Tuesday, September 27, 2016

Thousand Sons (6.1.1)Vs Codex Astartes (NetEA Tournament Pack 2014)

Well we manage another game of epic. It was 3000 point per side and it was between

Codex Astartes (NetEA Tournament Pack 2014) and Thousand Sons (6.1.1)

Trent played the Thousand Sons(6.1.1) and Me/Britt Played the Codex Astartes (NetEA Tournament Pack 2014)

Link to Thousand Sons (6.1.1)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250

Tested the

NEOPHYTE CLASS

AHRIMAN'S CHOSEN

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Armies used

Codex Astartes (NetEA Tournament Pack 2014)
WARHOUND PACK [500]
2 Warhound Class Titans
TACTICAL [400]
6 Tacticals, Chaplain, Rhinos, Hunter
TACTICAL [350]
6 Tacticals, Rhinos, Hunter
TACTICAL [350]
6 Tacticals, Rhinos, Hunter
WARHOUND PACK [500]
2 Warhound Class Titans
SCOUT [150]
4 Scouts, Rhinos
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator

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Thousand Sons (6.1.1)
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
WRAITHGATE [50]
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact
SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact
AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
THOUSAND SONS ARMOR [300]
4 Land Raider
THOUSAND SONS ARMOR [300]
4 Land Raider
THOUSAND SONS DAEMON POOL [140]
Greater daemon (Lord of Change), 6 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)

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Deployment

  • Deployment of Thousand Sons, Codex Astartes and objective markers..

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Turn 1

  • Thousand Sons win SR and make the Codex Astartes go first..
  • Codex Astartes double move TACTICAL up into the woods, left flank(Photo1)..

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  • Thousand Sons bring on DOOMWING FIGHTERS(BM from AA fire) and shoot PREDATOR,giving them a BM(Photo1).

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  • Codex Astartes double move PREDATORS up behind woods(Photo1)..

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  • Thousand sons place NEOPHYTE CLASS on overwatch, to guard objective marker(Photo1)..

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  • Codex Astartes double move WARHOUND PACK, up behind woods(Photo1)..

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  • Thousand sons PLACE RUBIC FELLOWSHIP on overwatch,to guard Blitz(Photo1)..

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  • Codex Astartes keep SCOUTS on overwatch(Photo1)..

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  • Thousand sons double move THOUSAND SONS ARMOR up and shoots TACTICAL, killing 1 and giving it 2 BM’s(Photo1).

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  • Codex Astartes double move PREDATORS up and shoot THOUSAND SONS ARMOR , giving it a BM(Photo1)..

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  • Thousand sons double move SEKHMET DISC RIDERS up behind woods(Photo1)

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  • Codex Astartes double move Tactical, up to support PREDATORS(Photo1)..

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  • Thousand sons move NEOPHYTE CLASS up behind hill(Photo1)

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  • Codex Astartes march move PREDATORS up behind woods, on right flank(Photo1)..

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  • Thousand sons PLACE RUBIC FELLOWSHIP on overwatch,to guard objective marker(Photo1)..

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  • Codex Astartes double move TACTICAL up into the woods on hill, left flank(Photo1)..

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  • Thousand sons do engage action with SEKHMET DISC RIDERS(summon 4 daemons and comes through gate) and targets the TACTICAL(Photo1).So after two rounds of combat the SEKHMET DISC RIDERS(2BM’s) wins and the TACTICAL is broken(Photo2).The Tactical flees and the SEKHMET DISC RIDERS consolidate 5(Photo3)

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  • Codex Astartes march move WARHOUND PACK into woods, on right flank(Photo1)..

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  • Thousand sons double move THOUSAND SONS ARMOR up onto hill(Photo1).

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  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t remove BM’s from SEKHMET DISC RIDERS.Codex Astartes don’t rally TACTICAL....

END OF TURN SHOT

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Turn 2

  • Thousand Sons teleport AHRIMAN'S CHOSEN(Photo1)

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  • Codex Astartes win SR and go first..
  • Codex Astartes do sustain fire with TACTICALS and shoots AHRIMAN'S CHOSEN, killing 1 and giving it 2 BM’s(Photo1)..1 to many BM’s in shot

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  • Codex Astartes fail to activate WARHOUND PACK, so take BM(Photo1) and shoot SEKHMET DISC RIDERS, killing 2 and giving it 3 BM’s(Photo2)..

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  • Thousand Sons do a engage action with AHRIMAN'S CHOSEN and target the SCOUTS(Photo1).AHRIMAN'S CHOSEN wins the combat and SCOTS are wiped from the board(Photo2).AHRIMAN'S CHOSEN consolidates 5(Photo3).

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  • Thousand sons do engage action with SEKHMET DISC RIDERS(summon 2 daemons) and targets the PREDATOR(Support from TACTICAL)(Photo1).So after two rounds of combat the PREDATOR(broken) wins and the SEKHMET DISC RIDERS is wiped from the board(Photo2).The PREDATOR flees(Photo3)

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  • Codex Astartes double move PREDATORS up and shoot THOUSAND SONS ARMOR, giving it a BM(Photo1)..

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  • Codex Astartes do engage action with TACTICAL(Support from Predators) and target the THOUSAND SONS ARMOR(Photo1).The dice are rolled and the THOUSAND SONS ARMOR wins the combat and the TACTICAL is broken(Photo2).The TACTICAL flees down the woods and the Predators gets a BM for supporting a fail assault(Photo3).

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  • Thousand sons double move THOUSAND SONS ARMOR and shoot WARHOUND PACK, taking shield down and giving it a BM(Photo1)

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  • Thousand sons do engage action with SEKHMET DISC RIDERS and targets the WARHOUND PACK.The WARHOUNDS counter change and slam into the THOUSAND SONS ARMOR and drags them into the combat(Photo1).So after two rounds of combat the WARHOUND PACK wins and the SEKHMET DISC RIDERS&THOUSAND SONS ARMOR is broken(Photo2).The SEKHMET DISC RIDERS&THOUSAND SONS ARMOR flee behind hill and the WARHOUND PACK Consociates(Photo3)

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  • Codex Astartes move PREDATORS up and shoot THOUSAND SONS ARMOR,killing 1 and giving it 2 BM’s(Photo1)..

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  • Codex Astartes does engage action with WARHOUND PACK and targets the THOUSAND SONS ARMOR,calls intermingled and drags in the NEOPHYTE CLASS(Photo1).So after two rounds of combat the THOUSAND SONS ARMOR(Broken)&NEOPHYTE CLASS wins the combat and the WARHOUND PACK is broken.The NEOPHYTE CLASS stays put and the THOUSAND SONS ARMOR flee behind hill and the WARHOUND PACK flees back to table side(Photo2)

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  • Thousand Sons march move NEOPHYTE CLASS into the woods(Photo1).

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  • Thousand Sons bring on DOOMWING FIGHTERS(1K/2BM from AA fire) and shoot TACTICAL,giving them a BM(Photo1).

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  • Thousand sons keep RUBIC FELLOWSHIP on overwatch,to guard objective marker(Photo1)..

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  • Thousand sons keep RUBIC FELLOWSHIP on overwatch,to guard Blitz(Photo1)..

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  • Thousand sons keep NEOPHYTE CLASS on overwatch, to guard objective marker(Photo1)..

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  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally SEKHMET DISC RIDERS and THOUSAND SONS ARMOR.Codex Astartes don’t rally TACTICAL and WARHOUND PACK....

END OF TURN SHOT

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Turn 3

  • Thousand Sons win SR and go first..
  • Thousand Sons move THOUSAND SONS ARMOR and shoot PREDATOR,giving it a BM(Photo1)..

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  • Thousand Sons move AHRIMAN'S CHOSEN into woods to claim Blitz(Photo1)

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  • Codex Astartes does sustain fire with Predators, shoots the THOUSAND SONS ARMOR, breaking it due to BM’s, so the THOUSAND SONS ARMOR flees behind hill(Photo1)..

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  • Thousand sons keep NEOPHYTE CLASS on overwatch, to guard objective marker(Photo1)..

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  • Codex Astartes fail to activate WARHOUND PACK and so regroups(Photo1).

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  • Thousand sons keep RUBIC FELLOWSHIP on overwatch,to guard Blitz(Photo1)..

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  • Codex Astartes fail to activate PREDATORS and so it breaks and flees behind hill(Photo1).

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  • Thousand sons keep RUBIC FELLOWSHIP on overwatch,to guard objective marker(Photo1)..

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  • Codex Astartes double move Predators and shoots RUBIC FELLOWSHIP, giving it a BM(Photo1)

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  • Thousand sons move NEOPHYTE CLASS up to contest objective marker(Photo1).

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  • Codex Astartes do engage action with TACTICAL and target the NEOPHYTE CLASS (Photo1).The dice are rolled and the TACTICAL(4BM’s) wins the combat and the NEOPHYTE CLASS is broken(Photo2).The NEOPHYTE CLASS flees into the woods and the TACTICAL consolidate 5(Photo3).

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  • Thousand Sons don't bring on DOOMWING FIGHTERS(Photo1).

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  • Codex Astartes double move TACTICAL and shoots AHRIMAN'S CHOSEN, giving them a BM(Photo1)..

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  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally remove BM’s from AHRIMAN'S CHOSEN .Codex Astartes don’t rally TACTICAL, PREDATOR and don’t remove BM’s from Tactical...
  • Thousand Sons win on count back 490 to 575
Victory Condition Thousand Sons Codex Astartes
1. Blitz Blitz no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
This been the first game in a while were, few of the engagements went into a second round of combat..Over all fun game.
 
AHRIMAN'S CHOSEN didn’t do much apart from capturing Blitz..Maybe if he’s taken, he could be became the Supreme Commander, just a idea.. 
 
Regards
Greg

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