Well we manage another game of epic. It was 3000 point per side and it was between Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Iron Hands v1.1
I played the Legio Gryphonicus and Trent played the Iron Hands…
Link to Iron Hands v1.1
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218
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Armies used
Legio Gryphonicus (NetEA v3.24 *APPROVED*)
REAVER TITAN [650]
2 Laser Burner, Laser Blaster, Veteran Princeps
REAVER TITAN [800]
Close Combat Weapon, 2 Plasma Cannon, Carapace Multi-Lasers, Legate, Sacred Icon
WARHOUND TITAN [300]
Plasma Blastgun, Vulcan Megabolter, Veteran Princeps
WARHOUND TITAN [300]
Vulcan Megabolter, Plasma Blastgun, Veteran Princeps
WARHOUND TITAN [325]
Plasma Blastgun, Turbo-laser Destructor, Veteran Princeps
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
THUNDERBOLT SQUADRON [150]
2 Thunderbolts
MARAUDER SQUADRON [250]
2 Marauders
LYSANDER FIGHTER [75]
IRON HANDS
(1+) Iron Hands Clan 300
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
Iron fahter
plus transport (may swap
1 unit for a Dreadnought for free)
Land Raider 325
4 Land Raiders
Iron father
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
Predator 350
5 Predators Desctiors
Iron Father
2 Warhound Class Titans 500 pts
2 Warhound Support Configuration
Vindicator 275
4 Vindicators
Iron father
2 Storm Talon Gunships 200 pts
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Deployment
- Deployment of IRON HANDS, Legio Gryphonicus and Objective markers…..
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Turn 1
- The dice are rolled for the SR and the IRON HANDS win and go first…
- Iron Hands place Storm Talon Gunships on CAP(Photo1)..
- Iron Hands double move Vindicator(Photo1) and shoot the CRUSADER SCOUT MANIPLE, killing 2 and breaking it, so it flees, closer to the edge(Photo2)..want to clear enemy off the objective marker
- Legio Gryphonicus double move REAVER TITAN up(Photo1) and shoots the Dreadnought Talon, killing 3 and giving it 4 BM’s(Photo2)…was hoping to break it
- Iron Hands do marshaling action on Dreadnought Talon, so move up and then remove all BM’s(Photo1)..want the formation in my half of the table
- Legio Gryphonicus double move REAVER TITAN up(Photo1) and shoots the Dreadnought Talon, giving it a BM(Photo2)…was hoping to break it
- Iron Hands double move Predator, up(Photo1) and shoots the REAVER TITAN, taking down 2 shields and giving it a BM(Photo2)..prepping
- Iron Hands do engage action with Dreadnought Talon and target the REAVER TITAN(Photo1)The dice are rolled and the REAVER TITAN(1 shield) and the Dreadnought Talon is broken(Photo2).The Dreadnought Talon flees back to the objective marker(Photo3)…
- Legio Gryphonicus double move WARHOUND up(Photo1) and shoots the Predator, killing 4 and breaking it, so it flees back to the deployment zone(sorry no pic)..That worked..
- Iron Hands double move LANDRAIDERS up(Photo1) and shoot the REAVER TITAN, taking the last shield down and doing DC, giving it 2 BM’s(Photo2)..
- Iron Hands move Iron Hands Clan, so to guard the Blitz(Photo1)..
- Legio Gryphonicus move WARHOUND UP(Photo1) and shoots the broken Dreadnought Talon, killing 2 all up(Photo2)..was hoping to kill enough, to wipe it off the board
- Iron Hands move WARHOUNDS up(Photo1) and shoots REAVER TITAN and manages to clip the WARHOUND, giving it a BM. The REAVER TITAN loses shield and gives it a BM(Photo2)..was hoping to place a few BM’s..there should be a extra BM on each titan, since it was a 6BP shot..
- Legio Gryphonicus place WARHOUND TITAN on overwatch(Photo1)…guard duty
- Legio Gryphonicus bring on MARAUDER SQUADRON and is jumped by CAP and blown out of the sky(Photo1)…..
- Legio Gryphonicus bring on THUNDERBOLT SQUADRON and target the Storm Talon Gunships, giving them a BM(Photo1)..was hoping to kill one
- Legio Gryphonicus does marshaling action on CRUSADER SCOUT MANIPLE, so move and than remove all BM’s(Photo1)..getting ready for next turn
- Iron Hands don’t rally Dreadnought Talon.Both sides remove BM’s
- No aircraft were lost in the disengage section..
END OF TURN SHOT
Sorry no end of turn shot…………..
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Turn 2
- The dice are rolled for the SR and the Legio Gryphonicus win and go first…
- Legio Gryphonicus do a engage action with REAVER TITAN and targets the Dreadnought Talon(Photo1).The dice are rolled and the REAVER TITAN wins the combat and the Dreadnought Talon is broken.THE Dreadnought Talon stays put(Photo2)...was done to cut down on activation
- Legio Gryphonicus move WARHOUND UP, to contest the objective markers(Photo1) and shoots the Broken Dreadnought Talon, doing nothing(Photo2)..
- Iron Hands do sustain fire with WARHOUNDS(Photo1) and shoots REAVER TITAN and manages to clip the WARHOUND, giving it a BM. The REAVER TITAN loses shield and gives it a BM(Photo2)..was hoping to place a few BM’s..there should be a extra BM on each titan, since it was a 6BP shot..
- Iron Hands move LANDRAIDERS(Photo1) and shoot WARHOUND, doing 2 DC and breaks and stays put(Photo2)..cutting down on activation’s
- Legio Gryphonicus do a engage action with REAVER TITAN(get support from warhound) and targets the LANDRAIDERS(get support from WARHOUNDS)(Photo1).The dice are rolled and the REAVER TITAN wins the combat and the LANDRAIDERS are wiped from the board.THE WARHOUNDS get a BM for supporting(Photo2).The REAVER TITAN consolidate back 5(Photo3)..was done to cut down on activation’s
- Iron Hands place Storm Talon Gunships on CAP(Photo1)..
- Legio Gryphonicus place THUNDERBOLT SQUADRON on CAP(Photo1)..
- Iron Hands do sustain fire with Vindicator(Photo1) and shoot the CRUSADER SCOUT MANIPLE, killing 2 and breaking it, so it flees, closer to the edge(Photo2)..want to clear enemy off the objective marker
- Legio Gryphonicus keep WARHOUND TITAN on overwatch(Photo1)…guard duty
- Iron Hands place the Iron Hands Clan on overwatch(Photo1)..Guard duty
- Iron Hands do marshaling action on Predator, so move and then remove BM’s(Photo1)..getting ready for next turn
- Legio Gryphonicus don’t rally CRUSADER SCOUT MANIPLE.Both sides remove BM’s
- No aircraft were lost in the disengage section..
- Iron Hands conceded and so the Legio Gryphonicus wins
Victory Condition | Iron Hands | Legio Gryphonicus |
1. Blitz | NO | Yes |
2. Break their sprit | NO | Yes |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | Yes |
5. They Shall not Pass | NO | Yes |
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