We manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Emperor's Children (4.1 - Approved)
I played Alaitoc Craftworld (4.2.0) and Britt played the Emperor's Children (4.1 - Approved)
The below is the link to Alaitoc Craftworld (4.2.0)…
No PDF has been posted yet..
Changes that were tested.. ..
· Changes made to the Alaitoc Ranger Warhost.
· Added War Walker Warhost.
· Formation change on Nightwings and points cost.
· Formation change on Phoenix Bombers and points cost.
· Phoenix Bombers had stat change on BP weapon.
· Pathfinders were brought in line with the UK version.
********************************************************************************************************************
Armies used
Emperor's Children (4.1 - Approved)
CHOSEN [125]
4 Chaos Space Marine Chosen
CHOSEN [125]
4 Chaos Space Marine Chosen
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [375]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, Chaos Warlord (Supreme Commander), 5 Chaos Marine
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
QUESTOR TITAN [300]
KNIGHT PACK [360]
4 Hell-Scourge
Alaitoc Craftworld (4.2.0)
ALAITOC RANGER WARHOST [200] 8 Rangers
ALAITOC RANGER WARHOST [200] 8 Rangers
WAR WALKER WARHOST [250] 8 War Walker
WAR WALKER WARHOST [250] 8 War Walker
SWORDS OF VAUL TROUPE [300] 4 Falcon, 2 Firestorms
ENGINE OF VAUL TROUPE [250] Storm serpent
VAMPIRE [200]
NIGHTWINGS [225] 2 Nightwing Interceptors
PHOENIX BOMBERS [275] 2 Phoenix Bombers
GUARDIANS [200] Farseer, 7 Guardians. 3 support weapons
NIGHT SPINNER TROUPE [175] 3 Night Spinners
PATHFINDER TROUPE [225] 6 Pathfinder
ASPECT WARRIOR TROUPE [250] Exarch, 6 Swooping Hawk
*********************************************************************************************************************
Deployment
Off board forces..
********************************************************************************************************************
Turn 1
- Alaitoc Craftworld win SR and go first..
- Alaitoc Craftworld bring in PHOENIX BOMBERS and shoot RETINUE,Killing 2 and giving it 4 BM’s(Photo1)
- Alaitoc Craftworld fail to activate Night spinners and so regroup(Photo1)..
- Emperor's Children do marshalling action on RETINUE and so move and remove all BM’s(Photo1)..
- Alaitoc Craftworld march move EoV up left flank(Photo1)
- Emperor's Children place RETINUE, on overwatch(Photo1)
- Alaitoc Craftworld bring Vampire & ALAITOC RANGER WARHOST(BM from OWF) and target CHOSEN(Photo1).The dice are rolled and the ALAITOC RANGER WARHOST& Vampire wins.The Chosen are wiped from the board(Photo2).The ALAITOC RANGER WARHOST consolidates a full move forward(Photo3)..
- Emperor's Children does a engage action with KNIGHT PACK and targets the ALAITOC RANGER WARHOST(Photo1).The dice are rolled and the KNIGHT PACK wins the combat and the ALAITOC RANGER WARHOST are broken(Photo2).The KNIGHT PACK consolidates five and ALAITOC RANGER WARHOST flees back into the ruins(Photo3).
- Alaitoc Craftworld march move WAR WALKER WARHOST(Photo1)..
- Emperor's Children bring in HELLBLADE SQUADRON and shoot Vampire, killing it outright(Photo1)
- Alaitoc Craftworld bring in nights wings and shoot HELLBLADE SQUADRON, killing 2 and giving it 3 BM’s(Photo1)..
- Emperor's Children march move CHOSEN UP(Photo1)..
- Alaitoc Craftworld double move GUARDIANS(portal) up(Photo1) and shoots RETINUE, giving it a BM(Photo1)..
- Emperor's Children move QUESTOR TITAN up(Photo1) and shoot ALAITOC RANGER WARHOST, killing 2 and giving it 3BM(Photo2)
- Alaitoc Craftworld fail to activate SoV and so regroup(Photo1)..
- Emperor's Children does a engage action with RETINUE(2K/3BM’s from OWF) and targets the ALAITOC RANGER WARHOST(Photo1).The dice are rolled and the RETINUE wins the combat and the ALAITOC RANGER WARHOST are wiped from the board(Photo2).The RETINUE consolidates five(Photo3).
- Alaitoc Craftworld does a engage action with WAR WALKER WARHOST and targets the CHOSEN(Photo1).The dice are rolled and the WAR WALKER WARHOST(2BM) wins the combat and the CHOSEN are broken(Photo2).The CHOSEN flees back and the WAR WALKER WARHOST consolidate 5 (Photo3).
- Emperor's Children march move RETINUE up the centre(Photo1).
END OF TURN SHOT
********************************************************************************************************************
Turn 2
Emperor's Children does a engage action with RETINUE and targets the GUARDIANS(Photo1).The dice are rolled and the RETINUE wins the combat and the GUARDIANS are broken(Photo2).The RETINUE consolidates five and GUARDIANS flees back into the ruins(Photo3).
Emperor's Children do marshalling action on RETINUE and so move and remove all BM’s(Photo1)..
Alaitoc Craftworld bring in PHOENIX BOMBERS and shoot RETINUE,giving it 4 BM’s(Photo1)
Alaitoc Craftworld does a engage action with WAR WALKER WARHOST and targets the RETINUE(Photo1).So after two rounds of combat the RETINUE(3BM) wins the combat and the WAR WALKER WARHOST is wiped from the board(Photo2).The RETINUE consolidates five (Photo3).
Emperor's Children double move KNIGHTS PACK and shoot WAR WALKER WARHOST, killing 2 and breaking it, so if flees back behind buildings, just out of picture(Photo1).
END OF TURN SHOT
NO END OF TURN SHOOT…
********************************************************************************************************************
Turn 3
Victory Condition | Emperor's Children | Alaitoc Craftworld |
1. Blitz | NO | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
********************************************************************************************************************
No comments:
Post a Comment