Well we manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Codex Astartes (NetEA Tournament Pack 2014)
I played Alaitoc Craftworld (4.2.0) and Britt played the Codex Astartes (NetEA Tournament Pack 2014)
The below is the link to Alaitoc Craftworld (4.2.0)…
Yep, not up on taccom.. I’m still waiting on a fix, to allow me to log back in, after the 11th Feb hiccup..
Changes that were tested..
- Changes made to the Alaitoc Ranger Warhost.
- Added War Walker Warhost.
- Formation change on Nightwings and points cost.
- Formation change on Phoenix Bombers and points cost.
- Phoenix Bombers had stat change on BP weapon.
- Pathfinders were brought in line with the UK version.
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Armies used
Codex Astartes (NetEA Tournament Pack 2014)
THUNDERHAWK [200]
TERMINATOR [400]
4 Terminators, Chaplain
LAND SPEEDER [200]
5 Landspeeder
DEVASTATOR [500]
4 Devastators, Supreme Commander, 2 Land Raider
LAND RAIDER [400]
4 Land Raiders, Hunter
TACTICAL [350]
6 Tacticals, Rhinos, Hunter
TERMINATOR [400]
4 Terminators, Captain
WHIRLWIND [375]
4 Whirlwinds, Hunter
THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters
Alaitoc Craftworld (4.2.0)
ALAITOC RANGER WARHOST [200]
8 Rangers
ALAITOC RANGER WARHOST [200]
8 Rangers
WAR WALKER WARHOST [250]
8 War Walker
WAR WALKER WARHOST [250]
8 War Walker
SWORDS OF VAUL TROUPE [300]
4 Falcon, 2 Firestorms
ENGINE OF VAUL TROUPE [250]
Scorpion
ENGINE OF VAUL TROUPE [250]
Scorpion
NIGHTWINGS [225]
2 Nightwing Interceptors
PHOENIX BOMBERS [275]
2 Phoenix Bombers
GUARDIANS [150]
Farseer, 7 Guardians
NIGHT SPINNER TROUPE [175]
3 Night Spinners
PATHFINDER TROUPE [225]
6 Pathfinder
ASPECT WARRIOR TROUPE [250]
Exarch, 6 Swooping Hawk
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Deployment
- DEPLOYMENT of Codex Astartes, Alaitoc Craftworld and objective markers
- Off board forces..
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Turn 1
- Codex Astartes teleport in both terminators in(Photo1). Alaitoc Craftworld teleport in the Swooping Hawks and Pathfinder(Photo2)
- Alaitoc Craftworld wins SR and goes first.
- Alaitoc do a engage action with swooping hawks and target the Whirlwinds(Photo1).The dice are rolled and the swooping hawks win the combat and the Whirlwinds are wiped from the board(Photo2).The swooping hawks consolidate a full move, so as to be behind the rocky out crop(Photo3)..was done to cut down on activations and kill his indirect fire
- Alaitoc double move night spinner, so that it was behind the Rocky out crop(Photo1)…was done to save the formation
- Alaitoc double move WAR WALKER WARHOST and shoot the Terminators, giving them a BM(Photo1)..Charge of the light formation, mainly done effect movement..
- Codex Astartes do a engage action with Terminators(support from other terminators) and target the SoV(Photo1).The dice are rolled and the SoV(broken) wins the combat and the Terminators are broken(Photo2).The Terminators flee behind rocky out crop in corner of table. The SoV flees diagonal forward so it behind rocky crop. Supporting terminators get BM due to supporting fail assault.(Photo3)…done to cut down on Activations
- Codex Astartes do a engage action with Terminators and target the WAR WALKER WARHOST(Photo1).The dice are rolled and the WAR WALKER WARHOST wins the combat and the Terminators are wiped from the board(Photo1).The WAR WALKER WARHOST consolidates a full move forward(Photo3)..he should have won this
- Alaitoc place NIGHTWINGS on CAP(Photo1)..
- Codex Astartes double move DEVASTATOR(Photo1) and shoot Swooping hawks, giving them a BM(Photo2).
- Alaitoc double move rangers, into the ruins to claim objective marker and get a better save(Photo1)..
- Codex Astartes bring thunderbolts and target the broken SoV, killing 1 all up(Photo1)..was hoping to wipe it off the board
- Alaitoc place pathfinders on over watch(Photo1)..Guard duty
- Codex Astartes bring in Thunder hawk(1DC and 2BM’s CAP)( CAP suffer BM from AA FIRE) and shoots the Swooping Hawks, killing 2 and breaking them(Photo1).They flee to the other side of the ruin(Photo2)..cutting down on activation
- Alaitoc bring PHONIEX BOMBERS(BM from AA fire) and shoot the TACTICAL, killing 1 and giving them 3 BM’s(Photo1)..wanted to make it harder to activate
- Codex Astartes double move TACTICAL up, to claim Objective marker(Photo1)..
- Alaitoc double move WAR WALKER WARHOST up, to denie ground(Photo1)..
- Codex Astartes double move land raiders up(Photo1) and shoots the WAR WALKER WARHOST, killing three and giving it 4 BM’s(Photo2)..
- Alaitoc place GUARDIANS on over watch(Photo1)..Guard Duty
- Codex Astartes keep land speeders on over watch(Photo1)..Guard Duty
- Alaitoc double move EoV(Photo1) and shoot land speeders, killing 1 and giving them 2 BM’s(Photo2)..was hoping to break them..
- Alaitoc double move EoV(Photo1) and shoot land speeders, killing 1 and breaking the formation, due to BM’s, when flee it shot by OWF, killing another and formation flees to objective marker(Photo2)..was hoping to break them..
- Codex Astartes fail to rally LANDSPEEDERS and Alaitoc fail to rally the Swooping hawks.Both sides remove BM’s.
- No aircraft were shot down in the disengage section..
END OF TURN SHOT
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Turn 2
- Codex Astartes wins SR and goes first.
- Codex Astartes do sustain fire with Land raiders(Photo1) and shoots the WAR WALKER WARHOST, killing it out right(Photo2)..done to cut down on activations
- Codex Astartes do sustain fire with TACTICAL(Photo1) and shoot EoV, doing two DC and breaking it due to BM’s. It flee behind rocky out crop(Photo2)..done to cut down on activations
- Alaitoc do sustain fire with Night spinners(Photo1) and target the TACTICAL, killing 1 and giving it 2 BM’s(Photo2)..done to place BM’s
- Alaitoc fail to activate EoV(no picture) and shoot DEVASTATOR, killing 1 and giving them 2 BM’s(Photo2)..start of trying to break the BTS
- Codex Astartes bring in Thunder hawk and shoots the broken Swooping Hawks, killing one all up(Photo1)…was hoping to wipe the formation off the board
- Alaitoc double move WAR WALKER WARHOST (Photo1) and shoot the Terminators, killing 1 and breaking the formation, which flees down the baseline(Photo1)..done to cut down on activations
- Codex Astartes do a engage action with DEVASTATOR(2bm from OWF)and target the pathfinders(Photo1).The dice are rolled and the pathfinders(broken) wins the combat and the DEVASTATOR are broken(Photo2).The DEVASTATOR flee into rocky out crop behind them. The pathfinders flees diagonal forward so it in rocky crop(Photo3)…done to clear blitz
- Alaitoc march move rangers, so to claim two objective markers (Photo1)..done to claim the Blitz
- Codex Astartes bring thunderbolts and target the broken EoV, killing it outright(Photo1)..wanted to gains some kill points
- Alaitoc double move SoV up, to claim objective marker (Photo1)..
- Alaitoc march move rangers, so to claim two objective markers (Photo1)..
- Alaitoc fail to bring on PHONIEX BOMBERS(Photo1)..off having a stiff drink
- Alaitoc bring on Nightwings and target the THUNDERBOLTS, giving them a BM(Photo1).. yes, only need to hit them,umm that didn’t happen
- Alaitoc keep GUARDIANS on over watch(Photo1)..guard duty
- Alaitoc fail to rally the Swooping hawks and Pathfinders.Both sides remove BM’s.
- No aircraft were shot down in the disengage section..
END OF TURN SHOT
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Turn 3
- Alaitoc Craftworld wins SR and goes first.
- Alaitoc do sustain fire with Night spinners(Photo1) and target the TACTICAL, giving it 3 BM’s(Photo2)…was hoping to cut the number of activations
- Alaitoc fail to activate rangers(Photo1) and shot the DEVASTATOR, giving them a BM(Photo2)..was hoping to cut the number of activations
- Codex Astartes double move land raiders up(Photo1) and shoots the Night spinners, killing one and breaking the formation, which flees side ways to rocky out crop.(Photo2)..wanted to break it
- Codex Astartes do sustain fire with TACTICAL (Photo1) and shoot EoV, doing one DC and breaking it due to BM’s. It flee behind rocky out crop(Photo2)…wanted to break it
- Alaitoc do engage action with WAR WALKER WARHOST and target the Terminators (Photo1) The dice are rolled and the WAR WALKER WARHOST wins the combat and the Terminators are wiped from the board(Photo2)…was hoping to cut the number of activations
- Alaitoc bring PHONIEX BOMBERS and shoot the DEVASTATOR, killing 1 and giving them 3 BM’s, which is enough to break it(Photo1).It flees straight back to the rock out crop(Photo2)..
- Alaitoc bring on Nightwings and target the broken DEVASTATOR, doing nothing(Photo1)..was hoping to claim the BTS
- Codex Astartes bring in Thunder hawk and shoots the broken Pathfinders, killing all of them(Photo1).wanted to get them off the Blitz
- Alaitoc double move SoV and shoots broken DEVASTATOR, doing nothing(Photo1)..was trying to claim BTS
- Codex Astartes bring thunderbolts and target the RANGER, killing 1 and giving it 2 BM’s(Photo1).. wanted to push me off the Blitz
- Alaitoc fail to activate rangers and so regroup(Photo1)..great
- Codex Astartes fail to activate landspeeder and so it breaks due to BM’s and flees back to objective marker(Photo1)..dammmm
- Alaitoc keep GUARDIANS on over watch(Photo1)..guard duty
- Alaitoc fail to rally the Swooping hawks, EoV and Night spinners. Codex Astartes fail to rally DEVASTATOR and LANDSPEEDERS. Both sides remove BM’s.
- No aircraft were shot down in the disengage section..
- Alaitoc win on count back(Sorry lost the numbers)(call due to time)
Victory Condition | Alaitoc | Codex Astartes |
1. Blitz | no | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | Yes | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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Another enjoyable game..Although the number of six’s I rolled was a concern, I had Britt checking dice…I guess in the end he won’t be using termies any time soon..
Anyways on with it..
Changes made to the Alaitoc Ranger Warhost: They did want I expect from Rangers. The main concern is whether they have upgrade added and the points cost
Added War Walker Warhost: Like all LV they do come with their disadvantage, and advantages. Again it weather they need to have upgrades added and the points cost
Formation change on Nightwings and points cost: They seem to work fine, in the last two games. The points cost is the main factor 225, more testing is needed.
Formation change on Phoenix Bombers and points cost: They seem to work fine, in the last two games. The points cost is the main factor 275, more testing is needed.
Phoenix Bombers had stat change on BP weapon: I didn’t want a 6BP Disrupt formation and so thought 4 BP Disrupted was better option. So the best way was to drop the size and small points drop and increase the BP.
Pathfinders: They didn’t do much today, apart from hold the blitz briefly
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