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Wednesday, December 7, 2016

Thousand Sons(6.1.2) V’s Biel-Tan Craftworld(v4.2)

Well we manage another game of epic. It was 3000 point per side and it was between  Biel-Tan Craftworld(v4.2) and Thousand Sons (6.1.2)

I played the Thousand Sons(6.1.2) and Jeff Played the Biel-Tan Craftworld(v4.2)

Link to Thousand Sons (6.1.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250&start=60

Changes tested..

  • Dropped the rubric rule
  • AHRIMAN'S CHOSEN
  • SCARAB OCCULT

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Armies used

Thousand Sons (6.1.2)
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units., Daemonic Pact,
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units.Daemonic Pact,
Daemonic Pact, RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units.Daemonic Pact,
RUBRIC FELLOWSHIP [380]
Sorcerer, 6 Thousand Sons Marines units.3 rhinos, Deceiver
AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
DEVASTATION CLASS CRUISER [150]
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
THOUSAND SONS DAEMON POOL [120]
8 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)
SCARAB OCCULT [425]
5 Thousand Sons Adeptus, Daemonic Pact, Sorcerer Lord

Biel-Tan Craftworld(v4.2)

WRAITHGATE [50]
AVATAR [0]
ASPECT WARRIOR WARHOST [400]
8 Shining Spear, Exarch, Autarch
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 6 Guardians, Heavy Weapon Platform
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 6 Guardians, Heavy Weapon Platform
NIGHT SPINNER TROUPE [175]
3 Night Spinners
ENGINE OF VAUL TROUPE [250]
Scorpion
ENGINE OF VAUL TROUPE [250]
Scorpion
SWORDS OF VAUL TROUPE [310]
Fire Storm, 4 Fire Prism
SWORDS OF VAUL TROUPE [310]
Fire Storm, 4 Fire Prism
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
RANGER TROUPE [125]
5 Ranger
WINDRIDER TROUPE [200]
5 Jetbikes, Vyper

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Deployment

  deployment

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Turn 1

  • Thousand Sons (6.1.2) – Win SR and goes first
  • Thousand Sons (6.1.2) – Bring on DEVASTATION CLASS CRUISER and do barrages 115 cm up and 56cm to the right. It manages to hit the EoV and SoV formation. The EoV gets a BM and the SoV, loses 1 and gets 2 BM’s. Then does pin point attack, and targets the Left EoV, giving it a DC and giving it 2 BM’s
  • Biel-Tan Craftworld (v4.2)- Try and marshal the SoV on the right flank and fail, so regroups..
  • Thousand Sons (6.1.2) - DOUBLE MOVE RUBRIC FELLOWSHIP up into tank factory…
  • Biel-Tan Craftworld (v4.2)- Fail to activate EoV on left flank and is broken, so move forwards..
  • Thousand Sons (6.1.2) - DOUBLE MOVE RUBRIC FELLOWSHIP up to building, near centre…
  • Biel-Tan Craftworld (v4.2)- Single move EoV right and shoots RUBRIC FELLOWSHIP, killing 1 and giving it 2 BM’s
  • Thousand Sons (6.1.2) - Will marshal RUBRIC FELLOWSHIP, so move and remove all BM’s
  • Biel-Tan Craftworld(v4.2)- Single move SoV and shoots RUBRIC FELLOWSHIP, giving it a BM
  • Thousand Sons (6.1.2) – Place RUBRIC FELLOWSHIP on overwatch, to guard blitz..
  • Biel-Tan Craftworld(v4.2)- Single move Night-spinners troupe and shoot RUBRIC FELLOWSHIP, giving it a BM..
  • Thousand Sons (6.1.2) – Bring on Doom wings (BM from AA fire) and targets broken EoV, doing a DC and wiping it off the board..
  • Biel-Tan Craftworld (v4.2) - March move GUARDIAN WARHOST (MOUNTED) up to the centre…
  • Thousand Sons (6.1.2) – Bring on Doom wings (BM from AA fire) and shoots Night-spinners troupe, giving them a BM...
  • Biel-Tan Craftworld(v4.2)- March move ASPECT WARRIOR WARHOST up to the centre..
  • Thousand Sons (6.1.2) – Do engage action with RUBRIC FELLOWSHIP (Summon 3 daemons) and targets the ASPECT WARRIOR WARHOST. The dice are rolled and the RUBRIC FELLOWSHIP wins the combat. The ASPECT WARRIOR WARHOST is broken and flees back towards its bases line. The RUBRIC FELLOWSHIP consolidates back 5 cm’s
  • Biel-Tan Craftworld(v4.2)- Double move GUARDIAN WARHOST (MOUNTED) up…
  • Biel-Tan Craftworld(v4.2)- Double move jetbikes up to the centre
  • Biel-Tan Craftworld(v4.2)- Double move Fire prisms and shoots RUBRIC FELLOWSHIP, giving them a BM..

RALLY PHASE

  • Disengage section Thousand Sons (6.1.2), lose two aircraft…
  • Both sides remove BM’s

END OF TURN SHOT

End of turn1

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Turn 2

  • Thousand Sons (6.1.2) teleports AHRIMAN'S CHOSEN and SCARAB OCCULT..(each getting a BM)

teleport..

  • Biel-Tan Craftworld(v4.2)- Win SR and goes first..
  • Biel-Tan Craftworld (v4.2)- Do engage action with GUARDIAN WARHOST (MOUNTED)(Support from Jetbike, Night spinners) and targets AHRIMAN'S CHOSEN. The dice are rolled and the GUARDIAN WARHOST (MOUNTED) wins the combat and AHRIMAN'S CHOSEN is broken and stays put. The GUARDIAN WARHOST (MOUNTED) consolidate a full move back..
  • Biel-Tan Craftworld (v4.2)- Retain and engage with SoV and targets the SCARAB OCCULT. The dice are rolled and the SoV, wins the combat. The SCARAB OCCULT is broken and stays put. The SoV consolidates full move..
  • Thousand Sons (6.1.2) – March RUBRIC FELLOWSHIP to woods.
  • Biel-Tan Craftworld (v4.2)- Do sustain fire with Night-spinners Troupe and target RUBRIC FELLOWSHIP, killing 2 and breaking it due to BM and so it stays put..
  • Thousand Sons (6.1.2) – Do engage action with RUBRIC FELLOWSHIP (summon 6 daemons) and targets Jet bikes. The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the jet bikes are wiped from the board. The RUBRIC FELLOWSHIP consolidates 5 cm..
  • Biel-Tan Craftworld(v4.2)- Do Sustain fire with EoV and shoots RUBRIC FELLOWSHIP, giving it a BM..
  • Thousand Sons (6.1.2) – Bring on Doomwings and GUARDIAN WARHOST (MOUNTED), Killing 2 and giving it 3 BM’s
  • Biel-Tan Craftworld(v4.2)- Do sustain fire with SoV, and shoots RUBRIC FELLOWSHIP, giving it a BM
  • Thousand Sons (6.1.2) - Bring on Doomwings and GUARDIAN WARHOST (MOUNTED), Killing 1 and giving it 2 BM’s
  • Biel-Tan Craftworld(v4.2)- Fail to activate GUARDIAN WARHOST (MOUNTED),and so regroup..
  • Thousand Sons (6.1.2) – Do marshalling action on RUBRIC FELLOWSHIP, so move and remove BM..
  • Biel-Tan Craftworld(v4.2)- Do Sustain fire with SoV and shoots broken AHRIMAN'S CHOSEN, doing nothing.
  • Thousand Sons (6.1.2) – Keep RUBRIC FELLOWSHIP, on overwatch, to guard Blitz…
  • Biel-Tan Craftworld(v4.2)- Fail to activate ASPECT WARRIOR WARHOST, so breaks and flees..

Rally Phases

  • Thousand Sons (6.1.2) – lose both DOOMWING FIGHTERS squadrons in the disengage section.
  • Thousand Sons (6.1.2) – Don’t rally RUBRIC FELLOWSHIP and AHRIMAN'S CHOSEN.

END OF TURN SHOT

End of turn 2

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Turn 3

  • Biel-Tan Craftworld(v4.2) deploy Avatar…

deploy avartar

  • Thousand Sons (6.1.2) – Win SR and goes first..
  • Thousand Sons (6.1.2) –Do engage action with Scarab Occult(Summon 2 Daemons) and targets SoV and call intermingled drag in other SoV. The dice are rolled and the Scarab Occult (BM) wins the combat and the 2X SoV are broken. The 2XSoV flee forwards into the Thousand Sons table half and the Scarab Occult consolidates 5 into the woods
  • Thousand Sons (6.1.2) – Retain and do engage action with RUBRIC FELLOWSHIP (Summon 4 Daemons) and target the Night-spinner Troupe, calls intermingled and drags in the Avatar. After two rounds of combat the RUBRIC FELLOWSHIP wins the combat. The Night spinner troupe is wiped from the board and the avatar is broken. The avatar flees behind hill..
  • Biel-Tan Craftworld(v4.2)-Do sustain Fire with EoV and shoot RUBRIC FELLOWSHIP, giving them a BM..
  • Thousand Sons (6.1.2) – March move RUBRIC FELLOWSHIP and claims Objective marker left flank in Biel-Tan Craftworld side of the table.....
  • Biel-Tan Craftworld(v4.2)- Do marshalling action with ASPECT WARRIOR WARHOST. So move towards the blitz to contest it and removes all BM’s
  • Thousand Sons (6.1.2) - Keep RUBRIC FELLOWSHIP on over watch…
  • Biel-Tan Craftworld (v4.2)- Do engage action with GUARDIAN WARHOST (MOUNTED) and targets RUBRIC FELLOWSHIP. The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and GUARDIAN WARHOST (MOUNTED) is broken and flees forwards. The RUBRIC FELLOWSHIP consolidate a 5cm..
  • Thousand Sons (6.1.2) - March move RUBRIC FELLOWSHIP and claims Objectives in it half of the table..
  • Biel-Tan Craftworld(v4.2)- Double move SoV and shoots RUBRIC FELLOWSHIP, giving it a BM..
  • Biel-Tan Craftworld (v4.2)- Do engage action with GUARDIAN WARHOST (MOUNTED) and targets Scarab Occult. The dice are rolled and the GUARDIAN WARHOST (MOUNTED)(2BM’s) wins the combat and Scarab Occult is broken and flees into the woods, to be closer to the Blitz.. The GUARDIAN WARHOST (MOUNTED) consolidates a full move forwards....

Rally Phase

  • Thousand Sons (6.1.2) – Don’t rally AHRIMAN'S CHOSEN and SCARAB OCCULT. Also don’t remove BM’s from RUBRIC FELLOWSHIP..
  • Biel-Tan Craftworld(v4.2)- Don’t rally 2 x SoV and GUARDIAN WARHOST (MOUNTED)

END OF TURN SHOT

end of turn3

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Turn 4

  • Biel-Tan Craftworld(v4.2)- Win SR and goes first..(die score was a tie)
  • Biel-Tan Craftworld(v4.2)-Do sustain fire with SoV and shoot RUBRIC FELLOWSHIP, giving them a BM
  • Biel-Tan Craftworld(v4.2)- Fail to activate rangers and so they don’t come on,, wraith gate is blocked.
  • Thousand Sons (6.1.2) – Do engage action with RUBRIC FELLOWSHIP(Summon 3 daemons) and targets the GUARDIAN WARHOST (MOUNTED).The GUARDIAN WARHOST (MOUNTED) counter charge and bring in the Broken AHRIMAN'S CHOSEN. So after two rounds of combat the RUBRIC FELLOWSHIP& Broken AHRIMAN'S CHOSEN are the winners and the GUARDIAN WARHOST (MOUNTED) is wiped from the board. The RUBRIC FELLOWSHIP consolidate 5cm..
  • Thousand Sons (6.1.2) – Fail to activate RUBRIC FELLOWSHIP and so regroups..
  • Biel-Tan Craftworld(v4.2)- Fail to activate EoV and so takes BM and moves..
  • Thousand Sons (6.1.2) – Keep RUBRIC FELLOWSHIP on overwatch..
  • Biel-Tan Craftworld (v4.2)- Do engage action with ASPECT WARRIOR WARHOST and target the broken SCARAB OCCULT. The dice are rolled and the broken SCARAB OCCULT wins the combat and the ASPECT WARRIOR WARHOST is broken. The broken SCARAB OCCULT stays put and the ASPECT WARRIOR WARHOST flees..
  • Thousand Sons (6.1.2) – Move RUBRIC FELLOWSHIP up to have better claim over the objective marker in Eldar half of the table..
  • Thousand Sons (6.1.2) – Do engage action with RUBRIC FELLOWSHIP and targets the Broken SoV. So the RUBRIC FELLOWSHIP the wins the combat and the Broken SoV is wiped from the board. The RUBRIC FELLOWSHIP consolidate 5cm..

Rally Phase

  • Thousand Sons (6.1.2) – Don’t remove BM’s from RUBRIC FELLOWSHIP
  • Biel-Tan Craftworld(v4.2)- Don’t rally ASPECT WARRIOR WARHOST, GUARDIAN WARHOST (MOUNTED) and SoV
  • Thousand Sons (6.1.2) win on count back..645 to 2130
Victory Condition Thousand Sons (6.1.2) Biel-Tan Craftworld(v4.2)
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn 4

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Summary
 
For once vassal dice rolling did better than average dice for me…about bloody time. The game was fun to do and the list I did was based on one that was pop up on taccom… I may tweak again to see about adding death claws, but yeah I will think about it..If I had gotten turn 2 SR roll..Then it would have been a different game…
 
Anyways on to the others points..
 
Dropped the rubric rule: In this game it meant I could get to a objective marker quick, but in the game were we have had the rule, it has made little difference having. So few more games to test..

AHRIMAN'S CHOSEN: Ok this guy were basically broken just about all game, as I said early had I gotten turn 2 SR, they may have done some thing. In the long run they did do something in that they became thorn in my opponent side. They were the BTS and were blocking is wraith gate…

SCARAB OCCULT: This guys did ok, and manage to break three formation all up and also most got the blitz. This is the other formation I would tweak and try and get a Daemon prince into the formation.

Till next time…
 
 
Regards
Greg

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