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Tuesday, December 27, 2016

YME-LOC CRAFTWORLD(4.2.1) and Scions of Iron (NetEA Tournament Pack 2016)

Well we manage another game of epic. It was 3000 point per side and it was between YME-LOC CRAFTWORLD(4.2.1) and Scions of Iron (NetEA Tournament Pack 2016)

Trent played the YME-LOC CRAFTWORLD(4.2.1) and I played the Scions of Iron (NetEA Tournament Pack 2016)

Link to YME-LOC CRAFTWORLD(4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31593

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Armies used

Yme-loc
Engine of Vaul Warhost 475: 2 x Scorpion, farseer

Engine of Vaul Warhost 275: Storm serpent,farseer

Engine of Vaul Warhost 500: Scorpion,Storm serpent, Bonesinger

Wraith knight 375: 3 wraith knights

Wraith knight 375: 3 wraith knights

Aspect Warrior Troupe 225: 6 Warp Spiders,

SOV 250: 3 Falcons, two firestorms

Aspect Warrior Troupe 250: 6 Warp Spiders and Exarch character

Void Spinner 275: 1 void spinner

Avatar free: 1 Avatar

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Scions of Iron (NetEA Tournament Pack 2016)
HEAVY TACTICAL [450]
4 Tactical units, Land Raider, Supreme Commander in Prometheus
HEAVY TACTICAL [325]
4 Tactical units, 2 Land Raider
TACTICAL [350]
4 Tactical units plus transport, 3 Predator Annihilator
TACTICAL [350]
4 Tactical units plus transport, 3 Predator Annihilator
HELIOS [500]
4 Land Raider Helios, Hunter
TERMINATOR [400]
4 Terminator units, Captain
TERMINATOR [400]
4 Terminator units, Chaplain
VINDICATOR [225]
4 Vindicators

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Deployment

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Turn 1

  • YME-LOC wins SR and goes first..
  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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END OF TURN SHOT

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Turn 2

  • Scions of Iron teleports in and Yme-Loc deploys..…

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  • YME-LOC wins SR and goes first..
  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • Scions of Iron

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • Scions of Iron

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END OF TURN SHOT

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Turn 3

  • Scions of Iron win SR and goes first..
  • Scions of Iron

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  • Scions of Iron

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • Scions of Iron

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  • YME-LOC

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  • YME-LOC:March move Warp spiders and spread then out to claim the TAH goal..(2 Lost to DTT)..sorry no picture..
  • Scions of Iron

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  • YME-LOC

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Victory Condition YME-LOC Scions of Iron
1. Blitz Yes no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
Well that was fun..I had plan on drawing the Eldar force forwards, so that I could teleport in and select two targets and hopefully break them..Well I didn't get Turn two SR roll, so that didn't help the cause…Still the YME-LOC could have achieved more goals, but only manage two, after having a key activation fail(Wraith Knights)and one other break(Warp spiders)..
 
Till next time….
 
 
Regards
Greg

Thursday, December 22, 2016

Fir Iolarion titan clan(4.2.2) V’s Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Well we manage another game of epic. It was 4000 point per side and it was between Fir Iolarion titan clan(4.2.2) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Dan played the Legio Gryphonicus and I played the Fir Iolarion titan clan(4.2.2)

Link to Fir Iolarion titan clan(4.2.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31952

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Armies used

Fir Iolarion titan clan(4.2.2)
Revenant[350]
Revenants twins[650]
WARLOCK TITAN [850]
1 Warlock Titan, Psychic Lance, Power Fist
PHANTOM TITAN [800]
1 Phantom Titan, Titan Pulsar, Power Fist, Bonesinger,
WRAITHKNIGHT TROUPE [375]
3 Wraith Knights
WRAITHKNIGHT TROUPE [375]
3 Wraith Knights
WARWALKER TROUPE [200]
6 War Walkers
WARWALKER TROUPE [200]
6 War Walkers
WRAITHSHIP [150]

DSCF9834

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

WARLORD TITAN [1100]
4 Volcano Cannon, Legate, Sacred Icon, Carapace Multi-Lasers, Veteran Princeps
REAVER TITAN [650]
3 Laser Burner, Sacred Icon, Veteran Princeps
REAVER TITAN [675]
3 Close Combat Weapon, Veteran Princeps
FORGE KNIGHT MANIPLE [250]
5 Forge Knights
FORGE KNIGHT MANIPLE [250]
5 Forge Knights
MARAUDER SQUADRON [250]
2 Marauders
WARHOUND TITAN [275]
Vulcan Megabolter, Plasma Blastgun
WARHOUND TITAN [275]
Vulcan Megabolter, Plasma Blastgun
WARHOUND TITAN [275]
Vulcan Megabolter, Plasma Blastgun

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Deployment

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Turn 1

  • Fir Iolarion win SR and goes first..
  • Fir Iolarion

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  • Fir Iolarion

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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END OF TURN SHOT

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Turn 2

  • Fir Iolarion win SR and goes first..
  • Fir Iolarion

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Fir Iolarion

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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END OF TURN SHOT

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Turn 3

  • Fir Iolarion win SR and goes first..
  • Fir Iolarion

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  • Fir Iolarion

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus

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  • Fir Iolarion

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  • Legio Gryphonicus: Do sustain fire with Warhound and shoot Revenant, giving it a BM..Sorry no pic
  • Legio Gryphonicus

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Rally Phase

  • Both sides rally..
  • Warlord is destroyed due to rolling a 1 on the critical rolls at the end of the turn..
  • No AC were shot down in the disengage section.

Game called due to time the  Fir Iolarion win on count back 2275 to 2450

Victory Condition Legio Gryphonicus Fir Iolarion
1. Blitz NO no
2. Break their sprit Yes Yes
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

No end of turn shoot..

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Summary
 
Wow very interesting game and when I do face Dan, they general end up that way..We rechecked the warlock V’s warlord result three times and think we got it right. I would have won the combat, if didn't roll the double 6 to confirm the critical/s
 
To the list..after see it evolve from 2.0 to 4.2 and now to 4.2.2. It has come long way, still needs a pile of testing done, but it going in the right direction, which is good thing..
 
 
Regards
Greg