Thursday, June 16, 2016

Codex Astartes (NetEA Tournament Pack 2014) and Death Korps of Krieg (NetEA DKoK 2.0)…

Well we manage game of epic A. It was 3000 point per side and it was between Codex Astartes (NetEA Tournament Pack 2014) and Death Korps of Krieg (NetEA DKoK 2.0)…

I played the Codex Astartes (NetEA Tournament Pack 2014) and Mathew played the Death Korps of Krieg (NetEA DKoK 2.0) 

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Armies used

Codex Astartes (NetEA Tournament Pack 2014)
LANDING CRAFT [350]
1 Landing Craft
ASSAULT [225]
4 Assault Units, Chaplain
DEVASTATOR [325]
4 Devastators, Chaplain, Rhinos, Razorback
PREDATOR [250]
4 Annihilator
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
MARAUDER SQUADRON [250]
2 Maurader bombers
WARHOUND [275]
1 Warhound Class Titan
TACTICAL [450]
6 Tacticals, Rhinos, Hunter, Supreme Commander
DEVASTATOR [300]
4 Devastators,
Chaplain, Rhinos

 sm forces

Death Korps of Krieg (NetEA DKoK 2.0)
REGIMENTAL HQ [600]
Commissar - Death Korps Supreme Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
INFANTRY COMPANY [500]
Commissar - Death Korps Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
HEAVY TANK PLATOON [325]
Commissar - 2 Macharius, Macharius Command Tank
HEAVY TANK PLATOON [425]
Commissar - 2 Macharius, Macharius Command Tank,Hydra
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers, 4 Centaurs
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platforms
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
Commissar - DEATH RIDER COMPANY [275]
12 Death Korps Rough Riders
Commissar - DEATH RIDER COMPANY [275]
12 Death Korps Rough Riders

DKOK FORCES P2DKOK FORCES

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Deployment

  • Deployment of Death Korps of Krieg, Codex Astartes and objective markers..

Deployment

  • OFF BOARD FORCES

off board forces

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Turn 1

  • Codex Astartes win SR and go first..
  • Codex Astartes bring in MARAUDER SQUADRON(BM from AA fire) and target the DEATH RIDER COMPANY on left flank, killing 3 and giving it 5BM’s…
  • Death Korps of Krieg do marshalling action on DEATH RIDER COMPANY, so move and remove all BM’s..
  • Codex Astartes double move TACTICAL up left flank, behind hill and claims objective marker..
  • Death Korps of Krieg march move LIGHT SUPPORT BATTERY…

turn1 part1

  • Codex Astartes double moves WARHOUND up and shoots the LIGHT SUPPORT BATTERY, killing 4 and breaking the formation.So it flees back.
  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO and target the PREDATORS, killing 2 and giving it 3 BM..
  • Codex Astartes place SCOUT on overwatch, near Blitz..
  • Death Korps of Krieg march move DEATH RIDER COMPANY up their left flank.…

turn1part2

  • Codex Astartes bring Landing Craft&Assaults&2Devastators and target the INFANTRY COMPANY.The dice are rolled and the Landing Craft&Assaults(BM)&2Devastators(one formation gets a BM) wins the combat and the INFANTRY COMPANY is broken(Gorgon has 1 DC left).The INFANTRY COMPANY flees and Assaults&2Devastators consolidate 5..
  • Death Korps of Krieg fail to active HEAVY TANK PLATOON(SC rerolled used) and so regroup..
  • Codex Astartes bring THUNDERBOLT FIGHTERS and shoots broken INFANTRY COMPANY, killing one all up.
  • Death Korps of Krieg fail to bring THUNDERBOLT FIGHTERS…

turn1part3

  • Codex Astartes double move Predators up behind woods in centre..
  • Death Korps of Krieg double move HEAVY TANK PLATOON and shoot scouts,giving it a BM..
  • Codex Astartes march move scouts up..
  • Death Korps of Krieg march move REGIMENTAL HQ up..
  • Death Korps of Krieg fail to activate HEAVY SUPPORT BATTERY and so regroup..
  • Death Korps of Krieg don’t rally INFANTRY COMPANY and LIGHT SUPPORT BATTERY.Codex Astartes don't remove BM’s from ASSUALTS .
  • No aircraft were shot down in the disengage section..

END OF TURN SHOT

end of turn 1

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Turn 2

  • Codex Astartes win SR and go first..
  • Codex Astartes do a engage action with Devastators and target the DEATHSTRIKE SILO.The dice are rolled and Devastators win the combat and the DEATHSTRIKE SILO is destroyed.The Devastators consolidate 5
  • Codex Astartes double move Devastators and shoots the Broken INFANTRY COMPANY, wiping it from the board..
  • Death Korps of Krieg do a engage action with REGIMENTAL HQ and target the TACTICAL(SC).The dice are rolled and the REGIMENTAL HQ(3BM) wins the combat and the TACTICAL is broken. The TACTICAL flees back behind building and the REGIMENTAL HQ consolidates 5..(SC rerolled used)
  • Death Korps of Krieg do a engage action with DEATH RIDER COMPANY and target the WARHOUND.The dice are rolled and the DEATH RIDER COMPANY(BM) and the WARHOUND is destroyed.The DEATH RIDER COMPANY consolidates 5..

turn2part1

  • Codex Astartes double move Predators up and shoots HEAVY TANK PLATOON, killing a W/E and giving them 3BM’s..
  • Death Korps of Krieg do marshalling with HEAVY TANK PLATOON and so it shoots PREDATORS, giving them a BM and then removes all BM’s
  • Codex Astartes bring landing craft and shoots the REGIMENTAL HQ, killing 1 and giving it 2 BM’s
  • Death Korps of Krieg march move DEATH RIDER COMPANY..

turn2part2

  • Codex Astartes bring in MARAUDER SQUADRON and target the DEATH RIDER COMPANY on right flank, killing 4 and breaking the formation, which flees back behind church..
  • Death Korps of Krieg place THUNDERBOLT FIGHTERS on CAP..
  • Codex Astartes march move Assaults back…
  • Death Korps of Krieg double move HEAVY TANK PLATOON and shoot Devastators on hill, killing 1 and giving it 2 BM’s..

turn2part3

  • Codex Astartes THUNDERBOLT FIGHTERS bring in
  • Death Korps of Krieg fail to active HEAVY SUPPORT BATTERY and so regroup..
  • Codex Astartes double move SCOUTS back..
  • Codex Astartes keep SCOUTS on overwatch, near blitz..
  • Death Korps of Krieg don’t rally LIGHT SUPPORT BATTERY.Both sides remove BM,s
  • Landing craft loses a DC in the disengaged section. DKOK THUNDERBOLT FIGHTERS stay on CAP..

END OF TURN SHOT

end of turn 2

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Turn 3

  • Codex Astartes win SR and go first..
  • Codex Astartes double move Predators up and shoots HEAVY TANK PLATOON, giving it BM..
  • Codex Astartes sustain fire with Devastators on hill and shoots the HEAVY TANK PLATOON, giving it a BM..
  • Death Korps of Krieg do sustain fire with HEAVY TANK PLATOON,and shoots Devastators on hill, killing 3 and breaking the formation, which flees to the table corner..
  • Codex Astartes does engage action with Devastators and target the HEAVY TANK PLATOON.The dice are rolled and the Devastators(BM) win the combat and the HEAVY TANK PLATOON is broken. The HEAVY TANK PLATOON back and the Devastators consolidate 5..

turn3part1

  • Codex Astartes don't bring MARAUDER SQUADRON(SC rerolled used)
  • Death Korps of Krieg fail to activate HEAVY TANK PLATOON and so take BM and shoot the Predator formation, killing 1 and breaking it and so it flees to the table corner.
  • Codex Astartes do a engage action with ASSAULT and target the Broken LIGHT SUPPORT BATTERY and call intermingled and drag in the DEATH RIDER COMPANY.The dice are rolled and the ASSAULT(BM) wins the combat and the LIGHT SUPPORT BATTERY is wiped from the board and the DEATH RIDER COMPANY is broken. The DEATH RIDER COMPANY flees back and the ASSAULT consolidate 5..
  • Death Korps of Krieg do sustain fire with HEAVY SUPPORT BATTERY and shoots Devastators, giving them a Bm..

turn3part2

  • Codex Astartes march move TACTICALS to right flank..
  • Death Korps of Krieg march move DEATH RIDER COMPANY, into the woods on hill, to claim objective markers..
  • Codex Astartes bring on THUNDERBOLT FIGHTERS and shoots Broken DEATH RIDER COMPANY, killing three all up..
  • Death Korps of Krieg on overwatch..

turn3part3

  • Codex Astartes march move Scouts into woods
  • Codex Astartes double move scouts up and shoots the Broken DEATH RIDER COMPANY, killing three all up..
  • Codex Astartes bring Landing craft(1DC/2BM’s from AA/CAP) and shoots the HEAVY TANK PLATOON, giving it a BM..

turn3part4

  • Death Korps of Krieg don’t rally HEAVY TANK PLATOON.Both sides remove BM’s
  • No aircraft were shot down in the Disengage section..

END OF TURN SHOT

end of turn 3

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Turn 4

  • Codex Astartes win SR and go first..
  • Codex Astartes bring in MARAUDER SQUADRON and target the HEAVY TANK PLATOON on left flank, doing a DC and breaking the formation, which flees back..
  • Codex Astartes do sustain fire with Landing Craft and shoots the HEAVY TANK PLATOON, killing a W/E all up..
  • Death Korps of Krieg do a engage action with REGIMENTAL HQ and target the Landing Craft .The dice are rolled and the REGIMENTAL HQ(BM) wins the combat and the Landing Craft is wiped from the board.The REGIMENTAL HQ consolidates 5..
  • Death Korps of Krieg do a engage action with DEATH RIDER COMPANY(lose 1 to DTT) and target the Devastators.The dice are rolled and the DEATH RIDER COMPANY(BM) and the Devastators is broken.The DEATH RIDER COMPANY consolidates 5 and the Devastators flee down the base line.

Turn4part1

  • Codex Astartes double move assault troops and claim objective marker on hill..
  • Codex Astartes do a engage action with TACTICAL and target the DEATH RIDER COMPANY.The dice are rolled and the TACTICAL wins combat and the DEATH RIDER COMPANY are wiped from the board.The TACTICAL consolidate 5..
  • Death Korps of Krieg bring THUNDERBOLT FIGHTERS and shoots Predators, giving it a BM and breaking it and so it flees back down towards its deployment zone..
  • Codex Astartes place SCOUTS on overwatch, near blitz..

turn4part2

  • Death Korps of Krieg place HEAVY SUPPORT BATTERY on overwatch..
  • Codex Astartes bring on THUNDERBOLT FIGHTERS and shoot the The REGIMENTAL HQ, giving it a BM..
  • Codex Astartes march move scouts and string out to claim the objective marker..
  • Codex Astartes Marshall Devastators..
  • Death Korps of Krieg don’t rally 2XHEAVY TANK PLATOON. Codex Astartes don’t rally PREDATORS. Death Korps of Krieg don’t remove BM’s from REGIMENTAL HQ..
  • No aircraft were shot down in the Disengage section..
  • Codex Astartes  wins on count back..1524 to 1900
Victory Condition Codex Astartes (NetEA 2014) NetEA DKoK 2.0
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold YES no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn 4

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Summary
 
 
Yep another good, fun game.Although I was lucky on some of the engagements, winning by a pip. So if they had gone the other way, then I image it would have been a different result. I was tempted to take on 4 four formation with the air assault in turn one, but thought if it didn't work I would have been down on activates and so took a safer option..Oh well maybe next time..
 
 
Anyway have another game lined up with Mathew on Sunday night…
 
Regards
Greg

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