Sunday, May 8, 2016

Saim-Hann Craftworld (4.2) Vs Steel Legion (NetEA Army Compendium v2014)

Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann Craftworld (4.2) and Steel Legion (NetEA Army Compendium v2014)

I played the Saim-Hann Craftworld (4.2) and Dan played the Steel Legion (NetEA Army Compendium v2014)

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Armies used

Saim-Hann Craftworld (4.2)

WILD RIDER CLAN WARHOST (LARGE) Wild Rider x1, Jetbike x12, Wild Rider Chieftain (Autarch) x1 , Mounted Farseer x1 500

WILD RIDER CLAN WARHOST (SMALL) Wild Rider x1, Jetbike x9, Mounted Farseer x1 350

WILD RIDER CLAN WARHOST (SMALL) Wild Rider x1, Vyper x6 Mounted Farseer x1 275

WILD RIDER CLAN WARHOST (SMALL) Wild Rider x1, Vyper x6, Mounted Farseer x1 275

WILD RIDER CLAN WARHOST (SMALL) Wild Rider x1, Vyper x6, Mounted Farseer x1 275

SWORDS OF VAUL TROUPE [300]
4 Falcon, 2 Fire Storm

SWORDS OF VAUL TROUPE [300]
4 Falcon, 2 Fire Storm

HORNET TROUPE [250]

5 Hornets

Scout rider troupe[200]

4 Jetbike, 2 Vyper

Scout rider troupe[200]

4 Jetbike, 2 Vyper

WRAITHGATE 50

AVATAR 0

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Steel Legion (NetEA Army Compendium v2014)

INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
INFANTRY COMPANY [250]
Commander, 12 Infantry
INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
MARAUDER BOMBERS [250]
2 Marauders
MARAUDER BOMBERS [250]
2 Marauders
TANK COMPANY [650]
9 Leman Russ, Vanquisher
SUPER-HEAVY TANK COMPANY [500]
3 Baneblade
ARTILLERY BATTERY [250]
3 Manticores
ARTILLERY BATTERY [250]
3 Manticores

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Deployment

  • Deployment of Steel Legion, Saim-Hann Craftworld and objectives markers

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  • Off board forces

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Turn 1

  • Steel Legion win SR and go first..
  • Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots SoV, killing 1 and giving it 3 BM’s(Photo2)

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  • Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots SoV, giving it 2 BM’s(Photo2)

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  • Saim Hann move Scout rider troupe to be closer to the blitz(Photo1)

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  • Saim Hann do a marshalling action on SoV and so move and remove all BM’s(Photo1)..

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  • Saim Hann do a marshalling action on SoV and so move and remove all BM’s(Photo1)..

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  • Steel Legion march move INFANTRY COMPANY, into ruins(Photo1)…

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  • Steel Legion double moves SHT COMPANY(Photo1) and shoots the Scout rider troupe, killing 4 and breaking it, so it flees behind hill(Photo2)

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  • Saim Hann double move with WILD RIDER CLAN WARHOST(SMALL)(Photo1) and shoots the SHT COMPANY, doing 2 DC and giving it 3 BM’s(Photo2)..

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  • Saim Hann double move with WILD RIDER CLAN WARHOST(SMALL)(Photo1) and shoots the SHT COMPANY, giving it a BM(Photo2)..

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  • Steel Legion double moves INFANTRY COMPANY and shoots the SoV, killing 1 and giving it 2 BM’s(Photo1)

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  • Saim Hann double move with WILD RIDER CLAN WARHOST(SMALL)(Photo1) and shoots the INFANTRY COMPANY, giving it a BM(Photo2)..

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  • Steel Legion bring in MARAUDER BOMBERS and shoot the SoV, killing 3 and breaking the formation , which flees behind hill(Photo1)…

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  • Steel Legion bring in MARAUDER BOMBERS and shoot the Scout rider troupe, killing 4 and breaking the formation, which flees towards the hill(Photo1)…

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  • Saim Hann double move Hornets(wraith gate) and park behind building(Photo1)..

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  • Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)

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  • Steel Legion move TANK COMPANY up(Photo1)..

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  • Saim Hann don’t rally 2x Scout rider troupe. Both sides remove BM’s
  • No aircraft were shot down in the disengage section..

END OF TURN SHOT

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Turn 2

  • Saim Hann win SR and go first(Tie die)..
  • Saim Hann do a engage action with WILD RIDER CLAN WARHOST(SMALL) and uses the commander ability and brings in another WILD RIDER CLAN WARHOST(SMALL) and target the SHT COMPANY(Support from INFANTRY COMPANY)(Photo1)..After two rounds of combat the SHT COMPANY wins the combat and the 2XWILD RIDER CLAN WARHOST(SMALL) are broken(Photo2).The 2XWILD RIDER CLAN WARHOST(SMALL) flee back behind the hill etc. and the SHT COMPANY consolidates 5(Photo3)…

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  • Saim Hann do sustain fire with WILD RIDER CLAN WARHOST(SMALL)(Photo1) and shoots the INFANTRY COMPANY, killing 1 and giving it 2 BM’s(Photo2)..

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  • Saim Hann do a engage action with WILD RIDER CLAN WARHOST(L)(Wraith gate) and target the INFANTRY COMPANY(Photo1)..The WILD RIDER CLAN WARHOST(L)(5BM)wins the combat and the INFANTRY COMPANY is broken(Photo2).The INFANTRY COMPANY flee back into the craters and the WILD RIDER CLAN WARHOST(L) consolidates 5(Photo3)…

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  • Steel Legion fail to bring in MARAUDER BOMBERS(Photo1)…

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  • Saim Hann move SoV(Photo1) and shoots SHT COMPANY, doing 2 DC, so one WE is destroyed and the other takes a DC(Photo2) and then SoV move back(Photo3)

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  • Saim Hann move Hornets(Photo1) and shoots TANK COMPANY, giving it a BM(Photo2) and then hornets move back into the woods/road(Photo3)

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  • Steel Legion fail to bring in MARAUDER BOMBERS(Photo1)…

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  • Saim Hann do a marshalling action on SoV and so move and remove all BM’s(Photo1)..

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  • Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)

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  • Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)

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  • Steel Legion place ARTILLERY BATTERY on overwatch(Photo1)

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  • Steel Legion fail to activate TANK COMPANY and so regroup(Photo1)

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  • Steel Legion place INFANTRY COMPANY on overwatch(Photo1)

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  • Saim Hann don’t rally Scout rider troupe and WILD RIDER CLAN WARHOST (SMALL).Both sides remove BM’s
  • No aircraft were shot down in the disengage section..

END OF TURN SHOT

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Turn 3

  • Steel Legion win SR and go first..
  • Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots Hornets, killing 3 and the formation breaks and flees back to it deployment zone(Photo2)

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  • Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots SoV, killing 3 and the formation breaks and flees back to it deployment zone(Photo2)

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  • Saim Hann double move with WILD RIDER CLAN WARHOST(SMALL) and shoots the INFANTRY COMPANY, killing 1 and giving it 2 BM’s(Photo1)..

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  • Saim Hann move SoV and shoot the INFANTRY COMPANY, breaking it and so it flees back to the hill(Photo1)

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  • Steel Legion double move SHT COMPANY on to hill(Photo1) and shoot WILD RIDER CLAN WARHOST(SMALL), killing 1 and breaking it, so it flees back towards the hill(Photo2)

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  • Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)

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  • Saim Hann do a marshalling action on Scout rider troupe and so move and remove all BM’s(Photo1)..

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  • Steel Legion bring in MARAUDER BOMBERS and shoot the WILD RIDER CLAN WARHOST(SMALL), killing 2 and gives it 4 BM’s(Photo1)…

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  • Steel Legion bring in MARAUDER BOMBERS and shoot the WILD RIDER CLAN WARHOST(L), killing 1 and gives it 3 BM’s(Photo1)…

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  • Saim Hann fail to activate WILD RIDER CLAN WARHOST(L)(SC Reroll used),and so regroups(Photo1)…

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  • Steel Legion double move TANK COMPANY(Photo1) and shoot the WILD RIDER CLAN WARHOST(SMALL), gives it a BM and breaking it, so it flees back to it’s deployment zone(Photo2)…

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  • Saim Hann fail to activate WILD RIDER CLAN WARHOST(M) and take BM and move through Wraith gate(Sorry no pic)
  • Steel Legion keep INFANTRY COMPANY on overwatch(Photo1)

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  • Saim Hann don’t rally Scout rider troupe, Hornets, SoV and WILD RIDER CLAN WARHOST (SMALL) and Steel Legion don’t rally INFANTRY COMPANY.Both sides remove BM’s
  • No aircraft were shot down in the disengage section..
  • Steel Legion win on count back 500 to 1310(Called due to time limited)
     
Victory Condition Saim-Hann Craftworld Steel Legion
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
Dan plan was simple.. Targe SoV in first artillery wave..Over all the dice swung from one side to the other through out the turns…There was no much left on my Left flank, since it was all over in the right flank trying to rally or push up the flank to capture objective markers..
 
Any ways this game was done to test to see how force would  go with out the expert rider rule and the two points increase..Dan feels the smaller formation with out the expert rider rule, will have tough time and I agree with him..but it doable..I think we agree the points increase on the SRT and change to the Hornets are fine..
 
Regards
Greg

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