Well we manage another game of epic. It was 3000 point per side and it was between World Eaters and Thousand Sons (6.0.2)
Trent played the Thousand Sons (6.0.2) and me and Britt Played the World Eaters
Link to Thousand Sons (6.0.2)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250
Link to World Eaters..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=28360
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Armies used
Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
WARP PALACE OF TZEENTCH [550]
THOUSAND SONS ARMOR [300]
4 Land Raider
THOUSAND SONS ARMOR [300]
4 Land Raider
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
SILVER TOWER COMPANY [450]
5 Silver Tower
SILVER TOWER COMPANY [450]
5 Silver Tower
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units, 3 Rhino
World Eaters
WORLD EATERS BERZERKER RETINUE [325]
4 World Eater Legionaires, 4 Khorne Berzerkers, Blood Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
WORLD EATERS BIKE RETINUE [250]
1 Skull Lord character, 6 World Eaters Bike
THREE HELLBLADE INTERCEPTORS [200]
THREE HELLBLADE INTERCEPTORS [200]
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Deployment
- Deployment of Thousand Sons, World Eaters and objective markers..
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Turn 1
- Thousand Sons win SR and go first..
- Thousand Sons move SILVER TOWER COMPANY(Photo1) and shoot the WORLD EATERS BERZERKER RETINUE, killing four and breaking the formation which stays put(Photo2).. Was done to try and break the formation
- world eaters bring in HELLBLADE INTERCEPTORS and shoots the SILVER TOWER COMPANY, killing 2 and breaking the formation, which stays put(Photo1)…was done to cut down on activation
- world eaters bring in HELLBLADE INTERCEPTORS and shoots the WARP PALACE OF TZEENTCH, giving it a BM(Photo1)….place bm on it
- Thousand Sons double move WARP PALACE OF TZEENTCH up(Photo1) and shoots the WORLD EATERS BERZERKER RETINUE, giving them a BM(Photo2)…was hoping to kill a few
- World eaters do a engage action with WORLD EATERS BERZERKER RETINUE and target the WARP PALACE OF TZEENTCH(Photo1)The dice are rolled and the WARP PALACE OF TZEENTCH wins the combat and the WORLD EATERS BERZERKER RETINUE is broken and stay put(Photo2)…..
- Thousand Sons double move RUBRIC FELLOWSHIP, up their left flank to contest objective marker(Photo1)…getting ready for next turn
- World Eaters march move JUGGERNAUTS up, to support the WORLD EATERS BERZERKER RETINUE (Photo1).. getting ready for next turn
- Thousand Sons double move RUBRIC FELLOWSHIP, up their right flank (Photo1) …getting ready for next turn
- World Eaters march move JUGGERNAUTS up (Photo1).. getting ready for next turn
- Thousand Sons double move RUBRIC FELLOWSHIP, up the center and claim objective marker(Photo1) …..
- World Eaters march move JUGGERNAUTS up and contest center objective marker (Photo1)..
- Thousand Sons place THOUSAND SONS ARMOR on over watch(Photo1)..guard duty
- World Eaters march move WORLD EATERS BERZERKER RETINUE up their left flank(Photo1)….getting ready for next turn
- Thousand Sons move THOUSAND SONS ARMOR up(Photo1) and shoots the JUGGERNAUTS, giving them a BM(Photo2)..done to claim objective markers
- World Eaters move WORLD EATERS BERZERKER RETINUE up their right flank(Photo1).. getting ready for next turn
- World Eaters march move JUGGERNAUTS up the road (Photo1).. getting ready for next turn
- World Eaters move WORLD EATERS BIKE RETINUE, up beside the JUGGERNAUTS(Photo1)…getting ready for next turn
- Thousand Sons don’t rally SILVER TOWER COMPANY and world eaters don’t rally WORLD EATERS BERZERKER RETINUE. World Eaters doesn’t remove BM’s from JUGGERNAUTS.
- No aircraft were shoot down in the disengage section..
END OF TURN SHOT
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Turn 2
- Thousand Sons win SR and go first…..
- Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the WORLD EATERS BERZERKER RETINUE and calls intermingled and drags in the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP(BM) wins the combat and the WORLD EATERS BERZERKER RETINUE& JUGGERNAUTS are broken(Photo2).The WORLD EATERS BERZERKER RETINUE flees back and the JUGGERNAUTS stay put(Photo3).. Was done to cut the number of activations
- Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS (Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken (Photo2).The JUGGERNAUTS stay put(Photo3).. wanted to break the enemy formation
- World eaters do engage action with JUGGERNAUTS and target the THOUSAND SONS ARMOR(Photo1).The dice are rolled and the JUGGERNAUTS win the combat and the THOUSAND SONS ARMOR is wiped from the board(Photo2)The JUGGERNAUTS consolidate back 5(Photo3)..wanted to clear the area of enemy formations
- World eaters do engage action with WORLD EATERS BERZERKER RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BERZERKER RETINUE wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The WORLD EATERS BERZERKER consolidate back 5 and the RUBRIC FELLOWSHIP flee off the hill(Photo3)…wanted to clear the area of enemy formations
- Thousand Sons move SILVER TOWER COMPANY (Photo1) and shoots the JUGGERNAUTS, killing 4 and breaking the formation, which stays put(Photo2).. was done to cut down on the number of activations
- Thousand Sons move WARP PALACE OF TZEENTCH up and shoots the broken JUGGERNAUTS, wiping the formation, off the board(Photo1)..wanted to clear the area
- World eaters bring in HELLBLADE INTERCEPTORS and shoots the RUBRIC FELLOWSHIP, giving them a BM(Photo1)…Prepping for the coming assault
- World eaters do engage action with WORLD EATERS BIKE RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BIKE RETINUE(2BM’s) wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The RUBRIC FELLOWSHIP flee off the hill(Photo3)….was done to claim objective marker
- Thousand Sons keep THOUSAND SONS ARMOR on over watch(Photo1)..Guard Duty
- World eaters don’t bring in HELLBLADE INTERCEPTORS(Photo1)..Dam
- World eaters don’t rally 3 x WORLD EATERS BERZERKER RETINUE and 2 x JUGGERNAUTS. Both sides remove BM’s.
- No aircraft were shoot down in the disengage section..
END OF TURN SHOT
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Turn 3
- World eaters win SR and go first…
- World eaters bring in HELLBLADE INTERCEPTORS and shoot the SILVER TOWER COMPANY, killing 1 and giving it 2 BM’s (Photo1)…Hoping to break it
- World eaters bring in HELLBLADE INTERCEPTORS and shoots the SILVER TOWER COMPANY, killing 1 and breaking the formation, which stays put(Photo1)...was done to cut down on activations
- Thousand Sons fail to activate RUBRIC FELLOWSHIP and so regroup(Photo1)…only well
- World eaters do engage action with WORLD EATERS BIKE RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BIKE RETINUE(2BM’s) wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The RUBRIC FELLOWSHIP flee forward and WORLD EATERS BIKE RETINUE the consolidate back 5 (Photo3)
- Thousand Sons move SILVER TOWER COMPANY and shoot the JUGGERNAUTS, giving it a BM (Photo1)..Make it harder to activate formation
- World eaters do engage action with JUGGERNAUTS and target the SILVER TOWER COMPANY (Photo1).The dice are rolled and the JUGGERNAUTS(BM) win the combat and the SILVER TOWER COMPANY is broken and stays put(Photo2)…wanted to clear the area of enemy formations
- Thousand Sons move THOUSAND SONS ARMOR(Photo1) and shoot the WORLD EATERS BIKE RETINUE, giving them a BM(Photo2)…hoping to break it
- World eaters do a engage action with WORLD EATERS BERZERKER RETINUE and target the WARP PALACE OF TZEENTCH(Photo1)The dice are rolled and the WARP PALACE OF TZEENTCH(2DC) wins the combat and the WORLD EATERS BERZERKER RETINUE is broken (Photo2)The WORLD EATERS BERZERKER RETINUE falls back towards the Objective marker(Photo3)..was hoping for that critical and i was only 1 pip off
- Thousand Sons do sustain WARP PALACE OF TZEENTCH and shoots the broken WORLD EATERS BERZERKER RETINUE, wiping it from the board(BTS)(Photo1)..wanted to clear the area of enemy formations
- Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken and stay put(Photo2)…..wanted to clear the area of enemy formations
- World eaters don’t rally 2 x WORLD EATERS BERZERKER RETINUE and JUGGERNAUTS and Thousand Sons don’t rally RUBRIC FELLOWSHIP and SILVER TOWER COMPANY. Both sides remove BM’s.
- No aircraft were shoot down in the disengage section.
END OF TURN SHOT
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Turn 4
- Thousand Sons win SR and go first,,,
- Thousand Sons do sustain fire with SILVER TOWER COMPANY (Photo1) and shoot the WORLD EATERS BERZERKER RETINUE, killing it out right(Photo2)…wanted to clear the area of enemy formations
- Thousand Sons fail to activate the WARP PALACE OF TZEENTCH and so shoots the broken WORLD EATERS BERZERKER RETINUE, kill three stands (Photo1)..wanted to clear the area of enemy formations
- World eaters bring in HELLBLADE INTERCEPTORS and shoot the RUBRIC FELLOWSHIP, giving it a BM (Photo1)…was done to make it harder to activate
- World eaters do engage action with JUGGERNAUTS and target the RUBRIC FELLOWSHIP (Photo1).The dice are rolled and the RUBRIC FELLOWSHIP win the combat and the JUGGERNAUTS are broken (Photo2)The JUGGERNAUTS flee back to the hill(Photo3)… yeah only need three or better to hit and rolled 4 2”s
- Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken and stay put(Photo2)…wanting to claer the area
- World eaters bring in HELLBLADE INTERCEPTORS and shoot the RUBRIC FELLOWSHIP, giving it a BM (Photo1)….was hoping to kill a few
- Thousand Sons double move RUBRIC FELLOWSHIP, up their left flank to claim objective marker(Photo1)..dam
- World eaters do engage action with JUGGERNAUTS and target the RUBRIC FELLOWSHIP (Photo1).The dice are rolled and the JUGGERNAUTS (BM)win the combat and the RUBRIC FELLOWSHIP are broken (Photo2)The JUGGERNAUTS consolidate 5 and the RUBRIC FELLOWSHIP flee into the woods(Photo3)…was done to make sureThousand Sons, don’t get TAH goal
- Thousand Sons do sustain fire with THOUSAND SONS ARMOR (Photo1) and shoot the WORLD EATERS BIKE RETINUE, killing 2 and breaking the formation, which flees off the hill (Photo2).want to break the formation
- World eaters don’t rally WORLD EATERS BERZERKER RETINUE, WORLD EATERS BIKE RETINUE and JUGGERNAUTS and Thousand Sons don’t rally RUBRIC FELLOWSHIP and SILVER TOWER COMPANY. Both sides remove BM’s.
- No aircraft were shoot down in the disengage section.
- Thousand Sons win on count back 1255 to 1725
Victory Condition | Thousand Sons | WORLD EATERS |
1. Blitz | NO | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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