Well It Saturday and we manage another extra game of epic…So we switch back to Biel-tan 4.2 testing.The following will be tested..
1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.
2) Swords of Vaul: Replace any number of Falcons with an equal number of Fire prisms for free.
3) Engine of Vaul: The second engine cost is now 200 points
Game 3
The game was 3000 points and was between Biel-tan 4.2 and Steel Legion (NetEA Army Compendium v2014)
Armies used
Biel-Tan Craftworld (NetEA v4.2)
WRAITHGATE [50]
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
SWORDS OF VAUL TROUPE [250]
Fire Storm, 4 Fire Prisms
SWORDS OF VAUL TROUPE [250]
4 Fire Prisms, Fire Storm
WARLOCK TITAN [850]
ASPECT WARRIOR WARHOST [350]
4 Howling Banshee, 4 Warp Spider, 2 Exarch
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
AVATAR [0]
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
Steel Legion (NetEA Army Compendium v2014)
INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
ARTILLERY BATTERY [250]
3 Manticores
ARTILLERY BATTERY [250]
3 Manticores
SUPER-HEAVY TANK COMPANY [500]
Shadowsword
REGIMENTAL HQ [500]
Supreme Commander, 12 Infantry, 7 Chimera
TANK COMPANY [650]
10 Leman Russ
VULTURE SQUADRON [300]
4 Vultures
MARAUDER BOMBERS [250]
2 Marauders
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Turn1
- Biel-Tan Craftworld go first…
- Biel-Tan double move SoV(Photo1)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the SoV, killing one and giving it 3 BM’s(Photo2)
- Steel Legion place SUPER-HEAVY TANK COMPANY on overwatch(Photo1)
- Biel-Tan double move EoV(Photo1)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the SoV, giving it 2 BM’s(Photo2)
- Biel-Tan double move EoV(Photo1) and shoots TANK COMPANY, killing 1 and giving it 2 BM’s(Photo2)
- Steel Legion march move, REGIMENTAL HQ (Photo1).
- Biel-Tan double move GUARDIAN WARHOST(Mounted) (Photo1)
- Steel Legion double move TANK COMPANY(Photo1) and shoot Warlock, giving it a BM(Photo2)
- Biel-Tan fail to activate SoV and so flees down the base line(Photo1)
- Steel Legion bring in MARAUDER BOMBERS(Photo1) and shoot EoV, killing a W/E and so it breaks and flees back to its deployment zone(Photo2)
- Biel-Tan do a engage action with ASPECT WARRIOR WARHOST(Getting BM from OWF) and target the TANK COMPANY(Photo1).The dice are rolled and the ASPECT WARRIOR WARHOST wins the combat.The TANK COMPANY is broken (Photo2).The TANK COMPANY flees back to the deployment zone(Photo3) The ASPECT WARRIOR WARHOST consolidates a full move forward and gets a 3 BM’s(Photo4)
- Steel Legion move VULTURE SQUADRON(Photo1) and shoots ASPECT WARRIOR WARHOST, giving it a BM, which breaks the formation, so flees behind the Hill(Photo2)
- Biel-Tan double move Warlock(Photo1) and shoots the INFANTRY COMPANY, giving it a BM(Photo2)
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Turn2
- Biel-Tan Craftworld deploys the avatar….
- Steel Legion goes first…..
- Steel Legion double move VULTURE SQUADRON(Photo1) and shoots warlock, doing 2 DC and giving it 3 BM’s(Photo2)
- Steel Legion sustain fire with REGIMENTAL HQ(Photo1) and shoots the Avatar, giving it a BM(Photo2)
- Biel-Tan do a engage action with the Avatar and so use the commander ability and brings in the GUARDIAN WARHOST(Mounted) and targets the REGIMENTAL HQ (Photo1). The dice are rolled and the REGIMENTAL HQ is the loser and is broken(Photo2).The REGIMENTAL HQ flees back to it deployment zone(Photo3). The Avatar and GUARDIAN WARHOST(Mounted) consolidate a full move(Photo4)
- Biel-Tan do a engage action with the Warlock(Gets a DC(critical), BM from OWF) and gets support from SWORDS OF VAUL TROUPE and targets the INFANTRY COMPANY (Photo1). The dice are rolled and the Warlock&SoV are the winners and INFANTRY COMPANY is wiped from the board(Photo2).The Warlock consolidate a 1/2 move(Photo3)
- Biel-Tan move EoV (Photo1) and shoot the broken REGIMENTAL HQ, Killing 5(Photo2)
- Steel Legion fail to activate TANK COMPANY and so regroup(Photo1)
- Biel-Tan fail to activate ASPECT WARRIOR WARHOST and so regroups(Photo1)
- Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)
- Biel-Tan move EoV(Photo1) and shoot the VULTURE SQUADRON, killing 1 and giving it 2 BM’s(Photo2)
- Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)
- Steel Legion fail to bring in MARAUDER BOMBERS(Photo1)
**********************************************************************************************************************
Turn3
- Biel-Tan Craftworld go first…
- Biel-Tan move EoV(gets BM’s from OWF, not shown) and shoot the ARTILLERY BATTERY, Killing 2 and breaking the formation, which flees forward, but fails DTT and so unit is destroyed(Photo1)
- Biel-Tan do a engage with Warlock and target the SUPER-HEAVY TANK COMPANY(Photo1)The dice are rolled and the warlock wins and shoots SUPER-HEAVY TANK COMPANY is broken(Photo2) The SUPER-HEAVY TANK COMPANY flees into the ruins and the Warlock consolidates a Full move into the ruins(Photo3)
- Biel-Tan move EoV(Photo1) and shoot the VULTURE SQUADRON, killing 2 and breaking the formation, which flees back to it deployment zone(Photo2)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the ASPECT WARRIOR WARHOST, killing 1 and giving it 3 BM’s(Photo2)
- Biel-Tan do marshalling action on ASPECT WARRIOR WARHOST and so moves and removes all BM’s(Photo1)
- Biel-Tan fail to activate SoV and so regroups(Photo1)
- Steel Legion fail to bring in MARAUDER BOMBERS(Photo1)
- Biel-Tan move GUARDIAN WARHOST(Mounted) (Photo1)
- Steel Legion double move TANK COMPANY(Photo1) and shoot Warlock, doing 2 DC, and giving it 3 BM’s(Photo2)
- Biel-Tan move SoV(Photo1) and so shoot the TANK COMPANY, Killing 3 and giving it 4 BM’s(Photo2)
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End of game shots
Victory Condition
Victory Condition | Biel-Tan Craftworld | Steel Legion |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | Yes | no |
4. Take and Hold | Yes | no |
5. They Shall not Pass | Yes | no |
Summary
Well that was interesting game..Ok on to other things
1) SoV- Well I find it still better to take the falcon over the Fire prism IHMO.
2) Warlock and farsight- Well manage to get the pieces in the right spot…
3) EoV- still need more testing, but I don't see a great issue with the second vehicle begin 200 points.
Regards
Greg
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