Well we manage another game of epic. It was 3000 point per side and it was between Tau Vior'la (1.8a Developmental) and Thousand Sons (6.1.2)
Me/Trent played the Thousand Sons(6.1.2) and Mathew Played the Tau Vior'la (1.8a Developmental)
Link to Thousand Sons (6.1.2)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250&start=60
Changes tested..
- Dropped the rubric rule
- AHRIMAN'S CHOSEN
- SCARAB OCCULT
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Armies used
Thousand Sons (6.1.2)
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units., Daemonic Pact,
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units.Daemonic Pact,
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units.Daemonic Pact,
RUBRIC FELLOWSHIP [380]
Sorcerer, 6 Thousand Sons Marines units.3 rhinos, Deceiver
AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
DEVASTATION CLASS CRUISER [150]
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
THOUSAND SONS DAEMON POOL [120]
8 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)
SCARAB OCCULT [425]
5 Thousand Sons Adeptus, Daemonic Pact, Sorcerer Lord
Tau Vior'la (1.8a Developmental)
XV104 RIPTIDE FORMATION [525]4 XV104 Riptides, Shas'o Commander
XV104 RIPTIDE FORMATION [450]4 XV104 Riptides, Shas'el Commander
XV104 RIPTIDE FORMATION [450]4 XV104 Riptides, Shas'el Commander
KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
KV 128 [225]2 KV 128 Stormsurges
CRISIS BATTLESUIT CADRE [250]Shas'el Commander, 4 XV8 Crisis Battlesuit unit
CRISIS BATTLESUIT CADRE [250]Shas'el Commander, 4 XV8 Crisis Battlesuit unit
TIGER SHARK AX-1-0 [175]1 Tiger Shark AX-1-0
SPACECRAFT [200]1 Protector Class Cruiser
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Deployment
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Turn 1
- Thousand Sons (6.1.2) teleport in AHRIMAN'S CHOSEN and SCARAB OCCULT
- Thousand Sons (6.1.2) – Win SR and goes first….
- Thousand Sons (6.1.2) – Bring on DEVASTATION CLASS CRUISER and do Orbit bombardment, hitting XV104 RIPTIDE FORMATION, giving it a BM. Then it does a pin-point attack, targeting the KX 139 TA'UNAR SUPREMACY, doing a DC and giving it a 2 BM’s….
- Thousand Sons (6.1.2) – Do engage action with AHRIMAN'S CHOSEN and target the XV104 RIPTIDE FORMATION. The dice are rolled and the XV104 RIPTIDE FORMATION (BM) wins the combat and AHRIMAN'S CHOSEN is broken and stays put….
- Tau Vior’la (1.8a Developmental) – Double move XV104 RIPTIDE FORMATION and shoots SCARAB OCCULT, killing 1 and giving it 2 BM’S
- Tau Vior’la (1.8a Developmental) – Do sustain fire with CRISIS BATTLESUIT CADRE and shoots the SCARAB OCCULT, Killing 1 and breaking it due to BM’s, so it flees back..
- Thousand Sons (6.1.2) – Bring on Doom wings and shoots the CRISIS BATTLESUIT CADRE, killing 1 and giving it 2 BM’s..
- Tau Vior’la (1.8a Developmental) – Move XV104 RIPTIDE FORMATION and shoots Broken AHRIMAN'S CHOSEN, killing two all up..
- Thousand Sons (6.1.2) - Place Doom wings CAP..
- Tau Vior’la (1.8a Developmental) – Do sustain fire with KX 139 left(SC reroll used) and shoots the Broken AHRIMAN'S CHOSEN, Killing 1 all up..
- Thousand Sons (6.1.2) - RUBRIC FELLOWSHIP left side, summons 3 daemons and then march moves up into the woods.
- Tau Vior’la (1.8a Developmental) – Double move left XV104 RIPTIDE FORMATION (1DC due to DTT) and shoots Broken AHRIMAN'S CHOSEN, Killing 2 all up
- Thousand Sons (6.1.2) - RUBRIC FELLOWSHIP left side, summons 3 daemons and then march moves up, to claim objective marker..
- Tau Vior’la (1.8a Developmental) –Move KV 128 and shoots Broken AHRIMAN'S CHOSEN, doing nothing..
- Thousand Sons (6.1.2) – Place RUBRIC FELLOWSHIP on overwatch near Blitz..
- Tau Vior’la (1.8a Developmental) – Do sustain fire with KX 139 and shoots the RUBRIC FELLOWSHIP, giving it BM…..
- Thousand Sons (6.1.2) – Keep RUBRIC FELLOWSHIP on overwatch on the left grey objective..
- Tau Vior’la (1.8a Developmental) – March move CRISIS BATTLESUIT CADRE..
- Thousand Sons (6.1.2) - Keep RUBRIC FELLOWSHIP on overwatch on the grey objective on the far right side.
- Tau Vior’la (1.8a Developmental) – Stand down the AX-10
Rally Phase
Both sides rally all formations…
No AC were shoot down in the disengage section..
Doom wings still on CAP..
END OF TURN SHOT
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Turn 2
- Tau Vior'la (1.8a Developmental) Wins the SR and goes first..
- Tau Vior’la (1.8a Developmental) – Move XV104 RIPTIDE FORMATION and shoots AHRIMAN'S CHOSEN, killing 1 and breaking it, so it stays put...
- Thousand Sons (6.1.2) – Do engage action with SCARAB OCCULT and target the CRISIS BATTLESUIT CADRE. Summoning four daemons before going in. The dice are rolled and the SCARAB OCCULT wins the combat and the CRISIS BATTLESUIT CADRE is wiped from the board..
- Tau Vior’la (1.8a Developmental) – Sustain fire with KV 128 and shoots Broken AHRIMAN'S CHOSEN, wiping it from the board..
- Thousand Sons (6.1.2) – Bring on Doom wings and shoots the CRISIS BATTLESUIT CADRE, killing 1 and giving it 2 BM’s..
- Tau Vior’la (1.8a Developmental) - Do sustain fire with KX 139 left and shoots SCARAB OCCULT, killing 2 all up and giving it 3 BM’s.
- Thousand Sons (6.1.2) – Double move RUBRIC FELLOWSHIP(summons 5 daemons) far left, up behind hill.
- Tau Vior’la (1.8a Developmental) – Marshall CRISIS BATTLESUIT CADRE, so move and remove all BM’s
- Thousand Sons (6.1.2) – Keep RUBRIC FELLOWSHIP on overwatch near Blitz
- Tau Vior’la (1.8a Developmental) – Bring on Protector Class Cruiser and does nothing…
- Thousand Sons (6.1.2) - Keep RUBRIC FELLOWSHIP on overwatch near grey objective left side.
- Tau Vior’la (1.8a Developmental) – Stand down AX 10..
- Thousand Sons (6.1.2) - Keep RUBRIC FELLOWSHIP on overwatch, near grey objective right side.
- Tau Vior’la (1.8a Developmental) – Double move XV104 RIPTIDE FORMATION (BM from OWF) and shoots RUBRIC FELLOWSHIP, Giving it a BM….
- Thousand Sons (6.1.2) – Place RUBRIC FELLOWSHIP on overwatch near the purple objective..
- Tau Vior’la (1.8a Developmental) – March move forwards XV104 RIPTIDE FORMATION
Rally Phase
Both sides rally all formations…
No AC were shoot down in the disengage section..
Doom wings still on CAP..
END OF TURN SHOT
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Turn 3
- Thousand Sons (6.1.2) – Win SR and goes first….
- Thousand Sons (6.1.2) – Do engage action with RUBRIC FELLOWSHIP and target the XV104 RIPTIDE FORMATION. The dice are rolled and the XV104 RIPTIDE FORMATION (2bm’s) wins the combat and the RUBRIC FELLOWSHIP, is broken and flees back..
- Thousand Sons (6.1.2) - Do engage action with RUBRIC FELLOWSHIP and target the XV104 RIPTIDE FORMATION. The dice are rolled and the XV104 RIPTIDE FORMATION wins the combat and the RUBRIC FELLOWSHIP, is broken and flees back on top the Blitz..
- Tau Vior’la (1.8a Developmental) - Move KV 128 and shoots SCARAB OCCULT, Giving it a BM
- Thousand Sons (6.1.2) – Do engage action with SCARAB OCCULT and target the KV 128. Summoning two daemons, before going in. The dice are rolled and the KV 128 wins the combat and the SCARAB OCCULT is broken and stays put..
- Tau Vior’la (1.8a Developmental) - Do sustain fire with KX 139 left and shoots RUBRIC FELLOWSHIP, giving it a BM.
- Thousand Sons (6.1.2) – Fail to bring on Doom wings..
- Tau Vior’la (1.8a Developmental) - Do sustain fire with KX 139 left and shoots RUBRIC FELLOWSHIP, killing 2 and giving it 3 BM’s
- Tau Vior’la (1.8a Developmental) – Double move XV104 RIPTIDE FORMATION (SC rerolled used)
- Thousand Sons (6.1.2) – Marshall RUBRIC FELLOWSHIP on left flank, so move and removed all BM’s
- Tau Vior’la (1.8a Developmental) - Marshall XV104 RIPTIDE FORMATION, so move and remove BM’s
- Thousand Sons (6.1.2) – Double move RUBRIC FELLOWSHIP (Summons two daemons), so that it’s between two objective markers….
- Tau Vior’la (1.8a Developmental)-Double move XV104 RIPTIDE FORMATION and then shoots RUBRIC FELLOWSHIP, giving it a BM
- Thousand Sons (6.1.2) - keep RUBRIC FELLOWSHIP on overwatch…
- Tau Vior’la (1.8a Developmental) – Moves XV104 RIPTIDE FORMATION, and shoots RUBRIC FELLOWSHIP, killing 1 and giving it 2 BM’s
- Tau Vior’la (1.8a Developmental) – Stand down AX 10 stands down
Rally Phase
Thousand Sons (6.1.2) don’t rally SCARAB OCCULT and RUBRIC FELLOWSHIP…
No AC were shoot down in the disengage section..
Doom wings still on CAP..
Victory Condition | Tau Vior'la (1.8a Developmental) | Thousand Sons (6.1.2) |
1. Blitz | Yes | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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Anyways on to the others points..
Dropped the rubric rule: In this game it meant I could get to a objective marker quick, but in the game were we have had the rule, it has made little difference having it. So few more games to test..
AHRIMAN'S CHOSEN: Ok this guy was wiped from the board and it took a bit to do so..You cant stick him out front and not expect him to be shoot to pieces..
SCARAB OCCULT: This guys did ok, and manage to wiped a formation off the board..This is the other formation I would tweak and try and get a Daemon prince into the formation.
Till next time…
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