Thursday, June 4, 2015

Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.

Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Knight World (NetEA v2.2.1 *APPROVED*)

Britt used the Knight World (NetEA v2.2.1 *APPROVED*) and I used the Iyanden 4.2.

New Iyanden 4.2 list is here…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032

Armies used

Iyanden Craftworld (4.2)

SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
WRAITHGATE [50]
AVATAR [0]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
ENGINE OF VAUL TROUPE [250]
Storm Serpent
RANGER TROUPE [125]
5 Ranger
RANGER TROUPE [150]
6 Ranger
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SPIRIT WRAITHLORD WARHOST [350]
6x Wraithlord units, Spiritseer

thursday 002

Knight World (NetEA v2.2.1 *APPROVED*)

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [490]
4 Knight Castellan
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
ROUGH RIDER PLATOON [150]
6 Rough Riders
ROUGH RIDER PLATOON [150]
6 Rough Riders
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters

thursday 001

Deployment

  • Iyanden Craftworld deployment from left(Photo1) to right(Photo2).Scout deployment(Photo3) and off board forces(Photo4)

thursday 007thursday 008thursday 009thursday 010

  • Knight World deployment from left(Photo1) to right(Photo2).Scout deployment(Photo3&4)

thursday 003thursday 004thursday 005thursday 006

**********************************************************************************************************************

Turn1

  • Iyanden Craftworld…
  • Iyanden Craftworld place rangers ON OVERWATCH(Photo1)

Thursday 001

  • Knights place Rough riders on overwatch(Photo1)

Thursday 002

  • Iyanden 4.2 double move SoV(SC rerolled used)(Photo1)

Thursday 003

  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot EoV and clips the SPIRIT WRAITHGUARD WARHOST, giving both a BM(Photo2)

Thursday 004Thursday 005

  • Iyanden 4.2 march move EoV(Photo1)

Thursday 006

  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST(Through Portal) and target the Paladins(Photo1) The dice are rolled and the Paladin win the combat and the SPIRIT WRAITHGUARD WARHOST is broken and stays were it is(Photo2),

Thursday 007Thursday 008

  • Knights move CUSTODIAN HOUSEHOLD(Photo1) and shoot EoV, killing it out rights(Critical)(Photo2)

Thursday 009Thursday 010

  • Iyanden 4.2 fail to activate EoV and so regroup(Photo1)

Thursday 012

  • Knights do a engage action with Paladins and target the Broken SPIRIT WRAITHGUARD WARHOST.The dice are rolled and the Paladins(BM) win the combat and the broken SPIRIT WRAITHGUARD WARHOST, falls back 5 cms(Photo1).

Thursday 013

  • Iyanden 4.2 fail to activate EoV and so regroup(Photo1)

Thursday 014

  • Knights fail to activate Rough riders and so regroup(Photo1)

Thursday 015

  • The Iyanden 4.2 move SPIRIT WRAITHGUARD WARHOST through Wrath gate(Photo1)

Thursday 016

  • Knights double move Paladin(Photo1) and shoot SPIRIT WRAITHGUARD WARHOST, killing 1 and giving it 2 BM’s(Photo2)

Thursday 017Thursday 018

  • The Iyanden 4.2 double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot Paladins, giving it a BM(Photo2)

Thursday 019Thursday 020

  • Knights double move CUSTODIAN HOUSEHOLD(Photo1) and shoot SPIRIT WRAITHGUARD WARHOST, killing 1 and giving it 2 BM’s(Photo2)

Thursday 021Thursday 022

  • Knights fail to activate Paladins and so regroup(Photo1)

Thursday 023

  • Knights march move Paladins(Photo1)

Thursday 024

  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

Thursday 025

  • The Iyanden 4.2 don’t rally SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s

*********************************************************************************************************************

Turn2

  • Knights go first…
  • Knights do a engage action with Paladins and target the SoV(Photo1)The dice are rolled and the Paladins win the combat and the SoV is wiped from the board(Photo2),The Paladins falls back 5 cms(Photo3).

Thursday 026Thursday 027Thursday 028

  • Knights activate CUSTODIAN HOUSEHOLD and do sustain fire(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST,killing 3 and breaking the formation,so it stays put(Photo1)

Thursday 029Thursday 030

  • Iyanden 4.2 double move SoV and shoots PALADINS,killing a W/E and giving it 2 BM’s(Photo1)

Thursday 031

  • Iyanden 4.2 double move EoV(Photo1) and shoots PALADINS, giving it a BM(Photo2)

Thursday 032Thursday 033

  • Iyanden 4.2 do a engage action with SPIRIT WRAITHLORD WARHOST(Through Portal) and target the Paladins(Photo1) The dice are rolled and the SPIRIT WRAITHLORD WARHOST win the combat and the Paladins are wiped from the board(Photo2), The SPIRIT WRAITHLORD WARHOST moves forward into the ruins for its consolidation move(Photo3)

Thursday 034Thursday 035Thursday 036

  • Knights activate Paladins and do sustain fire(Photo1) and shoot SoV, giving it a BM(Photo2)

Thursday 037Thursday 038

  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

Thursday 039

  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot SoV, killing 1 and breaking the formation, so it flees behind ruins(Photo2)

Thursday 040Thursday 041

  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

Thursday 042

  • Knights do a engage action with Paladins and target the Broken SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the Paladins win the combat and the broken SPIRIT WRAITHGUARD WARHOST, falls back 5 cms(Photo2).

Thursday 043Thursday 044

  • Iyanden 4.2 activate SPIRIT WRAITHGUARD WARHOST and so double moves(Photo1) and shoots Rough Riders,Killing 1  and giving it 2 BM’s(Photo2)

Thursday 045Thursday 046

  • Knights do a engage action with rough riders and target the SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(BM) win the combat and the rough riders are wiped from the board(Photo2).

Thursday 047Thursday 048

  • Knights march move Rough riders(Photo1)

Thursday 049

  • Knights march move CUSTODIAN HOUSEHOLD, so they contest objectives(Photo1)

Thursday 050

  • The Iyanden 4.2 don’t rally SoV and 2 x SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s

*********************************************************************************************************************

Turn3

  • Iyanden Craftworld goes first..(A tie)
  • Iyanden 4.2 move EoV and shoots CUSTODIAN HOUSEHOLD, giving it a BM(Photo1)

Thursday 051

  • Iyanden 4.2 fail to activate AVATAR and so shoots CUSTODIAN HOUSEHOLD, giving it a BM(Photo1)

Thursday 052

  • Knights activate Paladins and do sustain fire(Photo1) and shoot EoV, killing it out right with a critical(Photo2)

Thursday 053Thursday 054

  • Iyanden 4.2 activate SPIRIT WRAITHLORD WARHOST and so  double moves(Photo1) and shoots CUSTODIAN HOUSEHOLD, doing a DC and giving it 2 BM’s(Photo1)

Thursday 055Thursday 056

  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot RANGERS, killing 1 and giving it 2 BM’s(Photo2)

Thursday 057Thursday 058

  • Iyanden 4.2 fail to activate SPIRIT WRAITHGUARD WARHOST and so move, back to woods(Photo1)

Thursday 059

  • Knights do a engage action with rough riders(BM from OWF) and target the Rangers(Photo1)The dice are rolled and the rough riders win the combat and the RANGERS are wiped from the board(Photo2).The rough riders consolidate 5 cms onto the Blitz(Photo3)

Thursday 060Thursday 061Thursday 062

  • Iyanden 4.2 march move scouts so they contest two objectives(Photo1)

Thursday 063

  • Knights activate Paladins and so moved(Photo1) and shoot broken SoV, killing 1(Photo2)

Thursday 065Thursday 066

  • Knights activate CUSTODIAN HOUSEHOLD and so moved and then shoot the SPIRIT WRAITHLORD WARHOST, giving it a BM (Photo1)

Thursday 067

  • Knights fail to activate Paladins and so moved(Photo1)

Thursday 068

  • Knights activate CUSTODIAN HOUSEHOLD and so moved(Photo1) and then shoot the SPIRIT RANGERS,Killing 4 and breaking the formation and so it flees back to it deployment zone(Photo2)

Thursday 069Thursday 070

  • The Iyanden 4.2 don’t rally SoV, Rangers and 2 x SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s
  • Iyanden 4.2 conceded and the Knights win..

**********************************************************************************************************************

Victory Conditions

Victory Condition Iyanden 4.2 Knight World
1. Blitz no Yes
2. Break their sprit no no
3. Defend the Flag no no
4. Take and Hold No no
5. They Shall not Pass no no


Summary
 
That was fun…by end of turn three, I had 2 formation to activate.. yessssss Smile
 
Ok onto other things..
 
1) WRAITHBLADE- Well they were not used
 
2) THE 1:2 CHANGE: This is the correct way to go, and it will only help the list in general.
 
3) The animated construct rule didn’t come into play again…
 
Regards
Greg

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