Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.2) and Necron Sautekh Legion (Developmental V1.0)
I used the Saim-Hann and Trent played Necron Sautekh Legion (Developmental V1.0)
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
- Expert rider rule added…
- SR went from 3 to 4.
- Drop the points of the Farseer character.
- Scout Rider Troupe has been added to the troupe section and a limit of 0-1 per Wild rider clan.
- Tested the Fire prism stats
- Hornets
The below is the link to Necron Sautekh Legion (Developmental V1.0)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=28893
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Armies used
Saim-Hann (4.2.2)
350 Shining Spears+ 2 x Exarch characters (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
275 Wild Rider clan+ Farseer inc
275 Wild Rider clan + Farseer inc
250 Fire Prism inc 2x Firestorms
250 Fire Prism inc 2x Firestorms
250 Aspect Warrior (swooping hawks)+ Exarch character
175 Scout Rider Troupe inc 2x Vyper
175 Night Spinners
275 Vampire Hunter
200 Hornets 4
200 Hornets 4
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Necron Sautekh Legion (Developmental V1.0)
WARRIOR PHALANX [325]
8 Sautekh Warrior unit, Necron Overlord
IMMORTAL PHALANX [275]
Necron Lord, 6 Immortal units
PYLON [200]
Pylon
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
MONOLITH MANIPLE [250]
2 Monolith, Monolith
MONOLITH MANIPLE [250]
2 Monolith, Monolith
PYLON [200]
Pylon
AEONIC ORB [600]
STALKER MANIPLE [200](tyranids figures)
4 Triarch Stalkers
WARRIOR PHALANX [250]
Necron Lord, 8 Sautekh Warrior unit
WARRIOR PHALANX [200]
Necron Lord, 6 Sautekh Warrior unit
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Deployment
- Deployment of Necron Sautekh Legion, Saim-Hann and objective makers…(corner deployment used).
- OFF board forces…
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Turn 1
- Necron Sautekh Legion teleport 2 x PYLON(Photo1,2) and MONOLITH MANIPLE(Photo3)
- Saim-Hann (4.2.2) won the SR and go first..
- Saim-Hann double move Wild Rider clan up behind ruins(Photo1)… was getting ready for turn 2
- Saim-Hann double move SoV up behind ruins(Photo1)… was getting ready for turn 2
- Necron Sautekh Legion place PYLON on overwatch(Photo1)…trying to cover lanes of fire
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot MONOLITH MANIPLE, breaking the formation due to BM’s and so it stays put(Photo2)…was just hoping to place some BM’s
- Necron Sautekh Legion place PYLON on overwatch(Photo1)…trying to cover lanes of fire
- Saim-Hann double move Hornets and shoot the broken MONOLITH MANIPLE, killing the formation out right(Photo1)…fail all armour saves
- Necron Sautekh Legion double move AEONIC ORB up to claim objective marker(Photo1) and shoots SoV, giving it 3 BM’s(Photo2)…was hoping to break the formation.
- Saim-Hann march move SHINNING SPEARS, up the baseline(Photo1).. getting ready for next turn
- Necron Sautekh Legion double move IUDICIUM MANIPLE(Photo1) and shoot the Scout Rider Troupe, giving it a BM(Photo2)…wanted to place BM’s on the formation
- Saim-Hann double move SoV(Photo1) and shoot the IUDICIUM MANIPLE, killing two and breaking the formation, which flees behind ruins(Photo2)…hoping to cut down on activation for next turn
- Saim-Hann march move Wild Rider clan up to objective marker(Photo1)… was getting ready for turn 2
- Saim-Hann march move Wild Rider clan up to objective marker(Photo1)… was getting ready for turn 2
- Saim-Hann fail to activate Hornets and so regroup(Photo1)
- Saim-Hann bring Vampire Hunter(2 BM’s and a DC from AA fire) on and target the PYLON, giving it a BM(Photo1)..wanted to put a hole in his aa defence
- Saim-Hann(4.2.2) keep Scout Rider Troupe on overwatch(Photo1)…guard duty
- Necron Sautekh Legion don’t rally IUDICIUM MANIPLE.Both sides remove BM’s
- No aircraft were shoot down in the Disengage section.
END OF TURN SHOT
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Turn 2
- Saim-Hann(4.2.2) teleport swooping hawks in(Photo1) Necron Sautekh Legion teleport MONOLITH MANIPLE(Photo2)
- Saim-Hann (4.2.2) won the SR and go first..
- Saim-Hann do a engage action with Wild Rider clan(2 BM’s from OWF) and use the commander ability and bring other Wild Rider clan and target the PYLON(Photo1).The dice are rolled and the PYLON wins and the 2 x Wild Rider clan are broken and flee behind ruin(Photo2)..well, that went well, not
- Saim-Hann retain the turn and move SoV(SC reroll used) up(Photo1) and shoot the AEONIC ORB, doing 2 DC and giving it 3 BM’s(Photo2) and then it moves behind hill(Photo3)..was targeting the BTS
- Necron Sautekh Legion double move AEONIC ORB(Photo1) and shoot Broken Wild Rider clan and manage to clip other Broken Wild Rider clan.One Wild Rider clan is wiped from the board and the other loses 3 units(Photo2)..was targeting the broken formations to hopefully kill them out right
- Necron Sautekh Legion double move WARRIOR PHALANX through portal and head towards their blitz(Photo1)..wanted it back
- Saim-Hann double move Hornets(Photo1) and shoot PYLON, doing a DC and breaking the formation due to BM’s(Photo2)..Was hoping to break it.
- Necron Sautekh Legion double move MONOLITH MANIPLE and shoot Hornets, killing one and giving them 2 BM’s(Photo1)..prepping time
- Necron Sautekh Legion do a engage action with the IMMORTAL PHALANX and target the Hornets(Photo1).The dice are rolled and the IMMORTAL PHALANX(BM) wins the combat and the Hornets are wiped from the board(Photo2)
- Saim-Hann do a engage action with Wild Rider clan and target the AEONIC ORB.The dice are rolled and the Wild Rider clan(BM) wins the combat and the AEONIC ORB is broken(Photo1)The AEONIC ORB falls back and the Wild Rider clan consolidate a full move forward(Photo2)..Took a risk and was hoping to break it
- Saim-Hann move SoV up the road(Photo1) and shoot Pylon, doing a DC, which confirms as Critical and Pylon is destroyed(Photo2)
- Necron Sautekh Legion do a engage action with the STALKER MANIPLE(Portal) and target the SoV(Photo1).The dice are rolled and the STALKER MANIPLE wins the combat and the SoV is broken(Photo2).The SoV flees behind ruins(Photo3)…was aiming to cut the number of activations
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot STALKER MANIPLE, breaking the formation due to BM’s and flees back behind ruins(Photo2)…was just hoping to place some BM’s
- Saim-Hann fail to activate Hornets and so regroup(Photo1)
- Saim-Hann bring Vampire Hunter on and target the broken AEONIC ORB, doing a DC(Photo1)..wanted to kill BTS
- Saim-Hann(4.2.2) keep Scout Rider Troupe on overwatch(Photo1)…guard duty
- Saim-Hann do a engage action with SHINNING SPEARS and target the Broken STALKER MANIPLE(Photo1)The dice are rolled and the SHINNING SPEARS(3BM) win the combat and the Broken STALKER MANIPLE is wiped from the board(Photo2).Shinning spears consolidate back on the objective marker(Photo3).. I wanted to wipe the formation off the board
- Saim-Hann do a engage action with SWOOPING HAWKS and target the WARRIOR PHALANX (Photo1)The dice are rolled and its a tie the first round(Photo2).The dice are rolled again and the SWOOPING HAWKS(2BM) win the combat and the WARRIOR PHALANX is wiped from the board(Photo3).SWOOPING HAWKS consolidate back on the Blitz marker(Photo4)..was hoping to break the formation
- Necron Sautekh Legion don’t rally IUDICIUM MANIPLE and the AEONIC ORB.Both sides remove BM’s.
- No aircraft were shoot down in the Disengage section
END OF TURN SHOT
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Turn 3
- Saim-Hann (4.2.2) won the SR and go first..
- Saim-Hann move SoV up(Photo1) and shoot the broken AEONIC ORB, doing 2 DC and causing a critical(Photo2)…was hoping to get BTS
- Saim-Hann move SoV up(Photo1) and shoot the broken AEONIC ORB,doing nothing(Photo2)…was hoping to get BTS
- Saim-Hann do a engage action with Swooping Hawks and target the broken IUDICIUM MANIPLE(Photo1).The dice are rolled and the Swooping Hawks win the combat and the IUDICIUM MANIPLE is wiped from the board(Photo2).The swooping hawks consolidates back full move to claim Blitz(Photo3)..want to get rid of a formation
- Necron Sautekh Legion double move MONOLITH MANIPLE(Photo1) and shoot the SHINNING SPEAR, killing 1 and 2 BM’s(Photo2)..prepping
- Necron Sautekh Legion do a engage action, bring a WARRIOR PHALANX through portal and target the SHINNING SPEAR(Photo1).The dice are rolled and the WARRIOR PHALANX wins the combat and the SHINNING SPEAR are wiped from the board(Photo2)
- Saim-Hann bring Vampire Hunter in and target the AEONIC ORB,doing nothing(Photo1)..It only had one DC left and killing it was BTS
- Saim-Hann double move Hornets down right flank(Photo1) and shoots the MONOLITH MANIPLE, giving it a BM(Photo2)…was hoping to kill one and break the formation
- Necron Sautekh Legion do a engage action, bring a WARRIOR PHALANX through portal and target the SoV and calls intermingled and drags in the other SoV(Photo1).The dice are rolled and the WARRIOR PHALANX wins the combat. One SoV is wiped from the board and the other is broken(Photo2).The SoV flees back behind hill(Photo3)..was hoping to win the combat and break two formations
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot WARRIOR PHALANX, giving it 4 BM’s and breaking the formation and so it flees back to the MONOLITH MANIPLE(Photo2)…was hoping to break it
- Necron Sautekh Legion double move IMMORTAL PHALANX(BM from OWF)(Photo1) and shoots the Scout Rider Troupe, giving it a BM(Photo2)..was hoping to place a few BM’s on it.
- Saim-Hann do marshalling action on Wild Rider clan and so move and than remove all BM’s(Photo1)..was done to claim objective marker
- Necron Sautekh Legion place PYLON on overwatch(Photo1)…..???????
- Saim-Hann fail to activate Scout Rider Troupe and so regroup, this allows the formation to contest objective marker(Photo1)…
- Saim-Hann fail to activate Wild Rider clan and so move forward(Photo1)…was done to make the ralling of formations harder
- Necron Sautekh Legion don’t rally WARRIOR PHALANX and the AEONIC ORB(loses last DC to failed DTT and is destroyed).Saim-Hann don’t remove BM’s from Wild Rider clan.
- Saim-Hann lose the Vampire Hunter in the disengage section.
- Saim-Hann win 2-0
Victory Condition | Saim-Hann (4.2.2) | Necron Sautekh Legion |
1. Blitz | Yes | no |
2. Break their sprit | Yes | Yes |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
No end of turn shot.
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Jink save: I think I made... only about three today..It feels fine to use and there were times today were I was thankful for having it..
Scout Rider Troupe: I find them useful, but they need some stress testing. Just to see if there are any issues.
HORNETS: Hornets: 4 for 200 seems good. They hit hard, but are very very fragile if targeted, which is as it should be…
FIREPRISMS:The new stats are working Ok and I don’t mind taking the unit out for a drive..
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