Friday, January 16, 2015

Knight World (NetEA v2.2) V’s Codex Astartes (NetEA Tournament Pack 2013)

Well Fridays been and gone again and as always we manage another game of EpicA. The game was 4780 points per side. This time it was Knight World (NetEA v2.2 *UNDER DEVELOPMENT*) V’s Codex Astartes (NetEA Tournament Pack 2013)
Any ways I played the Knight World, while my opponent played the Codex Astartes…

Armies used

Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)

KNIGHT HOUSEHOLD [500]
Baron, 3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Errant
KNIGHT HOUSEHOLD [300]
3 Knight Errant
LANCER HOUSEHOLD [300]
3 Knight Lancer
LANCER HOUSEHOLD [300]
3 Knight Lancer
LANCER HOUSEHOLD [300]
3 Knight Lancer
WARDEN HOUSEHOLD [275]
3 Warden
WARDEN HOUSEHOLD [275]
3 Warden
INFANTRY PLATOON [175]
1 Levy Command, 8 Infantry Levy
INFANTRY PLATOON [175]
1 Levy Command, 8 Infantry Levy
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

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Codex Astartes (NetEA Tournament Pack 2013)
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
DEVASTATOR [300]
4 Devastators, Librarian
LANDING CRAFT [350]
1 Landing Craft
TERMINATOR [500]
4 Terminators, Chaplain, 2 Dreadnought
THUNDERHAWK [200]
BIKE [250]
5 Bike Unit, Chaplain
DEVASTATOR [300]
4 Devastators, Librarian
THUNDERHAWK [200]
DEVASTATOR [300]
4 Devastators, Librarian
TACTICAL [325]
6 Tacticals, Chaplain
LANDING CRAFT [350]
1 Landing Craft
DEVASTATOR [475]
4 Devastators, Librarian, Hunter, Rhinos, 2 Dreadnought
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
ASSAULT [225]
4 Assault Units, Chaplain

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DEPLOYMENT

  • Codex Astartes deployment

Friday day 011

  • Knight World Deployment from left(Photo1) to Right(Photo3) flank and airpower(Photo4)

Friday day 005Friday day 006Friday day 007Friday day 010

  • Knight World garrison Deployment.

Friday day 008Friday day 009

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TURN 1

  • Knights go first…(CA won the dice roll and gave first turn to the knights)..
  • Knight put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 001

  • Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 002

  • Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 003

  • Knight put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 004

  • Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 005

  • Knight put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 006

  • Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 007

  • Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 008

  • Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR (Getting a BM from AA ground fire) and do engage action against the AA GUN BATTERY (Photo1) and dice are rolled and the THUNDERHAWK,ASSAULT& DEVASTATOR  win the combat and get a BM for hit. The AA GUN BATTERY is destroyed(Photo2). The ASSAULT& DEVASTATOR consolidate 5cm into the gun emplacements(Photo3)

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  • Knights do sustain fire with HOWITZER BATTERY and shoot the assaults marines and manage to clip the DEVASTATOR.The assaults marines suffer a kill and 2 BM’s, the DEVASTATOR get a BM (Photo1)

friday day 013

  • Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR, so CAP is bought into play(Photo1) and by the end the THUNDERHAWK is blow out of the sky, with its cargo(Photo2)

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  • Knights double move lancers, to claim objective marker(Photo1)

friday day 016

  • Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR (Getting a BM’s and suffers a hit from AA ground fire) and do engage action against the HOWITZER BATTERY (Photo1) and dice are rolled and the THUNDERHAWK,ASSAULT& DEVASTATOR  win the combat and get a BM for hit. The HOWITZER BATTERY is destroyed(Photo2).

friday day 017friday day 019

  • Knights double move lancers, to claim objective marker(Photo1)

friday day 020

  • Codex Astartes bring in LANDING CRAFT & TERMINATOR (Getting a BM’s and suffers a hit from AA ground fire) and do engage action against the Lancers(Photo1) and dice are rolled and the LANDING CRAFT & TERMINATOR win the combat and Lancers are broken(Photo2). The Lancers flee into the woods(Photo3). The TERMINATOR consolidate(Photo4)

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  • Knights do a engage action with Errant and target the TERMINATOR and call intermingled and drag in LANDING CRAFT(PHoto1). The dice are rolled and TERMINATOR win the combat and the Errant is broken(Photo2). The Errants flee back towards hills(Photo3)

friday day 025friday day 026friday day 027

Codex Astartes bring in LANDING CRAFT & DEVASTATOR and BIKE (Getting a BM’s from AA ground fire) and dose engage action against the WARDEN HOUSEHOLD(Photo1) and dice are rolled and the LANDING CRAFT & DEVASTATOR and BIKE win the combat and WARDEN HOUSEHOLD was wiped from the board(Photo2). The BIKE consolidate(Photo4)

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  • Knights march move with INFANTRY PLATOON(Photo1).

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  • Knights dose a engage with Errants and target the Assault marines and calls intermingle and drags in the DEVASTATOR(Photo1), the dice are rolled and the Errants win the combat and the Assault marines&DEVASTATOR are wiped from the board(Photo2)

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  • Knights do a marshalling action with the INFANTRY PLATOON, so move and then remove all BM’s(Photo1)

friday day 037

  • Knights double move WARDEN HOUSEHOLD(Photo1) and shoots the TERMINATOR, killing 1 and giving the formation 2 BM’s(Photo2)

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  • Knights double move Paladin(Photo1) and shoots Assault marines, killing 1 and breaks the formation and flees back to its deployment zone(Photo2)

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  • Knights double move with Paladin(SC)(Photo1).

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  • Knights do a engage action with Paladin formation and target the BIKE(Photo1), the Paladin lose the combat and is broken and flees back down it base line. The bike formation is broken due to BM’s(Photo2). The BIKE formation flees to the gun emplacements(Photo3)

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  • Codex Astartes lose a aircraft  each in the disengaging section….
  • Codex Astartes don’t rally Assault marines and Knights don’t rally Errant.Both side removed Blast markers…

**********************************************************************************************************************

TURN 2

  • Knights go first…
  • Knights put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 047

  • Knights move lancer and shoot Broken Assault marines and does nothing to the formation(Photo1)

friday day 048

  • Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 049

  • Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 050

  • Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoot the DEVASTATOR, giving the formation a BM(Photo2)

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  • Knights double move Paladin formation(Photo1) and shoot the TERMINATOR and manage to giving it a BM(Photo2)

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  • Codex Astartes TERMINATOR does a engage action against the WARDEN(Getting support from Paladin and HOWITZER BATTERY) (Photo1) and dice are rolled and the TERMINATOR win combat and WARDENs is destroyed(supporting formations get BM each)(Photo2).

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  • Codex Astartes fail to bring on THUNDERHAWK(Photo1)

friday day 058

  • Knights do a engage action with Errant and target the TERMINATOR(PHoto1). The dice are rolled and TERMINATOR win the combat and is broken due to BM’s and the Errant is broken(Photo2). The Errants flee back through the woods(Support gets a BM each), the TERMINATOR flee near the DEVASTATOR(Photo3)

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  • Knights move Paladin(SC)(Photo1), shoot the BIKE, killing one and breaking the formations due to BM’s(Photo2), so flees behind hill(Photo3)

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  • Codex Astartes DEVASTATOR does a engage action against the Paladin(Photo1) and dice are rolled and the DEVASTATOR win combat(BM for hits) and paladin formation is destroyed(Photo2).

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  • Knights do a engage with Lancer and target DEVASTATOR(Photo1), the dice are rolled and the DEVASTATOR win combat(BM for hits) and Lancer formation is destroyed(Photo2).

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  • Codex Astartes fail to bring on LANDING CRAFT(Photo1)

friday day 071

  • Knights double move with INFANTRY PLATOON and shoot the Broken BIKE  and does nothing to the formation(Photo1)

friday day 072

  • Codex Astartes double move DEVASTATOR(Photo1), and shoots the Paladin(SC),giving the the formation a BM(Photo2)

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  • Knights double move with INFANTRY PLATOON(Photo1) and shoot the DEVASTATOR, giving it a BM(Photo2)

friday day 075friday day 076

  • Codex Astartes fail to bring on THUNDERHAWK(Photo1)

friday day 077

  • Knights do marshalling action with Paladin(Photo1) and so shoots broken TERMINATOR and does nothing to the formation(Photo2) and removes all BM’s(Photo3)

friday day 078friday day 079friday day 080

  • Codex Astartes fail to bring on LANDING CRAFT(Photo1)

friday day 081

  • Knight bring on THUNDERBOLT SQUADRON(Get BM from CAP)(Photo1), so shoot the broken DEVASTATOR and do nothing(Photo2)

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  • Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 084

  • Knight bring on THUNDERBOLT SQUADRON, jumped by CAP and is wiped out of the sky(Photo1)

friday day 086

  • Knight bring on THUNDERBOLT SQUADRON, and shoot CA THUNDERBOLT SQUADRON, and give it a BM(Photo1)

friday day 087

  • Knights and Codex Astartes lose a aircraft  each in the disengaging section….
  • Knights have THUNDERBOLT SQUADRON on CAP still
  • Codex Astartes don’t rally Assault marines.Both side removed Blast markers…

**********************************************************************************************************************

TURN 3

  • Knights go first…
  • Knights do marshalling action with HOWITZER BATTERY(Photo1) and so moves and removes all BM’s(Photo2)

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  • Knights do sustain fire with Paladin(Photo1) and shoots the TERMINATOR, which breaks due to BM’s and flees to emplacement(Photo2)

friday day 091friday day 093

  • Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 094

  • Knights put THUNDERBOLT SQUADRON on CAP(Photo1)

friday day 095

  • Knight double move INFANTRY PLATOON(Photo1) and shoot the BIKES, killing the last unit and wiping the formation from the table(Photo2)

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  • Codex Astartes double move DEVASTATOR(Photo1), shoots the Paladin(SC),giving it a BM(Photo2)

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  • Knights do sustain fire with  INFANTRY PLATOON(Photo1) and shoot the DEVASTATOR, giving it a BM(Photo2)

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  • Knights do a engage with Paladin(SC) and target the DEVASTATOR(Photo1).The dice are rolled and Paladin(SC) win the combat(Photo2).The DEVASTATOR is broken and flees to the ruins(Photo3) and the Paladin(SC) consolidate 5cm and gets 2 BM’s(Photo4)

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  • Codex Astartes double move DEVASTATOR(Photo1), shoots the INFANTRY PLATOON,giving it a BM(Photo2)

friday day 107friday day 108

  • Knight fail to activate the ERRANTS and so regroup(Photo1)

friday day 109

  • Codex Astartes bring in THUNDERHAWK (Getting a BM from AA from TB’s) and do engage action against the Lancers(Photo1) and dice are rolled and the lancers win the combat and get a BM for hit. The LANDING CRAFT is destroyed(Photo2).

friday day 112friday day 114

  • Knight bring on THUNDERBOLT SQUADRON, jumped by CAP and is wiped out of the sky(Photo1)

friday day 116

  • Codex Astartes bring in THUNDERHAWK (Photo1)and shoot the INFANTRY PLATOON, killing 3 and breaking the formation, which flees to the ruins(Photo2).

friday day 117friday day 118

  • Knight fail to activate the Lancers and so regroup(Photo1)

friday day 119

  • Codex Astartes bring in LANDING CRAFT (Getting a BM from AA from TB’s) and do engage action against the Lancers(Photo1) and dice are rolled and the lancers win the combat and get a BM for hit. The LANDING CRAFT is destroyed(Photo2).

friday day 120friday day 122

  • Knights do marshalling action with Lancers(Photo1),so move and manage to remove all BM’s(Photo2)

friday day 123friday day 124

  • Codex Astartes bring LANDING CRAFT and shoots the Lancers, giving the formation a BM(Photo1)

friday day 125

  • No aircraft were lost when disengaging….
  • Codex Astartes don’t rally Assault marines.Both side removed Blast markers…

**********************************************************************************************************************

TURN 4

  • Codex Astartes go first…
  • Codex Astartes LANDING CRAFT does a engage action against the Lancers(Photo1) and dice are rolled and the Lancers win combat and get BM due to hit suffered and the LANDING CRAFT is destroyed(Photo2).

friday day 126friday day 128

  • Knights do a engage action with Paladin(SC) and targets TERMINATOR(Photo1). The dice are rolled and the Paladin(SC) win combat and get’s BM for hit suffered(Photo2), the TERMINATOR are broken and flee back towards the DEVASTATOR(Photo3)

friday day 129friday day 131friday day 132

  • Knights double move Paladin formation(Photo1) and shoot the broken TERMINATOR and manage to destroy it(Photo2)

friday day 133friday day 134

  • Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 135

  • Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoot the DEVASTATOR, killing 3 and giving the formation 4 BM’s(Photo2)

friday day 136friday day 139

  • Knights do marshalling action on Paladin formation, so move it closer to the Objective marker and then removes all BM’s(Photo1)

friday day 140

  • Codex Astartes do marshalling action with DEVASTATOR(Photo1), so shoot Lancers and give the formation a BM(Photo2) and manage to remove all BM’s(Photo3)

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  • Knight fail to activate the LANCERS and so regroup(Photo1)

friday day 144

  • Codex Astartes do sustain fire with DEVASTATOR(Photo1) and shoot the Paladins and manage to killing 1 and break the formation, which flees back behind the hill(Photo2)

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  • Knights double move Lancer formation and then shoot the DEVASTATOR, killing the last stand(Photo1)

friday day 146

  • Knights double move Errants(Photo1) and shoot DEVASTATOR, giving it a BM(Photo2)

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  • Codex Astartes bring in THUNDERHAWK and do engage action against the Lancers(Photo1) and dice are rolled and the first two rounds are draws(Photo2). The third round and the Lancers win the combat and destroy the THUNDERHAWK(Photo3)

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  • Knight fail to activate the INFANTRY PLATOON and so regroup(Photo1)

friday day 152

  • Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 153

  • Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)

friday day 154

  • No aircraft were lost when disengaging….
  • Codex Astartes don’t rally Assault marines. Both side removed Blast markers…
  • Knights win 2-0

**********************************************************************************************************************

Victory Conditions

Victory Condition Knights Codex Astartes
1. Blitz Yes Yes
2. Break their sprit Yes no
3. Defend the Flag No no
4. Take and Hold No no
5. They Shall not Pass No no


Summary
 
Interesting game.. nice win. I didn't have much left on the table by the end of the game, but it was more than my opponent.
 
Ok, Knights can’t get caught on the back foot and you have to be aggressive.. other wise they have a very had time..After this game I would be sticking to 4+ units in a formation…
 
Regards
Greg

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