Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Knight World (NetEA v2.2.1 *APPROVED*)
Britt used the Knight World (NetEA v2.2.1 *APPROVED*) and I used the Iyanden 4.2.
New Iyanden 4.2 list is here…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032
Armies used
Iyanden Craftworld (4.2)
SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
WRAITHGATE [50]
AVATAR [0]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
ENGINE OF VAUL TROUPE [250]
Storm Serpent
RANGER TROUPE [125]
5 Ranger
RANGER TROUPE [150]
6 Ranger
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SPIRIT WRAITHLORD WARHOST [350]
6x Wraithlord units, Spiritseer
Knight World (NetEA v2.2.1 *APPROVED*)
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [490]
4 Knight Castellan
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
ROUGH RIDER PLATOON [150]
6 Rough Riders
ROUGH RIDER PLATOON [150]
6 Rough Riders
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters
Deployment
- Iyanden Craftworld deployment from left(Photo1) to right(Photo2).Scout deployment(Photo3) and off board forces(Photo4)
- Knight World deployment from left(Photo1) to right(Photo2).Scout deployment(Photo3&4)
**********************************************************************************************************************
Turn1
- Iyanden Craftworld…
- Iyanden Craftworld place rangers ON OVERWATCH(Photo1)
- Knights place Rough riders on overwatch(Photo1)
- Iyanden 4.2 double move SoV(SC rerolled used)(Photo1)
- Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot EoV and clips the SPIRIT WRAITHGUARD WARHOST, giving both a BM(Photo2)
- Iyanden 4.2 march move EoV(Photo1)
- Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST(Through Portal) and target the Paladins(Photo1) The dice are rolled and the Paladin win the combat and the SPIRIT WRAITHGUARD WARHOST is broken and stays were it is(Photo2),
- Knights move CUSTODIAN HOUSEHOLD(Photo1) and shoot EoV, killing it out rights(Critical)(Photo2)
- Iyanden 4.2 fail to activate EoV and so regroup(Photo1)
- Knights do a engage action with Paladins and target the Broken SPIRIT WRAITHGUARD WARHOST.The dice are rolled and the Paladins(BM) win the combat and the broken SPIRIT WRAITHGUARD WARHOST, falls back 5 cms(Photo1).
- Iyanden 4.2 fail to activate EoV and so regroup(Photo1)
- Knights fail to activate Rough riders and so regroup(Photo1)
- The Iyanden 4.2 move SPIRIT WRAITHGUARD WARHOST through Wrath gate(Photo1)
- Knights double move Paladin(Photo1) and shoot SPIRIT WRAITHGUARD WARHOST, killing 1 and giving it 2 BM’s(Photo2)
- The Iyanden 4.2 double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot Paladins, giving it a BM(Photo2)
- Knights double move CUSTODIAN HOUSEHOLD(Photo1) and shoot SPIRIT WRAITHGUARD WARHOST, killing 1 and giving it 2 BM’s(Photo2)
- Knights fail to activate Paladins and so regroup(Photo1)
- Knights march move Paladins(Photo1)
- The Iyanden 4.2 keep RANGERS on overwatch(Photo1)
- The Iyanden 4.2 don’t rally SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s
*********************************************************************************************************************
Turn2
- Knights go first…
- Knights do a engage action with Paladins and target the SoV(Photo1)The dice are rolled and the Paladins win the combat and the SoV is wiped from the board(Photo2),The Paladins falls back 5 cms(Photo3).
- Knights activate CUSTODIAN HOUSEHOLD and do sustain fire(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST,killing 3 and breaking the formation,so it stays put(Photo1)
- Iyanden 4.2 double move SoV and shoots PALADINS,killing a W/E and giving it 2 BM’s(Photo1)
- Iyanden 4.2 double move EoV(Photo1) and shoots PALADINS, giving it a BM(Photo2)
- Iyanden 4.2 do a engage action with SPIRIT WRAITHLORD WARHOST(Through Portal) and target the Paladins(Photo1) The dice are rolled and the SPIRIT WRAITHLORD WARHOST win the combat and the Paladins are wiped from the board(Photo2), The SPIRIT WRAITHLORD WARHOST moves forward into the ruins for its consolidation move(Photo3)
- Knights activate Paladins and do sustain fire(Photo1) and shoot SoV, giving it a BM(Photo2)
- The Iyanden 4.2 keep RANGERS on overwatch(Photo1)
- Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot SoV, killing 1 and breaking the formation, so it flees behind ruins(Photo2)
- The Iyanden 4.2 keep RANGERS on overwatch(Photo1)
- Knights do a engage action with Paladins and target the Broken SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the Paladins win the combat and the broken SPIRIT WRAITHGUARD WARHOST, falls back 5 cms(Photo2).
- Iyanden 4.2 activate SPIRIT WRAITHGUARD WARHOST and so double moves(Photo1) and shoots Rough Riders,Killing 1 and giving it 2 BM’s(Photo2)
- Knights do a engage action with rough riders and target the SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(BM) win the combat and the rough riders are wiped from the board(Photo2).
- Knights march move Rough riders(Photo1)
- Knights march move CUSTODIAN HOUSEHOLD, so they contest objectives(Photo1)
- The Iyanden 4.2 don’t rally SoV and 2 x SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s
*********************************************************************************************************************
Turn3
- Iyanden Craftworld goes first..(A tie)
- Iyanden 4.2 move EoV and shoots CUSTODIAN HOUSEHOLD, giving it a BM(Photo1)
- Iyanden 4.2 fail to activate AVATAR and so shoots CUSTODIAN HOUSEHOLD, giving it a BM(Photo1)
- Knights activate Paladins and do sustain fire(Photo1) and shoot EoV, killing it out right with a critical(Photo2)
- Iyanden 4.2 activate SPIRIT WRAITHLORD WARHOST and so double moves(Photo1) and shoots CUSTODIAN HOUSEHOLD, doing a DC and giving it 2 BM’s(Photo1)
- Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot RANGERS, killing 1 and giving it 2 BM’s(Photo2)
- Iyanden 4.2 fail to activate SPIRIT WRAITHGUARD WARHOST and so move, back to woods(Photo1)
- Knights do a engage action with rough riders(BM from OWF) and target the Rangers(Photo1)The dice are rolled and the rough riders win the combat and the RANGERS are wiped from the board(Photo2).The rough riders consolidate 5 cms onto the Blitz(Photo3)
- Iyanden 4.2 march move scouts so they contest two objectives(Photo1)
- Knights activate Paladins and so moved(Photo1) and shoot broken SoV, killing 1(Photo2)
- Knights activate CUSTODIAN HOUSEHOLD and so moved and then shoot the SPIRIT WRAITHLORD WARHOST, giving it a BM (Photo1)
- Knights fail to activate Paladins and so moved(Photo1)
- Knights activate CUSTODIAN HOUSEHOLD and so moved(Photo1) and then shoot the SPIRIT RANGERS,Killing 4 and breaking the formation and so it flees back to it deployment zone(Photo2)
- The Iyanden 4.2 don’t rally SoV, Rangers and 2 x SPIRIT WRAITHGUARD WARHOST. Both sides remove BM’s
- Iyanden 4.2 conceded and the Knights win..
**********************************************************************************************************************
Victory Conditions
Victory Condition | Iyanden 4.2 | Knight World |
1. Blitz | no | Yes |
2. Break their sprit | no | no |
3. Defend the Flag | no | no |
4. Take and Hold | No | no |
5. They Shall not Pass | no | no |
No comments:
Post a Comment