Wednesday, January 6, 2016

Saim-Hann (4.2.2) V’s Black legion 7/1/2016

Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.2) and Black legion

I used the Saim-Hann and Britt played Black legion.

The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..

  • Expert rider rule added…
  • SR went from 3 to 4.
  • Drop the points of the Farseer character.
  • Scout Rider Troupe has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Tested the Fire prism stats
  • Hornets

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Armies used

Saim-Hann (4.2.2)

350 Shining Spears+ Exarch characters (BTS)

325 Wild Rider clan + Wild Rider chieftain (SC)

275 Wild Rider clan+ Farseer inc

275 Wild Rider clan + Farseer inc

250 Fire Prism inc 2x Firestorms

250 Fire Prism inc 2x Firestorms

250 Aspect Warrior (swooping hawks)+ Exarch character

175 Scout Rider Troupe inc 2x Vyper

175 Night Spinners

275 Vampire Hunter

200 Hornets 4

200 Hornets 4

0 Avatar

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13TH BLACK CRUSADE BLACK LEGION (2014 Armybook Edition)
DAEMON POOL [105]
(Chaos Undivided), 7 Lesser Daemon
RETINUE [525]
8 Chaos Space Marines, (Nurgle), Chaos Warlord (Supreme Commander), 4 Havocs, Icon Bearer, Daemonic Pact
RETINUE [425]
8 Chaos Space Marines, (Tzeentch), 4 Cult Marines, Sorcerer Lord
RETINUE [425]
8 Chaos Space Marines, 4 Cult Marines, (Tzeentch), Sorcerer Lord
CHAOS TERMINATORS [325]
4 Chaos Terminator, (Nurgle), Sorcerer Lord, Daemonic Pact, Icon Bearer
CHOSEN [125]
4 Chaos Space Marine Scouts, (Chaos Undivided)
CHOSEN [125]
4 Chaos Space Marine Scouts, (Chaos Undivided)
ARMOURED COMPANY [200]
(Chaos Undivided), 4 Chaos Predator
DEATH WHEEL SQUADRON [275]
(Chaos Undivided), Death Wheel
DEATH WHEEL SQUADRON [275]
(Chaos Undivided), Death Wheel
HELL BLADES [200]
3 Hell Blade Fighters, (Chaos Undivided)

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Deployment

  • Deployment of BLACK LEGION,Saim-Hann and objective makers…

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  • Off board forces…

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Turn 1

  • BLACK LEGION won the SR and went first..(6 rolled extra daemons).
  • BLACK LEGION place HELL BLADES on CAP(Photo1)..Oh no the SH have air power

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  • Saim-Hann double move SoV, up behind ruins(Photo1)..getting ready for next turn

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  • BLACK LEGION place chosen on overwatch(Photo1)..guard duty

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  • Saim-Hann double move SoV, up behind ruins(Photo1)..getting ready for next turn

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  • BLACK LEGION double move Retinue, up to claim Objective marker(Photo1)…was wanting to claim objective marker.

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  • Saim-Hann march move SHINNING SPEAR down the right flank(Photo1)… getting ready for next turn

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  • BLACK LEGION double move chosen(Photo1)..getting ready for next turn

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  • Saim-Hann double move Wild Rider clan, up behind rough going(Photo1)..getting ready for next turn

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  • BLACK LEGION double move Predator(Photo1)..getting ready for next turn

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  • Saim-Hann double move Wild Rider clan, up behind ruins(Photo1)..getting ready for next turn

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  • BLACK LEGION double move Deathwheel(Photo1) and shoots the Wild Rider clan,giving it a BM(Photo2)…wanted to giving a BM or two.

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  • Saim-Hann double move Hornets, up behind rough going(Photo1)..getting ready for next turn

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  • BLACK LEGION double move Deathwheel(Photo1)..was trying to bait the SH

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  • Saim-Hann double move Hornets, up the right flank(Photo1) and shoots the Deathwheel, taking down 2 shields and was destroyed by critical(Photo2).. was hoping to place some BM’s on it

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  • BLACK LEGION keep the Retinue(summons 4 daemons) on overwatch(Photo1)..guard duty

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  • Saim-Hann place Night Spinners on overwatch(Photo1)..waiting on the teleporting

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  • BLACK LEGION keep the Retinue on overwatch(Photo1)..guard duty

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  • Saim-Hann move Wild Rider clan, up on right flank(Photo1)..getting ready for next turn

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  • Saim-Hann bring on Vampire Hunter(1DC and 2BM’s from CAP) and shoot Predators, killing 2 and breaking the formation(Photo1), it flees to the other side of the Ruins(Photo2)…wanted to break the formation

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  • Both sides don’t remove BM’s…
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

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Turn 2

  • BLACK LEGION teleport CHAOS TERMINATORS in(Photo1) and Saim-Hann teleport in SWOOPING HAWKS(Photo2)

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  • BLACK LEGION won the SR and went first..(6 rolled extra daemons)
  • BLACK LEGION do a engage action with CHAOS TERMINATORS(summons 5 daemons)(6 BM’s from OWF) and targets the Night Spinners(Photo1).The dice are rolled and the CHAOS TERMINATORS wins the combat and the Night Spinners are wiped from the board(Photo2).The CHAOS TERMINATORS consolidates 5 cm(Photo3)..wanted to kill the Night Spinners and I all most broke the formation with OWF, bloody daemons..SC REROLL USED

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  • BLACK LEGION double move Deathwheel(Photo1) and shoots the SWOOPING HAWKS, killing three and breaking the formation(Photo2).While it was flee the BL did OWF and wipe the formation out(Photo3)…they really wanted to kill the formation.

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  • Saim-Hann move SoV(Photo1) and shoots retinue, giving it a BM(No Photo)…wanted to prep target

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  • Saim-Hann do sustain fire with Wild Rider clan(Photo1) and shoots retinue, killing 1 and giving it 2 BM’s(Photo2)..wanted to place BM’s to make it hard to activate.

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  • Saim-Hann fail to activate Hornets, so move back and take the BM(Photo1)..SC reroll used

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  • BLACK LEGION place HELL BLADES on CAP(Photo1)..Oh no the SH have air power

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  • Saim-Hann move SoV back towards the Blitz(Photo1) and shoots the CHAOS TERMINATORS, killing 1 and breaking the formation due to BM and so it flees down base line(Photo2)..need to claim my blitz back.

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  • Saim-Hann fail to activate Wild Rider clan and so move up(Photo1).. was hoping to engage broken formation

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  • BLACK LEGION do a engage action with Retinue and target the Wild Rider clan(Photo1)The dice are rolled and the Retinue(BM) wins and the Wild Rider clan are broken(Photo2).The Wild Rider clan flee to the ruins(Photo3) and the Retinue consolidates 5(Photo4)..wanted to clear the area to claim the objective marker

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  • Saim-Hann don’t bring on Vampire Hunter(Photo1)…

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  • BLACK LEGION keep the Retinue(summons 5 daemon's) on overwatch(Photo1)..guard duty

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  • Saim-Hann do a engage action with Wild Rider clan and target the Retinue(Photo1).The dice are rolled and the Wild Rider(BM) clan wins and the Retinue is broken(Photo2).The Retinue flees back and the Wild Rider clan move into the rough going and lose two to failed DTT(Photo3)…need to kick the retinue off the Objective marker

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  • BLACK LEGION place chosen on overwatch(Photo1)..was denying ground to SH

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  • Saim-Hann double move Hornets(Photo1) and shoots Predators,breaking the formation due to BM’s and so it flees, into the city(Photo2)..was done to cut down on activations

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  • BLACK LEGION keep Retinue on overwatch(Photo1)..guard duty.

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  • Saim-Hann move Scout rider troupe out to claim two objective markers(Photo1)..was guarding two objective markers.

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  • Saim-Hann keep SHINNING SPEARS on overwatch(Photo1)…I was baiting

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  • BLACK LEGION don’t rally RETINUE, Predators and CHAOS TERMINATORS.Both sides don’t remove BM’s
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

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Turn 3

  • Saim-Hann won the SR and went first..
  • Saim-Hann do a engage action with Wild Rider clan and target the Broken CHAOS TERMINATORS(Photo1).The dice are rolled and the Wild Rider clan wins the combat and the Broken CHAOS TERMINATORS are wiped from the board(Photo2).The Wild Rider clan consolidate onto the BLITZ(Photo3)…easy points to have

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  • Saim-Hann move SoV up the right flank(Photo1) and shoots Broken Predators, killing the formation out right(Photo2)… easy points to have

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  • Saim-Hann double move Hornets(Photo1) and shoots the Deathwheel, taking down 2 shields, doing 2 DC and giving the it 3 BM’s(Photo2)…was hoping to get a critical and kill it out right

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  • BLACK LEGION do sustain fire with Deathwheel(Photo1) and shoots the hornets, killing 3 and breaking the formation, which flees behind the hill(Photo2)…wanted to wipe the formation off the board

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  • BLACK LEGION move chosen(Photo1) and shoot Broken Hornet and manage to kill it out right(Photo2)..didnt want the formation in his back yard.

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  • Saim-Hann move SoV up(Photo1) and shoot the Chosen, killing 2 and breaking the formation, which flees forward(Photo2)…was wanting to clear a path through that section

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  • Saim-Hann bring on Vampire Hunter, only to have shoot out of the sky by CAP(Photo1).. was going for the Deathwheel in the hopes of killing it

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  • BLACK LEGION keep the Retinue(summons 5 daemons) on overwatch(Photo1)..guard duty

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  • Saim-Hann place Scout rider troupe on overwatch(Photo1)..was guarding two objective markers.

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  • BLACK LEGION move Retinue across the road and this denies the Saim-Hann, they shall not pass goal(Photo1)

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  • Saim-Hann double move Hornets(Photo1) and shoots the Deathwheel, doing a DC and breaking the formation due to BM’s, it stays put(Photo2)..was hoping to kill it out right

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  • Saim-Hann place Wild Rider clan on overwatch(Photo1)..Getting ready for next turn

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  • Saim-Hann do marshalling action on Wild Rider clan and so move and than remove all BM’s(Photo1)..Getting ready for next turn

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  • Saim-Hann move Avatar towards Blitz(Photo1).. I place him in the wrong spot on the table

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  • Saim-Hann keep SHINNING SPEARS on overwatch(Photo1)…I was baiting

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  • BLACK LEGION don’t rally DEATHWHEEL.Both sides don’t remove BM’s
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

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Turn 4

  • BLACK LEGION won the SR and went first..(6 rolled extra daemons)
  • BLACK LEGION does a engage action with Retinue and target the Hornets(Photo1).The dice are rolled and Retinue wins and the Hornets are wiped from the board(Photo2).The Retinue consolidates 5(Photo3)..didn’t want them driving around in his back area, why?

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  • Saim-Hann double move SoV up the right flank(Photo1) and shoots the Retinue, giving it a BM(Photo2)..was prepping target

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  • BLACK LEGION do sustain fire with Retinue(Photo1) and shoots the Wild Rider clan, Killing 3 and breaking the formation, so it flees behind the ruins(Photo2)..Was hoping to kill it out right

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  • BLACK LEGION double move Chosen and have one unit holding the Blitz(Photo1) and shoots the SoV, giving it a BM(Photo2)..Wanted the BM on formation to make it harder to activate

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  • Saim-Hann move Wild Rider clan up 5 cm(Photo1) and shoots the chosen, killing 1 and breaking the formation and so it flees to the side of the rough going(Photo2)..I wanted to break the formation, so it could not contest the objective marker.

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  • BLACK LEGION bring on HELL BLADES and shoot the Wild Rider clan, killing 1 and giving them 2 BM’s(Photo1)…Hoping to break the formation, which would have meant no Defend the flag for me

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  • Saim-Hann move SoV up(Photo1) and shoots broken Deathwheel, killing it out right(Photo2)..want to kill the formation out right for points

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  • Saim-Hann move shinning spears behind ruins(Photo1).. done to make sure it could not get jumped

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  • BLACK LEGION keep the Retinue on overwatch(Photo1)..guard duty

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  • Saim-Hann keep Scout rider troupe on overwatch(Photo1)..was guarding two objective markers.

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  • Saim-Hann fail to activate the Wild Rider clan and so regroup(Photo1)..guard duty 

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  • BLACK LEGION don’t rally Chosen.BLACK LEGION don’t remove BM’s from RETINUE.
  • NO aircraft were lost in the disengage section…
  • Saim-Hann win on count back 1060 to 1205
Victory Condition Saim-Hann Black legion
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag Yes Yes
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
Another great game....Onto other things..
 

Jink save: I think I made... only about three today..It feels fine to use and there were times today were I was thankful for having it..

Scout Rider Troupe: I find them useful, but they need some stress testing. Just to see if there are any issues.

HORNETS: Hornets: 4 for 200 seems good. They hit hard, but are very very fragile if targeted, which is as it should be…

FIREPRISMS:The new stats are working Ok and I don’t mind taking the unit out for a drive.. 

I’m pretty happy with Saim-Hann, list at this point..
 
Regards
Greg

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