Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Codex Astartes (NetEA Tournament Pack 2014)..
Britt use the Codex Astartes and I used the Iyanden 4.2.
River was treated as marsh, for terrain.
New Iyanden 4.2 list is here
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032
Armies used
Iyanden Craftworld (4.2)
Avatar[0]
SPIRIT WRAITHBLADE WARHOST [225]
4x Wraithblade units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer,
WAR WALKER TROUPE [175]
5 War Walker
GUARDIAN TROUPE [300]
Farseer, 7 Guardian, 3 Wraithguard
VAMPIRE RAIDER [200]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
RANGER TROUPE [150]
6 Ranger
WARLOCK TITAN[850]
Codex Astartes (NetEA Tournament Pack 2014)
TACTICAL [450]
6 Tacticals, Supreme Commander, Rhinos, Hunter
TACTICAL [400]
6 Tacticals, Rhinos, Chaplain, Hunter
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator
WHIRLWIND [300]
4 Whirlwinds
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
TACTICAL [400]
6 Tacticals, Rhinos, Chaplain, Hunter
WARHOUND [275]
1 Warhound Class Titan
WARHOUND [275]
1 Warhound Class Titan
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Deployment
- Iyanden Craftworld deployment from right(Photo1) to left(Photo2) flank and off board forces(Photo3).
- Iyanden Craftworld scout deployment
- Codex Astartes deployment from right(Photo1) to left(Photo2) flank and scouts(Photo3).
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Turn1
- Codex Astartes go first…
- Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the RANGER, killing 1 and giving it a 2 BM’s(Photo2)
- Codex Astartes do march move with Tactical(Photo1)
- Iyanden Craftworld keep the WAR WALKERS on overwatch(Photo1)
- Codex Astartes do double move with scouts(Photo1)
- Iyanden Craftworld double move Spirit Wraithguard Warhost(Photo1), and shoot Tactical, killing 4 and giving it 5BM’s(Photo1)
- Codex Astartes double move Predators(Photo1) and shoot Spirit Wraithguard Warhost, giving it a BM(Photo2)
- Iyanden Craftworld do marshalling action with RANGERS and so moves and then removes all BM’s(Photo1)
- Codex Astartes double move Warhound(Photo1) and shoot Spirit Wraithguard Warhost,killing 1 and giving it 2 BM’s(Photo2)
- Iyanden Craftworld move Warlock up the road(Photo1) and shoot the SCOUTS, killing 3 and giving it 4 BM’s(Photo2)
- Codex Astartes do March move with scouts(Photo1)
- Iyanden do engage action with Vampire Raider and Spirit Wraithblade Warhost and targets broken PREDATOR(Photo1). The dice are rolled and the Vampire Raider and Spirit Wraithblade win the combat and the predators are broken(Photo2).The predators flee back behind the ruins(Photo3).The Spirit Wraithblade consolidate forward a full move into the ruins(Photo4)
- Codex Astartes double move Predators(Photo1) and shoot Spirit WRAITHBLADE Warhost, giving it a BM(no pic)
- Iyanden Craftworld march move EoV(Photo1)
- Iyanden Craftworld march move GUARDIAN TROUPE(Photo1)
- Codex Astartes do march move with Tactical(SC)(Photo1)
- Codex Astartes do double move Warhound(Photo1) and so EoV, doing 2 DC and breaking the formation due to BM’s, so it flees back to the hill in its deployment zone.(Photo2)
- Codex Astartes do a double move with Tactical(Photo1)
- Both sides remove blast marker.
- No aircraft were shoot down in the disengaged section..
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Turn 2
- Iyanden Craftworld go first…..
- Iyanden Craftworld do a engage action with Spirit Wraithguard Warhost and target the Tactical(Photo1),The dice are rolled and the Tactical lose combat and are wiped from the board(Photo2) and the Spirit Wraithguard Warhost moves forward as a consolidation move(Photo3)
- Iyanden Craftworld do a engage action with GUARDIAN TROUPE and target the Tactical(Photo1),The dice are rolled and the GUARDIAN TROUPE lose combat and are Broken, the Tactical gets 4 BM’s(Photo2) and the GUARDIAN TROUPE flees back into the ruins and the Tactical stays were its(Photo3)
- Iyanden do a engage action with SPIRIT WRAITHGUARD WARHOST(through portal)(Warlock supports) and targets the Scouts(Photo1).The dice are rolled and the first round of combat is a Tied(Photo2)The second round of combat the SPIRIT WRAITHGUARD WARHOST wins and the scouts are wiped from the board(Photo3).The SPIRIT WRAITHGUARD WARHOST consolidate forward into the woods(Photo4)
- Codex Astartes do a double move with Tactical(Photo1) and shoot warlock, doing a DC and giving it 2 BM’s(Photo2)
- Iyanden bring in Vampire Raider and shoot Predators, killing 1 and giving it 2 BM’s(Photo1)
- Codex Astartes do a engage action with Warhound and target the broken GUARDIAN TROUPE(Photo1)The dice are rolled and the Warhound win and the broken GUARDIAN TROUPE..stays were it is(Photo2)
- Iyanden Craftworld double move EoV(Photo1) and shoot Predators, killing 2 and breaking the formation, which flees to the bridge(Photo2)
- Codex Astartes do a engage action with Warhound and target the EoV(Photo1)The dice are rolled and the Warhound(2 shields) wins and EoV is wiped from the board(Photo2)
- Iyanden Craftworld do a engage with Warlock and target the Tactical and call intermingled and drag in the scouts(Photo1)The dice are rolled and the warlock wins, by 1. So the tactical&scouts are broken(Photo2)The scouts flee forward into the forest(Photo3).The Tactical flee back over the bridge and into the ruins(Photo4).The warlock consolidate a full move forward over the bridge(Photo5)
- Codex Astartes do march move with Predator(Photo1)
- Iyanden Craftworld keep the WAR WALKERS on overwatch(Photo1)
- Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the Spirit WraithBlade Warhost, killing 1 and giving it 2 BM’s(Photo2)
- Iyanden Craftworld do marshalling action with Spirit WraithBlade Warhost,and so moves and then removes all BM’s(Photo1)
- Codex Astartes do a engage action with Tactical(SC) and target the Spirit WraithBlade Warhost.The dice are rolled and the Spirit WraithBlade Warhost loses the combat and is broken and stay were it is. The Tactical(SC) move forward a CM(Photo1)
- The Iyanden don’t rally WRAITHBLADE WARHOST&WRAITHGUARD WARHOST. Both sides remove blast marker.
- No aircraft were shoot down in the disengaged section..
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Turn 3
- Iyanden deploy the Avatar…
- Iyanden Craftworld go first…..
- Iyanden Craftworld do a engage action with the Avatar and target the Tactical(Photo1).The dice are rolled and the Avatar wins the combat and the Tactical Formation is wiped from the board. The Avatar consolidate a full move forward(Photo2)
- Iyanden Craftworld do a engage action with the Warlock and target the Warhound(Photo1).The dice are rolled and the Warlock wins the combat and the Warhound(down shield, 2 DC) is broken and stays were it is(Photo2).
- Iyanden Craftworld do a engage action with the Spirit Wraithguard Warhost,and target the Predators(Photo1).The dice are rolled and the Spirit Wraithguard Warhost,wins the combat and the predator Formation is wiped from the board. The Spirit Wraithguard Warhost,consolidate a full move back into the woods(Photo2)
- Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the Spirit Wraithguard Warhost, giving it a BM(Photo2)
- Iyanden Craftworld double move Spirit Wraithguard Warhost, and shoot Predator formation, killing the last one(Photo1)
- Codex Astartes do a engage action with Warhound and target the RANGERS(Photo1)The dice are rolled and the RANGERS win and the warhound Broken and stays were it is(Photo2)
- Iyanden Craftworld keep the WAR WALKERS on overwatch(Photo1)
- Codex Astartes do sustain fire with Tactical(SC)(Photo1)and shoot broken WRAITHBLADE WARHOST, doing nothing(Photo2)
- Iyanden Craftworld place the RANGERS on overwatch(Photo1)
- Iyanden Craftworld fail to bring on the Vampire(Photo1)
- The Codex Astartes don’t rally Warhound. Both sides remove blast marker.
- No aircraft were shoot down in the disengaged section..
- Game called due to time and Iyanden 4.2 win on count back 400 to 1070
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Victory Conditions
Victory Condition | Iyanden 4.2 | Codex Astartes |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | Yes | no |
4. Take and Hold | No | no |
5. They Shall not Pass | no | no |
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