Friday, October 7, 2016

Legio Gryphonicus (NetEA v3.24 *APPROVED*)VsCodex Astartes (NetEA Tournament Pack 2014)

Well we manage another game of epic. It was 3000 point per side and it was between Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Codex Astartes (NetEA Tournament Pack 2014)

Mathew played the Codex Astartes (NetEA Tournament Pack 2014) and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

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Armies used

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

REAVER TITAN [875] Carapace Landing Pad, 2 Quake Cannon, Legate, Carapace Multi-Lasers, Sacred Icon

REAVER TITAN [700] Carapace Landing Pad, Veteran Princeps, 2 Apocalypse Missile Launcher, Carapace Multi-Lasers

REAVER TITAN [825] Veteran Princeps, 3 Melta Cannon, Single Weapon System Surcharge, Carapace Multi-Lasers

WARHOUND TITAN [300] Plasma Blastgun, Vulcan Megabolter, Veteran Princeps

WARHOUND TITAN [300] Inferno Gun, Veteran Princeps, Plasma Blastgun

 titan

Codex Astartes (NetEA Tournament Pack 2014)

TERMINATOR [450] 4 Terminators, Supreme Commander

TERMINATOR [400] 4 Terminators, Chaplain

TERMINATOR [350] 4 Terminators

TERMINATOR [350] 4 Terminators

TERMINATOR [350] 4 Terminators

DEVASTATOR [250] 4 Devastators, Drop Pods

DEVASTATOR [250] 4 Devastators, Drop Pods

LAND SPEEDER [200] 5 Landspeeder

LAND SPEEDER [200] 5 Landspeeder

STRIKE CRUISER [200]

SM 

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Deployment

  •   Deployment of Space Marines, Legio Gryphonicus and objective markers..

deployement

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Turn 1

  • Codex Astartes teleporting in Terminators(Pic1)..

teleporting termin

  • Codex Astartes wins SR and goes first..
  • Codex Astartes

turn1part1

turn1part6

  • Codex Astartes retain turn and

Turn1part7

turn1part9

  • Legio Gryphonicus…

Turn1part10

  • Legio Gryphonicus retains turn and

Turn1part11

  • Codex Astartes..(Legio Gryphonicus have no activations after this)

Turn1part13

  • Codex Astartes

turn1part14

turn1part16

  • Codex Astartes..this picture below will also show that the land speeders double moved..

turn1part17

  • Codex Astartes..bring on Strike cruiser and the planet bombardment miss and so it drop pods in..

Turn1part18

  • Codex Astartes.

Turn1part19

  • Codex Astartes.

Turn1part20

  • Rally phase.Legio Gryphonicus don’t rally 2X WARHOUNDS and Reaver Titan..Reaver Titan repairs with no problems.

END OF TURN SHOT

end of turn and rally phase

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Turn 2

  • Legio Gryphonicus wins SR and goes first..
  • Legio Gryphonicus..

turn2 part1

  • Codex Astartes..

Turn2part2

turn2part3

  • Codex Astartes..

Turn2part4

Turn2part5

  • Codex Astartes..

turn2part6

  • Codex Astartes..

Turn2part7

  • Codex Astartes..

Turn2part8

  • Codex Astartes..

Turn2part9

  • Codex Astartes..

turn2part10

  • Rally phase..Codex Astartes don’t remove BM’s from Terminators..

END OF TURN SHOT

end of turn 2

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Turn 3

  • Codex Astartes teleporting in Terminators(Pic1)..

telport tur3

  • Codex Astartes wins SR and goes first..
  • Codex Astartes..

Turn3part1

Turn3part2

  • Codex Astartes..

Turn3part3

Turn3part4

  • Codex Astartes..

Turn3part5

  • Codex Astartes..

Turn3part6

turn3part7

  • Codex Astartes..

turn3part8

Victory Condition Codex Astartes Legio Gryphonicus
1. Blitz Yes no
2. Break their sprit Yes NO
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

 end of turn 3

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Summary
 
Well me and Mathew agreed it was always going to be a dice game..A part from that I should have deployed a few more mm out side the 5, But I was happy for him to drag more in and get the extra dices in..I wish I could made my bloody armours saves and Mathew less..Open-mouthed smile
 
 
Anyways next week no shits and giggles shows..back to the grind..
 
 
Regards
Greg

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