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Saturday, November 3, 2018

Knight World (NetEA*APPROVED*) VS Death Watch(V1.4b)

<![CDATA[TEMPLATE FOR LAY OUT]]>Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA*APPROVED*) and Death Watch(V1.4b)

Trent run the Death Watch(V1.4b) and I ran the Knight World…..

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Armies used

Death Watch (V1.4b)
WATCH COMPANY [475]
4 Vanguard Assault Veteran , 2 Corvus Black Stars, Chaplain
WATCH COMPANY [425]
4 Assault Bike, 4 Corvus Black Stars, Chaplain
WATCH COMPANY [400]
4 Watch Terminator, Chaplain
INQUISITORIAL WARBAND [175]
Inquisitor, 6 Warrior Acolyte, 3 Chimeras
INQUISITORIAL BLACK SHIP [175]
THUNDERBOLT FIGHTERS [175]
2 Thunderbolt Fighters
THUNDERBOLT FIGHTERS [175]
2 Thunderbolt Fighters
WATCH COMPANY [500]
2 Veteran, 2 Watch Terminator, 3 Corvus Black Stars, Watch Master
THUNDERHAWK GUNSHIP [200]
WATCH COMPANY [300]
4 Black Shield, Rhinos, Chaplain

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Knight World (NetEA*APPROVED*)
KNIGHT HOUSEHOLD [455]
Seneschal, 4 Knight Errant
KNIGHT HOUSEHOLD [455]
Seneschal, 4 Knight Errant
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [590]
4 Knight Paladin, Baron
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
INFANTRY PLATOON [225]
1 Levy Command, 8 Infantry Levy, 2 Infantry Levy, Aspirant

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Deployment

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Turn 1

Strategy roll: Death Watch
Pre-turn Notes: DW wins int,
[Death Watch] [DWIBS] - [PLANETFALL]Notes: "actives and does pin point attack killing a paladin, orbit bombardment putting a BM on an errata squad and kills an infantry(2BM), planetfall both get dead on point for planetfall., "

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[Death Watch] [RETAIN] [THUNDERHAWK GUNSHIP/Watch Terminator] - [ENGAGE] Notes: "actives and does an engagement with paladin 2, dealing 3 DR wounds, knight nothing, roll off DW wins 13 - 5 wiping the paladins 2 out.Watch Terminator consolidate back into the Thunderhawk"

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[Knight World ] [CUSTODIAN HOUSEHOLD] - [ADVANCE]Notes: "actives and targets Thunderhawk, hitting it, but the Thunderhawk make it saves.So just a BM"

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[Knight World ] [RETAIN] [Knight Paladin(BTS)1] - [DOUBLE] Notes: "actives and double moves to target DW2, killing a Blackstar, lucky the bike inside made it save. do 2 BM’s"

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[Death Watch] [THUNDERBOLT SQUADRON 1] - [GROUND ATTACK] Notes: "actives and target paladin 1 BST, managing an wound to a knight and dealing 2 BM’s,"

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[Death Watch] [RETAIN] [Watch Terminator/Veterans(BTS)1] - [ENGAGE]Notes: "actives and does an engagement with paladin 1 BST, DW deals 2DR, knight kill three Blackstars, roll off DW just win, 10 - 9. THE EMPEROR PROTECTS.Paladin(BST)1 flees down it base line.."

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[Knight World ] [THUNDERBOLT SQUADRON 1] - [GROUND ATTACK]Notes: "fails to active,"

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[Death Watch] [DWTB2] - [GROUND ATTACK] Notes: "actives and targets the broken Knight Paladin(BTS), and following tradition they fail to hit with everything, only killing a knight due to BM."

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[Death Watch] [RETAIN] [WATCH COMPANY(Assault Bike) 2] - [ENGAGE] Notes: "actives and does engagement with CUSTODIAN HOUSEHOLD, DW deal a DR, Knight nothing, roll off its a draw, round two fight; DW deal another DR killing a knight, knight manage to kill a bike. I told bob not to drink that whiskey before getting on the bike. roll off knight win just 8 - 7."

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[Knight World ] [THUNDERBOLT SQUADRON 2] - [AIR ATTACK] Notes: "actives and target Thunderhawk, getting hits, but Thunderhawk make it save and shoots back wiping out the thunderbolt squad."

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran) 3] - [DOUBLE] Notes: "actives and double moves to claim objective four."

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[Knight World ] [INFANTRY PLATOON] - [MARSHAL MOVE]Notes: "actives and does an marshal move, and remove all BMs."

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[Death Watch] [INQUISITORIAL WARBAND] - [OVERWATCH SET] Notes: "fails to actives and does a regroup action, and remove BM."

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[Knight World ] [Knight Errant1] - [MARCH] Notes: "actives and march to claim objective 5."

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[Death Watch] [Black Shield] - [DOUBLE]Notes: "actives and double moves to become a speed bump against the blitz."

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[Knight World ] [Knight Errant2] - [DOUBLE]Notes: "actives and double move to target the Thunderhawk, hits but Thunderhawk make it saves."

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[Knight World ] [THUNDERBOLT SQUADRON 3] - [AIR ATTACK]Notes: "actives and targets DW thunderbolt 2, manages to save one of the thunderbolt, the knight thunderbolt have earn a meal."

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Post-Turn Notes: DW AC: Thunderbolt 1 fly off with an extra BM, Thunderhawk fly off with an extra BM with Watch Terminator inside, Thunderbolt 2 doesn't get anymore BM

Knight AC: Thunderbolt 3 fly off fine,

DW rally time: WATCH COMPANY(Assault Bike) fails to rally even with SC reroll,  WATCH COMPANY(Watch Terminator/Veterans(BTS)) fails to remove BMs.

Knight rally; Paladin(BTS) 1 fails to rally even with SC reroll, CUSTODIAN HOUSEHOLD remove BM’s, Knight Errant 1 remove BM…..

END OF TURN SHOT

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Turn 2

Strategy roll: Death Watch
Pre-turn Notes: DW wins int,
[Death Watch] [DW1] - [MARCH] Notes: "actives and march back into cover, "

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[Knight World ] [CUSTODIAN HOUSEHOLD] - [ADVANCE] Notes: "actives and move to target WATCH COMPANY(Assault Bike) 2, hits but Blackstar make their saves."
[Death Watch] [THUNDERBOLT SQUADRON 2] - [GROUND ATTACK]Notes: "actives and does an attack against Broken Knight Paladin(BTS) 1, killing a knight, due to mix of wounding and BM."

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[Knight World ] [Knight Errant 2] - [DOUBLE] Notes: "actives and double moves to both claim objective three, and targeting WATCH COMPANY(Watch Terminator/Veterans(BTS)), killing a Terminator and Giving it 2 BM’s."

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[Death Watch] [THUNDERBOLT SQUADRON1] - [CAP SET] Notes: "actives and goes on cap."

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[Knight World ] [Knight Errant 1] - [DOUBLE]Notes: "actives and doubles move to target DW2, hits with MW, Blackstar make their inv save THE EMPEROR PROTECTS."

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[Death Watch] [INQUISITORIAL WARBAND] - [DOUBLE] Notes: "actives and march move to claim objective 5."

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[Knight World ] [INFANTRY PLATOON] - [OVERWATCH SET] Notes: "actives and goes on over watch."

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[Death Watch] [Black Shield] - [DOUBLE] Notes: "actives and double moves back to claim blitz."

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[Knight World ] [THUNDERBOLT SQUADRON1] - [CAP SET] Notes: "actives and goes on Cap."

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran) 3] - [OVERWATCH SET] Notes: "actives and goes on over watch."

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[Knight World ] [THUNDERBOLT SQUADRON 3] - [CAP SET]Notes: "fails to active."

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Post-Turn Notes:

DW AC; Thunderbolt 2 fly off fine.

Knight AC; nothing to do..

DW rally; WATCH COMPANY(Assault Bike) rallies good timing it about to get smash by Errant, WATCH COMPANY(Watch Terminator/Veterans(BTS)) removes all three BM’s

Knight rally; Knight Paladin(BTS) 1 fails to rally..

END OF TURN SHOT

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Turn 3

Strategy roll: Death Watch
Pre-turn Notes: DW wins int,
[Death Watch] [WATCH COMPANY(Assault Bike)2] - [ENGAGE] Notes: "actives and does an engagement with INFANTRY PLATOON..INFANTRY PLATOON does over watch fire managing to kill a bike. WATCH COMPANY(Assault Bike), Knight kill nothing, roll off Knight win 11 - 6."

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[Death Watch] [RETAIN] [DWTh1] - [ENGAGE] !Sup Cmd Reroll! Notes: "fails to active Thunderhawk 1."

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[Knight World ] [Knight Errant 1] - [ENGAGE] Notes: "actives and does an engagement with INQUISITORIAL WARBAND, Knights kill 5 stands, INQUISITORIAL WARBAND does a DR, roll off knight wins 11 - 6. INQUISITORIAL WARBAND is wipe out. Knights consolidate 5"

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[Death Watch] [DWTB2] - [GROUND ATTACK] Notes: "active and does ground attack against Knight Paladin(BTS) 1, CAP is active and misses, Thunderbolt hits but knights save."

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[Knight World ] [CUSTODIAN HOUSEHOLD] - [ADVANCE] Notes: "actives and targets WATCH COMPANY(Vanguard Assault Veteran), WATCH COMPANY(Vanguard Assault Veteran) make it save. Get BM"

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[Death Watch] [WATCH COMPANY(Watch Terminator/Veterans(BTS))1] - [MARSHAL MOVE]Notes: "actives and does a marshal move back further into cover."

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[Knight World ] [Knight Errant 1] - [ADVANCE]Notes: "actives and turns around to target WATCH COMPANY(Vanguard Assault Veteran), kills a black star and deal more BMs,"

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[Death Watch] [Black Shield] - [OVERWATCH SET] Notes: "actives and goes on over watch."

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[Knight World ] [THUNDERBOLT SQUADRON3] - [CAP SET]Notes: "actives and goes on CAP."

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran) 3] - [OVERWATCH SET] Notes: "actives and stay on over watch."

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[Death Watch] [THUNDERBOLT SQUADRON 1] - [GROUND ATTACK] Notes: "actives and get off CAP, goes to do an ground attack, but Knights THUNDERBOLT SQUADRON 3 does their CAP blast them out of the sky."

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Post-Turn Notes:

DW AC; Thunderbolt 2 fly off with an extra BM.

Knight AC; Thunderbolt 1 fly off an extra BM, Thunderbolt 3 fly off no problem.

DW rally; WATCH COMPANY(Assault Bike) rallies thanks to SC reroll, WATCH COMPANY(Vanguard Assault Veteran) removes all BM’s.

Knight rally; Knight Paladin(BTS) 1 finally rallies, Knight Errant 1 removes 2 BM’s.

Game call due to time limited…

Victory Condition Knight World Death Watch
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary

Well that was better game then the first one, which was over in the first 5 activations..This game was close and I would give the win to Death Watch, with a good assault with the Thunderhawk and Watch Terminator, would have seen him with BTS and Blitz..With me hard press to kick him off it, in turn 4..

Black Shield never got a test, so we will see how they go in the next game..

Update: So after chat with Norto, looks like we did THUNDERHAWK GUNSHIP/Watch Terminator disengaged wrong….They should have stayed on the table as per the Netea FAQ….We have always played it that they can disengaged, but not turn up till turn later. After talking to Trent for while on the matter, we gather the group was not happy with Netea FAQ and applied the above….This to us remove the possibility of an “eternal” air assault using a single formation and A/C..

Regards

Greg

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