Well It Friday again and we manage another game of epic…So we switch back to Biel-tan 4.2 testing.The following will be tested..
1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.
2) Swords of Vaul: Replace any number of Falcons with an equal number of Fire prisms for free.
3) Engine of Vaul: The second engine cost is now 200 points
Game 2
The game was 3000 points and was between Biel-tan 4.2 and Steel Legion (NetEA Army Compendium v2014)
Armies used
Biel-Tan Craftworld (NetEA v4.2)
WRAITHGATE [50]
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
SWORDS OF VAUL TROUPE [250]
Fire Storm, 4 Fire Prisms
SWORDS OF VAUL TROUPE [250]
4 Fire Prisms, Fire Storm
WARLOCK TITAN [850]
ASPECT WARRIOR WARHOST [350]
4 Howling Banshee, 4 Warp Spider, 2 Exarch
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
AVATAR [0]
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
Steel Legion (NetEA Army Compendium v2014)
INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
ARTILLERY BATTERY [250]
3 Manticores
ARTILLERY BATTERY [250]
3 Manticores
SUPER-HEAVY TANK COMPANY [500]
Shadowsword
REGIMENTAL HQ [500]
Supreme Commander, 12 Infantry, 7 Chimera
TANK COMPANY [650]
10 Leman Russ
VULTURE SQUADRON [300]
4 Vultures
MARAUDER BOMBERS [250]
2 Marauders
Deployment
- Biel-Tan Craftworld deployment from right(Photo1) to left flank(Photo2) and off board forces(Photo3)
- Steel Legion deployment from right(Photo1) to left flank(Photo3) and off board forces(Photo4)
- Steel Legion garrison deployment
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Turn 1
- Biel-Tan go first…..
- Biel-Tan double move ASPECT WARRIOR WARHOST, through Wraith gate, into the woods(Photo1)
- Biel-Tan double move EoV(Photo1) and shoot SUPER-HEAVY TANK COMPANY, doing 2 DC and 3 BM’s(Photo2)
- Steel Legion move VULTURE SQUADRON(Photo1) and shoots EoV, killing a W/E,so the formation is broken and flees back to its deployment zone(Photo2)
- Biel-Tan double move SoV(Photo1) and so shoot the REGIMENTAL HQ , Killing 2 and giving it 3 BM’s(Photo2)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the Warlock,doing a DC and giving it 3 BM’s(Photo2)
- Biel-Tan do marshalling action on warlock and so move and then remove all BM’s(Photo1)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the Warlock,giving it 2 BM’s(Photo2)
- Biel-Tan double move GUARDIAN WARHOST(Mounted) (Photo1)
- Steel Legion march move, REGIMENTAL HQ (Photo1).
- Biel-Tan double move EoV(Photo1) and so shoot the VULTURE SQUADRON ,Killing a 4 and breaking the formation, which flees back to it deployment zone(Photo2)
- Steel Legion double move TANK COMPANY(Photo1) and shoot SoV, killing 4 So the formation is broken and flees down it base line(Photo2)
- Steel Legion bring in MARAUDER BOMBERS(Photo1) and shoot EoV, doing 2 DC and giving it 4 BM’s(Photo2)
- Steel Legion march move SUPER-HEAVY TANK COMPANY(Photo1)
- Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)
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Turn 2
- Steel Legion go first…..
- Steel Legion double move SUPER-HEAVY TANK COMPANY(Photo1) and shoot ENGINE OF VAUL TROUPE, so doing 3 DC, killing W/E and carrying two over. So the formation is broken and flees back to it deployment zone(Photo2)
- Biel-Tan double move Warlock(Photo1)and shoots TANK COMPANY, killing 1 and giving the formation 2 BM’s(Photo2)
- Biel-Tan do a engage action with ASPECT WARRIOR WARHOST(Getting support from warlock) and target the TANK COMPANY(Photo1).The dice are rolled and the ASPECT WARRIOR WARHOST wins the combat.The SUPER-HEAVY TANK COMPANY is wiped from the board(Photo2).The ASPECT WARRIOR WARHOST consolidates a full move forward and gets a BM(Photo3)
- Steel Legion bring in MARAUDER BOMBERS(Photo1) and shoot Warlock, doing a DC and giving it 3 BM’s(Photo2)
- Biel-Tan fail to activate SoV and so flees forward(Photo1)
- Steel Legion march move, VULTURE SQUADRON onto Blitz(Photo1).
- Biel-Tan double move SoV(Photo1) and so shoot the SUPER-HEAVY TANK COMPANY, Killing a W/E and giving it 2 BM’s(Photo2)
- Steel Legion march move, REGIMENTAL HQ (Photo1).
- Biel-Tan do a engage action with GUARDIAN WARHOST(Mounted) and target the REGIMENTAL HQ. the dice are rolled and the first round of combat is a tie(Photo1).The dice are rolled again and this round ends in a tie(Photo2). The dice are rolled again and this time the GUARDIAN WARHOST wins the combat(Mounted)(Photo3).The REGIMENTAL HQ. is Broken and flees behind hill (Photo4).The GUARDIAN WARHOST (Mounted) is broken and flees back to its deployment zone(Photo5)
- Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)
- Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)
- Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)
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Turn 3
- Biel-Tan go first…..
- Biel-Tan double move Warlock(BM from OWF)(Photo1)and shoots ARTILLERY BATTERY, killing 1 and giving the formation 2 BM’s, which breaks the formation and so flees down it base line(Photo2)
- Biel-Tan fail to activate ASPECT WARRIOR WARHOST and so moves into the crater(Photo1)
- Steel Legion move VULTURE SQUADRON(Photo1)and shoots ENGINE OF VAUL TROUPE, breaking the formation due to BM’s, so if flees down it base line(Photo2)
- Steel Legion move SUPER-HEAVY TANK COMPANY(Photo1) and shoots Warlock, giving it a BM(Photo2)
- Biel-Tan fail to activate SoV(Photo1) and so shoot the SUPER-HEAVY TANK COMPANY, doing 2DC and 3 BM’s(Photo2)
- Steel Legion bring in MARAUDER BOMBERS(Photo1) and shoot ASPECT WARRIOR WARHOST, killing 2 and breaking the formation, which flees to the woods(Photo2)
- Steel Legion march move, INFANTRY COMPANY and spread between two objectives(Photo1)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the broken GUARDIAN WARHOST (MOUNTED), killing two(Photo2)
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Victory Condition
Victory Condition | Biel-Tan Craftworld | Steel Legion |
1. Blitz | no | Yes |
2. Break their sprit | Yes | no |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | No | no |
Summary
Well that was interesting game..Ok on to other things
1) SoV- Well I find it still better to take the falcon over the Fire prism IHMO. Although they did their jobs, and can be a pain if targeting the right target..
2) Warlock and farsight- Well it didn't get used today since, I forgot about the bloody Avatar…..
3) EoV- still need more testing, but I don't see a great issue with the second vehicle begin 200 points.
Regards
Greg
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