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Saturday, June 11, 2016

Death Korps of Krieg (NetEA DKoK 2.0) and Knight World (NetEA v2.2.2 *APPROVED*)

Well we manage another game of epic. It was 3000 point per side and it was between Death Korps of Krieg (NetEA DKoK 2.0) and Knight World (NetEA v2.2.2 *APPROVED*)

Trent and I played the Knight World (NetEA v2.2.2 *APPROVED*) and Mathew played Death Korps of Krieg (NetEA DKoK 2.0) and Knight World (NetEA v2.2.2 *APPROVED*)

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Armies used

Knight World (NetEA v2.2.2 *APPROVED*)

CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [630]
4 Knight Errant, Baron
KNIGHT HOUSEHOLD [455]
4 Knight Errant, Seneschal
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal

Knighst force

Death Korps of Krieg (NetEA DKoK 2.0)
REGIMENTAL HQ [600]
Commissar - Death Korps Supreme Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
INFANTRY COMPANY [500]
Commissar - Death Korps Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
HEAVY TANK PLATOON [325]
Commissar - 2 Macharius, Macharius Command Tank
HEAVY TANK PLATOON [375]
Commissar - 2 Macharius, Macharius Command Tank,
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers, 4 Centaurs
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platform+3 Trojans

DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
Commissar - DEATH RIDER COMPANY [275]
12 Death Korps Rough Riders
Commissar - DEATH RIDER COMPANY [275]
12 Death Korps Rough Riders

dkok2dkok2 no2

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Deployment

  •  Deployment of Knight World, Death Korps of Krieg and objective markers..

deployment

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Turn 1

  • Death Korps of Krieg win SR and go first…
  • Death Korps of Krieg fire death strike silo and target the Castellan on the Knight’s Left flank,Killing 1 and giving the Formation 3 BM’s…
  • Death Korps of Krieg retain turn and double move HEAVY TANK PLATOON up and shoots the Paladins on Knights left flank, doing 2 DC and giving the formation 3BM’s..
  • Knight World single move Paladins on left flank up and shoots the HEAVY TANK PLATOON on hill, giving it a BM..
  • Knight World retains turn and activates the Castellan on the left flank and double moves and shoots the HEAVY TANK PLATOON on hill, giving it a BM..
  • Death Korps of Krieg place THUNDERBOLT FIGHTERS on CAP..
  • Knight World double move Castellan on right flank up and shoots the DEATH RIDER COMPANY, killing 3 and giving the formation 5BM’s..

turn 1 past 1

  • Death Korps of Krieg march move REGIMENTAL HQ up and deploy infantry…
  • Knight World fail to activate Paladins near blitz(SC reroll used) and so regroup..
  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY at Castellan, giving them a BM..
  • Knight World march move Errants up behind building area in the DKoK half of table....
  • Death Korps of Krieg sustain fire with HEAVY TANK PLATOON on hill at the Paladins, Killing a W/E and breaking the formation due to BM’s and so it flees back behind the woods..
  • Knight World place THUNDERBOLT FIGHTERS on CAP..

turn1 past2

  • Death Korps of Krieg march move INFANTRY COMPANY(SC reroll used) up…
  • Knight World bring in THUNDERBOLT FIGHTERS, and has them jumped by CAP, both are blown out of the sky..
  • Death Korps of Krieg march move DEATH RIDER COMPANY(lose 1 to DTT)…
  • Knight World fail to activate Errants&Baron and so make a normal move and take BM..
  • Death Korps of Krieg fail to activate DEATH RIDER COMPANY on their left flank and so regroup..
  • Death Korps of Krieg fail to activate HEAVY SUPPORT BATTERY and so regroup..
  • Knight World don’t rally Paladins.Knight World don’t remove BM’s from Errants&Baron and Castellan..
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

end of turn 1

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Turn 2

  •  Death Korps of Krieg win SR and go first..
  • Death Korps of Krieg sustain fire with HEAVY TANK PLATOON and shoots the Castellan, doing a DC and giving the formation 2 BM’s..
  • Death Korps of Krieg move HEAVY TANK PLATOON on hill and shoots the Castellan,Killing 1 W/E and doing a DC and breaking the formation, which flees back down the road and behind the woods....
  • Knight World activate Errants&Baron(SC rerolled used) and double moves and shoots the REGIMENTAL HQ, giving it a BM..
  • Death Korps of Krieg march move REGIMENTAL HQ down right flank into the woods and deploys infantry…
  • Knight World activate Errants and double moves and shoots the LIGHT SUPPORT BATTERY, killing 2 and giving it 3 BM’s..

Turn 2 part1

  • Death Korps of Krieg march move DEATH RIDER COMPANY up, so it behind the BTS..
  • Knight World sustain fire with Castellan on right flank at DEATH RIDER COMPANY, killing 2 and giving it 4BM’s..
  • Death Korps of Krieg double move INFANTRY COMPANY and shoots the Errants&Baron, giving it a BM..
  • Knight World put Paladins on overwatch near Blitz..
  • Death Korps of Krieg place THUNDERBOLT FIGHTERS on CAP..
  • Knight World keep THUNDERBOLT FIGHTERS on CAP..

turn2 part2

  • Death Korps of Krieg march move DEATH RIDER COMPANY up the street(SC reroll used), so it behind the church..
  • Death Korps of Krieg march move LIGHT SUPPORT BATTERY forward and claims objective marker..
  • Death Korps of Krieg fail to activate HEAVY SUPPORT BATTERY and so regroup..
  • Death Korps of Krieg place DEATH STRIKESILO on overwatch..
  • Death Korps of Krieg don’t remove BM’s from DEATH RIDER COMPANY.Knight World don’t rally Castellan and Paladins..Don’t remove BM’s from Errants&Baron…
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

end of turn 2

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Turn 3

  •  Death Korps of Krieg win SR and go first..
  • Death Korps of Krieg sustain fire with HEAVY TANK PLATOON and shoots the Errants&Baron, doing 2 DC and giving the formation 4 BM’s..
  • Death Korps of Krieg do a engage action with REGIMENTAL HQ and so it use its commander ability and bring in the INFANTRY COMPANY(support from DEATH RIDER COMPANY) and targets the Errants&Baron.The dice are rolled and the REGIMENTAL HQ(2BM’s)&INFANTRY COMPANY(4BM’s) wins the combat and the Errants&Baron are wiped from the board…
  • Knight World do a engage action with Errants and target the HEAVY SUPPORT BATTERY.The dice are rolled and the Errants win and the HEAVY SUPPORT BATTERY is wiped from the board.The Errants consolidate 5..
  • Death Korps of Krieg march move HEAVY TANK PLATOON so it contest the Blitz in it deployment zone..
  • Knight World fail to activate Castellan on right flank, so move and take BM..
  • Death Korps of Krieg keep DEATH STRIKESILO on overwatch..

Turn3 part1

  • Knight World fail to activate Paladins, so shoot LIGHT SUPPORT BATTERY and take’s BM and manages to kill 2 and break the LIGHT SUPPORT BATTERY and so flee back.
  • Death Korps of Krieg place THUNDERBOLT FIGHTERS on CAP..
  • Knight World keep THUNDERBOLT FIGHTERS on CAP..
  • Death Korps of Krieg fail to activate DEATH RIDER COMPANY(SC reroll used) and so regroup.
  • Death Korps of Krieg do a engage action with DEATH RIDER COMPANY(HEAVY TANK PLATOON) and target the ERRANTS.The dice are rolled and the ERRANTS win combat and the DEATH RIDER COMPANY is broken and flees.The HEAVY TANK PLATOON gets BM for supporting failed assault.

turn 3 part 2

  • Death Korps of Krieg don’t rally LIGHT SUPPORT BATTERY..Death Korps of Krieg don’t remove BM’s from INFANTRY COMPANY.Knight World don’t rally Paladins..…
  • NO aircraft were lost in the disengage section…
  • Death Korps of Krieg win on count back 
Victory Condition Death Korps of Krieg Knight World
1. Blitz NO no
2. Break their sprit YES NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

Problem with file….

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Summary
 
Ok another excellent game with Mathew..In the end we agreed the DKoK would have won on goals or count back if it went to turn 4, so we called it a the end of turn 3.
 
 
The Knight deployment didn’t help them and fail activation, just amplified it more. It was most annoying to miss the SR by 1 pip on each turn too. As to the DKoK, they made sure that the activation advantage was used fully..The end of turn three, the DEATH RIDER COMPANY may have won the game for the DKoK and they all most did, only missing out by 2 pips…Confused smile
 
Till next time, may the dice roll high for you.
 
Regards
Greg

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