Tuesday Night again and another scenario for a future supplement..Britt/I used the Burning Death Speed Freeks (NetEA Tournament Pack 2013) and Trent used the Knights
Changes made from last game..
1) No flyers for the orks..
2) Three formations of Civi’s at 8 strong each..
3) Civi’s were 5+ armour…
Forces:
Burning Death Speed Freeks (NetEA Tournament Pack 2013)
KULT OF SPEED [200]
8 Warbuggy
FORTRESS MOB [520]
2 Battlefortress, Nobz, 7 Boyz, Flakwagon
KULT OF SPEED [250]
4 Warbuggy, 4 Skorcha, Mekboy Speedsta
KULT OF SPEED [250]
4 Warbuggy, 4 Skorcha, Mekboy Speedsta
KULT OF SPEED [250]
4 Warbuggy, 4 Skorcha, Mekboy Speedsta
SPEED FREAKS WARBAND [235]
3 Boyz, 4 Trukks, Nobz, 4 Warbuggy, Flakwagon
WARBIKE OUTRIDERS (BIG) [250]
10 Scout Warbikes
WARBIKE OUTRIDERS (BIG) [250]
10 Scout Warbikes
BLITZ BRIGADE (BIG) [250]
8 Deth Kopta
BLITZ BRIGADE (BIG) [285]
8 Gunwagon, Flakwagon
BLITZ BRIGADE (BIG) [250]
8 Deth Kopta
Knight World (NetEA v2.2.2 *APPROVED*)
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [455]
4 Knight Errant, Seneschal
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
KNIGHT HOUSEHOLD [730]
Baron, 5 Knight Errant
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal
LANCER HOUSEHOLD [300]
3 Knight Lancer
Background:
After the destruction of the Laser Silos and the last of the Skitarii PDF were swept away, the
Knights of lead by Baron Harko sallied forth to buy time for the abandoned civilian convoys to try
to escape the Orks by fleeing into the wilderness.
Scenario Special Rules:
The Imperial player receives a set of bonus formations each consisting of 4 Civilian Transports with
the following stats. The formation has a base initiative of 3+. If within 15cm of an Imperial military
ground formation they receive a +1 bonus to activate:
Civilian Transport | ||||
Type | Speed | Armor | CC | FF |
LV | 30cm | 5+ | 6+ | 6+ |
Weapons | Range | Firepower | ||
Improvised Weapons | (15cm) | (Small Arms) | ||
Notes: | May not march, Scout |
Game Table:
Use a regular 120cm x 180cm table. The game is played deploying on the long sides of the. The
table should have a mainly urban terrain and significant number of roads. A standard number of
LOS blocking features should be located. The Imperial player will set up the table but the Ork
player will select a side.
Bisecting the table into roughly equal thirds should be 3 superhighways no less than 5cm wide.
The Imperial player must set up within 15cm from the entry point from one of the highways.
The Imperial player MUST take a Supreme commander.If playing as part of a campaign, whoever
player scored more points in Scenario 2 adds +2 to their strategy rating.
Objective:
The Orks’ primary objective is to destroy or better, capture the escaping civilians (after all, who
else is going to slave in the Mekboy yards?). The Imperial objective is to allow as large a number
of the civilian population to escape, preferably by road to attempt the long march to port Omega
while taking retribution on the foul xenos.
Imperial | Points |
Each transport that exits the far edge | 1 point per unit |
Each transport that exits the far edge via a road | 2 points per unit |
Each enemy destroyed formation | 2 points |
Each broken enemy formation | 1 point (only once per formation) |
Ork | Points |
Each transport that is destroyed by assault | 2 points per unit |
Each transport that is destroyed by shooting | 1 points per unit |
Each enemy transport that remains on table | .5 points |
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Deployment
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Turn 1
- Burning Death Speed Freeks win SR and goes first..
- Burning Death Speed Freeks
- Burning Death Speed Freeks
- Knight World
- Knight World
- Burning Death Speed Freeks
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
END OF TURN SHOT
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Turn 2
- Burning Death Speed Freeks win SR and goes first..
- Burning Death Speed Freeks
- Burning Death Speed Freeks
- Knight World
- Knight World
- Burning Death Speed Freeks
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Knight World
- Burning Death Speed Freeks
- Burning Death Speed Freeks
END OF TURN SHOT
********************************************************************************************************************
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