Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.2) and Minervan Tank Legion (NetEA Tournament Pack 2014)
I played the Saim-Hann Craftworld and Trent played the Minervan Tank Legion (NetEA Tournament Pack 2014)
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
- Expert rider rule added…
SR went from 3 to 4.
Drop the points of the Farseer character. - Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
- Tested the Fire prism stats
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Armies used
Saim-Hann (4.2.2)
350 Shining Spears+ Exarch characters (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
275 Wild Rider clan+ Farseer inc
275 Wild Rider clan + Farseer inc
300 4Fire Prism, 2x Firestorms
300 4 Fire Prism, 2x Firestorms
250 Aspect Warrior (swooping hawks)+ Exarch character
175 Scout Rider Troupe inc 2x Vyper
175 Night Spinners
275 Vampire Hunter
250 Hornets 5
50 Wraith gate
0 Avatar
Minervan Tank Legion (NetEA Tournament Pack 2014)
SUPER-HEAVY TANK COMPANY [500]
3 Baneblade
ARTILLERY BATTERY [250]
3 Basilisks
STORM TROOPER PLATOON [350]
8 Storm Troopers, Valkyrie Transport
MARAUDER BOMBERS [250]
2 Marauders
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
FLAK BATTERY [150]
3 Hydra
ASSAULT GUN PLATOON [150]
3 Medusas
TANK COMPANY [525]
10 Thunderer, Supreme Commander
TANK COMPANY [425]
10 Thunderer
ASSAULT GUN PLATOON [150]
3 Medusas
SALAMANDER SCOUT PLATOON [100]
3 Salamanders
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Deployment
- Deployment of Saim-Hann(4.2.2),Minervan Tank Legion (NetEA Tournament Pack 2014) and objective makers…
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Turn 1
- Saim-Hann win the SR and go first…
- Saim-Hann double move Wild Rider clan up the left flank(Photo1)..getting ready for next turn
- Minervan Tank Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoot Night Spinners, giving them a BM(Photo2)..was hoping to break the formation.
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot SALAMANDER SCOUT PLATOON,giving it a BM(Photo2)..was hoping to break it
- Minervan Tank Legion does marshalling action on SALAMANDER SCOUT PLATOON, so move forward into the rocky outcrop and than remove BM’s(Photo1)…??
- Saim-Hann bring on Vampire Hunter and target the STORM TROOPER PLATOON, killing 4 all up and giving it 5 BM’s(Photo2)..was targeting his most mobile formation, to its mobility down
- Minervan Tank Legion double move TANK COMPANY and move up to be near objective marker(Photo1)..getting ready for turn 2
- Minervan Tank Legion bring in Thunderbolts and shoot the Vampire Hunter, giving it a BM(Photo1)..was hoping to blow it out of the sky
- Saim-Hann move SoV up(Photo1) and shoots TANK COMPANY,giving it a BM(Photo2) and than it moves back(Photo3)
- Saim-Hann double move Wild Rider clan up the right flank(Photo1)..getting ready for next turn
- Minervan Tank Legion fail to activate STORM TROOPER PLATOON and so regroup(Photo1)..??
- Saim-Hann double move Wild Rider clan up the right flank(Photo1)..getting ready for next turn
- Minervan Tank Legion bring on MARAUDER BOMBERS and shoot the Wild Rider clan, killing 1 and giving it 3 BM’s(Photo1)..was hoping to add BM’s to the formation
- Saim-Hann keep Scout Rider Troupe on overwatch(Photo1)..guard duty
- Minervan Tank Legion march move ASSAULT GUN PLATOON(Photo1)..getting ready next move
- Saim-Hann fail to activate Hornets, so regroups(Photo1)….???
- Minervan Tank Legion fail to activate ASSAULT GUN PLATOON, so take BM and moves forward(Photo1)..getting ready for turn 2
- Saim-Hann place SoV on overwatch(Photo1)..was waiting on MTL to move up
- Minervan Tank Legion do move with FLAK BATTERY(Photo1)..getting ready for turn 2
- Saim-Hann do a engage action with Shinning Spears(wraith gate) and targets the FLAK BATTERY(Photo1).The dice are rolled and the Shinning Spears win the combat and the FLAK BATTERY is wiped from the board(Photo2).The Shinning Spears fall back a full move to be behind building(Photo3)..wanted to cut down the activations
- Minervan Tank Legion do march move with SUPER-HEAVY TANK COMPANY(SC rerolled used)(Photo1)..getting ready for turn 2
- Minervan Tank Legion fail to activate TANK COMPANY, so take BM and moves forward(Photo1)..getting ready for turn 2
- Both sides remove BM’s…
- No aircraft were lost in the disengagement section..
END OF TURN SHOT
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Turn 2
- Saim-Hann teleport Swooping Hawks(Photo1) and deploy Avatar(Photo2)
- Saim-Hann win the SR and go first…
- Saim-Hann do a engage action with AVATAR and use the commander ability and bring IN 2X Wild Rider clan and targets the TANK COMPANY(Photo1).The dice are rolled and the WILD RIDERS&AVATAR win the combat and the TANK COMPANY is broken(Photo2).So the TANK COMPANY flees into the rocky out crop, the WILD RIDERS consolidates move forward towards the objective marker and the WILD RIDER&AVATAR move a 10 towards the ASSAULT GUN PLATOON(Photo3)…that went well…
- Saim-Hann do a engage action with swooping hawks and targets the ASSAULT GUN PLATOON(Photo1).The dice are rolled and the swooping hawks(BM) win the combat and the ASSAULT GUN PLATOON is wiped from the board(Photo2).The swooping hawks fall forward a full move to be in the MTL deployment zone(Photo3)..wanted to cut down the activations
- Saim-Hann fail to activate Night Spinners and so regroup(Photo1)..dam
- Minervan Tank Legion place thunderbolts on CAP(Photo1)….Oh no SH has airpower
- Saim-Hann double move Hornets up(Photo1) and shoots the TANK COMPANY, killing 1 and giving it 2 BM’s(Photo2)..wanted to make it harder to activate
- Minervan Tank Legion fail to activate TANK COMPANY(SC reroll used) and so regroup(Photo1)..didn’t shoot the hornets??
- Saim-Hann double move SoV up(Photo1) and shoots the SUPER-HEAVY TANK COMPANY, doing a DC and giving it 2 BM’s(Photo2)..was prepping target for coming assault
- Saim-Hann do a engage action with Shinning Spears(wraith gate) and targets the SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the Shinning Spears(2BM) win the combat and the SUPER-HEAVY TANK COMPANY is broken(Photo2).The Shinning Spears move full move forward and the Broken SUPER-HEAVY TANK COMPANY flees back to its base line(Photo3)..wanted to cut down the activations
- Minervan Tank Legion double move ASSAULT GUN PLATOON(Photo1) and shoots Hornets, killing 1 and giving it 2 BM’s(Photo2)…was hoping to break the formation
- Saim-Hann do a engage action with Wild Rider clan and targets the ASSAULT GUN PLATOON(Photo1).The dice are rolled and the Wild Rider clan win the combat and the ASSAULT GUN PLATOON is wiped from the board(Photo2).The Wild Rider clan fall back a full move to claim objective marker on that flank(Photo3)..wanted to cut down the activations
- Saim-Hann bring on Vampire Hunter and target the ARTILLERY BATTERY and wipe the formation off the board(Photo1)…wanted to make the formation ineffective..MTL player didn’t CAP either
- Minervan Tank Legion concedes at this point….
Victory Condition | Saim-Hann (4.2.2) | Minervan Tank Legion (NetEA Tournament Pack 2014) |
1. Blitz | Yes | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | Yes | no |
4. Take and Hold | Yes | no |
5. They Shall not Pass | Yes | no |
No end of Turn shoot
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