Friday, March 25, 2016

Alaitoc Craftworld (4.2.0) and Necrons (NetEA Tournament Pack 2013)

Well we manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Necrons (NetEA Tournament Pack 2013)

I played Alaitoc Craftworld (4.2.0) and Trent played the Necrons (NetEA Tournament Pack 2013)

The below is the link to Alaitoc Craftworld (4.2.0)…

Yep, not up on taccom.. I’m still waiting on a fix, to allow me to log back in, after the 11th Feb hiccup..

Changes that were tested..

  • Changes made to the Alaitoc Ranger Warhost.
  • Added War Walker Warhost.
  • Formation change on Nightwings and points cost.
  • Formation change on Phoenix Bombers and points cost.
  • Phoenix Bombers had stat change on BP weapon.
  • Pathfinders were brought in line with the UK version.

    ********************************************************************************************************************

    Armies used

    Alaitoc Craftworld (4.2.0)
    ALAITOC RANGER WARHOST [200]
    8 Rangers
    ALAITOC RANGER WARHOST [200]
    8 Rangers
    WAR WALKER WARHOST [250]
    8 War Walker
    WAR WALKER WARHOST [250]
    8 War Walker
    SWORDS OF VAUL TROUPE [300]
    4 Falcon, 2 Firestorms
    ENGINE OF VAUL TROUPE [250]
    Scorpion
    ENGINE OF VAUL TROUPE [250]
    Scorpion
    NIGHTWINGS [225]
    2 Nightwing Interceptors
    PHOENIX BOMBERS [275]
    2 Phoenix Bombers

    GUARDIANS [150]
    Farseer, 7 Guardians
    NIGHT SPINNER TROUPE [175]
    3 Night Spinners
    PATHFINDER TROUPE [225]
    6 Pathfinder
    ASPECT WARRIOR TROUPE [250]
    Exarch, 6 Swooping Hawk

    DSCF3177

    Necrons (NetEA Tournament Pack 2013)

    INFANTRY PHALANX [375]

    Necron Lord, 6 Warriors, 3 Tomb Spyders

    ARMORED PHALANX [300]

    6 Obelisks

    MONOLITH MANIPLE [275]

    2 Obelisk, 2 Monolith

    MONOLITH PHALANX [325]

    3 Monoliths, Obelisk

    PYLON [200]

    WARBARQUE [350]

    Supreme Commander

    WARBARQUE [300]

    INFANTRY PHALANX [285]

    Necron Lord, 6 Warriors, Pariahs

    INFANTRY PHALANX [285]

    Necron Lord, 6 Warriors, Pariahs

    INFANTRY PHALANX [285]

    Necron Lord, 6 Warriors, Pariahs

    DSCF3178

    *********************************************************************************************************************

    Deployment

  •  Alaitoc Craftworld, Necron and objective markers..

    DSCF3179

  • Off Board forces

    DSCF3180DSCF3181

    ********************************************************************************************************************

    Turn 1

  • Necrons teleport the following in PLYON(PHOTO1) and MONOLITH MANIPLE(PHOTO2)

    DSCF3182DSCF3183

  • Alaitoc Craftworld wins SR and goes first.
  • Alaitoc move EoV(Photo1) and shoot the MONOLITH MANIPLE, killing 1 and giving it a BM(Photo2)..I want too kill portals

    DSCF3184DSCF3185

  • Alaitoc double move EoV(Photo1) and shoot the Pylon,giving it a BM(Photo2)..I want too kill it to allow the air to move around

    DSCF3186DSCF3187

  • Necons sustain fire with Pylon(Photo1) and shoots the EoV, giving them a BM(Photo1)..he want to kill it

    DSCF3188DSCF3189

  • Necons do a engage action with INFANTRY PHALANX(1k,2BM’s from OWF) and target the ALAITOC RANGER WARHOST(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the ALAITOC RANGER WARHOST is broken(Photo2).The INFANTRY PHALANX consolidate 5 and the ALAITOC RANGER WARHOST flees to the woods(Photo3)..was hoping to clear the area of the enemy

    DSCF3191DSCF3192DSCF3193

  • Alaitoc march move GUARDIANS into the woods(Photo1)..getting ready for next turn

    DSCF3194

  • Necons double move MONOLITH MANIPLE up(Photo1) and shoot the EoV, giving it a BM(Photo2)..prepping

    DSCF3195DSCF3196

  • Necons do a engage action with INFANTRY PHALANX and target the EoV(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the EoV is wiped from the board(Photo2).The INFANTRY PHALANX consolidate 5(Photo3)..was hoping to clear the area of the enemy.

    DSCF3197DSCF3198DSCF3199

  • Alaitoc double move WAR WALKER WARHOST up(Photo1) and shoot the MONOLITH MANIPLE, breaking it due to BM’s, so it flees back(Photo2)..wanted to break it

    DSCF3200DSCF3201

  • Alaitoc double move SoV up(Photo1) and shoot the Pylon, breaking it, due to BM’s(Photo2)

    DSCF3202DSCF3203

  • Alaitoc place WAR WALKER WARHOST on overwatch(Photo1)..Guard Duty

    DSCF3204

  • Alaitoc move Night spinners down base line, so it ready for next turn(Photo1)

    DSCF3205

  • Alaitoc keep ALAITOC RANGER WARHOST on overwatch(Photo1)..Guard Duty

    DSCF3206

  • Alaitoc bring in PHONIEX BOMBERS and shoot the INFANTRY PHALANX and manage to clip the broken MONOLITH MANIPLE. The MONOLITH MANIPLE loses a unit and the INFANTRY PHALANX, loses 1 and is broken due to BM’s(Photo1)..wanted to make it harder to activate

    DSCF3207

  • Alaitoc bring on Nightwings and target the broken PYLON, doing nothing(Photo1)..oh well

    DSCF3208

  • Both sides remove BM’s.
  • No aircraft were shot down in the disengage section

    END OF TURN SHOT

    DSCF3209

    ********************************************************************************************************************

    Turn 2

  • Alaitoc Craftworld teleport in the PATHFINDER TROUPE and ASPECT WARRIOR TROUPE(Photo1)

    DSCF3210

  • Necrons teleport the following in ARMORED PHALANX& WARBARQUE(PHOTO1),MONOLITH PHALANX(PHOTO2),WARBARQUE(PHOTO3) and the MONOLITH MANIPLE(Photo4)…

    DSCF3211DSCF3212DSCF3213DSCF3214

  • Alaitoc Craftworld wins SR and goes first…
  • Alaitoc do a engage action with swooping hawks and target the PYLON(Photo1).The dice are rolled and the swooping hawks(Broken) win the combat and the PYLON is wiped from the board(Photo2).The swooping hawks flee, so it between crater and the woods(Photo3)..was done to cut down on activation's..

    DSCF3215DSCF3216DSCF3217

  • Alaitoc do sustain fire with SoV(Photo1) and shoot the MONOLITH PHALANX,Killing 1 and breaking it and so it stays put(Photo2)..I want too kill portals

    DSCF3218DSCF3219

  • Alaitoc do sustain fire with EoV(Photo1) and shoot the Broken MONOLITH PHALANX, doing nothing(Photo2)..Yeah that went well, I want too kill portals

    DSCF3220DSCF3221

  • Necons do a engage action with INFANTRY PHALANX and target the WAR WALKER WARHOST(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the WAR WALKER WARHOST is broken(Photo2).The INFANTRY PHALANX consolidate 5 and the WAR WALKER WARHOST flees, behind the woods(Photo3)..was hoping to clear the area of the enemy.

    DSCF3222DSCF3224DSCF3225

  • Necons do a engage action with INFANTRY PHALANX and target the SoV(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the SoV is wiped from the board(Photo2).The INFANTRY PHALANX consolidate 5(Photo3)..was hoping to clear the area of the enemy.

    DSCF3226DSCF3227DSCF3228

  • Alaitoc fail to activate GUARDIANS and so regroup(Photo1)..

    DSCF3229

  • Necons do Marshaling action with MONOLITH MANIPLE, so shoots PATHFINDER TROUPE,giving them a BM and removes all BM’s(Photo1)..wanted to clear off BM’s

    DSCF3230

  • Necons do a engage action with INFANTRY PHALANX and target the PATHFINDER TROUPE(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the PATHFINDER TROUPE is wiped from the board(Photo2).The INFANTRY PHALANX consolidate 5(Photo3)..was hoping to clear the area of the enemy.

    DSCF3231DSCF3232DSCF3233

  • Alaitoc fail to activate Nightspinners(Photo1) and shoots the ARMORED PHALANX, killing 1 and giving it 3 BM’s(Photo2)…dam

    DSCF3234DSCF3235

  • Necons do Marshaling action with ARMORED PHALANX, so shoots broken WAR WALKER WARHOST, killing 1 and removes all BM’s(Photo1)..

    DSCF3236

  • Alaitoc bring PHONIEX BOMBERS and shoot the ARMORED PHALANX, killing 2 and breaking it, so it stays put(Photo1)..wanted to make it harder to activate

    DSCF3237

  • Necons move WARBARQUE up and shoot broken ASPECT WARRIOR TROUPE, killing all(Photo1)..wanted to clear the area of enemy

    DSCF3238

  • Necons fail to activate INFANTRY PHALANX and so move it, through the portal and take a BM(Photo1)

    DSCF3239

  • Alaitoc bring on Nightwings and target the MONOLITH MANIPLE, killing the last unit(Photo1)..want to cut down on the portals

    DSCF3240

  • Necons move WARBARQUE(BM from OWF)(Photo1) and shoot the EoV, doing 2 DC and breaking it, so it flees to the side of the hill(Photo2)..want to cut down on the activation’s

    DSCF3241DSCF3242

  • Alaitoc fail to activate ALAITOC RANGER WARHOST and so regroup(Photo1)..

    DSCF3243

  • Alaitoc keep ALAITOC RANGER WARHOST on overwatch(Photo1)..Guard Duty

    DSCF3244

  • Alaitoc dont rally WAR WALKER WARHOST and Necons don’t rally ARMORED PHALANX and the MONOLITH PHALANX.Both sides remove BM’s.
  • No aircraft were shot down in the disengage section

    END OF TURN SHOT

    DSCF3245

    ********************************************************************************************************************

    Turn 3

  • Alaitoc Craftworld wins SR and goes first…
  • Alaitoc bring PHONIEX BOMBERS and shoot the INFANTRY PHALANX, killing 1 and giving it 4 BM’s(Photo1)..wanted to break it and was only 1bm off

    DSCF3246

  • Alaitoc do sustain fire with Nightspinners(Photo1) and shoot the shoot the INFANTRY PHALANX, killing 1 and giving it 3 BM’s(sorry no picture)..wanted to break it

    DSCF3247

  • Alaitoc move ALAITOC RANGER WARHOST up to edge of woods(Photo1) and shoot INFANTRY PHALANX. killing 1 and giving it 2 BM’s(Photo2)..want to place BM’s

    DSCF3248DSCF3249

  • Necons do Marshaling action with INFANTRY PHALANX, so move to claim objective marker and then remove all BM’s(Photo1)…

    DSCF3250

  • Necons move WARBARQUE up and shoot Night spinners, killing 2 and break the formation, which flees forward(Photo1)..want to start clearing the area of enemy forces

    DSCF3251

  • Alaitoc fail to bring on Nightwings(Photo1)..

    DSCF3252

  • Necons double move INFANTRY PHALANX, across to claim objective marker and shoot the broken WAR WALKER WARHOST, killing 1(Photo1)…was hoping to wipe the formation out

    DSCF3253

  • Necons do a engage action with INFANTRY PHALANX(BM from OWF) and target the ALAITOC RANGER WARHOST(Photo1)The dice are rolled and the INFANTRY PHALANX(BM) wins the combat and the ALAITOC RANGER WARHOST is broken(Photo2).The INFANTRY PHALANX consolidate 5 and the ALAITOC RANGER WARHOST flees to further into the swamp(Photo3)..was hoping to clear the area of the enemy

    DSCF3254DSCF3255DSCF3256

  • Alaitoc double move GUARDIANS up to contest objective marker(Photo1)..getting ready for next turn

    DSCF3257

  • Necons move INFANTRY PHALANX, up to claim objective marker(Photo1)..

    DSCF3258

  • Alaitoc dont rally Nightspinners, EoV and ALAITOC RANGER WARHOST.Both sides remove BM’s.
  • No aircraft were shot down in the disengage section

    Necrons win 3-0

    Victory Condition Necrons Alaitoc
    1. Blitz NO no
    2. Break their sprit YES NO
    3. Defend the Flag YES no
    4. Take and Hold No no
    5. They Shall not Pass YES no
    END OF TURN SHOT

     DSCF3259

    ********************************************************************************************************************

     
    Summary
     
    Hmm..Talk about lose focus. I was doing OK and I still believe killing portals are the way to go. As Trent said once I got my beach head and you open your deployment area up, I was in. Other wise the bloody scout screens going to be a real pain in the ass to any force that uses teleport a lot.
     
    I must also say that the engagements went the Necron way 5 to 2..
     

    Changes made to the Alaitoc Ranger Warhost: They did want I expect from Rangers. The main concern is whether they have upgrade and the points cost added

    Added War Walker Warhost: Like all LV they do come with their disadvantage, and advantages. Again it weather they need to have upgrades and the points cost added

    Formation change on Nightwings and points cost: They seem to work fine, in the last two games. The points cost is the main factor 225, more testing is needed.

    Formation change on Phoenix Bombers and points cost: They seem to work fine, in the last two games. The points cost is the main factor 275, more testing is needed.

    Phoenix Bombers had stat change on BP weapon: This seams to be working, although stress testing is needed.

    Pathfinders: They didn’t do much tonight..

     
    Regards

    Greg
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