Well we manage another game of epic. It was 3000 point per side and it was between Necrons (NetEA Tournament Pack 2013) and Thousand Sons (6.0.2)
Trent played the Thousand Sons (6.0.2) and I Played the Necrons (NetEA Tournament Pack 2013)
Link to Thousand Sons (6.0.2)..
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250
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Armies used
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [365]
Necron Lord, 6 Warriors, Pariahs, 2 Immortals
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
VENATOR MANIPLE [200]
6 Flayed Ones
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
WARBARQUE [350]
Supreme Commander
WARBARQUE [300]
PYLON [200]
Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [455]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino, 2 Deceiver
SILVER TOWER COMPANY [450](Stealth Battlesuit)
5 Silver Tower
SCARAB OCCULT [545]
5 Thousand Sons Adeptus, Daemon Prince of Tzeentch, 2 Rhino, Land Raider
SILVER TOWER COMPANY [450](Stealth Battlesuit)
5 Silver Tower
GREATER SPIRES OF TZEENTCH [400](Crisis Battlesuit)
2 Greater Spire of Tzeentch
GREATER SPIRES OF TZEENTCH [400] (Crisis Battlesuit)
2 Greater Spire of Tzeentch
RUBRIC FELLOWSHIP [305]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino
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Deployment
- Deployment of Thousand Sons and objective markers..
- Off board forces
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Turn 1
- Necron teleport 2 x WARBARQUE and PYLON(Photo1)…
- Thousand Sons win SR and go first…
- Thousand Sons double move RUBRIC FELLOWSHIP up and claim objective marker(Photo1)
- Thousand Sons double move SILVER TOWER COMPANY(Photo1) and shoots WARBARQUE,doing a DC and breaking the formation, which stays put(Photo2)..
- Necrons do sustain fire with Pylons(Photo1) and shoots the SILVER TOWER COMPANY,giving it a BM(No Pic)..
- Necrons do engage action with VENATOR MANIPLE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the VENATOR MANIPLE is broken(Photo2)The VENATOR MANIPLE flees back and the RUBRIC FELLOWSHIP stays put(Photo3)
- Thousand Sons double move SILVER TOWER COMPANY(Photo1) and shoots WARBARQUE, giving it a BM(Photo2)..
- Thousand Sons march move GREATER SPIRES OF TZEENTCH, up their left flank and claim Objective marker(Photo1)..
- Necrons do marshalling action with WARBARQUE,so shoots the GREATER SPIRES OF TZEENTCH, giving them a BM and remove all BM’s(Photo1)…
- Thousand Sons place RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons move INFANTRY PHALANX on, through portal, into the ruins(Photo1)…
- Thousand Sons double move GREATER SPIRES OF TZEENTCH up(Photo1) and shoots INFANTRY PHALANX, killing 1 and giving it 2 BM’s(Photo2)....
- Thousand Sons double move SCARAB OCCULT up(Photo1)..
- both sides remove BM’s
END OF TURN SHOT
No end of turn shot…
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Turn 2
- Necron teleport 3 x MONOLITH PHALANX(Photo1,2,3)…
- Thousand Sons win SR and go first…
- Thousand Sons move SILVER TOWER COMPANY up(Photo1) and shoots the MONOLITH PHALANX, wiping it from the board(Photo2)..
- Thousand Sons move GREATER SPIRES OF TZEENTCH up(Photo1) and shoots the MONOLITH PHALANX, doing a BM(Photo2)..
- Necrons do pop up attack with WARBARQUE(Photo1) and shoots the SILVER TOWER COMPANY, killing 2 and breaking it, so it flees back to it deployment zone(Photo2)
- Necrons move WARBARQUE up(Photo1) and shoot the GREATER SPIRES OF TZEENTCH,doing a DC and giving it 2 BM’s(Photo2)..
- Thousand Sons move SILVER TOWER COMPANY(Photo1) and shoots the MONOLITH PHALANX, killing two and breaking it. so it stays put were it is(Photo2)
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons do a engage action with INFANTRY PHALANX(support from INFANTRY PHALANX&WARBARQUE) and target the GREATER SPIRES OF TZEENTCH(Photo1).The dice are rolled and the INFANTRY PHALANX(3BM) wins the combat and the GREATER SPIRES OF TZEENTCH(DC) is broken(Photo2)The GREATER SPIRES OF TZEENTCH flee back and the INFANTRY PHALANX consolidate 5(Photo3)..
- Necrons do sustain fire with Pylons(Photo1) and shoots the GREATER SPIRES OF TZEENTCH,doing a DC and giving it 2 BM’s(Photo2)..
- Thousand Sons march move SCARAB OCCULT up(Photo1)..
- Thousand Sons place RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons do marshalling action with INFANTRY PHALANX,so shoots the broken GREATER SPIRES OF TZEENTCH, doing nothing and remove all BM’s(Photo1)…
- Thousand Sons do double move with GREATER SPIRES OF TZEENTCH(Photo1) and shoots the MONOLITH PHALANX, killing 2 and breaking it,it stays put(Photo2)..
- Necrons do a engage action with INFANTRY PHALANX(support from INFANTRY PHALANX) and target the broken GREATER SPIRES OF TZEENTCH(Photo1).The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the broken GREATER SPIRES OF TZEENTCH(2DC) fall back(Photo2)..
- Necrons do a engage action with INFANTRY PHALANX and target the GREATER SPIRES OF TZEENTCH(Photo1).The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the GREATER SPIRES OF TZEENTCH(1DC) is broken(Photo2)The GREATER SPIRES OF TZEENTCH flee behind hill(Photo3)..
- Necrons bring on VENATOR MANIPLE through portal(Photo1)..
- Necron don’t rally MONOLITH PHALANX and the Thousand Sons don’t rally 2x GREATER SPIRES OF TZEENTCH and a SILVER TOWER COMPANY..
END OF TURN SHOT
NO END OF TURN SHOT
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Turn 3
- Necron teleport MONOLITH PHALANX(Photo1)…
- Thousand Sons win SR and go first…
- Thousand Sons do a engage action with SCARAB OCCULT and target the PYLON(Photo1)The dice are rolled and the SCARAB OCCULT(BM) wins the combat and the PYLON is Destroyed(Photo2)The SCARAB OCCULT consolidate 5(Photo3)..
- Thousand Sons do pop up act with SILVER TOWER COMPANY(Photo1) and shoot the INFANTRY PHALANX, killing 3 and breaking it, so it flees back into the ruins(Photo2)
- Necrons do sustain fire with WARBARQUE(Photo1) and shoot the SCARAB OCCULT,killing 2 and giving it 3 BM’s(Photo2)
- Necrons double move WARBARQUE and shoot the SCARAB OCCULT, giving it a BM(Photo1)
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons do marshalling action with MONOLITH PHALANX, so move and remove all BM’s(Photo1)…
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons double move INFANTRY PHALANX(Photo1) and shoots SILVER TOWER COMPANY, killing 1 and giving it 2 BM’s(Photo2)…
- Necrons double move INFANTRY PHALANX up beside hill(Photo1)…
- Necrons fail to activate VENATOR MANIPLE and so regroup(Photo1)..
- Necrons do sustain fire with INFANTRY PHALANX(Photo1) and shoot the broken GREATER SPIRES OF TZEENTCH, doing nothing(Photo2)…
- Thousand Sons don’t rally GREATER SPIRES OF TZEENTCH..
END OF TURN SHOT
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Turn 4
- Necron teleport MONOLITH PHALANX(Photo1)…
- Thousand Sons win SR and go first…
- Thousand Sons do a engage action with SCARAB OCCULT and target the WARBARQUE(Photo1)The dice are rolled and the SCARAB OCCULT(BM) wins the combat and the WARBARQUE is broken(Photo2)The WARBARQUE flees back and the SCARAB OCCULT consolidate 5(Photo3)..
- Thousand Sons do sustain fire with SILVER TOWER COMPANY(Photo1) and shoots INFANTRY PHALANX, killing 3 and breaking it, so it flees back into the ruins(Photo2)
- Necrons double move WARBARQUE(Photo1) and shoot SILVER TOWER COMPANY, killing 2 and breaking it, so it stay put(Photo2)…
- Necrons move MONOLITH PHALANX(Photo1) and shoot SILVER TOWER COMPANY, breaking it due to BM’s, so it stays put(Photo2)…
- Thousand Sons do pop up act with GREATER SPIRES OF TZEENTCH(Photo1) and shoot the INFANTRY PHALANX, killing 3 and breaking it, so it flees back to the bottom of the hill(Photo2)
- Necrons double move MONOLITH PHALANX up and contest Blitz(Photo1)…
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons move INFANTRY PHALANX on, through portal(Photo1)…
- Thousand Sons keep RUBRIC FELLOWSHIP on overwatch(Photo1)…
- Necrons place INFANTRY PHALANX on overwatch(Photo1)…
- Necrons double move VENATOR MANIPLE up, so it’s in the Thousand Sons side of table(Photo1)..
- Necrons don’t rally WARBARQUE and 2 x INFANTRY PHALANX and Thousand Sons don’t rally SILVER TOWER COMPANY..
- Thousand Sons win on count back 650 to 1565…
Victory Condition | Necrons | Thousand Sons |
1. Blitz | NO | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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