Well Fridays been and gone again and as always we manage another game of EpicA. The game was 4780 points per side. This time it was Knight World (NetEA v2.2 *UNDER DEVELOPMENT*) V’s Codex Astartes (NetEA Tournament Pack 2013)
Any ways I played the Knight World, while my opponent played the Codex Astartes…
Armies used
Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)
KNIGHT HOUSEHOLD [500]
Baron, 3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Paladin
KNIGHT HOUSEHOLD [300]
3 Knight Errant
KNIGHT HOUSEHOLD [300]
3 Knight Errant
LANCER HOUSEHOLD [300]
3 Knight Lancer
LANCER HOUSEHOLD [300]
3 Knight Lancer
LANCER HOUSEHOLD [300]
3 Knight Lancer
WARDEN HOUSEHOLD [275]
3 Warden
WARDEN HOUSEHOLD [275]
3 Warden
INFANTRY PLATOON [175]
1 Levy Command, 8 Infantry Levy
INFANTRY PLATOON [175]
1 Levy Command, 8 Infantry Levy
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
Codex Astartes (NetEA Tournament Pack 2013)
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
DEVASTATOR [300]
4 Devastators, Librarian
LANDING CRAFT [350]
1 Landing Craft
TERMINATOR [500]
4 Terminators, Chaplain, 2 Dreadnought
THUNDERHAWK [200]
BIKE [250]
5 Bike Unit, Chaplain
DEVASTATOR [300]
4 Devastators, Librarian
THUNDERHAWK [200]
DEVASTATOR [300]
4 Devastators, Librarian
TACTICAL [325]
6 Tacticals, Chaplain
LANDING CRAFT [350]
1 Landing Craft
DEVASTATOR [475]
4 Devastators, Librarian, Hunter, Rhinos, 2 Dreadnought
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
ASSAULT [225]
4 Assault Units, Chaplain
DEPLOYMENT
- Codex Astartes deployment
- Knight World Deployment from left(Photo1) to Right(Photo3) flank and airpower(Photo4)
- Knight World garrison Deployment.
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TURN 1
- Knights go first…(CA won the dice roll and gave first turn to the knights)..
- Knight put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knight put THUNDERBOLT SQUADRON on CAP(Photo1)
- Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Knight put THUNDERBOLT SQUADRON on CAP(Photo1)
- Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR (Getting a BM from AA ground fire) and do engage action against the AA GUN BATTERY (Photo1) and dice are rolled and the THUNDERHAWK,ASSAULT& DEVASTATOR win the combat and get a BM for hit. The AA GUN BATTERY is destroyed(Photo2). The ASSAULT& DEVASTATOR consolidate 5cm into the gun emplacements(Photo3)
- Knights do sustain fire with HOWITZER BATTERY and shoot the assaults marines and manage to clip the DEVASTATOR.The assaults marines suffer a kill and 2 BM’s, the DEVASTATOR get a BM (Photo1)
- Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR, so CAP is bought into play(Photo1) and by the end the THUNDERHAWK is blow out of the sky, with its cargo(Photo2)
- Knights double move lancers, to claim objective marker(Photo1)
- Codex Astartes bring in THUNDERHAWK,ASSAULT& DEVASTATOR (Getting a BM’s and suffers a hit from AA ground fire) and do engage action against the HOWITZER BATTERY (Photo1) and dice are rolled and the THUNDERHAWK,ASSAULT& DEVASTATOR win the combat and get a BM for hit. The HOWITZER BATTERY is destroyed(Photo2).
- Knights double move lancers, to claim objective marker(Photo1)
- Codex Astartes bring in LANDING CRAFT & TERMINATOR (Getting a BM’s and suffers a hit from AA ground fire) and do engage action against the Lancers(Photo1) and dice are rolled and the LANDING CRAFT & TERMINATOR win the combat and Lancers are broken(Photo2). The Lancers flee into the woods(Photo3). The TERMINATOR consolidate(Photo4)
- Knights do a engage action with Errant and target the TERMINATOR and call intermingled and drag in LANDING CRAFT(PHoto1). The dice are rolled and TERMINATOR win the combat and the Errant is broken(Photo2). The Errants flee back towards hills(Photo3)
Codex Astartes bring in LANDING CRAFT & DEVASTATOR and BIKE (Getting a BM’s from AA ground fire) and dose engage action against the WARDEN HOUSEHOLD(Photo1) and dice are rolled and the LANDING CRAFT & DEVASTATOR and BIKE win the combat and WARDEN HOUSEHOLD was wiped from the board(Photo2). The BIKE consolidate(Photo4)
- Knights march move with INFANTRY PLATOON(Photo1).
- Knights dose a engage with Errants and target the Assault marines and calls intermingle and drags in the DEVASTATOR(Photo1), the dice are rolled and the Errants win the combat and the Assault marines&DEVASTATOR are wiped from the board(Photo2)
- Knights do a marshalling action with the INFANTRY PLATOON, so move and then remove all BM’s(Photo1)
- Knights double move WARDEN HOUSEHOLD(Photo1) and shoots the TERMINATOR, killing 1 and giving the formation 2 BM’s(Photo2)
- Knights double move Paladin(Photo1) and shoots Assault marines, killing 1 and breaks the formation and flees back to its deployment zone(Photo2)
- Knights double move with Paladin(SC)(Photo1).
- Knights do a engage action with Paladin formation and target the BIKE(Photo1), the Paladin lose the combat and is broken and flees back down it base line. The bike formation is broken due to BM’s(Photo2). The BIKE formation flees to the gun emplacements(Photo3)
- Codex Astartes lose a aircraft each in the disengaging section….
- Codex Astartes don’t rally Assault marines and Knights don’t rally Errant.Both side removed Blast markers…
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TURN 2
- Knights go first…
- Knights put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knights move lancer and shoot Broken Assault marines and does nothing to the formation(Photo1)
- Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)
- Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoot the DEVASTATOR, giving the formation a BM(Photo2)
- Knights double move Paladin formation(Photo1) and shoot the TERMINATOR and manage to giving it a BM(Photo2)
- Codex Astartes TERMINATOR does a engage action against the WARDEN(Getting support from Paladin and HOWITZER BATTERY) (Photo1) and dice are rolled and the TERMINATOR win combat and WARDENs is destroyed(supporting formations get BM each)(Photo2).
- Codex Astartes fail to bring on THUNDERHAWK(Photo1)
- Knights do a engage action with Errant and target the TERMINATOR(PHoto1). The dice are rolled and TERMINATOR win the combat and is broken due to BM’s and the Errant is broken(Photo2). The Errants flee back through the woods(Support gets a BM each), the TERMINATOR flee near the DEVASTATOR(Photo3)
- Knights move Paladin(SC)(Photo1), shoot the BIKE, killing one and breaking the formations due to BM’s(Photo2), so flees behind hill(Photo3)
- Codex Astartes DEVASTATOR does a engage action against the Paladin(Photo1) and dice are rolled and the DEVASTATOR win combat(BM for hits) and paladin formation is destroyed(Photo2).
- Knights do a engage with Lancer and target DEVASTATOR(Photo1), the dice are rolled and the DEVASTATOR win combat(BM for hits) and Lancer formation is destroyed(Photo2).
- Codex Astartes fail to bring on LANDING CRAFT(Photo1)
- Knights double move with INFANTRY PLATOON and shoot the Broken BIKE and does nothing to the formation(Photo1)
- Codex Astartes double move DEVASTATOR(Photo1), and shoots the Paladin(SC),giving the the formation a BM(Photo2)
- Knights double move with INFANTRY PLATOON(Photo1) and shoot the DEVASTATOR, giving it a BM(Photo2)
- Codex Astartes fail to bring on THUNDERHAWK(Photo1)
- Knights do marshalling action with Paladin(Photo1) and so shoots broken TERMINATOR and does nothing to the formation(Photo2) and removes all BM’s(Photo3)
- Codex Astartes fail to bring on LANDING CRAFT(Photo1)
- Knight bring on THUNDERBOLT SQUADRON(Get BM from CAP)(Photo1), so shoot the broken DEVASTATOR and do nothing(Photo2)
- Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Knight bring on THUNDERBOLT SQUADRON, jumped by CAP and is wiped out of the sky(Photo1)
- Knight bring on THUNDERBOLT SQUADRON, and shoot CA THUNDERBOLT SQUADRON, and give it a BM(Photo1)
- Knights and Codex Astartes lose a aircraft each in the disengaging section….
- Knights have THUNDERBOLT SQUADRON on CAP still
- Codex Astartes don’t rally Assault marines.Both side removed Blast markers…
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TURN 3
- Knights go first…
- Knights do marshalling action with HOWITZER BATTERY(Photo1) and so moves and removes all BM’s(Photo2)
- Knights do sustain fire with Paladin(Photo1) and shoots the TERMINATOR, which breaks due to BM’s and flees to emplacement(Photo2)
- Codex Astartes put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knights put THUNDERBOLT SQUADRON on CAP(Photo1)
- Knight double move INFANTRY PLATOON(Photo1) and shoot the BIKES, killing the last unit and wiping the formation from the table(Photo2)
- Codex Astartes double move DEVASTATOR(Photo1), shoots the Paladin(SC),giving it a BM(Photo2)
- Knights do sustain fire with INFANTRY PLATOON(Photo1) and shoot the DEVASTATOR, giving it a BM(Photo2)
- Knights do a engage with Paladin(SC) and target the DEVASTATOR(Photo1).The dice are rolled and Paladin(SC) win the combat(Photo2).The DEVASTATOR is broken and flees to the ruins(Photo3) and the Paladin(SC) consolidate 5cm and gets 2 BM’s(Photo4)
- Codex Astartes double move DEVASTATOR(Photo1), shoots the INFANTRY PLATOON,giving it a BM(Photo2)
- Knight fail to activate the ERRANTS and so regroup(Photo1)
- Codex Astartes bring in THUNDERHAWK (Getting a BM from AA from TB’s) and do engage action against the Lancers(Photo1) and dice are rolled and the lancers win the combat and get a BM for hit. The LANDING CRAFT is destroyed(Photo2).
- Knight bring on THUNDERBOLT SQUADRON, jumped by CAP and is wiped out of the sky(Photo1)
- Codex Astartes bring in THUNDERHAWK (Photo1)and shoot the INFANTRY PLATOON, killing 3 and breaking the formation, which flees to the ruins(Photo2).
- Knight fail to activate the Lancers and so regroup(Photo1)
- Codex Astartes bring in LANDING CRAFT (Getting a BM from AA from TB’s) and do engage action against the Lancers(Photo1) and dice are rolled and the lancers win the combat and get a BM for hit. The LANDING CRAFT is destroyed(Photo2).
- Knights do marshalling action with Lancers(Photo1),so move and manage to remove all BM’s(Photo2)
- Codex Astartes bring LANDING CRAFT and shoots the Lancers, giving the formation a BM(Photo1)
- No aircraft were lost when disengaging….
- Codex Astartes don’t rally Assault marines.Both side removed Blast markers…
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TURN 4
- Codex Astartes go first…
- Codex Astartes LANDING CRAFT does a engage action against the Lancers(Photo1) and dice are rolled and the Lancers win combat and get BM due to hit suffered and the LANDING CRAFT is destroyed(Photo2).
- Knights do a engage action with Paladin(SC) and targets TERMINATOR(Photo1). The dice are rolled and the Paladin(SC) win combat and get’s BM for hit suffered(Photo2), the TERMINATOR are broken and flee back towards the DEVASTATOR(Photo3)
- Knights double move Paladin formation(Photo1) and shoot the broken TERMINATOR and manage to destroy it(Photo2)
- Codex Astartes fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoot the DEVASTATOR, killing 3 and giving the formation 4 BM’s(Photo2)
- Knights do marshalling action on Paladin formation, so move it closer to the Objective marker and then removes all BM’s(Photo1)
- Codex Astartes do marshalling action with DEVASTATOR(Photo1), so shoot Lancers and give the formation a BM(Photo2) and manage to remove all BM’s(Photo3)
- Knight fail to activate the LANCERS and so regroup(Photo1)
- Codex Astartes do sustain fire with DEVASTATOR(Photo1) and shoot the Paladins and manage to killing 1 and break the formation, which flees back behind the hill(Photo2)
- Knights double move Lancer formation and then shoot the DEVASTATOR, killing the last stand(Photo1)
- Knights double move Errants(Photo1) and shoot DEVASTATOR, giving it a BM(Photo2)
- Codex Astartes bring in THUNDERHAWK and do engage action against the Lancers(Photo1) and dice are rolled and the first two rounds are draws(Photo2). The third round and the Lancers win the combat and destroy the THUNDERHAWK(Photo3)
- Knight fail to activate the INFANTRY PLATOON and so regroup(Photo1)
- Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)
- Knight fail to bring on THUNDERBOLT SQUADRON(Photo1)
- No aircraft were lost when disengaging….
- Codex Astartes don’t rally Assault marines. Both side removed Blast markers…
- Knights win 2-0
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Victory Conditions
Victory Condition | Knights | Codex Astartes |
1. Blitz | Yes | Yes |
2. Break their sprit | Yes | no |
3. Defend the Flag | No | no |
4. Take and Hold | No | no |
5. They Shall not Pass | No | no |
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