Well we manage another game of epic. It was 3000 point per side and it was between Emperor's Children and Saim Hann(4.2.2)
Britt played the Emperor's Children and I played Saim Hann(4.2.2).
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
- Expert rider rule added…
SR went from 3 to 4.
Drop the points of the Farseer character. - Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
- Tested the Fire prism stats
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Armies used
Saim-Hann (4.2.2)
350 Shining Spears+ Exarch characters (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
275 Wild Rider clan+ Farseer inc
275 Wild Rider clan + Farseer inc
300 4Fire Prism, 2x Firestorms
300 4 Fire Prism, 2x Firestorms
250 Aspect Warrior (swooping hawks)+ Exarch character
175 Scout Rider Troupe inc 2x Vyper
175 Night Spinners
275 Vampire Hunter
250 Hornets 5
50 Wraith gate
0 Avatar
Emperor's Children (4.0)
DAEMON POOL [120]
8 Lesser Daemon
RETINUE [225]
6 Chaos Marine units, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units, Sorcerer Lord
RETINUE [450]
6 Chaos Marine units, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units, Chaos Warlord (Supreme Commander)
ARMOURED COMPANY [200]
4 Emperors Children Predator
CHOSEN [125]
4 Chaos Space Marine Chosen
EMPEROR'S CHILDREN TERMINATORS [300]
Chaos Lord, 4 Terminator, Daemonic Pact
EMPEROR'S CHILDREN TERMINATORS [385]
Chaos Lord, 5 Terminator, Daemonic Pact, Icon Bearer
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
QUESTOR TITAN [300]
QUESTOR TITAN [300]
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Deployment
- Deployment of Emperor's Children, Saim Hann and objective makers…
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Turn 1
- Emperor's Children teleport EMPEROR'S CHILDREN TERMINATORS(Photo1)
- Saim Hann won the SR and went first..
- Saim Hann fire Night spinners(Photo1) and target the EMPEROR'S CHILDREN TERMINATORS, giving the formation 3 BM’s, which breaks the formation and so it flees to the end of the woods(Photo2)..was hoping to break the formation
- Saim Hann do Sustain fire with SoV(Photo1) and target the EMPEROR'S CHILDREN TERMINATORS, giving the formation BM, which breaks the formation and so it flees to the middle of the woods(Photo2)..was hoping to break the formation
- Emperor's Children do a enagage action with Chosen(BM from OWF) and targets the Scout Rider Troupe(Photo1)The dice are rolled and the Scout Rider Troupe(but break due to BM’s) and the chosen are broken(Photo2).The chosen flee into the woods and the Scout Rider Troupe are shoot down by OWF(Photo3)..was hoping to break the formation
- Emperor's Children place Retuine on overwatch(Photo1)..Guard Duty
- Saim Hann fail to activate WILD RIDERS and so move formation up and takes the BM(SC reroll used)(Photo1)..Getting ready for next turn
- Emperor's Children place HELLBLADE SQUADRON on CAP(Photo1)
- Saim Hann double move WILD RIDERS and so move the formation up the left flank(Photo1)..Getting ready for next turn
- Saim Hann double move WILD RIDERS, up to the hill(Photo1) and shoots the broken EMPEROR'S CHILDREN TERMINATORS, killing one(Photo2)..was hoping to kill one
- Emperor's Children double move ARMOURED COMPANY up behind hill(Photo1)..getting redy for next turn.
- Saim Hann do a engage action with SHINNING SPEARS(Support from WILD RIDERS)(through wraithgate)and target the broken EMPEROR'S CHILDREN TERMINATORS(Photo1).The dice are rolled and the SHINNING SPEARS(2BM) win the combat and the EMPEROR'S CHILDREN TERMINATORS is wiped from the board(Photo2)The shinning spears consolidate a move back down the side of the woods(Photo3)…want to get rid of a activation
- Emperor's Children double move QUESTOR TITAN up(Photo1) and shoot SoV, killing 2 and giving it 3 BM’s(Photo2)….was hoping to make it harder to activate
- Saim Hann double move Hornets(Photo1) and shoots the QUESTOR TITAN, taking shield down and giving it a BM(Photo1)..was hoping to break the formation
- Emperor's Children place Retinue on overwatch(Photo1)..Guard Duty
- Saim Hann don’t bring on the Vampire Hunter(Photo1)..dam
- Emperor's Children double move QUESTOR TITAN up(Photo1) and target the SHINNING SPEARS, giving it a BM(Photo2)..was hoping to break the formation
- Saim Hann do marshalling action with SoV(Photo1) and shoots the QUESTOR TITAN,taking down a shield and giving it a BM(Photo2) and then removes all BM’s(Photo3)..was getting ready for next turn..
- Emperor's Children don’t rally EMPEROR'S CHILDREN TERMINATORS.Both sides remove BM’s.
- No aircraft were shot down in the disengage section.
- Emperor's Children keep HELLBLADE SQUADRON on CAP…
END OF TURN SHOT
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Turn 2
- Saim Hann Teleport Swooping Hawks and Deploy Avatar(Photo1)
- Saim Hann won the SR and went first..
- Saim Hann do a engage action with Avatar and uses commander ability and brings in a WILD RIDER(Support from Swooping hawks)and targets the RETUINE(Photo1).The dice are rolled and the Avatar(DC AND BM)& WILD RIDER win combat and the RETUINE is wiped from the board(Photo2)The Avatar consolidate a move forward and the WILD RIDER stay put(Photo3)…wanting to cut down on activations
- Saim Hann fire Night spinners(Photo1) and target the Broken EMPEROR'S CHILDREN TERMINATORS, killing three all up(Photo2)..was hoping to wipe them off the board
- Saim Hann do a engage action with SHINNING SPEARS(Support from WILD RIDERS)and target the QUESTOR TITAN(Photo1).The dice are rolled and the SHINNING SPEARS(2BM) win the combat and the QUESTOR TITAN is wiped from the board(Photo2)The shinning spears consolidate a move back down the side of the woods(Photo3)…Thank god for supporting fire and critical
- Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoot hornets, killing the formation out right(Photo2)..ouch, that hurt
- Emperor's Children double move ARMOURED COMPANY up(Photo1) and shoots the SoV, giving it a BM(Photo2)..wanted to break the formation.
- Saim Hann move SoV up(Photo1) and shoots QUESTOR TITAN, taking a shield down and doing DC, so the formation breaks due to BM’s and so it flees into the woods(Photo2)…was hoping to kill the formation
- Saim Hann engage action with WILD RIDERS and target the ARMOURED COMPANY(Photo1)The dice are rolled and the WILD RIDERS(2BM) win combat and the ARMOURED COMPANY are wiped from the board(Photo2).The WILD RIDERS consolidate full move, so they are on the hill(Photo3).. was done to cut down on activations
- Emperor's Children march move chosen up, through the woods(Photo1)..
- Saim Hann move SoV up(Photo1) and shoots broken QUESTOR TITAN, doing nothing(Photo2)…was hoping to kill the formation
- Emperor's Children keep Retinue on overwatch(Photo1)..Guard Duty
- Saim Hann engage action with WILD RIDERS and target the Chosen(Photo1)The dice are rolled and the WILD RIDERS(BM) win combat and the Chosen are wiped from the board(Photo2).The WILD RIDERS consolidate full move, so they are on the road(Photo3).. was done to cut down on activations
- Emperor's Children double move Retinue up(Photo1) and shoot SHINNING SPEARS, killing 3 and breaking the formation, which flee back to it blitz(Photo2)..wanted the BTS goal
- Saim Hann do marshalling action with Swooping Hawks and so move and than remove BM’s(Photo1)..was getting ready for next turn..
- Saim Hann bring Vampire Hunter(DC and 2 BM’s due to CAP, Cap gets BM from AA fire)and targets the broken QUESTOR TITAN, doing nothing(Photo1)…was hoping to kill it out right
- Saim Hann don’t rally SHINNING SPEARS and don’t remove BM’s of WILD RIDER CLAN.Both sides remove BM’s.
- Emperor's Children lose a aircraft in the disengage section.
END OF TURN SHOT
NO END of turn shoot..
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Turn 3
- Emperor's Children won the SR and went first..
- Emperor's Children do a engage action with EMPEROR'S CHILDREN TERMINATORS(summon 5 daemons) and target broken SHINNING SPEAR.The dice are rolled and the EMPEROR'S CHILDREN TERMINATORS wins the combat and the broken SHINNING SPEAR are wiped from the board. The EMPEROR'S CHILDREN TERMINATORS move 5 into the woods(Photo1)..wanted to claim BTS
- Emperor's Children double move QUESTOR TITAN up into the woods(Photo1) and shoots the Night Spinners, killing 1 and breaking the formation due to BM’s, so it flees and another is lost to DTT and the last remaining unit flees to the right flank(Photo 2)…Was done to claim BLITZ GOAL
- Saim Hann bring Vampire Hunter and targets the QUESTOR TITAN, Taking a shield down and giving it a BM(Photo1)…was hoping to do some DC to it..
- Saim Hann move SoV into the woods(Lose 2 to DTT)(Photo1) and shoots QUESTOR TITAN, doing 2 DC all up and formation is destroyed due to Critical(Photo2)…had to clear the area, so that I can get formation through to contest the Blitz
- Saim Hann march move Wild rider From left flank to be near the Blitz to contest it(Photo1)…plan done
- Emperor's Children bring in HELLBLADE SQUADRON and target the Swooping Hawk, killing three and breaking the formation(Photo1) and the formation flees back(Photo2)…was done to cut down on the number of activations
- Saim Hann do sustain fire with SoV(Photo1) and shoots the EMPEROR'S CHILDREN TERMINATORS, killing 3 demons and giving it BM(Photo2)…was hoping to kill more demons and it would break due to BM’s
- Emperor's Children keep Retinue on overwatch(Photo1)..Guard Duty
- Saim Hann double move WILD RIDERS, across to claim to objective markers(Photo1)
- Emperor's Children move Retinue up, to contest the Objective marker(Photo1) and shoots SoV, killing 1 and breaking the formation. The formation loses 1 to DTT and moves to the other side of the woods(Photo2)..was hoping to break the formation
- Saim Hann double move WILD RIDERS(should be 2 BM’s in the picture), across to claim to objective marker(Photo1)..gives SH take and hold
- Emperor's Children don’t rally EMPEROR'S CHILDREN TERMINATORS and Saim Hann don’t rally SoV and Swooping Hawks.Both sides remove BM’s.
- No aircraft were shot down in the disengage section
- Game called due to time,Saim Hann win on count back-2010 to 800
Victory Condition | Emperor's Children | Saim Hann |
1. Blitz | YES | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | YES |
5. They Shall not Pass | NO | no |
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Jink save: I think I made... only about three today..It feels fine to use and there were times today were I was thankful for having it..
Scout Rider Troupe: I find them useful, but they need some stress testing. Just to see if there are any issues.
HORNETS: Hornets: 4 for 200 seems good. They hit hard, but are very very fragile if targeted, which is as it should be…
FIREPRISMS:The new stats are working Ok and I don’t mind taking the unit out for a drive..
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