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Tuesday, August 30, 2016

Death Korps of Krieg (NetEA DKoK 2.0) and Thousand Sons (6.0.2)

Well we manage another game of epic. It was 3000 point per side and it was between Death Korps of Krieg (NetEA DKoK 2.0) and Thousand Sons (6.0.2)

Trent played the Thousand Sons (6.0.2) and Me/Britt Played the Death Korps of Krieg (NetEA DKoK 2.0)

Link to Thousand Sons (6.0.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250

Tested the new changes to

  • NEOPHYTE CLASS
  • SILVER TOWER COMPANY

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Armies used

Death Korps of Krieg (NetEA DKoK 2.0)
WARHOUND TITAN [275]
WARHOUND TITAN [275]
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [400]
Death Korps Commander, 19 Death Korps Infantry, Heavy Tank (Macharius)
HEAVY TANK PLATOON [325]
2 Macharius, Macharius Command Tank
TANK PLATOON [410]
4 Leman Russ, Leman Russ Vanquisher, Leman Russ Thunderer
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platform
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
TRENCHWORKS [75]
80cm of Trenches, 20cm of Razor Wire, 4 Bunkers

DSCF6939

Thousand Sons (6.0.2)

RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
SILVER TOWER COMPANY [555]
7 Silver Tower
SILVER TOWER COMPANY [480]
6 Silver Tower
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
DOOMWING FIGHTERS [150]
3 Doomwing Fighters

DSCF6940

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Deployment

  • Deployment of Thousand Sons, Death Korps of Krieg and objective markers..

DSCF6941

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Turn 1

  • Thousand Sons win SR and go..
  • Thousand Sons double move SILVER TOWER COMPANY(Photo1), and so shoots INFANTRY COMPANY, killing 6 and giving it 7 BM’s(Photo2)

DSCF6943DSCF6944

  • Thousand Sons double move RUBRIC FELLOWSHIP up on their LEFT flank(Photo1)

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  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO(Photo1) and shoots GREATER SPIRES OF TZEENTCH, Doing a DC and 2 BM’s(Photo2)

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  • Thousand Sons fail to activate GREATER SPIRES OF TZEENTCH, breaks due to BM’s(Photo1)..

DSCF6948

  • Death Korps of Krieg double move LIGHT SUPPORT BATTERY(Photo1)..

DSCF6949

  • Thousand Sons bring in DOOMWING FIGHTERS(1K/2BM’S from AA fire) and shoot LIGHT SUPPORT BATTERY,killing 4 and breaking it(Photo1).The LIGHT SUPPORT BATTERY flees to table side(Photo2)

DSCF6950DSCF6951

  • Death Korps of Krieg fail to bring in TRHUNDERBOLT SQUADRON(Photo1).

DSCF6952

  • Thousand Sons bring in DOOMWING FIGHTERS(1K/2BM’S from AA fire) and shoot HEAVY SUPPORT BATTERY,killing it out right(Photo1).

DSCF6953

  • Death Korps of Krieg double move TANK PLATOON(Photo1) and shoots GREATER SPIRES OF TZEENTCH, giving it a BM(Photo2)

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  • Death Korps of Krieg double move WARHOUND(Photo1) and shoots NEOPHYTE CLASS, giving it a BM(Photo2)

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  • Thousand Sons double move GREATER SPIRES OF TZEENTCH up and shoot WARHOUND, taking 2 shields down(Photo1)

DSCF6957

  • Death Korps of Krieg do engage action with INFANTRY COMPANY and target NEOPHYTE CLASS(Photo1).The dice are rolled and the INFANTRY COMPANY(2BM) and the NEOPHYTE CLASS is broken(Photo2).The NEOPHYTE CLASS flees back and the INFANTRY COMPANY consolidate 5(Photo3)..

DSCF6958DSCF6959DSCF6960

  • Thousand Sons place RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF6961

  • Death Korps of Krieg double move INFANTRY COMPANY(Photo1)

DSCF6962

  • Thousand Sons double move RUBRIC FELLOWSHIP up on their right flank(Photo1)

DSCF6963

  • Death Korps of Krieg march move INFANTRY COMPANY(Photo1)

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  • Thousand Sons fail to activate NEOPHYTE CLASS and so regroup(Photo1)

DSCF6965

  • Death Korps of Krieg move WARHOUND(Photo1) and shoot RUBRIC FELLOWSHIP,giving it a BM(Photo2)

DSCF6966DSCF6967

  • Thousand Sons fail to activate SILVER TOWER COMPANY, and so move and take BM(Photo1)

DSCF6968

  • Death Korps of Krieg fail to activate HEAVY TANK PLATOON(Photo1),so take BM and shoots RUBRIC FELLOWSHIP,giving it a BM(Photo2)

DSCF6969DSCF6970

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally GREATER SPIRES OF TZEENTCH and don’t remove BM’s from SILVER TOWER COMPANY.Death Korps of Krieg don’t remove BM’s from WARHOUND and INFANTRY COMPANY....

END OF TURN SHOT

DSCF6971

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Turn 2

  • Thousand Sons win SR and go..
  • Thousand Sons do sustain fire with GREATER SPIRES OF TZEENTCH,and shoot WARHOUND, killing it out right(Photo1)

DSCF6972

  • Thousand Sons fail to activate SILVER TOWER COMPANY, and so regroup(Photo1)

DSCF6973

  • Death Korps of Krieg do sustain fire with TANK PLATOON(Photo1) and shoot GREATER SPIRES OF TZEENTCH, doing 2DC and breaking it, so it flees back(Photo2).

DSCF6974DSCF6975

  • Thousand Sons bring in DOOMWING FIGHTERS and shoot INFANTRY COMPANY,killing 4 and giving it 4 BM’s(Photo1).

DSCF6976

  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO(Photo1) and shoots broken GREATER SPIRES OF TZEENTCH, killing the formation out right(Photo2)

DSCF6978DSCF6979

  • Thousand Sons bring in DOOMWING FIGHTERS and shoot INFANTRY COMPANY,killing 4 and giving it 4 BM’s(Photo1).

DSCF6980

  • Death Korps of Krieg bring in THUNDERBOLT SQUADRON and shoots DOOMWING FIGHTERS killing 1 and giving it 2BM’s(Photo1)

DSCF6981

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target INFANTRY COMPANY(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP and the INFANTRY COMPANY is wiped from the board(Photo2).The RUBRIC FELLOWSHIP consolidate 5(Photo3)..

DSCF6982DSCF6984DSCF6985

  • Death Korps of Krieg march move INFANTRY COMPANY(Photo1)

DSCF6986

  • Thousand Sons place NEOPHYTE CLASS on overwatch(Photo1)

DSCF6987

  • Death Korps of Krieg march move INFANTRY COMPANY(Photo1)

DSCF6988

  • Thousand Sons Keep RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF6989

  • Death Korps of Krieg move WARHOUND and shoot RUBRIC FELLOWSHIP,killing 1 and giving it 2 BM’s(Photo1)

DSCF6990

  • Thousand Sons double move NEOPHYTE CLASS up into ruins(Photo1).

DSCF6991

  • Death Korps of Krieg place HEAVY TANK PLATOON on overwatch(Photo1)..

DSCF6992

  • Thousand Sons double move SILVER TOWER COMPANY(Photo1)..

DSCF6993

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t remove BM’s from GREATER SPIRES OF TZEENTCH.

END OF TURN SHOT

DSCF6994

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Turn 3

  • Death Korps of Krieg win SR and go..
  • Death Korps of Krieg move TANK PLATOON down hill and shoot GREATER SPIRES OF TZEENTCH, killing it out right(Photo1)

DSCF6995

  • Death Korps of Krieg move WARHOUND(Photo1) and shoot SILVER TOWER COMPANY, giving it a BM(Photo1)

DSCF6996DSCF6997

  • Thousand Sons fail to activate SILVER TOWER COMPANY, and so shoots INFANTRY COMPANY, killing 3 and giving it 4 BM’s(Photo1)

DSCF6998

  • Death Korps of Krieg bring in THUNDERBOLT SQUADRON and shoots SILVER TOWER COMPANY, killing 1 and giving it 2 BM(Photo1)

DSCF6999

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP(1K/2BM from OWF)(Support from NEOPHYTE CLASS) and target INFANTRY COMPANY(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP and the INFANTRY COMPANY is broken(Photo2).The INFANTRY COMPANY flees back and the RUBRIC FELLOWSHIP consolidate 5(Photo3)..

DSCF7001DSCF7003DSCF7004

  • Thousand Sons bring in DOOMWING FIGHTERS and shoot WARHOUND, giving it a BM(Photo1).

DSCF7005

  • Death Korps of Krieg fail to activate DEATHSTRIKE SILO and so regroup(Photo1).

DSCF7006

  • Thousand Sons fail to bring in DOOMWING FIGHTERS(Photo1)..

DSCF7007

  • Death Korps of Krieg double move INFANTRY COMPANY(Photo1)

DSCF7008

  • Thousand Sons double move SILVER TOWER COMPANY, and so shoots TANK PLATOON, killing 2 and giving it 3 BM’s(Photo1)

DSCF7009

  • Death Korps of Krieg march move LIGHT SUPPORT BATTERY(Photo1)…

DSCF7010

  • Thousand Sons double move NEOPHYTE CLASS into bunker and contest objective marker(Photo1)..

DSCF7011

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target LIGHT SUPPORT BATTERY(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP and the LIGHT SUPPORT BATTERY is wiped from the board(Photo2).The RUBRIC FELLOWSHIP consolidate 5(Photo3)..

DSCF7012DSCF7013DSCF7014

  • Thousand Sons do engage action with NEOPHYTE CLASS and target TANK PLATOON(Photo1).The dice are rolled and the NEOPHYTE CLASS(BM) and the TANK PLATOON is wiped from the board(Photo2).The NEOPHYTE CLASS consolidate 5(Photo3)..

DSCF7015DSCF7016DSCF7017

  • Thousand Sons Keep RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF7018

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t remove BM’s from SILVER TOWER COMPANY&NEOPHYTE CLASS. Death Korps of Krieg don’t rally INFANTRY COMPANY or remove BM’s from WARHOUND....
  • Thousand Sons win game 3-0
Victory Condition Death Korps of Krieg Thousand Sons
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO Yes
4. Take and Hold No no
5. They Shall not Pass NO Yes
END OF TURN SHOT

 DSCF7019

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Summary
Another fun game….

Ok..

SILVER TOWER COMPANY: Well they didn't die in droves this game..The points adjustment was a improvement..Will need to have full more test runs yet..

NEOPHYTE CLASS: Think adding scout was right way to go with these.

May the dice roll high..

 
Regards
Greg

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