Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iron Hands Vs. Iron Warriors
Trent used the Iron Hands and Britt and I used the Iron Warriors.
Proposed stats from Jimmy for the Iron Hands Iron Clad:
Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Seige Drill (assault weapons), EA+1 MW
Armies used
CODEX IRON HANDS ARMY LIST V1.11
Strategy 5, Initiative 1+
(1+) Iron Hands Clan 425 pts
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father
plus transport (may swap
1 unit for a Dreadnought for free)
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Whirlwind 375
4 Whirlwinds
1 Hunter
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
Assault 225
4 Assault units
Iron Father
Vindicator375
6 Vindicators
Iron Father
Assault 225
4 Assault units
Iron Father
Predator 300
4 Predators
Iron Father
Assault 225
4 Assault units
Iron Father
Scout 150
4 Scout units plus transport
Iron Warriors (NetEA v3.0 *UNDER DEVELOPMENT*)
ARMOURED ASSAULT COMPANY [250]
6 Chaos Vindicators
ARMOURED ASSAULT COMPANY [250]
6 Chaos Vindicators
ARMOURED COMPANY [580]
5 Chaos Predator, 3 Chaos Land Raider, 3 Chaos Vindicator
ARMOURED COMPANY [545]
5 Chaos Predator, 3 Chaos Land Raider, 2 Chaos Vindicator
ARMOURED COMPANY [545]
5 Chaos Predator, 3 Chaos Land Raider, 2 Chaos Vindicator
ARMOURED COMPANY [505]
5 Chaos Predator, 2 Chaos Land Raider, 3 Chaos Vindicator
CHOSEN [125]
4 Chaos Space Marine Scouts
HELLBLADE FLIGHT [200]
3 Fighters
Deployment
- CODEX IRON HANDS ARMY LIST deployment from left(Photo1) to right(Photo2)flank and scouts(Photo3).
- Iron Warriors deployment from Right(Photo1) to Left(Photo2) flank and off board forces(Photo3).
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Turn1
- Iron Warriors gone first…
- Iron warriors bring in HELLBLADE FLIGHT and shoots the Assault, giving it a BM(Photo1)
- IRON HANDS march move Assaults..
- IRON HANDS march move Assaults....
- Iron warriors double move ARMOURED COMPANY(Photo1) and shoot Assaults,killing 1and giving it 2 BM’s(Photo2)
- Iran Hands double move vindicators(Photo1) and shoot the ARMOURED COMPANY, killing 1 and gives it 2 BM’s(Photo2)
- Iron warriors double move ARMOURED ASSAULT COMPANY(Photo1) and shoot Vindicator, killing 3 and giving it 4 BM’s(Photo2)
- Iron warriors double move ARMOURED ASSAULT COMPANY(Photo1) and shoot Assault, killing 2 and breaking the formation, which flees to the woods(Photo2)
- Iron Hands do sustain fire with Whirlwind(Photo1) and shoots ARMOURED COMPANY, killing 2 and giving it 3 BM’s(Photo2)
- Iron warriors double move ARMOURED COMPANY(Photo1) and shoot broken Assault, doing nothing (Photo2)
- Iron Hands do a engage action with the scouts and target the ARMOURED COMPANY(Support from ARMOURED ASSAULT COMPANY)(Photo1)The dice are rolled and the ARMOURED COMPANY is the winner and the scouts are broken(Photo2) and they flee back through the woods(Photo3)
- Iron warriors double move ARMOURED COMPANY(Photo1) and shoot ASSUALT,KILLING 3 and breaking the formation, which flees back behind the hills(Photo2)
- Iron Hands move Predators(Photo1) and shoots ARMOURED COMPANY, killing 2 and giving it 3 BM’s(Photo2)
- Iron Hands double move Iron Hands(Photo1) and shoots ARMOURED COMPANY, giving it a BM(Photo2)
- Iron warriors keep Chosen on overwatch(Photo1)
- IRON HANDS march move Dreadnought Talon(Photo1)
- Iron warriors double move ARMOURED COMPANY(Photo1) and shoot Predator, giving it a BM(Photo2)
- IRON HANDS march move Dreadnought Talon(Photo1)
- No aircraft were shoot down in the disengaged section.
- IRON HANDS don't rally 2 x Assault company. IRON HANDS don't remove blast markers..
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Turn2
- Iron Warriors gone first…
- Iron Warriors do sustain fire with ARMOURED ASSAULT COMPANY(Photo1) and shoot Dreadnought Talon, killing 1 and giving it 2 BM’s(Photo2)
- Iron warriors do a marshalling action on ARMOURED COMPANY(Photo1) and so shoot Dreadnought Talon,killing 1 and giving it 2 BM’s(Photo2) and then removes all BM’s(Photo3)
- IRON HANDS do a engage action with Dreadnought Talon and targets the ARMOURED ASSAULT COMPANY(Support from ARMOURED ASSAULT COMPANY and ARMOURED COMPANY )(Photo1).The dice are rolled and the Dreadnought Talon(2 BM’s) wins the combat and ARMOURED ASSAULT COMPANY is wiped from the board(Photo2). The Dreadnought Talon consolidates 5 cm’s(Photo3)
- IRON HANDS do a engage action with Dreadnought Talon and targets the ARMORED COMPANY(Support from ARMORED COMPANY )(Photo1).The dice are rolled and the ARMORED COMPANY wins the combat and Dreadnought Talon is broken(Photo2). The Dreadnought Talon Flees back into the craters(Photo3)
- Iron warriors bring in HELLBLADE FLIGHT(BM from AA Fire) and shoots the whirlwind, killing 1 and giving it 2 BM’s(Photo1)
- Iron warriors double move ARMOURED COMPANY(Photo1) and shoot Iron hands, killing 4 and giving it 5 BM’s(Photo2)
- Iron Hand sustain fire Predators(Photo1) and shoots ARMOURED COMPANY, killing 2 and giving it 3 BM’s(Photo2)
- Iron Hand sustain fire Vindicators(Photo1) and shoots ARMOURED COMPANY, giving it a BM(Photo2)
- Iron warriors do a marshalling action on ARMOURED COMPANY(Photo1) and so shoot Dreadnought Talon,giving it a BM(Photo2) and then removes all BM’s(Photo3)
- Iron warriors move ARMOURED ASSAULT COMPANY(Photo1),shoots Dreadnought Talon, breaking it due to BM’s and so it flees into the crater(Photo2)
- Iron Hands do a marshalling action with Iron Hand(Photo1) and shoot ARMOURED COMPANY and giving it a BM(Photo2), and then Removes all BM’s(Photo3)
- Iron warriors do sustain fire with ARMOURED COMPANY(Photo1) and shoot the Predators, giving them a BM(Photo2)
- Iron Hands do a marshalling action with Whirl wind, so move and then Remove all BM’s(Photo1)
- Iron Hands do a marshaling action with assault troops, so move and then Remove all BM’s(Photo1)
- Iron warriors keep Chosen on over-watch(Photo1)
- IRON HANDS double move assault troops(Photo1)
- Iron warriors do a marshalling action on ARMOURED COMPANY(Photo1) and so shoot Dreadnought Talon,doing nothing(Photo2) and then removes al BMM’s(Photo3)
- No aircraft were shoot down in the disengaged section.
- IRON HANDS don't rally Dreadnought and Assault company Talon Both sides remove blast markers
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Turn3
- Iron hands go first…
- IRON HANDS double move Dreadnought Talon and shoots ARMOURED COMPANY, giving it a BM(Photo1)
- Iron warriors double move ARMOURED ASSAULT COMPANY and shoot Assault, killing the last unit in the formation(Photo1)
- Iron warriors do sustain fire with ARMOURED COMPANY(Photo1) and shoot Broken Dreadnought Talon, killing the last units in the formation(Photo2)
- IRON HANDS do sustain fire with vindicators(Photo1) and shoot ARMOURED COMPANY, giving it a BM(Photo2)
- Iron warriors fail to bring in HELLBLADE FLIGHT(Photo1)
- IRON HANDS move scout to contest the Objective(Photo1)
- Iron warriors double move ARMOURED COMPANY and shoot scout, killing it out right(Photo1)
- IRON HANDS do sustain fire with Predators(Photo1) and shoot ARMOURED COMPANY, killing 2 and giving it 2 BM’s(Photo2)
- Iron warriors do sustain fire with ARMOURED COMPANY(Photo1) and shoot Assault, killing 3,The formation breaks and flees to the woods(Photo2)
- IRON HANDS place Irons hands on overwatch(Photo1)
- IRON HANDS place Whirlwind on overwatch(Photo1)
- Iron warriors fail to activate and so regroup(Photo1)
- Iron warriors keep Chosen on over-watch(Photo1)
- No aircraft were shoot down in the disengaged section.
- Both sides remove blast markers
- Iron warriors win 2-0
Victory
Conditions
Victory Condition | Iron Hands | Iron Warriors |
1. Blitz | no | no |
2. Break their sprit | no | Yes |
3. Defend the Flag | no | no |
4. Take and Hold | No | Yes |
5. They Shall not Pass | no | no |
Summary
Nice interesting
game, the Iron warrior's fielded 53 Tanks, 4 infantry and three
aircraft…Nice..might take the list for another test run yet…
Regards
Greg
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