Well we manage another game of epic. It was 3000 point per side and it was between Necrons (NetEA Tournament Pack 2013) and Iron Hands.
Trent played the Iron hands and I played the Necrons..
Also been tested is the 3+ save for Tactical and Devastator units…..as mention in the below thread..
Proposed stats from Jimmy for the Iron Hands Iron Clad:Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Seige Drill (assault weapons), EA+1 MW
Link to Iron Hands List…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218
********************************************************************************************************************
Armies used
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
HARVESTER ENGINE [750]
Abattoir
CODEX IRON HANDS ARMY LIST V1.11
(1+) Iron Hands Clan 425 pts
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
1 Hunter
Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
Assault 250
4 Assault units
1 Veteran Sergeant
iron father
Assault 250
4 Assault units
1 Veteran Sergeant
iron father
Dreadnought Talon 475
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought Veteran Sergeant
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Predator 350
5 Predators
Iron Father
Land Raider 375
4 Land Raiders
iron father
Predator 250
4 Predators
*********************************************************************************************************************
Deployment
- Deployment of IRON HANDS, Necrons and Objective markers..(Note all Iron Infantry started in their vehicles)
- Off board forces
********************************************************************************************************************
Turn 1
- The dice are rolled for the SR and the Iron Hands go first…
- Iron Hands march move Predators up to claim objective marker on left flank(Photo1)..
- Necrons double move the HARVESTER ENGINE, so that it’s near objective marker(Photo1)..
- Iron Hands double move Iron Hands Clan(Photo1) and shoot the HARVESTER ENGINE,giving it a BM(Photo2)..
- Necrons does a engage action with INFANTRY PHALANX(Portal) and targets the Predators(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Predators are broken(Photo2).The Predators flees to the side to be near objective marker(Photo3) and the INFANTRY PHALANX consolidate into the ruins(Photo4)…was done to try and clear the area..
- Iron Hands do a engage action with the Iron Hands Clan and target the INFANTRY PHALANX(Photo1).The dice are rolled and the Iron Hands Clan wins combat and the INFANTRY PHALANX is broken(Photo2).The INFANTRY PHALANX flees into the ruins(Photo3). The Iron Hands Clan consolidate 5cm(Photo4).. Iron hands wanted to try and clear the area
- Iron Hands march move Assault, to threated Blitz(Photo1)..
- Iron Hands double move Iron Hands Clan(Photo1) and shoot the HARVESTER ENGINE,giving it a BM(Photo2)..was try to put BM’s on it..
- Iron Hands move the Iron Hands Clan onto the blitz(Photo1)..Guard duty
- Iron Hands double move Assault to support the predators next turn(Photo1)
- Iron Hands double move Landraiders, up the road, into the ruins(Photo1)..to support the formation in front
- Iron Hands double move Dreadnought Talon into the ruins(losing 1 to a DTT)(Photo1)..
END OF TURN SHOT
********************************************************************************************************************
Turn 2
- Necrons teleport in the following: 3 x MONOLITH PHALANX
- The dice are rolled for the SR and the Iron Hands go first…
- Iron Hands do a engage action with the Iron Hands Clan and target the HARVESTER ENGINE(Photo1).The dice are rolled and the HARVESTER ENGINE wins combat and the Iron Hands Clan is broken(Photo2).The Iron Hands Clan flees around the corner. The HARVESTER ENGINE consolidate 5cm(Photo4).. Iron hands wanted to try break the thing by winning the combat
- Necrons does a engage action with HARVESTER ENGINE and targets the Iron Hands Clan(Photo1). The dice are rolled and the HARVESTER ENGINE(DC done) wins combat and the Iron Hands Clan are wiped from the board(Photo2)…was done to start claiming T&H..
- Necrons double move the MONOLITH PHALANX and shoot the Predators, giving it a BM(Photo1)…prepping for the coming assault…
- Iron Hands do sustain fire with Predators and shoot the MONOLITH PHALANX, wiping the formation out(Photo1)..was done to kill the MONOLITH PHALANX…
- Iron Hands do a engage action with the Dreadnought Talon and target the HARVESTER ENGINE(Photo1).The dice are rolled and the HARVESTER ENGINE(DC done) wins combat and the Dreadnought Talon is broken(Photo2).The Dreadnought Talon flees through ruins.The HARVESTER ENGINE consolidate 5cm(Photo3).. Iron hands wanted to try break the thing by winning the combat
- Necrons move the MONOLITH PHALANX and shoot the Assault,killing 1 and giving it 2 BM’s(Photo1)…prepping for the coming assault…
- Necrons does a engage action with INFANTRY PHALANX(Portal)(Supporting fire from MONOLITH PHALANX) and targets the Assaults(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Assaults are wiped from the board(Photo2). The INFANTRY PHALANX consolidate into the ruins(Photo3)…was done to try and clear the Blitz area..
- Iron Hands place the Iron Hands Clan on overwatch(Photo1)..Guard duty
- Necrons double move the INFANTRY PHALANX(Portal), so that it’s claims objective marker(Photo1)..getting ready for turn 3
- Necrons does a engage action with INFANTRY PHALANX(Portal) and targets the broken Dreadnought Talon(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the broken Dreadnought Talon are wiped from the board(Photo2). The INFANTRY PHALANX consolidate into the ruins(Photo3)…was done to claim BTS..
- Iron Hands do sustain fire with Predators and shoot the HARVESTER ENGINE, giving it a BM(Photo1)..check LOS and gave it to the IH player
- Necrons try and activate the MONOLITH PHALANX and fail, so it breaks due to BM’s, so stays put(Photo)
- Iron Hands double move Landraiders around the corner(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)..was trying to hurt the beast..
- Necrons double move the INFANTRY PHALANX(Portal), so that it’s between the two hills(Photo1)..getting ready for turn 3
- Iron Hands march move Assault, down right flank into ruins(Photo1)..getting ready for turn 3
END OF TURN SHOT
********************************************************************************************************************
Turn 3
- Necrons teleport in the following: MONOLITH PHALANX
- The dice are rolled for the SR and the Iron Hands go first…
- Iron Hands move Landraiders down the road toward the blitz(Photo1) and shoot the HARVESTER ENGINE, doing 3 DC giving it 4 BM’s(Photo2)..was trying to contest two objective markers
- Iron Hands do a engage action with the Assaults and target the INFANTRY PHALANX(Photo1).The dice are rolled and the Iron Hands Assaults wins combat and the INFANTRY PHALANX, are wiped from the board(Photo2)The Assaults consolidate 5 cms(Photo3) ... Iron hands wanted to claim objective marker for T&H…
- Necrons move the MONOLITH PHALANX(Photo1) and shoot the Landraiders, killing 1 and giving it 2 BM’s(Photo2).. prepping for the coming assault…
- Necrons does a engage action with INFANTRY PHALANX(Supporting fire from MONOLITH PHALANX) and targets the Landraiders(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Landraiders is wiped from the board(Photo2).
- Iron Hands double move Iron Hands Clan, to a objective marker(Photo1)..this was done to allow the Predators to move off the objective marker..
- Iron Hands double move Predators across the board to be on the cross roads(Photo1) and shoot the MONOLITH PHALANX, killing 1 and giving it 2 BM’s(Photo2)..was hoping to break the MONOLITH PHALANX
- Necrons move the MONOLITH PHALANX and shoot the Predators, giving it a BM(Photo1)…prepping for the coming assault…
- Necrons try and retain the turn and roll a one and so bring on the INFANTRY PHALANX, into the ruins(Photo1)..not to be
- Iron Hands do sustain fire with Predators and shoot the MONOLITH PHALANX, killing 1 and breaking the formation, which stays were it is(Photo1)..was done to break the MONOLITH PHALANX…
- Necrons does a engage action with HARVESTER ENGINE and targets the Predators (Photo1). The dice are rolled and the HARVESTER ENGINE wins combat and the Predators are wiped from the board(Photo2)…was done to claim T&H
- Iron Hands keep the Iron Hands Clan on overwatch(Photo1)..Guard duty
- Necrons move the INFANTRY PHALANX, so that's it’s closer to the objective marker(Photo1)..Guard duty
- Necrons double move the INFANTRY PHALANX, so that it’s on the top of the hill(Photo1)..was trying to get to a objective marker
- Necrons don’t remove BM’s INFANTRY PHALANX.
- The winner is …Necrons 2-1
Victory Condition | Iron Hands | Necrons |
1. Blitz | NO | no |
2. Break their sprit | NO | Yes |
3. Defend the Flag | NO | no |
4. Take and Hold | Yes | Yes |
5. They Shall not Pass | NO | no |
- The total number of 1’s rolled for the game- Iron Hands 63/Necrons 35
END OF TURN SHOT
********************************************************************************************************************
No comments:
Post a Comment