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Friday, April 25, 2014

Fridays Game: Scarab Conflict Necron V’s MORTIMER KNIGHT WORLD……

Well its Friday again and 5000 points per side…This time its Necrons and Mortimer Knights World list. Any ways on to the report..
Army Lists

Scarab Conflict Necron  5000

Warrior Phalanx    Necron Lord,6xNecron Warriors,3xImmortals,Pariahs 455 Points
Warrior Phalanx    Necron Lord,6xNecron Warriors&Pariahs 285 Points
Warrior Phalanx    Necron Lord,6xNecron Warriors,Immortals,Pariahs 325 Points
Warrior Phalanx    Necron Lord,6xNecron Warriors,Immortals,Pariahs 325 Points
Warrior Phalanx    Necron Lord,6xNecron Warriors,Pariahs 285 Points
Monolith Phalanx 3xMonolith & 2xObelisk                                           375 points
Monolith Phalanx 3xMonolith & 2xObelisk                                           375 points
Monolith Phalanx 3xMonolith & 2xObelisk                                           375 points
Monolith Phalanx 3xMonolith & 2xObelisk                                           375 points
Monolith Phalanx 3xMonolith & 2xObelisk                                           375 points
Pylon Pylon 200 points
Pylon Pylon 200 points
Venator Maniple 6xFlayed Ones 200 points
Venator Maniple 6xFlayed Ones 200 points
Warbarque Warbarque & Supreme Commander 350 points
Warbarque Warbarque 300 points

MORTIMER KNIGHT WORLD ARMY LIST(1.6)

Paladins1                                
5  knights Paladin +  one Senechal Character
400 points
Paladins2                                
5  knights Paladin +  one Senechal Character
400 points
Paladins3                                
6  knights Paladin +  one Senechal Character
475 points
Errants 1                                  
5  knights Errants +  one Senechal Character
400 points
Errants 2                                 
5  knights Errants +  one Senechal Character
400 points
Custodians 1                            
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Custodians 2                           
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Custodians 3                            
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Wardens 
Three Wardens                                               
200 points
Wardens Three Wardens 200 points
Wardens Three Wardens 200 points
Squires 1 
Four Armiger Sentinels (All have Scout ability)
125 points
Squires  2 
Four Armiger Sentinels (All have Scout ability)
125 points
Squires  3 
Four Armiger Sentinels (All have Scout ability)
125 points
Trebuchets
Four Trebuchet Howitzers
250 Points
Trebuchets
Four Trebuchet Howitzers
250 Points

Deployment

Turn 1
  • Necrons go first…
  • Necrons fail to rally a monolith unit and MKW fail to rally squire unit, both sides remove Blast markers…….
Turn 2
  • Necrons go first…
  • Necrons fail to rally both Warbarques and a warriors unit. The MKW didn't rally Squire unit again, both sides remove place markers..
Turn 3
  • Necrons go first..

  • Timed called and the score was 0/0. When working out points the Knights won by 150 points..
Summary
  • The wardens were interesting to have,and i think having them now is going to be more advantage when there are aircraft about. So again more testing done to see want happens next game..
  • Knights need to make sure that they don't get jumped, if supported then they can get through not having the Knight shield.

Victory Conditions


Victory Condition Scarab Conflict Necron MORTIMER KNIGHT WORLD ARMY LIST(1.6)
1. Blitz no no
2. Break their sprit no no
3. Defend the Flag no no
4. Take and Hold no no
5. They Shall not Pass no no
Total 0 0

May the dice roll high for you

Regards
Greg

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