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Monday, June 8, 2015

Iron Hands Vs. Minervan Tank Legion (NetEA Tournament Pack 2014)

 

Well it Monday and we manage another game of epic. It was 3000 point per side and it was between Iron Hands Vs. Minervan Tank Legion (NetEA Tournament Pack 2014)

Trent used the Iron Hands and I used the Minervan Tank Legion (NetEA Tournament Pack 2014)

Armies used

Minervan Tank Legion (NetEA Tournament Pack 2014)

SUPER-HEAVY TANK COMPANY [600]
3 Baneblade, Supreme Commander
SUPER-HEAVY TANK COMPANY [550]
3 Stormsword, Flak Support (Hydra)
SUPER-HEAVY TANK COMPANY [550]
3 Stormblade, Flak Support (Hydra)
MECHANIZED PLATOON [300]
10 Infantry, 5 Chimera
MECHANIZED PLATOON [300]
10 Infantry, 5 Chimera
SALAMANDER SCOUT PLATOON [100]
3 Salamanders
SALAMANDER SCOUT PLATOON [100]
3 Salamanders
MARAUDER BOMBERS [250]
2 Marauders
MARAUDER BOMBERS [250]
2 Marauders

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CODEX IRON HANDS ARMY LIST V1.11 (Ar. Sup. upgrade applied)

Strategy 5, Initiative 1+

 

Proposed stats from Jimmy for the Iron Hands Iron Clad:

Ironclad Dreadnought

AV 15cm, A: 4+RA, F: 4+ C: 3+

Walker, RA,

Hurricane Bolter (small arms), EA+1

Seige Drill (assault weapons), EA+1 MW

 

(1+) Iron Hands Clan 350 pts

4 Tactical units

2 Iron Hand Devastator units

1 Iron Father

plus transport (may swap 1 unit for a Dreadnought for free)

 

Dreadnought Talon 450

3 Dreadnoughts

1 Ironclad Dreadnought

1 Ironclad Dreadnought

1 Venerable Dreadnought Supreme

Commander and Invulnerable (once per army)

 

Dreadnought Talon 450

3 Dreadnoughts

1 Ironclad Dreadnought

1 Ironclad Dreadnought

1 Venerable Dreadnought Iron Father

 

Strike Cruiser 350

Battle Barge

 

Whirlwind 375

4 Whirlwinds

1 Hunter

 

Iron Hands Clan 350 pts

4 Tactical units

2 Iron Hand Devastator units

1 Iron Father

plus transport (may swap 1 unit for a Dreadnought for free)

 

Assault 225

4 Assault units

Iron Father

 

Scout 150

4 Scout units plus transport

 

Iron Hands Clan 300 pts

4 Tactical units

2 Iron Hand Devastator units

plus transport (may swap 1 unit for a Dreadnought for free)

 

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Deployment

 

  • Minervan Tank Legion Deployment from left(Photo1) to right(Photo2) flank, scouts(Photo3) and airpower(Photo4)

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  • CODEX IRON HANDS Deployment assaults and whirlwinds(Photo1) flank, scouts(Photo2) and spot for BB(Photo3) and off board Forces(Photo4)

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Turn1

  • CODEX IRON HANDS go first….
  • CODEX IRON HANDS march move assaults(Photo1)

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  • Minervan Tank Legion march move SUPER-HEAVY TANK COMPANY(SC Reroll used)(Photo1)

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  • CODEX IRON HANDS keep scouts on overwatch(Photo1)

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  • Minervan Tank Legion keep scouts on overwatch(Photo1)

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  • Iron Hands do sustain fire with Whirlwind(Photo1) and shoots SUPER-HEAVY TANK COMPANY, giving it a BM(Photo2)

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  • Minervan Tank Legion march move SUPER-HEAVY TANK COMPANY(Photo1)

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  • Minervan Tank Legion fail to activate SUPER-HEAVY TANK COMPANY, so regroup(Photo1)

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  • Minervan Tank Legion march move MECHANIZED PLATOON (Photo1)

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  • Minervan Tank Legion double move MECHANIZED PLATOON (Photo1)

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  • Minervan Tank Legion keep scouts on overwatch(Photo1)

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  • Minervan Tank Legion bring in MARAUDER BOMBERS and shoots the Assaults, killing 3 and breaking it due to BM’s(Photo1) and so the Assaults flee back to it deployment zone(sorry no pic)

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  • Minervan Tank Legion bring in MARAUDER BOMBERS and shoots the scouts, killing 1 and giving it 3 BM’s(Photo1)

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  • No planes were shot down in the disengage section.
  • Both sides remove BM’s

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Turn2

  • CODEX IRON HANDS go first….
  • CODEX IRON HANDS fail to activate Assaults and so break due to BM’s(Sorry no Pic)
  • Minervan Tank Legion keep scouts on overwatch(Photo1)

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  • Iron Hands do sustain fire with Whirlwind(Photo1) and shoots MECHANIZED PLATOON,killing 2 and giving it 3 BM’s(Photo2)

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  • Minervan Tank Legion fail to activate SUPER-HEAVY TANK COMPANY(SC reroll used), so regroup(Photo1)

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  • CODEX IRON HANDS keep scouts on overwatch(Photo1)

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  • Minervan Tank Legion keep scouts on overwatch(Photo1)

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  • Minervan Tank Legion march move SUPER-HEAVY TANK COMPANY(Photo1)

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  • Minervan Tank Legion double move MECHANIZED PLATOON (Photo1)

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  • Minervan Tank Legion fail to activate MECHANIZED PLATOON and so regroups (Photo1)

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  • Minervan Tank Legion fail to activate MARAUDER BOMBERS(Photo1)

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  • Minervan Tank Legion bring in MARAUDER BOMBERS(2BM and loses a AC) and shoots the Assaults, killing 2 and giving it 3 BM’s(Photo1)

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  • No planes were shot down in the disengage section.
  • Both sides remove BM’s

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Turn3

  • CODEX IRON HANDS go first….
  • CODEX IRON HANDS activate the Battle Barge(Photo1) and so it shoots it Barrage shot, managing to hit 2 SUPER-HEAVY TANK COMPANY and a scout platoon. Both SUPER-HEAVY TANK COMPANY end up with 4 BM’s(Photo2) and the scout platoon is broken and flees behind ruins(Photo3)

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  • The BB continuing activation with drops zones
  • First drop zone is Tactical formation, and is dropped in the left corner of the Minervan Tank Legion deployment zone(Photo1)

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  • Second drop zone is Tactical formation, and is dropped in near the objective marker near the Ruins in the Minervan Tank Legion half of the table(Photo1).The SUPER-HEAVY TANK COMPANY gets BM’s from shooting from the Drop pods(Photo2)

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  • Third drop zone is Tactical formation, and is next objective in the Iron Hands half of table. The The SUPER-HEAVY TANK COMPANY(Suffers a DC) gets 2 BM’s from shooting from the Drop pods(Photo1)

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  • Forth and Fifth drop zones have Dreadnought Talon and the SUPER-HEAVY TANK COMPANY gets BM’s from shooting from the Drop pods

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  • IRON HANDS do a engage action with Dreadnought Talon(gets supporting fire from dreadnoughts talon and 2 tactical formations) and targets the SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the Dreadnought Talon wins the combat and SUPER-HEAVY TANK COMPANY is broken(Photo2). So flees forward to be on hill(Photo3)

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  • Minervan Tank Legion do marshalling action with SUPER-HEAVY TANK COMPANY(Photo1) and shoot Dreadnought Talon, giving it 3 BM’s(Photo2) and then removes all BM’s(Photo3)

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  • Minervan Tank Legion do marshalling action with SUPER-HEAVY TANK COMPANY(Photo1) and shoot Tactical formation, killing it out right(Photo2) and then removes 3 BM’s(Photo3)

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  • IRON HANDS do a engage action with Dreadnought Talon and targets the SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the SUPER-HEAVY TANK COMPANY wins the combat and Dreadnought Talon is broken(Photo2). So flees back to objective marker(Photo3)

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  • IRON HANDS move Tactical(Photo1) and shoots broken scout platoon, wiping it from the board(Photo2)

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  • Minervan Tank Legion double move MECHANIZED PLATOON (Photo1) and shoot whirlwind battery, giving it a BM(Photo2)

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  • IRON HANDS do marshalling action on Whirlwind battery and shoot MECHANIZED PLATOON, killing 1 and giving it 2 BM’s(Photo1).Then remove all BM’s(Photo2)

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  • IRON HANDS do a engage action with Assault and target the MECHANIZED PLATOON(Photo1)The dice are rolled and the MECHANIZED PLATOON wins the combat and the Assault are wiped from the board(Photo2) and the MECHANIZED PLATOON consolidates 5 cms toward blitz(Photo3)

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  • Minervan Tank Legion bring in MARAUDER BOMBERS and shoots the scouts, killing 2 and giving it 4 BM’s(Photo1)

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  • Minervan Tank Legion do engage action with MECHANIZED PLATOON(BM from OWF) and target Scouts(Photo1) and the dice are rolled and the MECHANIZED PLATOON wins and the scouts are wiped from the board(Photo2).The MECHANIZED PLATOON consolidates 5cm’s(Photo3)

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  • IRON HANDS double move Tactical(Photo1) and shoots MECHANIZED PLATOON, killing one and giving it 2 BM’s(Photo2)

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  • Minervan Tank Legion fail to activate MARAUDER BOMBERS(Photo1)

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  • Minervan Tank Legion keep scouts on overwatch(Photo1)

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  • No planes were shot down in the disengage section.
  • IRON HANDS don’t rally Dreadnought Talon. Both sides remove BM’s.
  • Game called due to time..
  • Minervan Tank Legion wins on count back 350 to 1325

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Over view of table at games end…

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Victory Conditions

Victory Condition Minervan Tank Legion CODEX IRON HANDS
1. Blitz no no
2. Break their sprit no no
3. Defend the Flag no no
4. Take and Hold No no
5. They Shall not Pass no no


Summary
 
Interesting game. Trent was limited on the number of Dreadnought Talons he can filed, but that will change in a couple of weeks, when more turn up. We both agreed that if the Barrage had hit the right spot, then more damage may have been done. I was help, I guess by some of my fail activations, since the formations were not were, they would have been when the drop happen. They would have been further out in front of it…But any ways, I’m looking forward to another game with drop pods in it…….
 
 
Regards
Greg

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