Army Lists
Scarab Conflict Necron 5000
Warrior Phalanx | Necron Lord,6xNecron Warriors,3xImmortals,Pariahs | 455 Points |
Warrior Phalanx | Necron Lord,6xNecron Warriors&Pariahs | 285 Points |
Warrior Phalanx | Necron Lord,6xNecron Warriors,Immortals,Pariahs | 325 Points |
Warrior Phalanx | Necron Lord,6xNecron Warriors,Immortals,Pariahs | 325 Points |
Warrior Phalanx | Necron Lord,6xNecron Warriors,Pariahs | 285 Points |
Monolith Phalanx | 3xMonolith & 2xObelisk | 375 points |
Monolith Phalanx | 3xMonolith & 2xObelisk | 375 points |
Monolith Phalanx | 3xMonolith & 2xObelisk | 375 points |
Monolith Phalanx | 3xMonolith & 2xObelisk | 375 points |
Monolith Phalanx | 3xMonolith & 2xObelisk | 375 points |
Pylon | Pylon | 200 points |
Pylon | Pylon | 200 points |
Venator Maniple | 6xFlayed Ones | 200 points |
Venator Maniple | 6xFlayed Ones | 200 points |
Warbarque | Warbarque & Supreme Commander | 350 points |
Warbarque | Warbarque | 300 points |
MORTIMER KNIGHT WORLD ARMY LIST(1.6)
Paladins1
|
5 knights Paladin + one Senechal Character
|
400 points
|
Paladins2
|
5 knights Paladin + one Senechal Character
|
400 points
|
Paladins3
|
6 knights Paladin + one Senechal Character
|
475 points
|
Errants 1
|
5 knights Errants + one Senechal Character
|
400 points
|
Errants 2
|
5 knights Errants + one Senechal Character
|
400 points
|
Custodians 1
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Custodians 2
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Custodians 3
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Wardens |
Three Wardens
|
200 points
|
Wardens | Three Wardens | 200 points |
Wardens | Three Wardens | 200 points |
Squires 1
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Squires 2
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Squires 3
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Trebuchets
|
Four Trebuchet Howitzers
|
250 Points
|
Trebuchets
|
Four Trebuchet Howitzers
|
250 Points
|
Deployment
Turn 1
- Necrons go first…
- Necrons fail to rally a monolith unit and MKW fail to rally squire unit, both sides remove Blast markers…….
Turn 2
- Necrons go first…
- Necrons fail to rally both Warbarques and a warriors unit. The MKW didn't rally Squire unit again, both sides remove place markers..
Turn 3
- Necrons go first..
- Timed called and the score was 0/0. When working out points the Knights won by 150 points..
- The wardens were interesting to have,and i think having them now is going to be more advantage when there are aircraft about. So again more testing done to see want happens next game..
- Knights need to make sure that they don't get jumped, if supported then they can get through not having the Knight shield.
Victory Conditions
Victory Condition | Scarab Conflict Necron | MORTIMER KNIGHT WORLD ARMY LIST(1.6) |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | no | no |
4. Take and Hold | no | no |
5. They Shall not Pass | no | no |
Total | 0 | 0 |
May the dice roll high for you
Regards
Greg
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