Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA v2.2.2 *APPROVED*) and Saim-Hann Craftworld (4.2.1).
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
2) Hornet formation is now 4 for 200 and only one upgrade
3) Expert rider rule added…
4) SR went from 3 to 4.
6) Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
7) Stat change to Fire prism cannon
8} Fire prism is a free upgrade in SoV
10) Drop the points of the Farseer character.
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Armies used
Saim-Hann Craftworld (4.2.1).
WILD RIDER CLAN WARHOST (MEDIUM) Wild Rider x1, Jetbike x9, Mounted Farseer x1 350
WILD RIDER CLAN WARHOST (MEDIUM) Wild Rider x1, Jetbike x9, Mounted Farseer x1, Wild Rider Chieftain (Autarch) x1 450
WILD RIDER CLAN WARHOST (LARGE) Wild Rider x1, Jetbike x12, Mounted Farseer x1 425
HORNET TROUPE Hornets x5 250
VAMPIRE HUNTER Vampire Hunters x1 275
VAMPIRE HUNTER Vampire Hunters x1 275
ENGINE OF VAUL TROUPE Storm Serpent x1 250
SWORDS OF VAUL TROUPE Fire Prism x5, Fire Storm x1 300
WRAITHGATE 50
Wind Rider Vipers x6 200
Wind Rider Vipers x6 200
Avatar 0
Knight World (NetEA v2.2.2 *APPROVED*)
KNIGHT HOUSEHOLD Knight Paladin x4, Seneschal x1 415
KNIGHT HOUSEHOLD Knight Errant x4, Baron x1 630
KNIGHT HOUSEHOLD Knight Paladin x4, Seneschal x1 415
KNIGHT HOUSEHOLD Knight Errant x4 430
CUSTODIAN HOUSEHOLD Knight Castellan x3 375
HOWITZER BATTERY Howitzers x3, Gun Transporters x3 175
THUNDERBOLT SQUADRON Thunderbolt Fighters x2 150
MARAUDER SQUADRON Marauder Bombers x2 250
ROUGH RIDER PLATOON Rough Riders x6 150
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Deployment
- Deployment for Knights, Saim-Hann forces and Objective markers..
- Off board forces..
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Turn 1
- Knights won the SR and went first..
- Knights place thunderbolts on CAP(Photo1)
- Knights bring in the MARAUDER SQUADRON(BM from AA) and shoots EoV, doing a DC and confirming a critical, one dead EoV(Photo1)
- Saim-Hann move HORNET TROUPE, through wraithgate(Photo1) and shoots the ERRANTS, doing a BM(Photo2)and the HORNET TROUPE moves behind the ork settlement(Photo3)
- Saim-Hann bring on VAMPIRE HUNTER, and target Errants, giving it a BM(Photo1)..I wanted to either break them or put BM’s on them
- Saim-Hann bring on VAMPIRE HUNTER, and target Errants,killing a W/E and giving it 3 BM’s(Photo1)..I wanted to either break them or put BM’s on them
- Knights double move ERRANTS up, behind rocky outcrop(Photo1)
- Knights move CUSTODIAN HOUSEHOLD up(Photo1) and shoots SoV and gives them a BM(Photo2).. Oh I love it when three 1’s are rolled..
- Saim-Hann move SoV(Photo1) and shoot CUSTODIAN HOUSEHOLD, killing 2 W/E and breaking the formation, which flees behind rocky outcrop(Photo2)…was hoping to put BM’s on it, not break it…
- Saim-Hann keep Winder rider on overwatch(Photo1)
- Knights double move PALADINS(Photo1)and shoot SoV and giving it a BM(Photo2)..
- Saim-Hann keep Winder rider on overwatch(Photo1)
- Knights double move paladins, into oasis(Photo1)
- Saim-Hann place WILD RIDER CLAN WARHOST on overwatch(Photo1). guard duty.
- Knights do a marshalling action on ERRANTS, so move and remove all, but 1 BM(Photo1)
- Knights keep Rough riders on overwatch(Photo1).. guard duty on objective marker.
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the HORNET TROUPE, giving it a BM(Photo2)..was trying to break the formation.
- Knights don’t rally CUSTODIAN HOUSEHOLD.Both sides remove BM’s.
- NO aircraft were lost in the disengage section…
END OF TURN SHOT
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Turn 2
- Saim-Hann won the SR and went first..
- Saim-Hann do sustain fire with SoV(Photo1) and shoot PALDAINS, doing 3 DC and giving the formation 4 BM’s(Photo1)
- Saim-Hann bring on VAMPIRE HUNTER, and target Errants,doing a DC and giving it 2 BM’s(sorry no pic)..I wanted to either break them or but BM’s on them..
- Saim-Hann bring on VAMPIRE HUNTER, and target Paladins,doing a DC and breaking the formation(Photo1), so the Paladins flee behind rocky outcrop(Photo2)..I wanted to either break them or but BM’s on them
- Knights do a engage action, with the Errants(BM from OWF) and target the SoV, calls intermingled and drags in the Wind Rider(Photo1).The dice are rolled and the Errants(1BM) wins the combat and the Wind Rider is Broken and SoV is wiped from the board(Photo2).The ERRANTS consolidate 5 and the Wind Rider flee back towards the Blitz(Photo3)…
- Saim-Hann double move WILD RIDER CLAN WARHOST, so it behind Paladins(Photo1).
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(L)(Through Wraith Gate) and targets the ERRANTS(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(L)(BM) wins the combat, and the ERRANTS ARE WIPED from the board(Photo2). The WILD RIDER CLAN WARHOST consolidates between rocky outcrop and ossias(Photo3)…
- Knights bring in Thunderbolts and shoot the VAMPIRE HUNTER, wiping it from the board(Photo1)..
- Knights bring in the MARAUDER SQUADRON and shoots HORNET TROUPE, killing 1 and giving it 3 BM’s(Photo1)..He was trying to make it harder to activate
- Saim-Hann do marshalling action with HORNET TROUPE, so move and remove all BM’s(Photo1)
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the WIND RIDERS,killing 2 and giving it 3 BM(Photo2)..WAS Hoping to do more than a BM
- Knights do a marshalling action on ERRANTS, so move and remove all BM’s(Photo1)
- Saim-Hann keep Winder rider on overwatch(Photo1)
- Knights move Paladins up(photo1) and shoot Wind Rider, killing 1 and breaking the formation, which flees back to its deployment zone(Photo2)
- Knights keep Rough riders on overwatch(Photo1).. guard duty on objective marker.
END OF TURN SHOT
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Turn 3
- Knights won the SR and went first..
- Knights bring in Thunderbolts and shoot the Wind rider, killing 1 and breaking formation(Photo1)and so it flees down the base line(Photo2)… didn’t want the formation holding onto the blitz..
- Knights bring in the MARAUDER SQUADRON and shoots HORNET TROUPE, killing 1 and breaking the formation, which flees back to it blitz(Photo1)..He want to make sure the formation was broken,to cut down on activations
- Saim-Hann bring on VAMPIRE HUNTER, and target Errants, giving it a BM(Photo1)..I wanted to either break them or but BM’s on them
- Saim-Hann double move WILD RIDER CLAN WARHOST, back to Blitz(Photo1).
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(M) and targets the PALADINS(Photo1).The dice are rolled and the PALADINS(2BM) wins the combat, and the WILD RIDER CLAN WARHOST(M) is broken(Photo2). The WILD RIDER CLAN WARHOST consolidates and the WILD RIDER CLAN WARHOST(M) flees back towards the wraith gate(Photo3)…was done to try and push the Knights back from objective maker
- Knights fail to activate PALDAINS and so regroup(Photo1)
- Saim-Hann do marshalling action on WIND RIDER and so move and then remove all BM’s(Photo1)…done to be near the Objective.
- Knights fail to activate ERRANTS and so regroup(Photo1)
- Saim-Hann move WILD RIDER CLAN WARHOST, through wraithgate and stay near it to claim it(Photo1).
- Knights fail to activate CUSTODIAN HOUSEHOLD and so regroup(Photo1)
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the broken WILD RIDER CLAN WARHOST, wiping it off the board(Photo2)..He was hoping to kill the formation for points..
- Knights march move Paladins into Saim-Hann side of table(Photo1)..I knew this was going to happen and I didn't have the forces to stop it..
- Knights keep Rough riders on overwatch(Photo1).. guard duty on objective marker.
Victory Condition | KNIGHT WORLD | SAIM-HANN |
1. Blitz | NO | no |
2. Break their sprit | NO | Yes |
3. Defend the Flag | YES | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | YES | no |
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If I had manage to stop those Knights getting into my side of the table, then I would have won.. next time..
1) The expert riding rule- Ok it was nice to have this today, manage a few saves.
2) Wind riders- my concern have not change from last game, about having a all viper formation as scouts.
3) Fire prism changes, free upgrade and stat changes- Today they had a better day and manage to gets some kills in before dying, although, that's was more my fault for not moving them further back after shooting.
4) SR went from 3 to 4- Well that didn't help me much today, but i think its the right move.
Will be taking the same list out gain on Thursday, I ‘m hoping..
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