Well It Friday again and we manage another game of epic…So we switch back to Biel-tan 4.2 testing.The following will be tested..
1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.
2) Swords of Vaul: Replace any number of Falcons with an equal number of Fire prisms for free.
3) Engine of Vaul: The second engine cost is now 200 points
Game 4
The game was 3000 points and was between Biel-tan 4.2 and Necrons (NetEA Tournament Pack 2013)
Armies used
Biel-Tan Craftworld (NetEA v4.2)
WRAITHGATE [50]
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
SWORDS OF VAUL TROUPE [250]
Fire Storm, 4 Fire Prisms
SWORDS OF VAUL TROUPE [250]
4 Fire Prisms, Fire Storm
WARLOCK TITAN [850]
ASPECT WARRIOR WARHOST [350]
4 Howling Banshee, 4 Warp Spider, 2 Exarch
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
AVATAR [0]
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors,
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
HARVESTER ENGINE [750]
Aeonic Orb
Deployment
- Biel-Tan Craftworld deployment from Right(Photo1) to Left(Photo2) Flank and off board forces(Photo3)
- Necrons deployment (Photo1)and off board forces(Photo2)
**********************************************************************************************************************
Turn 1
- Teleporting: VENATOR MANIPLE(Photo1) and MONOLITH PHALANX(BM)(Photo2)
- Biel-Tan Craftworld go first…
- Biel-Tan double move EoV(Photo1) and shoot the MONOLITH PHALANX, doing a BM(Photo2)
- Biel-Tan fail to activate EoV and so regroups(Photo1)
- Necrons moves HARVESTER ENGINE,(Photo1) and shoots Warlock,doing a DC and giving it 5 BM’s(Photo2)
- Biel-Tan fail to activate SoV and so regroups(Photo1)
- Necrons double move INFANTRY PHALANX (Bring it through portal) into the ruins(Photo1)
- Biel-Tan fail to activate Warlock and is broken due to BMs, so stays were it is(Photo1)
- Necrons double move INFANTRY PHALANX (Bring it through portal) into the ruins(Photo1)
- Biel-Tan double move Aspect Warriors into crater(Photo1)
- Necrons does a engage action with INFANTRY PHALANX (Bring it through portal) and targets the Aspect Warriors(Photo1).The dice are rolled and the Aspect Warriors are the winners and the INFANTRY PHALANX is broken and flees back to it deployment zone(Photo2).The Aspect Warriors flees get 2 BM’s(Photo3).
- Biel-Tan march move GUARDIAN WARHOST (MOUNTED) (Photo1)
- Necrons do a marshalling action on MONOLITH PHALANX, so move and then remove all BM’s(Photo1)
- Biel-Tan march move SoV(Photo1)
- Necrons place VENATOR MANIPLE on overwatch(Photo1)
- Necrons don't rally INFANTRY PHALANX. Both side removed Blast markers.
**********************************************************************************************************************
Turn 2
- Teleporting: VENATOR MANIPLE(Photo1) and MONOLITH PHALANX(Photo2) and Avatar(Photo3)
- Necrons go first…..
- Necrons does a engage action with VENATOR MANIPLE and target the SoV, and gets support from the MONOLITH PHALANX(Photo1).The dice are rolled and the VENATOR MANIPLE wins the combat and the SoV is wiped from the board(Photo2)
- Necrons place MONOLITH PHALANX on overwatch(Photo1)
- Biel-Tan do sustain fire EoV(Photo1) and shoot the HARVESTER ENGINE, doing 2 DC and giving it 3 BM’s(Photo2)
- Biel-Tan double move EoV(Photo1) and shoot the HARVESTER ENGINE, doing 1 DC and giving it 2 BM’s(Photo2)
- Biel-Tan double move SoV(Photo1) and shoot the HARVESTER ENGINE, breaking the formation due to BM’s, so it flees back to the blitz(Photo2)
- Necrons moves INFANTRY PHALANX(Photo1) and shoots SoV,Killing 1 and giving it 2 BM’s(Photo2)
- Necrons does a engage action with INFANTRY PHALANX (Bring it through portal) and targets the SoV and calls intermingled and drags in 2 EoV, gets support from INFANTRY PHALANX (Photo1).The dice are rolled and the first round is a tie(Photo2).The second round the INFANTRY PHALANX wins. Wipe out the SoV and breaking the 2 EoV (Photo3).The EoV flees back to it deployment zone(Photo4).
- Biel-Tan do a engage action with the Avatar and so use the commander ability and brings in the GUARDIAN WARHOST(Mounted) and targets the VENATOR MANIPLE(Photo1). The dice are rolled and the VENATOR MANIPLE is the loser and is wiped from the board(Photo2).The Avatar and GUARDIAN WARHOST(Mounted) consolidate a full move(Photo3)
- Biel-Tan double move Warlock(Photo1) and shoots the VENATOR MANIPLE, killing 1 and giving it 2 BM’s(Photo2)
- Necrons moves MONOLITH PHALANX(Photo1) and shoots warlock, giving it a BM(Photo2)
- Biel-Tan do a engage action with ASPECT WARRIOR WARHOST and target the INFANTRY PHALANX and calls intermingled and drags in another INFANTRY PHALANX (Photo1).The dice are rolled and the INFANTRY PHALANX wins the combat(gets BM).The INFANTRY PHALANX is broken (Photo2).The ASPECT WARRIOR WARHOST flees back to the deployment zone(Photo3)
- Necrons double move INFANTRY PHALANX(Photo1), and shoots GUARDIAN WARHOST(Mounted), gives it a BM(Photo2)
- Necrons do a marshalling action on VENATOR MANIPLE, so move and then remove all BM’s(Photo1)
- Biel-Tan Craftworld don’t rally EoV and Aspect warriors. Necrons don't rally HARVESTER ENGINE and INFANTRY PHALANX. Both side removed Blast markers.
**********************************************************************************************************************
Turn 3
- Necrons teleport MONOLITH PHALANX(BM for tele-roll)(Photo1)
- Biel-Tan Craftworld go first…
- Biel-Tan do a engage with Warlock and target the INFANTRY PHALANX and calls intermingled and drag in another INFANTRY PHALANX(Photo1)The dice are rolled and the INFANTRY PHALANX is broken and wins the combat, the warlock loses the combat and is broken, stays were it is(Photo2) The INFANTRY PHALANX flees back to it deployment zone (Photo3)
- Necrons does a engage action with INFANTRY PHALANX (Bring it through portal) and targets the EoV(Photo1). The dice are rolled and the EoV wins combat and the INFANTRY PHALANX is wiped from the board(Photo2).The EoV is broken and flees down its base line(Photo3).
- Biel-Tan do a engage action with GUARDIAN WARHOST(Mounted) and targets the INFANTRY PHALANX and calls intermingled and drags in the MONOLITH PHALANX(Photo1). The dice are rolled and the MONOLITH PHALANX &INFANTRY PHALANX lose combat. The INFANTRY PHALANX is wiped from the board (Photo2).The GUARDIAN WARHOST(Mounted) consolidate a full move back into the ruins(Photo3)
- Necrons does a engage action with MONOLITH PHALANX and targets the broken EoV and calls intermingled and drags in the Broken Aspect warriors(Photo1). The dice are rolled and the MONOLITH PHALANX wins combat and the Broken EoV and Broken Aspect warriors, are wiped from the board(Photo2).
- Necrons moves MONOLITH PHALANX and shoots warlock, doing nothing to it(Photo1)
- Necrons does a engage action with INFANTRY PHALANX and targets the Warlock. The dice are rolled and the INFANTRY PHALANX, manages to do 3 DC to the warlock, killing it out right and so wins the combat(Photo1). (BTS)
- Necrons place VENATOR MANIPLE on overwatch(Photo1)
- Biel-Tan Craftworld don’t rally EoV. Necrons don't rally MONOLITH PHALANX and INFANTRY PHALANX. Both side removed Blast markers…
- Game called Necrons win 3-0
**********************************************************************************************************************
Victory Condition
Victory Condition | Biel-Tan Craftworld | Necrons |
1. Blitz | no | Yes |
2. Break their sprit | no | Yes |
3. Defend the Flag | no | Yes |
4. Take and Hold | no | no |
5. They Shall not Pass | no | no |
Summary
Well that was interesting game. I love my dice rolls and yes it didn't help having three formation grouped to close. I should have won that one and at least two more, but it was not to be…Turn one was also not the greatest…any ways on to the other stuff
1) SoV- Well, I find it still better to take the falcon over the Fire prism IHMO and that statement wont change and I believe that it should be a free upgrade..
2) Warlock and farsight- Well id didn't get to use this since i placed it near the GUARDIAN WARHOST(Mounted)…
3) EoV- still need more testing, but I don't see a great issue with the second vehicle begin 200 points.
Regards
Greg
No comments:
Post a Comment