Tuesday, August 23, 2016

Death Korps of Krieg (NetEA DKoK 2.0) Vs Thousand Sons (6.0.2)

Well we manage another game of epic. It was 3000 point per side and it was between Death Korps of Krieg (NetEA DKoK 2.0) and Thousand Sons (6.0.2)

Trent played the Thousand Sons (6.0.2) and Me/Britt Played the Death Korps of Krieg (NetEA DKoK 2.0)

Link to Thousand Sons (6.0.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250

Tested the new changes to

  • Terminators.
  • NEOPHYTE CLASS
  • SILVER TOWER COMPANY

********************************************************************************************************************

Armies used

Death Korps of Krieg (NetEA DKoK 2.0) 
WARHOUND TITAN [275]
WARHOUND TITAN [275]
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [400]
Death Korps Commander, 19 Death Korps Infantry, Heavy Tank (Macharius)
HEAVY TANK PLATOON [325]
2 Macharius, Macharius Command Tank
TANK PLATOON [410]
4 Leman Russ, Leman Russ Vanquisher, Leman Russ Thunderer
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platform
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
TRENCHWORKS [75]
80cm of Trenches, 20cm of Razor Wire, 4 Bunkers

DSCF6767

Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
THOUSAND SONS WARCOVEN [435]
Sorcerer, 5 Thousand Sons Terminator
THOUSAND SONS WARCOVEN [435]
Sorcerer, 5 Thousand Sons Terminator
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
NEOPHYTE CLASS [175]
One Sorcerer, 9 Neophyte units
SILVER TOWER COMPANY [360]
4 Silver Tower
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
GREATER SPIRES OF TZEENTCH [200]
Greater Spire of Tzeentch

DSCF6768

*********************************************************************************************************************

Deployment

  •   Deployment of Thousand Sons, Death Korps of Krieg and objective markers..

DSCF6769

********************************************************************************************************************

Turn 1

  • Thousand Sons teleport in THOUSAND SONS WARCOVENS in(Photo1)..

DSCF6770

  • Thousand Sons win SR and go..
  • Thousand Sons do engage action with THOUSAND SONS WARCOVENS(support from THOUSAND SONS WARCOVENS) and target TANK PLATOON(Photo1).The dice are rolled and the THOUSAND SONS WARCOVENS(BM) and the TANK PLATOON is broken.The TANK PLATOON flees forward and the THOUSAND SONS WARCOVENS consolidate 5(Photo2)..

DSCF6771DSCF6772

  • Thousand Sons do engage action with THOUSAND SONS WARCOVENS and target INFANTRY COMPANY(Support deathstrike silo)(Photo1).The dice are rolled and the THOUSAND SONS WARCOVENS(Broken) and the INFANTRY COMPANY is broken(Photo2).The INFANTRY COMPANY flees forward and the THOUSAND SONS WARCOVENS stay put. Death strike silo gets a BM(Photo3)..

DSCF6773DSCF6774DSCF6775

  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO(Photo1) and shoots GREATER SPIRES OF TZEENTCH, killing the formation out right(Photo2)..BM was add to the die roll, when activing, yes it should have one..

DSCF6776DSCF6777

  • Death Korps of Krieg move WARHOUND TITAN, and shoot broken THOUSAND SONS WARCOVENS, killing 1 out right(Photo1)..

DSCF6778

  • Thousand Sons place DOOMWING FIGHTERS on CAP(Photo1)..

DSCF6779

  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and shoots THOUSAND SONS WARCOVENS, killing1 and breaking the formation, it stays put(Photo2)..

DSCF6780DSCF6781

  • Death Korps of Krieg fail to active INFANTRY COMPANY and so regroup(Photo1)..

DSCF6782

  • Thousand Sons double move SILVER TOWER COMPANY(1K/2BM from OWF) and shoots INFANTRY COMPANY, giving it a BM(Photo1)

DSCF6786

  • Death Korps of Krieg sustain fire with HEAVY SUPPORT BATTERY(Photo1) and shoots SILVER TOWER COMPANY, killing 1 and breaking it.So it flees back(Photo2)

DSCF6787DSCF6789

  • Thousand Sons double move RUBRIC FELLOWSHIP up on their left flank(Photo1)

DSCF6790

  • Death Korps of Krieg place THUNDERBOLT FIGHTERS on CAP(photo1)..

DSCF6791

  • Thousand Sons place RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF6792

  • Death Korps of Krieg move WARHOUND TITAN(Photo1) and shoot RUBRIC FELLOWSHIP, giving it a BM(Photo2)..

DSCF6793DSCF6794

  • Thousand Sons place NEOPHYTE CLASS on over watch(Photo1)..

DSCF6795

  • Death Korps of Krieg double move HEAVY TANK PLATOON(Photo1) and then shoots NEOPHYTE CLASS,killing 1 and giving 2 BM’s(Photo2)

DSCF6796DSCF6797

  • Thousand Sons double move RUBRIC FELLOWSHIP up on their right flank(Photo1)

DSCF6798

  • Thousand Sons fail to bring in DOOMWING FIGHTERS(Photo1)..

DSCF6799

  • Thousand Sons marshal NEOPHYTE CLASS, so move and remove all BM’s(Photo1)

DSCF6800

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally 2 x THOUSAND SONS WARCOVENS&SILVER TOWER COMPANY. Death Korps of Krieg don’t rally INFANTRY COMPANY..

END OF TURN SHOT

DSCF6801

********************************************************************************************************************

Turn 2

  • Thousand Sons win SR and go..
  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target INFANTRY COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY(BM) and the RUBRIC FELLOWSHIP is broken.The RUBRIC FELLOWSHIP flees back and the INFANTRY COMPANY consolidate 5(Photo2)..

DSCF6802DSCF6803

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target INFANTRY COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY(BM) and the RUBRIC FELLOWSHIP is broken(Photo2).The RUBRIC FELLOWSHIP flees back and the INFANTRY COMPANY consolidate 5(Photo3)..

DSCF6804DSCF6805DSCF6807

  • Death Korps of Krieg fail to activate TANK PLATOON and so it breaks and flees forward(Photo1).

DSCF6806

  • Thousand Sons bring in DOOMWING FIGHTERS(losing 2 to AA fire and CAP) and shoot HEAVY SUPPORT BATTERY, killing 1 and breaking it(Photo1)..yep, another BM was add later

DSCF6810

  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and shoots broken THOUSAND SONS WARCOVENS, killing the formation out right(Photo2)(BTS)..

DSCF6811DSCF6812

  • Death Korps of Krieg fail to activate WARHOUND TITAN and so take BM and then shoots broken THOUSAND SONS WARCOVENS, killing 1(Photo1)..

DSCF6813

  • Thousand Sons keep RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF6814

  • Death Korps of Krieg place DEATHSTRIKE SILO(Photo1)..

DSCF6815

  • Thousand Sons keep NEOPHYTE CLASS on over watch(Photo1)..

DSCF6816

  • Death Korps of Krieg move HEAVY TANK PLATOON and then shoots broken RUBRIC FELLOWSHIP, doing nothing(Photo1)

DSCF6818

  • Thousand Sons place NEOPHYTE CLASS on over watch(Photo1)..

DSCF6819

  • Death Korps of Krieg double move WARHOUND TITAN and then shoots broken RUBRIC FELLOWSHIP, doing nothing(Photo1)

DSCF6820

  • Death Korps of Krieg place INFANTRY COMPANY on overwatch(Photo1)

DSCF6821

  • Death Korps of Krieg place INFANTRY COMPANY on overwatch(Photo1)

DSCF6822

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally THOUSAND SONS WARCOVENS&RUBRIC FELLOWSHIP. Death Korps of Krieg don’t rally INFANTRY COMPANY..

END OF TURN SHOT

DSCF6823 

********************************************************************************************************************

Turn 3

  • Thousand Sons win SR and go.. 
  • Thousand Sons do engage action with RUBRIC FELLOWSHIP(BM from OWF) and target INFANTRY COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY(BM) and the RUBRIC FELLOWSHIP is broken.The RUBRIC FELLOWSHIP stays put and the INFANTRY COMPANY stays put(Photo2)..

DSCF6825DSCF6826

  • Death Korps of Krieg move WARHOUND TITAN, and shoot broken THOUSAND SONS WARCOVENS, doing nothing(Photo1)..

DSCF6827

  • Thousand Sons fail to bring in DOOMWING FIGHTERS(Photo1)..

DSCF6828

  • Death Korps of Krieg fail to active HEAVY SUPPORT BATTERY and break due to BM’s(Photo1)..

DSCF6829

  • Thousand Sons bring in DOOMWING FIGHTERS and shoot Broken HEAVY SUPPORT BATTERY, killing it out right(Photo1)..

DSCF6830

  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and shoots broken THOUSAND SONS WARCOVENS, doing nothing(Photo2)..4+ to hit, yep the dice were not smiling on me(Photo3)..

DSCF6831DSCF6832DSCF6833

  • Thousand Sons fail to activate SILVER TOWER COMPANY and it breaks due to BM’s and so it stay put(Photo1)

DSCF6834

  • Death Korps of Krieg move TANK PLATOON and shoot broken THOUSAND SONS WARCOVENS and does nothing(Photo1)

DSCF6835

  • Thousand Sons keep RUBRIC FELLOWSHIP on over watch(Photo1)..

DSCF6836

  • Death Korps of Krieg keep DEATHSTRIKE SILO(Photo1)..

DSCF6837

  • Thousand Sons keep NEOPHYTE CLASS on over watch(Photo1)..

DSCF6838

  • Death Korps of Krieg bring in THUNDERBOLT FIGHTERS and shoot the DOOMWING FIGHTERS, giving them a BM(Photo1)..

DSCF6839

  • Thousand Sons keep NEOPHYTE CLASS on over watch(Photo1)..

DSCF6840

  • Death Korps of Krieg double move WARHOUND TITAN, to claim objective marker and than shoot NEOPHYTE CLASS, killing 1 and giving it 2BM’s(Photo1)

DSCF6841

  • Death Korps of Krieg fail to active INFANTRY COMPANY and so regroup(Photo1)..

DSCF6842

  • Death Korps of Krieg march move HEAVY TANK PLATOON over into Thousand Sons half of the table(Photo1)..

DSCF6843

  • No aircraft are shot down in the disengage section..
  • Thousand Sons don’t rally SILVER TOWER COMPANY&RUBRIC FELLOWSHIP. Death Korps of Krieg don’t rally INFANTRY COMPANY..
  • Death Korps of Krieg win game 2-1
Victory Condition Thousand Sons (6.0.2) Death Korps of Krieg
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag Yes Yes
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 DSCF6844

********************************************************************************************************************

Summary
 
 Another fun game….

Ok..

Thousand Sons Terminator: Rechecking stats, I would still, keep the extra MW +1. This would be the same stats as the UK ones. They have their points, set to 400 for 4.

SILVER TOWER COMPANY: Well, at this point there are two options 1)Drop the point to 75 points per unit or 2) give the unit reinforce armour and keep the points the same. This option would mean a change to a unit used in more than one list..

NEOPHYTE CLASS: Worth taking these now..they didn't do much this game,but if they were place correctly, still believe they will slow up advance…

May the dice roll high..

 
Regards
Greg

No comments:

Post a Comment