We manage another game of It was 3000 point per side and it was between Saim Hann(4.2.2) and Steel Legion (NetEA Army Compendium v2014)
I played Saim Hann(4.2.2) and played the Steel Legion (NetEA Army Compendium v2014)
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
******************************************************************************************************************** Armies used
Steel Legion (NetEA Army Compendium v2014)
INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
INFANTRY COMPANY [300]
Commander, 12 Infantry, Hydra
REGIMENTAL HQ [500]
Supreme Commander, 12 Infantry, 7 Chimera
ARTILLERY BATTERY [250]
3 Manticores
ARTILLERY BATTERY [250]
3 Manticores
SUPER-HEAVY TANK PLATOON [200]
Shadowsword
SUPER-HEAVY TANK PLATOON [200]
Shadowsword
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
SUPER-HEAVY TANK COMPANY [550]
3 Baneblade, Hydra
FLAK BATTERY [150]
3 Hydra
FLAK BATTERY [150]
3 Hydra
Saim-Hann (4.2.1)
350 Shining Spears (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
350 Wild Rider clan+ Farseer inc +3 bikes
350 Wild Rider clan + Farseer inc +3 bikes
300 Falcons inc 2x Firestorms
250 Falcons inc 2x Firestorms
250 Hornets 5
250 Hornets 5
175 Scout rider troupe inc 2x Vyper
175 Night Spinners
175 Night Spinners
50 Wraith gate
0 Avatar
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Deployment
- Deployment of Saim-Hann ,Steel Legion and objective markers…
- Off board forces…
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Turn 1
- Steel Legion win SR and go first…
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and targets the Wild rider can, killing 1 and giving it 4 BM’s(Photo2)..was hoping to break it
- Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the INFANTRY COMPANY, killing 3 and giving it 5 BM’s(Photo2)…was hoping to place BM’s
- Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the INFANTRY COMPANY, killing 1 and giving it 4 BM’s(Photo2)…was hoping to place BM’s
- Saim Hann double move Hornets up the right flank(Photo1) and shoots FLAK BATTERY, killing 2 and breaking the formation which flees to the left corner of the board(Photo2)
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and targets the Wild rider can, giving it 2 BM’s(Photo2)..was hoping to break it
- Saim Hann fails to activate Wild rider Clan and so regroup(Photo1)…bloody 1’
- Steel Legion do marshalling action on INFANTRY COMPANY, so move and than remove all BM’s(Photo1)..getting ready for turn 2
- Saim Hann double move Hornets(Wraith gate) onto hill(Photo1) and shoots SUPER-HEAVY TANK COMPANY, doing a DC and giving it 2 BM’s(Photo2)
- Steel Legion bring in thunderbolt fighters and targets the Hornets,killing 2(Photo1). which breaks the formation and so it flees back to it deployment zone(Photo2).. was hoping he could clean out his area.
- Steel Legion move SUPER-HEAVY TANK COMPANY(Photo1) and shoots hornets, wiping the formation out(Photo2)..not good..
- Saim Hann fails to activate SoV and so regroup(Photo1)…bloody 1’
- Steel Legion do marshalling action on INFANTRY COMPANY, so move and than remove all BM’s(Photo1)..getting ready for turn 2
- Saim Hann double move SoV up the right flank, so it behind hill(Photo1)..getting ready for turn 2
- Steel Legion place FLAK BATTERY on over watch(Photo1)..Guard duty
- Saim Hann double move Wild rider up the left flank(Photo1)…getting ready for turn 2
- Steel Legion double move SUPER-HEAVY TANK PLATOON up(Photo1) and shoots Night spinners, giving it a BM(Photo2)..was hoping to break it
- Saim Hann keep Scout rider troupe on over watch(Photo1)..Guard Duty
- Steel Legion double move REGIMENTAL HQ up(Photo1) and shoots Wild rider, killing 1 and giving it 2 BM’s(Photo2)…was hoping to kill a couple.
- Steel Legion double move SUPER-HEAVY TANK PLATOON back behind hill(Photo1).. getting ready for turn 2
- Steel Legion don’t rally FLAK BATTERY and Saim Hann don’t rally Hornets.Both sides remove BM’s
- Steel Legion lose aircraft in the disengage section..
END OF TURN SHOT
No end of turn shot
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Turn 2
- Steel Legion win SR and go first…
- Steel Legion do a engage action with REGIMENTAL HQ and target the Wild Rider clan(SC)(Photo1).The dice are rolled and the REGIMENTAL HQ(2BM) wins the combat and the Wild Rider clan(SC) is wiped off the board, the REGIMENTAL HQ consolidate 5(Photo2)
- Steel Legion move INFANTRY COMPANY across(Photo1) and shoots SoV,killing 1 and giving it 2 BM’s(Photo2)..he want to break the formation
- Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the INFANTRY COMPANY, killing 4 and giving it 5 BM’s(Photo2)…was hoping to place BM’s
- Saim Hann do engage with Wild Rider clan and target the INFANTRY COMPANY formation(Photo1)The dice are rolled and the Wild Rider clan win the combat and the INFANTRY COMPANY is broken(Photo2).The Wild Rider clan consolidates behind the woods and the INFANTRY COMPANY flees back into the woods(Photo3)..I wanted to clear the area
- Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the SUPER-HEAVY TANK PLATOON. The SHTP suffers a DC and gets 2 BM’s(Photo2)…was hoping to place BM’s.
- Steel Legion double move SUPER-HEAVY TANK PLATOON(Photo1) and shoots the SoV, killing one and giving 2 BM’s(Photo2)…
- Saim Hann fails to activate SoV and so regroup(Photo1)…bloody 1
- Steel Legion fail to bring on the Thunderbolt squadron(Photo1)…
- Saim Hann fails to activate SoV and so regroup(Photo1)…bloody 1, well that's about 4th one I have failed so far..
- Saim Hann do engage with Wild Rider clan(Wraith gate) and target the REGIMENTAL HQ formation(Photo1)The dice are rolled and the Wild Rider clan win the combat and the REGIMENTAL HQ is broken The Wild Rider clan consolidates behind the woods and the REGIMENTAL HQ flees back to the woods(Photo3)..I wanted to clear the area
- Steel Legion place ARTILLERY BATTERY on over watch(Photo1)..Guard Duty
- Saim Hann keep Scout rider troupe on over watch(Photo1)..Guard Duty
- Steel Legion place ARTILLERY BATTERY on over watch(Photo1)..Guard Duty
- Steel Legion keep FLAK BATTERY on over watch(Photo1)..Guard duty
- Steel Legion place SUPER-HEAVY TANK COMPANY on over watch(Photo1)..Guard Duty right flank
- Steel Legion double move SUPER-HEAVY TANK PLATOON up beside the hill(Photo1).. getting ready for turn 3
- Steel Legion place INFANTRY COMPANY on over watch(Photo1)..Guard Duty
- Steel Legion don’t rally FLAK BATTERY and INFANTRY COMPANY.Both sides remove BM’s
- No aircraft were shot down in the disengage section..
END OF TURN SHOT
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Turn 3
- Saim Hann win SR and go first…
- Saim Hann move SoV(BM from OWF) up(Photo1) and shoots REGIMENTAL HQ, giving it a BM(Photo2) and so move back from were it started(Photo3)..want to kill a AV to cut down on movement
- Saim Hann fails to activate Night Spinners and so regroup(Photo1)…bloody 1
- Steel Legion do sustain fire with ARTILLERY BATTERY(Photo1) and targets the Wild rider can, killing 5 and breaking it due to BM’s and so it flees back to it deployment zone(Photo2)..was hoping to break it
- Steel Legion do sustain fire with ARTILLERY BATTERY(Sorry No pic) and targets the Wild rider can, killing 3 and breaking it due to BM’s and so it flees right comer of the board(Photo2)…SL player had a thing about the Wild rider clans
- Saim Hann fails to activate hornets and so breaks due to BM’s and so flees towards the right comer of the board(Photo1)..that didn’t go to plan
- Steel Legion double move SUPER-HEAVY TANK PLATOON(Photo1) and shoots the broken wild rider clan, killing two all up(Photo2)…was going for BTS goal
- Steel Legion double move SUPER-HEAVY TANK PLATOON(Photo1) and shoots the broken wild rider clan, wiping the formation out(Photo2)…and gets BTS goal
- Saim Hann do sustain fire with Night Spinners(Photo1) and shoot the SUPER-HEAVY TANK PLATOON and manages to clip the INFANTRY COMPANY. The SHTP suffers 2 BM’s and the INFANTRY COMPANY, suffers 2 kills and 3 BM’s(Photo2)…was hoping to place BM’s and get some kills.
- Steel Legion fail to activate REGIMENTAL HQ(SC reroll used) and so regroups, remove all but 2 BM’s(Photo1)..well that went well
- Saim Hann keep Scout rider troupe on over watch(Photo1)..Guard Duty
- Steel Legion keep FLAK BATTERY on over watch(Photo1)..Guard duty
- Saim Hann do a engage action with SHINNING SPEARS(3 lost to DTT) and target the INFANTRY COMPANY(Photo1)The dice are rolled and the SHINNING SPEARS(BM) wins the combat and the INFANTRY COMPANY flee(Photo2).The SHINNING SPEARS consolidate 5(Photo3)…ouch, bloody commissar
- Steel Legion march move SUPER-HEAVY TANK COMPANY and contest the Objective marker(Photo1)…
- Saim Hann move SoV(Photo1) and shoot the SUPER-HEAVY TANK COMPANY, doing a DC and giving it 2 BM’s(Photo2
- Steel Legion bring in thunderbolt fighters and targets the broken wild rider clan,killing one all up(Photo1)..was hoping to kill enough, so I could not claim the objective marker
- Steel Legion don’t rally FLAK BATTERY and INFANTRY COMPANY.Both sides remove BM’s
- No aircraft were shot down in the disengage section..
- Saim Hann won 2-1
Victory Condition | Steel Legion | Saim Hann |
1. Blitz | NO | no |
2. Break their sprit | YES | NO |
3. Defend the Flag | NO | YES |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | YES |
END OF TURN SHOT
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Summary
Well I'm surprised I won..If it had gone to turn 4, I say the steel legion would have won on count back. I was already about 1200 points to his 450 points..
I think the 30 cm range on the hornets, feels about right. It does force you move the formation more.So where's before you may have done a single move, you are now doing a double move..So a bit more though into its deployment etc. Although today that was not the case…
Regards
Greg
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