Well it’s Tuesday again and so we did another scenario…..Take 2
Trent use the Iron hands and Me and Britt used the Emperor's Children (4.0) …
The Armies:
Players choose armies to an agreed point’s total, with 3000 points per side recommended for play. Army should not contain any off board forces.(In this game we allowed aircraft)
The Battlefield:
This battle is played on a 6 ft x 4 ft table divided into sections as shown in the map below. Set up the terrain on the battlefield in a mutually agreed manner, and must have 5 buildings/ruins pieces. Since Battlefield terrain rules are begin used in this scenario.
Deployment:
The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map. After both sides have deployed, each player places a Single objective marker in their opponent's deployment zone and further than 15cm away from any table edge, with the player that deployed first placing the first objective.
First Turn:
Roll a D6 and add strategy rating to see who goes first.
Game Length:
This mission lasts for four turns.
Battlefield Terrain: Cryptic Constructions rules are to be used in this scenario.
Victory Conditions
Victory in the mission is based on two factors: The success of the initial Blitzkrieg and seizing the enemy's strategic objective in order to divide the enemy line. At the end of the game, the player who has scored the most Victory points has won the game. If the players have the same number of Victory points, the game ends in a draw.
Primary Objectives: Blitzkrieg Attack any enemy unit destroyed in the first game turn is worth 1 Victory point (Broken formations don’t count).
Seize the Tactical Objective: If you have control of the strategic objective in your opponent's deployment zone at the end of the game you gain 5 Victory points.
Attrition: The army which has destroyed the highest number of enemy formations at the end of the game gains an additional Victory point (Broken formations don’t count).
Armies used
CODEX IRON HANDS ARMY LIST V1.11
(1+) Iron Hands Clan 600
3 Tactical units
2 Iron Hand Devastator units
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
plus transport (may swap
1 unit for a Dreadnought for free)
3 Land Raiders
Dreadnought Talon 400
2 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Vindicator375
6 Vindicators
Iron Father
Whirlwind 375
4 Whirlwinds
1 Hunter
Dreadnought Talon 350
1 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
Assault 225
4 Assault units
Iron Father
Assault 225
4 Assault units
Iron Father
Stormtalons
2 stormtalons gunships
Stormtalons
2 stormtalons gunships
Emperor's Children (4.0)
RETINUE [475]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 4 chaos marine units with 4 Havok units, Stalker
RETINUE [475]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 4 chaos marine units with 4 Havok units, Stalker
RETINUE [425]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 4 chaos marine units with 4 Havok units
RETINUE [425]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 4 chaos marine units with 4 Havok units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Havok units
QUESTOR TITAN [300]
QUESTOR TITAN [300]
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
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Deployment
- Table layout…
- CODEX IRON HANDS ARMY deployment and off board forces
- Emperor's Children (4.0) deployment and off board forces
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Turn1
- IRON HANDS go first…
- IRON HANDS move the iron hands formation(Photo1) and shoot RETINUE, killing 3 and give it 4 BM’s(Photo2)
- Emperor's Children HELLBLADE SQUADRON on CAP(Photo1)
- Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoots Iron hand formation, giving it a BM(Photo2)
- IRON HANDS bring on Storm Talons, get jumped by CAP and lose 1, and then shoot RETINUE and give it a BM(Photo1)
- Emperor's Children move QUESTOR TITAN(Photo1) and shoots Iron hand formation,Killing 2 and giving it 3 BM’s(Photo2)
- IRON HANDS double move vindicators(Photo1) and shoot RETINUE, killing 3 and give it 4 BM’s(Photo1)
- Emperor's Children do a marshalling action with RETINUE(Photo1), so it shoots vindicators, killing 1 and giving it 2 BM’s(Photo2) and then removes all BM’s(Photo3)
- IRON HANDS move the Whirlwind up(Photo1)
- Emperor's Children march move RETINUE forward(Photo1)
- IRON HANDS march move assault's(Photo1)
- Emperor's Children place RETINUE on overwatch(Photo1)
- IRON HANDS bring storm talons and shoots HELLBLADE SQUADRON, giving it a BM(Photo1)
- Emperor's Children move RETINUE(Photo1) and shoot vindicators, killing 2 and giving it 3 BM’s(Photo2)
- IRON HANDS double move Dreadnought Talon(Sorry no picture)
- Emperor's Children do a marshalling action with RETINUE(Top of photo, only just showing)(Photo1), so it shoots vindicators, killing 2 and breaking formation due to BM’s(Photo2).The vindicators flees behind ridge(Photo3).The RETINUE removes all BM’s(Photo4)
- IRON HANDS double move Dreadnought Talon and shoot RETINUE, giving it a BM(Photo1)
- IRON HANDS march move assault's(Photo1)
- Storm Talons shot down in disengage section.
- Both sides remove BM’s
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Turn2
- IRON HANDS go first…
- IRON HANDS do sustain fire with Whirlwinds(Photo1) and shoot RETINUE,killing 2 and giving the formation 3 BM’s(Photo2)
- IRON HANDS do a engage action with Assaults and targets the QUESTOR TITAN(Photo1).The dice are rolled and the Assaults wins the combat and QUESTOR TITAN is killed out right, due to failed armour saves(Photo2).
- Emperor's Children do a engage action with RETINUE and target the Assaults(Photo1)The dice are rolled and the RETINUE wins the combat and the Assaults are broken(Photo2).The assaults fall back to a woods(Photo3).The RETINUE consolidates forwards 5 cms(Photo4)
- Emperor's Children do a engage action with RETINUE and target the Assaults(Photo1)The dice are rolled and the RETINUE wins the combat and the Assaults are broken(Photo2).The assaults fall back behind ridge(Photo3).The RETINUE consolidates forwards 5 cms(Photo4)
- IRON HANDS do a engage action with Dreadnought Talon and targets the QUESTOR TITAN(Photo1).The dice are rolled and the Dreadnought Talon wins the combat and QUESTOR TITAN is killed out right, due to failed armour saves(Photo2).
- IRON HANDS do a engage action with Dreadnought Talon and targets the RETINUE(Photo1).The dice are rolled and the RETINUE(BM) wins the combat and Dreadnought Talon is broken(Photo2). The Dreadnought Talon flees over the ridge(Photo3)
- Emperor's Children HELLBLADE SQUADRON on CAP(Photo1)
- Emperor's Children do a engage action with RETINUE and target the Dreadnought Talon(Photo1)The dice are rolled and the RETINUE(2 BM’s) wins the combat and the Dreadnought Talon are broken(Photo2).The Dreadnought Talon fall back behind ridge(Photo3).
- IRON HANDS don't bring STORM TALONS(Photo1)
- Emperor's Children do sustain fire with RETINUE(Photo1), shooting the Iron hand formation, killing 1 and giving it 2 BM’s
- IRON HANDS do a marshalling action on Vindicators, move and then remove al BM’s
- Emperor's Children keep RETINUE on overwatch(Photo1)
- IRON HANDS move Iron hand formation(Photo1) and shoot RETINUE, killing 2 and breaking the formation due to BM, so it flees behind ridge(Photo2)
- The IRON HANDS don’t rally Dreadnought Talon. The Emperor's Children don't rally RETINUE. Both sides remove BM’s
- IRON HANDS surrender and the Emperor's Children win..
Summary
OK that was interesting…The iron Hand still had forces, but as he rightly put it, we still had at least 5 RETINUE at strength and he had, well not much…Any ways there’s talk of a rematch…
Both sides were happy with the scenario and didn't have anything to add to it…
Regards
Greg
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