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Friday, February 19, 2016

Codex Astartes (NetEA Tournament Pack 2014) and Saim Hann(4.2.2)…Take 2

Well we manage another game of epic. It was 3000 point per side and it was between Codex Astartes (NetEA Tournament Pack 2014) and Saim Hann(4.2.2)…

I played Saim Hann(4.2.2) and Trent played the Codex Astartes(NetEA Tournament Pack 2014)..

The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

  • Expert rider rule added…
  • SR went from 3 to 4.
  • Drop the points of the Farseer character
  • Scout Rider Troupe has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Hornets have had a change too the main weapon. Twin Hornet Pulse Laser 30cm 2xAT4+

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    Armies used

    Codex Astartes (NetEA Tournament Pack 2014)

    THUNDERHAWK [200]
    THUNDERHAWK [200]
    DEVASTATOR [300]
    4 Devastators, Chaplain
    DEVASTATOR [300]
    4 Devastators, Chaplain
    TACTICAL [325]
    6 Tacticals, Dreadnought
    SCOUT [200]
    4 Scouts, 4 Snipers
    PREDATOR [325]
    4 Annihilator, Hunter
    PREDATOR [250]
    4 Destructor

    WARHOUND [275]
    1 Warhound Class Titan
    TACTICAL [450]
    6 Tacticals, Rhinos, Supreme Commander, Hunter
    THUNDERBOLT SQUADRON [175]
    2 Thunderbolt Fighters

    Saim-Hann (4.2.2)

    350 Shining Spears (BTS)

    325 Wild Rider clan + Wild Rider chieftain (SC)

    350 Wild Rider clan+ Farseer inc +3 bikes

    350 Wild Rider clan + Farseer inc +3 bikes

    300 Falcons inc 2x Firestorms

    250 Falcons inc 2x Firestorms

    250 Hornets 5

    250 Hornets 5

    175 Scout rider troupe inc 2x Vyper

    175 Night Spinners

    175 Night Spinners

    50 Wraith gate

    0 Avatar

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    Deployment

  • Deployment of Saim-Hann,Codex Astartes and objective markers

     DSCF2479

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    Turn 1

  • Codex Astartes win SR and go first..
  • Codex Astartes bring THUNDERHAWK(BM’s from AA fire)&2xDEVASTATOR and target the Wild Rider clan and call intermingled and drag in the Wild Rider clan, SoV and Hornets(Photo1).The dice are rolled and the THUNDERHAWK(BM’s from AA fire)&2xDEVASTATOR win the combat and the 2 x Wild Rider clan, SoV and Hornet are broken(Photo2)The 2 x Wild Rider clan, SoV and Hornet flees as shown in Photo3 and the 2xDEVASTATOR consolidate 5(Photo3)..dam did deploy correctly and paid the price..

    DSCF2480DSCF2482DSCF2483

  • Codex Astartes bring THUNDERHAWK(DC and 2 BM’s from AA fire)&TACTICAL and target the SoV and call intermingled and drag in the Wild Rider clan(Photo1).The dice are rolled and the SoV(1BM)&Wild Rider clan win the combat and the THUNDERHAWK is destroyed and the TACTICAL is broken(Photo2)The TACTICAL flees into the ruins and the Wild Rider clan and SoV consolidate 5(Photo3).. was hoping to turn another flank..

    DSCF2484DSCF2485DSCF2486

  • Saim Hann shoot with Night Spinners(Photo1) and target the DEVASTATOR,killing 1 and giving them 2 BM’s(Photo2)…was hoping to kill it

    DSCF2487DSCF2488

  • Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the DEVASTATOR, doing 2 BM’s and breaking it, so it flees to the ruins(Photo2)…was hoping to kill it

    DSCF2489DSCF2490

  • Saim Hann fail to activate Scout rider troupe and so regroup(Photo1)..dam, wanted to move them up..

    DSCF2491

  • Codex Astartes double move Predators(Photo1) and shoots broken Hornets,killing 3 all up(Photo2)..was hoping to kill off activation

    DSCF2492DSCF2493

  • Codex Astartes double move Predators(Photo1) and shoots broken Wild Rider clan,killing 5 all up(Photo2)..was hoping to kill off activation

    DSCF2494

  • Saim-Hann fails to activate SoV and so regroups(SC reroll used)(Photo1).. that work not..

    DSCF2495

  • Codex Astartes bring in THUNDERBOLT SQUADRON and shoot broken Wild Rider clan, killing two all up(Photo1)..wanted to cut formation size down

    DSCF2496

  • Saim-Hann move Wild Rider clan up and claim objective marker(Photo1)…..start the process of claim TAH goal

    DSCF2497

  • Codex Astartes double move TACTICAL up(Photo1) and shoots the Wild Rider clan, killing 2 and giving it 3 BM’s(Photo2)…wanted to place BM’s 

    DSCF2498DSCF2499

  • Saim Hann do engage with SHINNING SPEARS(Wraith gate)(Support from Wild Rider clan),and target the Tactical(Photo1)..The dice are rolled and the SHINNING SPEARS win the combat and the Tactical is broken(Photo2).The SHINNING SPEARS consolidate a full move back behind hill and the Tactical, flees back to its deployment zone(Photo3)...I wanted to clear the area

    DSCF2500DSCF2502DSCF2503

  • Codex Astartes move Warhound up, to claim objective markers(Photo1) and shoot the Scout rider troupe, killing 3 and breaking it, so it flees forward into the SM deployment zone(Photo2)…

    DSCF2504DSCF2506

  • Codex Astartes keeps SCOUTS on over watch(Photo1).. Guard duty

    DSCF2507

  • Codex Astartes don’t rally the DEVASTATOR.Saim-Hann don’t rally the Wild Rider clan and Scout rider troupe.Both sides remove blast markers
  • No aircraft were shot down in the disengage section..

    END OF TURN SHOT

    DSCF2509

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    Turn 2

  • Codex Astartes win SR and go first..
  • Codex Astartes do a engage action with PREDATOR and target the Wild Rider clan (Photo1).The dice are rolled and the Wild Rider clan(Broken) wins the combat and the PREDATOR is wiped off the board(Photo2).The Wild Rider clan flee behind hill(Photo3)

    DSCF2510DSCF2512DSCF2513

  • Codex Astartes move PREDATOR up and shoot the SoV, wiping it from the Board(Photo1)..wanted to get rid of it.

    DSCF2514

  • Saim Hann do shoot Night Spinners(Photo1) and shoot DEVASTATOR,Killing 1 and breaking the formation, which flees to the hill(Photo2)…was hoping to kill it

    DSCF2515DSCF2516

  • Saim Hann do engage with Wild Rider clan and target the Tactical(Photo1)..The dice are rolled and the Wild Rider clan win the combat and the Tactical is wiped from the board(Photo2). The Wild Rider consolidate a full move back behind hill(Photo3)...I wanted to clear the area

    DSCF2517DSCF2519DSCF2520

  • Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the Broken DEVASTATOR, doing nothing(Photo2)…was hoping to kill it

    DSCF2521DSCF2522

  • Codex Astartes do marshalling action on TACTICAL. so move and remove BM’s(Photo1)..Guard duty

    DSCF2523

  • Saim-Hann double move SoV and shoots the Warhound,taking down 2 shields and giving it a BM(Photo1)..was hoping to push it off the objective marker

    DSCF2524

  • Saim-Hann double move hornets though wraith gate(Photo1) and shoots the Warhound, doing 2 DC and breaking it and so it flees up onto small hill(Photo2)..was hoping to push it off the objective marker

    DSCF2525DSCF2526

  • Codex Astartes bring in THUNDERBOLT SQUADRON, which is blown out of the sky, by AA fire(Photo1)..

    DSCF2527

  • Codex Astartes bring in THUNDERHAWK and target the SHINNING SPEARS, killing 1 and giving it 2 BM’s(photo1)..was hoping to break the formation

    DSCF2528

  • Saim-Hann do marshalling action on HORNETS, so move and than remove all BM’s(Photo1)..Guard duty

    DSCF2529

  • Codex Astartes keeps SCOUTS on over watch(Photo1).. Guard duty

    DSCF2530

  • Saim-Hann do marshalling action on SHINNING SPEARS, so move and than remove all BM’s(Photo1)..Guard duty

    DSCF2531

  • Saim-Hann don’t rally the Scout rider troupe.Both sides remove blast markers
  • No aircraft were shot down in the disengage section..

    END OF TURN SHOT

    DSCF2532

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    Turn 3

  • Codex Astartes win SR and go first..
  • Codex Astartes do marshalling action on Warhound(Photo1), so shoot the SoV, killing three and breaking the formation, which flees back to it deployment zone(Photo2) and then remove all BM’s and rise all shields(Photo3)…want to hold the objective marker

    DSCF2533DSCF2535DSCF2536

  • Codex Astartes do sustain fire with DEVASTATOR(Photo1) and shoots HORNETS,killing 1 and giving it 2 BM’s(Photo2)..wanted to clear the area

    DSCF2537

  • Saim Hann do engage with Wild Rider clan and target the Scouts(Photo1)..The dice are rolled and the Wild Rider clan win the combat and the Scouts are broken(Photo2). The Wild Rider consolidate 5 and Scouts flee to the Blitz(Photo3)...I wanted to clear the area

    DSCF2538DSCF2539DSCF2540

  • Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the DEVASTATOR, giving it 2 BM’s and breaking it, so it flees to other side of hill(Photo2)…was hoping to place BM’s

    DSCF2541DSCF2543

  • Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the PREDATOR, giving it 2 BM’s(Photo2)…was hoping to place BM’s

    DSCF2544DSCF2545

  • Codex Astartes do sustain fire with PREDATOR(Photo1) and shoots HORNETS, wiping the formation off the board(Photo2)..wanted to clear the area

    DSCF2546DSCF2547

  • Saim Hann do engage with Wild Rider clan and target the PREDATOR(Photo1)The dice are rolled and the PREDATOR win the combat and the Wild Rider clan is broken(Photo2).The Wild Rider clan flee forward and the PREDATOR, consolidate 5(Photo3)...I wanted to clear the area

    DSCF2548DSCF2549DSCF2550

  • Codex Astartes bring in THUNDERHAWK and target the Wild Rider clan, giving it a BM(photo1)..was hoping to break the formation, only hit twice and I made normal saves

    DSCF2551

  • Saim-Hann fail to activate Wild Rider clan and breaks due to BM’s, so it flees down the SM base line, so it behind hill(Photo1)…...Dam

    DSCF2552

  • Codex Astartes do a engage action with TACTICAL and target the Wild Rider clan (Photo1).The dice are rolled and the TACTICAL wins the combat and the Wild Rider clan is broken.The TACTICAL consolidate 5 and the Wild Rider clan flee behind hill(Photo3)..wanted to clear the area

    DSCF2553DSCF2554

  • Saim-Hann move hornets up(Photo1)shoots Warhound, taking down 2 shields and giving it a BM(Photo2)..really need to push him off the Objective marker

    DSCF2555

  • Saim Hann place SHINNING SPEARS on over watch(Photo1).. Guard Duty

    DSCF2556

  • Codex Astartes don’t rally the DEVASTATOR.Saim-Hann don’t rally the 2 x Wild Rider clan and Scout rider troupe.Both sides remove blast markers
  • No aircraft were shot down in the disengage section..
  • Game called due to time and after the count it was like difference of about 20, so called the game a draw..
    Victory Condition Codex Astartes Saim-Hann
    1. Blitz NO no
    2. Break their sprit NO NO
    3. Defend the Flag NO no
    4. Take and Hold No no
    5. They Shall not Pass NO no
    END OF TURN SHOT

    Sorry didn't get one

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    Summary
     
    Ok that was really bloody game..I stuffed up on my deployment, in that I didn't space formation apart enough.

    Expert rider rule: I think I made... only about two today..It feels fine to use and there were times when I wish it would work more, but feels about right.

    Scout Rider Troupe: They end up basically broken from turn two.. and then spent the game fleeing

    HORNETS: Again I think the 30 cm range on the hornets, feels about right. It does force you move the formation more.So where's before you may have done a single move, you are now doing a double move..So a bit more though into its deployment etc.

    Regards
    Greg
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