action with WAR WALKER WARHOST and targets the RETINUE(Photo1).So after two rounds of combat the RETINUE(3BM) wins the combat and the WAR WALKER WARHOST is wiped from the board(Photo2).The RETINUE consolidates five (Photo3).

    DSCF7059DSCF7061DSCF7062

  • Emperor's Children double move KNIGHTS PACK and shoot WAR WALKER WARHOST, killing 2 and breaking it, so if flees back behind buildings, just out of picture(Photo1).

    DSCF7064

  • Alaitoc Craftworld bring in nights wings and shoot KNIGHTS PACK,doing a DC and giving it 2 BM’s(Photo1)
  • DSCF7065

  • Emperor's Children fail to activate chosen(SC reroll used) and so regroup(Photo1)..
  • DSCF7066

  • Alaitoc Craftworld double move EoV and shoot RETINUE, giving it a BM(Photo1)..
  • DSCF7067

  • Emperor's Children double move RETINUE and claim objective marker(Photo1)
  • DSCF7068

  • Alaitoc Craftworld do a marshal order on ALAITOC RANGER WARHOST, so move and remove all BM’s(Photo1)
  • DSCF7069

  • Emperor's Children fail to bring in HELLBLADE SQUADRON(Photo1)
  • DSCF7070

  • Alaitoc Craftworld move SoV and shoot KNIGHTS PACK, killing 1 and breaking the formation, which stays put(Photo1).The SoV moves back to were it came from(Photo2)
  • DSCF7071DSCF7072

  • Emperor's Children double move RETINUE and shoot Night spinners, giving it a BM(Photo1)..
  • DSCF7073

  • Emperor's Children move QUESTOR TITAN and shoots ALAITOC RANGER WARHOST,giving it a BM(Photo1)
  • DSCF7074

  • Emperor's Children keep RETINUE, on overwatch(Photo1)
  • DSCF7075

  • No aircraft were shot down in the disengaged section..
  • Emperor's Children fail to remove BM’s from RETINUE..Alaitoc Craftworld fail to remove BM’s from ALAITOC RANGER WARHOST

    END OF TURN SHOT

    NO END OF TURN SHOOT…

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    Turn 3

  • Alaitoc Craftworld teleport in PATHFINDER TROUPE and ASPECT WARRIOR TROUPE
  • DSCF7077

  • Emperor's Children win SR and go first..
  • Emperor's Children does a engage action with RETINUE and targets the Night spinners(Photo1).The dice are rolled and the RETINUE wins the combat and the Night spinners is wiped from the board(Photo2).The RETINUE consolidates five(Photo3).

    DSCF7078DSCF7079DSCF7080

  • Emperor's Children double move Chosen and shoot WAR WALKER WARHOST, giving it a BM(Photo1)
  • DSCF7081

  • Alaitoc Craftworld bring in PHOENIX BOMBERS and shoot RETINUE,Killing 3 and breaking the formation, which flees back to the ruins(Photo1)
  • DSCF7083

  • Alaitoc Craftworld double move SoV and shoot KNIGHTS PACK, killing one and breaking the formation due to BM’s, so it stays put(Photo1)
  • DSCF7084

  • Alaitoc Craftworld bring in nights wings and shoot Chosen,Killing 1 and breaking the formation, which flees back down the ruins(Photo1)
  • DSCF7086

  • Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoot ALAITOC RANGER WARHOST, killing 1 and breaking it, so it flees(Photo2)..
  • DSCF7087DSCF7088

  • Emperor's Children place RETINUE on overwatch(Photo1)..
  • DSCF7089

  • Alaitoc Craftworld does a engage action with ASPECT WARRIOR TROUPE and targets the broken RETINUE.The dice are rolled and the ASPECT WARRIOR TROUPE(Broken) wins the combat and the broken RETINUE is wiped from the board(Photo1).The ASPECT WARRIOR TROUPE flees back to the base line(Photo2).
  • DSCF7090DSCF7091

  • Emperor's Children double move RETINUE and shoot SoV, giving it a BM(Photo1)..
  • DSCF7092

  • Alaitoc Craftworld move EoV and shoot QUESTOR TITAN, Taking down 2 shields and giving it a BM(Photo1)
  • DSCF7093

  • Emperor's Children fail to bring in HELLBLADE SQUADRON(SC reroll used)(Photo1)
  • DSCF7094

  • Alaitoc Craftworld march PATHFINDER TROUPE, but are just in range of the overwatch, losing 2 and breaking, so they flee to be near the Objective marker..
  • DSCF7095

  • Emperor's Children marshal RETINUE, so move and remove all BM’s(Photo1)..
  • DSCF7096

  • Alaitoc Craftworld march move GUARDIANS up(Photo1)..
  • DSCF7098

  • Emperor's Children march move RETINUE and string it between Blitz and a objective marker(Photo1)..
  • DSCF7099

  • Alaitoc Craftworld marshal WAR WALKER WARHOST, so move and remove all BM’s(Photo1)..
  • DSCF7100

  • No aircraft were shot down in the disengaged section..
  • Emperor's Children don’t rally KNIGHT PACK. Alaitoc Craftworld don't rally ALAITOC RANGER WARHOST and PATHFINDER TROUPE
  • Game called and the Emperor's Children win on count back 1030 to 1260
    Victory Condition Emperor's Children Alaitoc Craftworld
    1. Blitz NO no
    2. Break their sprit NO NO
    3. Defend the Flag NO no
    4. Take and Hold No no
    5. They Shall not Pass NO no
    END OF TURN SHOT

     DSCF7101

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    Summary
     
    I have no doubt if it went to turn four, it still would have come to count back. In saying that it was still very fun game. At time the the battlefield look like a total mess..
     
    Regards
    Greg
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