Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Emperor's Children (4.0)
I played the Red Corsairs (3.4) and Britt Played the Emperor's Children (4.0)..
Link to the Emperor's Children (4.0)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=25996
Link to the Red Corsairs (3.4)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=29908
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Armies used
Red Corsairs (3.4)
THREE HELLBLADE INTERCEPTORS [200]
TERMINATOR RETINUE [275]
4 Terminator unit, Sorceror Lord
TERMINATOR RETINUE [335]
5 Terminator unit, Sorceror Lord
RENEGADE WARBAND [425]
4 Havoc units, 4 Thousand Sons units, Chaos Warlord
RENEGADE WARBAND [375]
Chaos Lord, 4 Havoc units, 4 Thousand Sons units
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
DEFILER ASSAUT FORCE [275]
4 Defilers
DEFILER ASSAUT FORCE [275]
4 Defilers
CHOSEN [230]
6 Chaos Space Marine Units - all have the Scout ability, 3 Chaos Rhino
CHOSEN [200]
6 Chaos Space Marine Units - all have the Scout ability
Emperor's Children (4.0)
CHOSEN [125]
4 Chaos Space Marine Chosen
EMPEROR'S CHILDREN TERMINATORS [275]
4 Terminator, Sorcerer Lord
EMPEROR'S CHILDREN TERMINATORS [275]
4 Terminator, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, 5 Chaos Marine, Chaos Warlord (Supreme Commander)
RETINUE [350]
6 Chaos Marine units, 5 Chaos Marine, Sorcerer Lord
RETINUE [350]
6 Chaos Marine units, 5 Chaos Marine, Sorcerer Lord
RETINUE [350]
6 Chaos Marine units, 5 Chaos Marine, Sorcerer Lord
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
QUESTOR TITAN [300]
KNIGHT PACK [375]
5 Hell-Scourge
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Deployment
- Deployment of Red Corsairs,Emperor's Children and objective markers…
- Off board forces…
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Turn 1
- Red Corsairs win SR and go first…
- Red Corsairs put HELLBLADE INTERCEPTORS on CAP(Photo1)..
- Red Corsairs place CHOSEN on over watch(Photo1)..Guard duty
- Emperor's Children put HELLBLADE SQUADRON on CAP(Photo1)..
- Red Corsairs double move DEFILER ASSAUT FORCE up(Photo1).. getting read for next turn
- Emperor's Children double move RETIUNE(BM from OWF) up on their left flank(Photo1)..getting ready for turn 2
- Red Corsairs fail to activate DEFILER ASSAUT FORCE(SC reroll used)(Photo1) and shoots the RETIUNE, killing 1 and giving it 2 BM’s(Photo2)…
- Emperor's Children place chosen on over watch(Photo1)..Guard duty
- Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND, which is jumped by CAP and blown out of the sky(Photo1)..Oh that's not good..
- Emperor's Children do Marshalling action on RETIUNE and so move and then remove all BM’s(Photo1)..getting ready for turn 2.
- Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the RETIUNE(Photo1).The dice are rolled and the CHAOS THUNDERHAWK&RENEGADE WARBAND wins the combat and the RETIUNE is broken(Photo2)The RETIUNE flees back towards it deployment zone and the RENEGADE WARBAND consolidates 5(Photo3)..was trying to cut down on activations for next turn
- Emperor's Children move QUESTOR TITAN up(Photo1) and shoot the DEFILER ASSAUT FORCE, giving it a BM(Photo2)…he was hoping to kill a few
- Emperor's Children march move RETIUNE up in to the forest(Photo1).getting ready for turn 2
- Emperor's Children double move KNIGHTS PACK up to claim objective marker(Photo1)..
- Emperor's Children place RETIUNE on over watch(Photo1)..guard duty
END OF TURN SHOT
Sorry no Photo…
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Turn 2
- Emperor's Children teleport EMPEROR'S CHILDREN TERMINATORS(Photo2&4) and the Red Corsairs teleport in TERMINATOR RETINUE(Photo1&3)…
- Emperor's Children win SR and go first…
- Emperor's Children do a engage with EMPEROR'S CHILDREN TERMINATORS and target the TERMINATOR RETINUE(Photo1).The dice are rolled and the TERMINATOR RETINUE(broken) wins the combat and the EMPEROR'S CHILDREN TERMINATORS are wiped from the board(Photo2).The TERMINATOR RETINUE flees into the woods(Photo3)..done to try and cut down on activations
- Emperor's Children do sustain fire with KNIGHTS PACK(Photo1) and shoot the TERMINATOR RETINUE, killing it out right(Photo2)…
- Red Corsairs do a engage action with DEFILER ASSAUT FORCE and target the RETIUNE(Photo1).The dice are rolled and the DEFILER ASSAUT FORCE wins the combat and the RETIUNE is broken(Photo2).The DEFILER ASSAUT FORCE consolidates 5 and the RETIUNE flees to the table edge(Photo3)…was trying to cut down on activations
- Red Corsairs do a engage action with CHOSEN and target the EMPEROR'S CHILDREN TERMINATORS (Photo1).The dice are rolled and the CHOSEN(BM) wins the combat and the EMPEROR'S CHILDREN TERMINATORS are broken(Photo2).The CHOSEN consolidates 5 and the EMPEROR'S CHILDREN TERMINATORS flees to the table edge(Photo3)…was trying to cut down on activations
- Emperor's Children place RETIUNE on over watch(Photo1)..
- Red Corsairs do a engage action with RENEGADE WARBAND and target the RETIUNE(Photo1).The dice are rolled and the RENEGADE WARBAND(BM) wins the combat and the RETIUNE is wiped from the board(Photo2).The RENEGADE WARBAND consolidates 5(Photo3)…was trying to cut down on activations
- Emperor's Children put HELLBLADE SQUADRON on CAP(Photo1)..
- Red Corsairs fail to activate DEFILER ASSAUT FORCE(SC reroll used)(Photo1) and shoots the QUESTOR TITAN taking shield down and giving it a BM(Photo2)…
- Emperor's Children double move QUESTOR TITAN (Photo1) and shoots the RENEGADE WARBAND,killing 2 and giving it 3 BM’s(Photo2)..was trying to break the formation
- Red Corsairs bring in CHAOS THUNDERHAWK, which is jumped by CAP and blown out of the sky(Photo1)..Oh that's not good..
- Emperor's Children double move RETINUE(Photo1) and shoots the RENEGADE WARBAND, giving it a BM and breaking it.So it flees back into the woods(Photo2)..was trying to break the formation
- Red Corsairs place CHOSEN on over watch(Photo1)…Guard duty
- Emperor's Children keep chosen on over watch(Photo1)..Guard duty
- Red Corsairs bring in HELLBLADE INTERCEPTORS and shoot Broken RETINUE, killing 1 all up(Photo1)…was done to try cut down on activations
END OF TURN SHOT
Sorry no Photo…
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Turn 3
- Emperor's Children win SR and go first…
- Emperor's Children move KNIGHT PACK(Photo1) and shoot broken TERMINATOR RETINUE, killing it out right(Photo2)…was done to cut down on activations
- Red Corsairs bring in HELLBLADE INTERCEPTORS and shoot Broken RETINUE, killing it out right(Photo1)…was done to cut down on activations (BTS)
- Red Corsairs move chosen, to claim blitz(Photo1) and shoot broken EMPEROR'S CHILDREN TERMINATORS, killing it out right(Photo2)…was done to cut down on activations
- Emperor's Children move QUESTOR TITAN up(Photo1) and shoot RENEGADE WARBAND, killing 1 and breaking the formation, which flees back into the woods(Photo2)..wanted to get BTS
- Red Corsairs fail to activate DEFILER ASSAUT FORCE(SC reroll used) and so regroup(Photo1)…well I guess they are not moving..
- Emperor's Children fail to bring on HELLBLADE SQUADRON(Photo1)..
- Red Corsairs place DEFILER ASSAUT FORCE on over watch(Photo1)…was trying denie ground to Retinue
- Emperor's Children march move RETINUE(2BM’s from OWF) to claim two objective markers(Photo1)..
- Red Corsairs keep CHOSEN on over watch(Photo1)…Guard duty
- Emperor's Children place RETINUE on over watch(Photo1)..Guard duty
- Emperor's Children keep chosen on over watch(Photo1)..Guard duty
Victory Condition | Red Corsairs | Emperor's Children |
1. Blitz | NO | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | Yes |
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I don’t believe any of the Red Corsairs units are over powered or under powered and after few games I have not found any glaring issue with army structure or units. I’m still looking at other comp’s at the moment to test…
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