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Saturday, January 20, 2018

Skitarii 2.05 Vs Knights

<![CDATA[TEMPLATE FOR LAY OUT]]>

Well we manage another game of epic. It was 3000 point per side and it was between Knights and Gryphonne IV Skitarii Legion (NetEA v2.05)

Me/Allan/Britt played the Knights and Trent /Nikki played the Gryphonne IV Skitarii Legion (NetEA v2.05)

Link to the Gryphonne IV Skitarii Legion (NetEA v2.05)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=30965

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Armies used

Knight World (NetEA v2.2.2 *APPROVED*)
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[KH1E] KNIGHT HOUSEHOLD [555]
5 Knight Errant, Seneschal

[CH1] CUSTODIAN HOUSEHOLD [515]
4 Knight Castellan, Seneschal

[KH2E] KNIGHT HOUSEHOLD [555]
5 Knight Errant, Seneschal

[KH1P] KNIGHT HOUSEHOLD [505]
Seneschal, 5 Knight Paladin

[KH2P] KNIGHT HOUSEHOLD [505]
5 Knight Paladin, Seneschal

[WH1] WARDEN HOUSEHOLD [360]
4 Warden

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Gryphonne IV Skitarii Legion (NetEA v2.05)
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[SK1] SKITARII DEMI-CENTURY [350]

2 Secutor units, 8 Hypaspist units, Magos Character

[SK2] SKITARII DEMI-CENTURY [250]

2 Secutor units, 8 Hypaspist units

[SK3]  SKITARII DEMI-CENTURY [425]

2 Secutor units, 8 Hypaspist units, Minorus with Support Missile (1x Barrage 10bp, Disrupt)

[SK4] SKITARII DEMI-CENTURY[425]

2 Secutor units, 8 Hypaspist units, Minorus with Support Missile (1x Barrage 10bp, Disrupt)

[ORD1] ORDINATUS MINORUS [400]

2 Ordinatus Minorus, 2 Minorus Support Missile (2x Barrage 10bp, Disrupt)

[ORD2] ORDINATUS MINORUS [400]

2 Ordinatus Minorus, 2 Minorus Support Missile

(1x Barrage 10bp, Disrupt 1x Deathstrike mw2+, Titan Killer (d6))

[ORD1M] ORDINATUS MAJORUS [550]

1 Ordinatus Majorus, Ordinatus Golgotha (Hellfire Missiles)

[ORB1] ORBITAL SUPPORT [200]

One Ark Mechanicus Battleship

2x pin point

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Deployment

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Turn 1

strategy roll: Knights

[Knight] [CH1] - [HOLD SHOOT]  [target: SK2] Combat Results:hits(4) saves(2) killed(2) add BMs(4)… as always we started off with a 1…

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[SKI] [ORD1] - [SUSTAIN]  [target: KH1P] Combat Results: hits(6) saves(4) killed(1) broken(true) Notes: "Fired both support missiles and broken KH1P and clipped KH1E giving it 6 BM's, KH1P flees forward 50cm's"

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[SKI] [RETAIN] [ORD2] - [SUSTAIN]  [target: KH2E] Combat Results: hits(1)  saves(1)add BMs(6) Notes: "Shoots both Support missiles and only manages 6 BM's.."

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[Knight] [KH1E] - [MARSHAL MOVE] Regroup Results: remove BMs(6) Notes: "Moved and removed all BM's"

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[Knight] [KH2E] - [HOLD REGROUP]Regroup Results: remove BMs(3)Notes: "tried to retain and failed and so regrouped.."

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[SKI] [ORD1M] - [SUSTAIN]  [target: KH2P]Combat Results: hits(3)  saves(2)  killed(1) add BMs(4) 
Notes: "fired full load of hell missiles..."

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[Knight] [KH2P] - [MARSHAL MOVE] Regroup Results:remove BMs(4) Notes: "Moved and removed all BM's"

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[SKI] [SK3] - [DOUBLE] Notes: "Double moved up behind hill.."

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[Knight] [WH1] - [DOUBLE]  [target: SK2] Combat Results: hits(3)  saves(1)  killed(2)broken(true) Notes: "moved and shot the SK2 on the hill to clean it off.."

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[SKI] [SK4] - [DOUBLE] Notes: ""Double moved up, to claim Objective marker.."

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[SKI] [SK1] - [OVERWATCH SET] Notes: "put on guard duty.."

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End of turn stuff

  • Knights don’t rally [KH1P] KNIGHT HOUSEHOLD and all other formations rally..

END OF TURN SHOT

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Turn 2

strategy roll: Knights

[Knight] [CH1] - [SUSTAIN]  [target: SK4]Combat Results:hits(10)  saves(6)  killed(4)  add BMs(6)Notes: "again target formation to try and break it.."

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[Knight] [RETAIN] [KH2P] - [ADVANCE]  [target: SK4]Combat Results:hits(2) saves(1)killed(1) broken(true)Notes: "hoping to break formation and we manage to do that.."

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[SKI] [ORD1] - [MARCH]Notes: "march moved up, to get closer to the objective marker.."

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[SKI] [RETAIN] [ORD2] - [MARCH]Notes: ""march moved up, to get closer to the objective marker..""

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[Knight] [WH1] - [DOUBLE]  [target: ORD2]Combat Results: hits(4) saves(2) killed(2) broken(true)  Notes: "was hoping to stripped shields and manage to break it.."

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[Knight] [RETAIN] [KH1E] - [DOUBLE]  [target: ORD1]Combat Results: hits(0) saves(0) killed(0)  add BMs(1)Notes: "manage to take a shield down.."

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[SKI] [ORD1M] - [MARCH] “march up to the front lines”

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[SKI] [RETAIN] [ORB1] - [ORB BOMBARD]  [target: CH1]Combat Results: hits(2) saves(0) killed(1)  add BMs(3) Notes: "Pin point attack..didn’t live up to its name, damage wise.."

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[Knight] [KH2E] - [HOLD REGROUP]Regroup Results: remove BMs(1)Notes: "failed retain.."

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[SKI] [SK3] - [SUSTAIN]  [target: CH1]Combat Results: hits(3) saves(3) killed(0) broken(true)  destroyed(false)Notes: "fired support missile and broken unit due to BM's..."

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[SKI] [SK1] - [OVERWATCH SET] “unit stay on guard duty”

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[SKI] [SK2] - [ADVANCE]Notes: "Moves back up to claim hill"

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End of turn stuff

Knight forces rallied and remove BM’s, SKITARII forces rally expect for Ski4 and ORD2, which fail to rally...

END OF TURN SHOT

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Turn 3

Strategy roll: Skitarii

[SKI] [ORD1] - [ENGAGE]  [target: KH1E] Notes: "Knights win by a pip.." it was close run engagement, and risky one at that from the Skitarii

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[SKI] [SK3] - [ENGAGE]  [target: KH1E] Notes: "Skittle win by 3, so 3 hack downs and knights break and flee behind ruins.."

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[Knight] [WH1] - [DOUBLE]  [target: SK3]Combat Results: hits(3)  saves(0)  killed(3)  add BMs(4) Notes: "Was aiming to break the formation..."

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[SKI] [ORD1M] - [HOLD SHOOT]  [target: WH1] Combat Results:    hits(2)  saves(1)  killed(1)  add BMs(2)  broken(false)  destroyed(false) Notes: "fail activation.."

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[Knight] [KH2E] - [DOUBLE]  [target: SK3]Combat Results:hits(1)  saves(0)  killed(1)  add BMs(2) Notes: "was hoping to break it.."

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[SKI] [SK2] - [MARSHAL MOVE] Regroup Results: remove BMs(3)

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[SKI] [SK1] - [OVERWATCH SET]Notes: "stays on guard duty..."

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[Knight] [KH1P] - [ADVANCE]  [target: SK3]Combat Results:hits(0)  saves(0)  killed(0)  add BMs(1)  broken(false)  destroyed(false) Notes: "dam it, we need to kill one.."

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[Knight] [KH2P] - [DOUBLE]  [target: SK2]Combat Results:hits(2)  saves(1)  killed(1)broken(true)Notes: "move was done to claim objective markers"

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End of turn stuff

Knight forces don’t rally KH1E or remove BM’s from CH1.. SKITARII forces Don’t rally Ski4 and ORD2.

Knights win 2-0

Victory Condition

Knights

Skitarii 2.05

1. Blitz no no
2. Break their sprit NO NO
3. Defend the Flag Yes no
4. Take and Hold No no
5. They Shall not Pass Yes no
END OF TURN SHOT

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Summary

Well fun game..So the Skitarii 2.05 list was done by Norto and I thought I would take it out for a run.

Most of the guys though it would do well against Infantry forces and that true. If Knights didn’t make so many saves, then it might have been different story…Both forces were low activation count, so losing formation or having them broken was not good…

I still think the Ordinatus Minorus could still do with the option of having a upgrade of another Ordinatus Minorus..
 
Regards
Greg

Monday, July 17, 2017

Harlequin Grand Masque Vs Codex Astartes (NetEA Tournament Pack 2015)

Well we manage another game of epic. It was 3000 point per side and it was between Harlequin Grand Masque and Codex Astartes (NetEA Tournament Pack 2015)…

I Played Harlequin Grand Masque and Trent played the Codex Astartes (NetEA Tournament Pack 2015)…

Link to Harlequin Grand Masque..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31579

We keep tweaking the tool Pauljam is doing and so it looks good and easy to use.I gave Trent a 5 min run down and he did the report as we went..first time using it..

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Armies used

Harlequin Grand Masque

TROUPE 5 Harlequins 325
1 Great Harlequin for 125 points

TROUPE 5 Harlequins 325
SHADOWSEER 50 points

TROUPE 5 Harlequins 325
SHADOWSEER 50 points

Mimic 5 Mimes 300
Master Mime 50 points

Mimic 5 Mimes 300
Master Mime 50 points

Mimic 5 Mimes 300
Master Mime 50 points

Animation 250
3 Harlequin Wraithlords

Animation 250
3 Harlequin Wraithlords

Animation 250
3 Harlequin Wraithlords

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Codex Astartes (NetEA Tournament Pack 2015)
TACTICAL [400]
6 Tacticals,Captain, Rhinos, Hunter
TACTICAL [325]
6 Tacticals, Chaplain, Rhinos
TACTICAL [325]
6 Tacticals, Chaplain, Rhinos
TACTICAL [325]
6 Tacticals, Chaplain, Rhinos
TACTICAL [275]
6 Tacticals, Rhinos
SCOUT [150]
4 Scouts, Rhinos
PREDATOR [250]
4 Annihilator
WARHOUND [275]
1 Warhound Class Titan
WARHOUND PACK [500]
2 Warhound Class Titans
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

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Deployment

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Turn 1

[HGM] [Mimic1] - [TELEPORT] Notes: "mimic1 teleport to the left side of the table near Warhound pack."
[HGM] [Mimic2] - [TELEPORT] Notes: "mimic2 teleport to the left side of the table near Warhound pack."
[HGM] [Mimic3] - [TELEPORT] Notes: "mimi3 teleport to the left side of the table near Warhound pack"

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Strategy roll: Codex Astartes (NetEA Tournament Pack 2015)

Pre-turn Notes: roll off twice for SR rolls

[CA] [WARHOUND PACK ] - [ADVANCE] [combat results] target(Mimic1) hits(11) saves(3) killed(5) destroyed(true)  Notes: "Warhounds pack fire's everything to wipe out mimic's 1"

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[CA] [RETAIN] [TACTICAL 5] - [DOUBLE] [combat results]    target(Mimic2)  hits(1)  saves(1)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "TAC5 fire at mimic2 and does only a bm."

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[HGM] [Mimic3] - [ENGAGE] [combat results] target(WARHOUND PACK )  intermingled(TACTICAL 5)  cc(7:0)  ff(0:4)  save(0:3)  kills(1:6)  d6(0:0)  total(10:8)  extra kills taken(0:1)  winner(true:false)  broken(false:true)  destroyed(false:false)  Notes: "mimic commander uses command ability. Warhound Pack destroy out right from first strike. Tac 5 broken to lost engagement and retreats. mimic do a full consolidation move behind hill."

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[HGM] [RETAIN] [TROUPE 2] - [MARCH] Notes: "troupe into ruins."

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[HGM] [RETAIN] [TROUPE 3] - [MARCH] Notes: "troupe do a march move into ruins."(sorry no pic)

[CA] [TACTICAL 4] - [DOUBLE] Notes: "Tac 4 double moves into ruins."

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[CA] [RETAIN] [WARHOUND ] - [DOUBLE] [combat results]  target(TROUPE 2)  hits(2)  saves(1)  killed(1)  add BMs(2)  broken(false)  destroyed(false)  Notes: "Warhound double moves and shoot the troupe 2….

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[HGM] [Animation 1] - [MARCH] Notes: "animation 1 march's moves into ruins and passes DTT"

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[CA] [TACTICAL 3] - [DOUBLE] [combat results] target(TROUPE 2)  hits(2)  saves(2)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "Tac 3 doubles moves and was hoping to kill few pixies."

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[HGM] [TROUPE 1] - [DOUBLE] Notes: "troupe 1 doubles moves up to the laughing god, because there's laugher before they die."

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[CA] [THUNDERBOLT SQUADRON ] - [GROUND ATTACK] [combat results] target(Animation 1)  hits(1)  saves(1)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "Jim and fighter escorts turns up after having their scorns and tea at last. and deal BM to the wraith lord1 ."

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[HGM] [Animation 2] - [OVERWATCH SET] Notes: "wrath lord 2 goes on guard duty, baby sitting the HQ."

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[CA] [TACTICAL 2] - [DOUBLE][combat results]  target(TROUPE 2)  hits(1)  saves(0)  killed(1)  add BMs(0)  broken(true)  destroyed(false)  Notes: "Tac 2 doubles moves and shoot troupe 2 and break’s it, oh the Emperor would be so proud of Tac 2."

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[HGM] [Animation 3] - [DOUBLE][combat results] target(TACTICAL 2)  hits(0)  saves(0)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "wrath lords attempt to shoot Tac 2 and do nothing and giving Tac 2 a bm. The Emperor is with us."

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[CA] [PREDATOR ] - [DOUBLE][combat results]    target(Animation 3)  hits(2)  saves(2)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "predators fire wildly at warthlords hoping beyond hope to hit something."

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[CA] [TACTICAL 1] - [DOUBLE][combat results] target(TROUPE 1)  hits(3)  saves(0)  killed(3) add BMs(0) broken(true) Notes: "Tac 1 with the captain guide strike hard at troupe 1 and breaking it.. I guess they didn't get their last laughs."

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[CA] [SCOUT ] -[OVERWATCH SET]Notes: "scout stay on overwatch as they watch their fellow brothers slaughter the Xeon's filth."

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Post-Turn Notes:

AC leave the table with no troubles.

Tactical 5 rally's and gains 8bms.

Troupe 2 does not rally.

Tactical 2 removes bm.

Troupe 1 does not rally, they falter under the fire power of the machine god.

Wrath lord 1 removes bm.

Wrath lord 3 removes bm.

Mimics 2 removes 1bm.

END OF TURN SHOT

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Turn 2

Strategy roll: Codex Astartes (NetEA Tournament Pack 2015)

[CA] [PREDATOR ] - [SUSTAIN]combat results] target(Animation 3)  hits(7)  saves(6)  killed(1)  add BMs(0)  broken(true)Notes: "predator does sustain fire at the wrath lords 3 and kills 1, machine god blesses predators so they may fire just as well next turn."

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[CA] [WARHOUND ] - [DOUBLE][combat results] target(TROUPE 2)  hits(4)  saves(2)  killed(2) add BMs(0) destroyed(true) Notes: "Warhound double moves and destroy troupe 2, the machine god has blessed us this day."

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[HGM] [Mimic3] - [ENGAGE][combat results] target(TACTICAL 5) intermingled(none:none)  cc(0:0)  ff(0:3)  save(0:3)  kills(0:0) d6(5:6) total(0:0) extra kills taken(0:1)  winner(true:false)  broken(false:true) Notes: "mimic 3 commander does the command ability again, and engage Tac 5 at the end due to nimble and flexible body the mimic won the engagement."

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[HGM] [Animation 1] - [ENGAGE][combat results] target(SCOUT ) cc(0:0) ff(3:3)  save(0:3) kills(0:3)d6(4:5)  total(8:6)  extra kills taken(0:1)  winner(true:false)  broken(false:true)  destroyed(false:false)Notes: "wrath lord 1 being the pussy they are engage the scout which have done nothing expect stand around waiting for tea break, wrath lords win because the scout were on their lunch break and disappeared before they drop their food."

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[HGM] [TROUPE 3] - [ENGAGE][combat results] target(WARHOUND ) cc(4:0) ff(0:0)  save(1:0) kills(0:3)d6(0:0) total(0:0) extra kills taken(0:0) winner(true:false)  broken(false:false)  destroyed(false:true) Notes: "troupe 3 does engage action against Warhound the machine god has left us, troupe 3 wipes the Warhound out with first strike. Troupe 3 then consolidate a full move back to the ruins"

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[CA] [THUNDERBOLT SQUADRON ] - [GROUND ATTACK][combat results]target(TROUPE 1)  hits(2) saves(1) killed(2) add BMs(2) broken(false) destroyed(true) Notes:"Jim and fighter escorts turn up after having some old rum. and fire at troupe one and destroys it (claims BTS) these guys should drink more often."

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[CA] [TACTICAL 1] - [HOLD SHOOT][combat results] target(Mimic3)  hits(1)  saves(1)  killed(0)  add BMs(1)  broken(false)  destroyed(false)  Notes: "Tac 1 fires at mimics 3 and misses oh how the emperor is not happy with us at the moment."

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[HGM] [Animation 2] - [OVERWATCH SET]Notes: "wrath lords stay on overwatch after seeing their supreme commander death, they thought it would be wise just chill out at HQ"

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[CA] [TACTICAL 2] - [DOUBLE][combat results]target(TROUPE 3) hits(2)saves(0)  killed(2)  add BMs(0)  broken(true) Notes: "Tac 2 the chaplain disgusted with the examples the other company's have displayed, decides to show them what a real company in action is suppose to look like and they break troupe 3 with their blessed fire power."

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[CA] [TACTICAL 3] - [DOUBLE][combat results] target(TROUPE 3)  hits(3)  saves(2)  killed(0)  add BMs(0)  broken(false)  destroyed(true)  Notes: "Tac 3 shoots at already broken troupe 3 and destroys it."

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[CA] [TACTICAL 4] - [DOUBLE][combat results] target(Mimic3)  hits(4)  saves(1)  killed(3)  add BMs(0)  broken(true)  destroyed(false) Notes:"Tac 4 shoots at mimic with BM already and kills they leader in it. (they have no leaders left)"

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Post-Turn Notes:

AC fly off table with no trouble at all.

Tactical 5 rally,

Mimic 3 does no rally,

Scouts rally,

wrath lord 3 rally,

Tactical 1 remove BM.

Game over due to HGM having no leaders on the table….
 

Victory Condition Codex Astartes (NetEA Tournament Pack 2015) Harlequin Grand Masque
1. Blitz Yes no
2. Break their sprit Yes Yes
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

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Summary
 
Very interesting game if not bloody..SM had lost both Warhounds formations and scout formation that was of little use…The same could not be said about the HGM, by the end of turn 2, I had no leaders on the table..He would do enough hits and I would fail the bloody armour saves… Smile 

I still find the list a challenge to play as pure HGM..so may start taking it with allies and see if there difference.... Smile 

Regards
Greg