Monday, June 1, 2015

Battle of Strong Desires

Well its Tuesday again and this time we did the following scenario….

Trent used the Iron Hands and Britt and I used the Iron Warriors

Proposed stats from Jimmy for the Iron Hands Iron Clad:
Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Siege Drill (assault weapons), EA+1 MW

The Armies: Players choose armies to an agreed point’s total, with 3000 points per side recommended for play.

The Battlefield: This battle is played on a 6 ft x 4 ft table divided into sections as shown in the map below. Set up the terrain on the battlefield in a mutually agreed manner, making sure that there are at least 2 forest/woods as part of the setup of terrain. See the battlefield terrain rules below.

Place Primary Objectives: After you have set up terrain, the players take it in turns to place D3+2 primary objectives, each of which must be placed in an identifiable piece of terrain at least 15 cm away from any table edge - rearrange the terrain if needs be to make this possible. The objective marker is placed as close to the centre of the terrain piece as possible, and on the ground floor of multi-storey terrain.

Deployment: The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map…

First Turn: Roll a D6 and add strategy rating to see who goes first.

Game Length: This mission lasts for four turns.

Battlefield Terrain: Shadowy Forest.

Victory Conditions: At the end of the game each side gains 2 Victory points for each VP objective they hold. If the players have the same number of Victory points, the game ends in a draw.

Mission Special Rules

Attrition: The army which has destroyed the highest number of enemy formations at the end of the game gains an additional Victory point (Broken formations don’t count).

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Armies used

CODEX IRON HANDS ARMY LIST V1.11
Strategy 5, Initiative 1+
(1+) Iron Hands Clan 425
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father
plus transport (may swap
1 unit for a Dreadnought for free)
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Whirlwind 375
4 Whirlwinds
1 Hunter
Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father
Assault 225
4 Assault units
Iron Father
Vindicator375
6 Vindicators
Iron Father
Assault 225
4 Assault units
Iron Father
Predator 300
4 Predators
Iron Father
Scout 150
4 Scout units plus transport+ vet Sargent

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Iron Warriors (NetEA v3.0 *UNDER DEVELOPMENT*)

IRON WARRIORS COMPANY [785]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, Chaos Vindicator, 4 Havocs, 4 Chaos Land Raider
IRON WARRIORS COMPANY [750]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Havocs, 4 Chaos Land Raider
ARMOURED ASSAULT COMPANY [285]
6 Chaos Vindicators, Chaos Vindicator
ARMOURED ASSAULT COMPANY [285]
6 Chaos Vindicators, Chaos Vindicator
IRON WARRIOR TERMINATORS [395]
Iron Warriors Lord, 6 Iron Warrior Terminator
ARTILLERY BATTERY [300]
3 Chaos Basilisks
HELLBLADE FLIGHT [200]
3 Fighters

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Deployment

  • Table lay out

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  • CODEX IRON HANDS ARMY LIST deployment from left(Photo1) to right flank(Photo2).

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  • Iron Warriors deployment from left(Photo1) to right flank(Photo2) and off Board forces(Photo3).

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Turn1

  • Iron Hands goes first….
  • Iron Hands double move Iron hands tactical(Photo10 and shoot the ARMOURED ASSAULT COMPANY, killing 1 and giving it 2 BM’s(Photo2)

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  • Iron Hands do sustain fire with Whirlwind(Photo1) and shoots IRON WARRIORS COMPANY, killing 1 and giving it 2 BM’s(Photo2)

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  • Iron Warriors do sustain fire with ARTILLERY BATTERY(Photo1) and shoot the Predator formation, giving it a BM(Photo2)

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  • Iron warriors do sustain fire with IRON WARRIORS COMPANY(Photo1) and shoot the Iron hands tactical, killing 3 and giving it 4 BM’s(Photo2)

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  • Iron hands March move Scouts(Photo1)

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  • Iron warriors do a marshalling action on ARMOURED ASSAULT COMPANY(Photo1) and so shoot Iron hands tactical,Killing 2 and giving it 3 BM’s(Photo2) and then removes all BM’s(Photo3)

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  • Iron Hands double move Vindicators(Photo1) and shoot ARMOURED ASSAULT COMPANY,killing 2 and giving it 3 BM”s(Photo2)

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  • Iron warriors do sustain fire with ARMOURED ASSAULT COMPANY(Photo1) and shoot the Vindicators, killing 1 and giving it 2 BM’s(Photo2)

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  • Iron hands March move Assaults (Photo1)

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  • Iron warriors do a marshalling action on IRON WARRIORS COMPANY(Photo1) and so shoot Iron hands tactical,breaking due to BM’s, so it flees to the woods(Photo2) and then removes all BM’s(Photo3)

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  • Iron hands March move Assaults (Photo1)

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  • Iron Warriors bring in HELLBLADE SQUADRON and shoot Assaults, giving it a BM(Photo1)

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  • Iron hands double move Predators(Photo1) and shoot IRON WARRIORS COMPANY, giving it a BM(Photo2)

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  • Iron hands March move Dreadnought Talon(Photo1)

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  • Iron hands March move Dreadnought Talon to claim objective(Photo1)

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  • No aircraft were shot down in disengage section.
  • IH don’t rally Iron hand tactical. Both sides remove BM’s.

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Turn2

  • Teleporting: Iron warriors bring in terminators(Photo1)

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  • Iron Hands goes first….
  • Iron Hands do sustain fire with Whirlwind(Photo1) and shoots IRON WARRIORS COMPANY, killing 6 and giving it 7 BM’s(Photo2)

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  • Iron hands March move Dreadnought Talon back towards terminators(sorry no pic)
  • Iron Warriors move ARMOURED ASSAULT COMPANY(Photo1) and shoot assaults, killing the formation out right(Photo2)

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  • Iron warriors do a marshalling action on IRON WARRIORS COMPANY(Photo1) and so shoot Predators,giving it a BM(Photo2) and then removes 2 BM’s(Photo3)

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  • Iron Hands move Vindicators(Photo1) and shoot ARMOURED ASSAULT COMPANY, giving it a BM(Photo2)

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  • IRON HANDS do a engage action with Assaults and targets the ARMOURED ASSAULT COMPANY(Photo1).The dice are rolled and the Assaults wins the combat and ARMOURED ASSAULT COMPANY is wiped from the board(Photo2). The Assault consolidate 5cm’s into buildings(Photo3)

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  • Iron Warriors do sustain fire with ARTILLERY BATTERY(Photo1) and shoot the Dreadnought Talon,Killing 1 and giving it 2 BM’s(Sorry no pic)

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  • Iron Warriors do a engage action with Terminators and target the Dreadnought Talon and call intermingled and drag in the Whirlwind battery(Photo1). The dice are rolled and the Dreadnought Talon&Whirlwind battery win the combat, the Terminators are wiped from the board(Photo2).The Dreadnought Talon gets 2 BM’s and the Whirlwind battery, gets two BM’s(Photo3)

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  • Iron Hands move predators(Photo1) and shoots the IRON WARRIORS COMPANY, killing 3 and giving it 4 BM’s(Photo2)

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  • IRON HANDS do a engage action with Dreadnought Talon and targets the ARMOURED ASSAULT COMPANY(Photo1).The dice are rolled and the Dreadnought Talon(BM) wins the combat and ARMOURED ASSAULT COMPANY is wiped from the board(Photo2).

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  • Iron Warriors fail to activate IRON WARRIORS COMPANY(Photo1) and shoots the Dreadnought Talon, giving it a BM(Photo2)

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  • IRON HANDS keep Scouts on overwatch(Photo1)

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  • Iron warriors fail to bring in HELLBLADE FLIGHT(Photo1)

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  • No aircraft were shot down in disengage section.
  • IH don’t rally Iron hand tactical. Both sides remove BM’s.

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Turn3

  • Iron Warriors go first…
  • Iron Warriors fail to activate IRON WARRIORS COMPANY and so move(Photo1)

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  • IRON HANDS do a engage action with Dreadnought Talon and targets the IRON WARRIORS COMPANY(Photo1).The dice are rolled and the Dreadnought Talon wins the combat and IRON WARRIORS COMPANY is broken(Photo2). The Dreadnought Talon consolidates 5 cm’s forward and the IRON WARRIORS COMPANY, flees towards the side of the board(Photo3)

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  • Iron hands Double move Predators(Photo1)

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  • Iron Warriors move  IRON WARRIORS COMPANY(Photo1) and shoot Predators, killing 1 and giving it 2 BM’s(Photo2)

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  • Iron hands March move Whirlwind to claim objective(Photo1)

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  • Iron hands March move Dreadnought Talon to claim objective(Photo1)

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  • Iron Warriors do sustain fire with ARTILLERY BATTERY(Photo1) and shoot the Scout formation, giving it a BM(Photo2)

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  • Iron hands double move vindicators(Photo1) and shoots IRON WARRIORS COMPANY, killing 2 and giving it 3 BM’s(Photo2)

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  • Iron Warriors bring in HELLBLADE SQUADRON and shoot Whirlwinds, giving it a BM(Photo1)

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  • Iron hands March move Assaults to contest objective(Photo1)

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  • IRON HANDS keep Scouts on overwatch(Photo1)

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  • No aircraft were shot down in disengage section.
  • IH don’t remove BM’s from scouts.
  • Gamed called IH wins 7-0

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Overview of the table

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Summary

Well there are days, were I should take chess up….It was a interesting game and scenario will be tweaked and that's on the placement of the objective markers at the start. Making sure they get place no were in side the deployment zones.So hopefully next week will get to another test run…

Regards

Greg

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