Well we manage another game of epic. It was 3000 point per side and it was between UK Tyranids and Saim-Hann (4.2.1)
Trent played the UK Tyranids and I Played the Saim-Hann Craftworld (4.2.1)
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
- Expert rider rule added…
SR went from 3 to 4.
Drop the points of the Farseer character. - Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
- Tested the Fire prism stats
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Armies used
UK Tyranids (100815)
BRUTE SWARM [325]
1 Hive Tyrant, 4 Exocrines, 6 Termagant
NORMAL ASSAULT SWARM [330]
2 Tyranid Warrior, 8 Termagant, 3 Exocrines
NEST SWARM [405]
6 Termagant, 4 Dactylis
HARASSMENT SWARM [300]
1 Harridan and 2 Gargoyles, 4 Gargoyles
HEIROPHANT BIO-TITAN [300]
1 Heirophant
NORMAL ASSAULT SWARM [330]
2 Tyranid Warrior, 10 Termagant, 3 Biovore
DOMINATRIX SWARM [1000]
1 Dominatrix, 4 Hierodule
Saim-Hann (4.2.1)
350 Shining Spears (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
275 Wild Rider clan+ Farseer inc
275 Wild Rider clan + Farseer inc
250 Fire Prism inc 2x Firestorms
250 Fire Prism inc 2x Firestorms
275 Guardians in WS + Farseer inc 1x support weapon
275 Guardians in WS Farseer inc 1x support weapon
200 Wind rider host/troupe inc 2x Vyper
175 Night Spinners
175 Night Spinners
175 Night Spinners
0 Avatar
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Deployment
- Deployment of UK Tyranids,Saim-Hann and objective makers…
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Turn 1
- Saim-Hann (4.2.1) won the SR and force the UK Tyranids to go first.
- UK Tyranids double move BRUTE SWARM up(Photo1) and shoot the Wind rider host/troupe, Giving it a BM(Photo2)..was hoping to place BM’s
- UK Tyranids march move NORMAL ASSAULT SWARM up their right flank into the oasis(Photo1),…getting ready for next turn
- Saim-Hann retain the turn and move SoV(SC reroll used) up(Photo1) and shoot the BRUTE SWARM formation, killing 1 and giving it 2 BM’s(Photo2) and then it moves back to it starting place(Photo3)..closes target
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot BRUTE SWARM, killing 1 and giving it 2 BM’s(Photo2)…closest target
- UK Tyranids double moves HEIROPHANT BIO-TITAN up their left flank(Photo1)…getting ready for next turn
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot HEIROPHANT BIO-TITAN, giving it a BM(Photo2)…was hoping to break the formation
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot HEIROPHANT BIO-TITAN, giving it a BM(Photo2)…was hoping to break the formation
- Saim-Hann fail to activate SoV and so regroup(Photo1)..oh well
- UK Tyranids fail to activate DOMINATRIX SWARM(SC rerolled used) and so take BM and move up(Photo1)..double 1’s rolled..
- Saim-Hann do march move with Guardians and move them to their right flank(Photo1)..getting ready for next turn
- UK Tyranids double move NORMAL ASSAULT SWARM up(Photo1)…getting ready for next turn
- Saim-Hann do march move with Wild Rider clan(SC) up the right flank, to claim objective marker(Photo1)…getting ready for next turn
- UK Tyranids march move HARASSMENT SWARM up the right flank, into the oasis(Photo1)…...getting ready for next turn
- Saim-Hann double move Wild Rider up, so that its within FF range of the HARASSMENT SWARM(Photo1)..getting ready for coming assault
- UK Tyranids do sustain fire with NEST SWARM(Photo1)and shoot the Wind rider host/troupe, Giving it a 3 BM’s(Photo2)..was hoping to place BM’s
- Saim-Hann do a engage action with the Guardians(support from Wild Rider)and target the HARASSMENT SWARM(Photo1).The dice are rolled and the HARASSMENT SWARM wins the combat and the Guardians are wiped from the board(Photo2).The HARASSMENT SWARM consolidates 5 and the Wild Rider get BM(Photo3)…that went well not
- Saim-Hann double move SHINING SPEARS up, so its in front of the NORMAL ASSAULT SWARM(Photo1)…getting ready for turn 2
- Saim-Hann double move Wild Rider up, so its in front of the NORMAL ASSAULT SWARM(Photo1)…getting ready for turn 2
- Saim-Hann does marshalling action on Wind rider host/troupe, so move and then remove all BM’s(Photo1)
- Saim-Hann don’t remove Blast Markers off Wild Rider clan …
END OF TURN SHOT
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Turn 2
- Saim-Hann (4.2.1) won the SR and go first..
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot NORMAL ASSAULT SWARM, giving it 2 BM’s(Photo2)…prepping for the coming assault
- Saim-Hann do a engage action with WILD RIDERS and use the commander ability and bring the SHINNING SPEARS and targets the NORMAL ASSAULT SWARM(Photo1).The dice are rolled and the WILD RIDERS&SHINNING SPEARS win the combat and the NORMAL ASSAULT SWARM is broken(Photo2).So the NORMAL ASSAULT SWARM flees into the rocky out crop, the WILD RIDERS consolidates a full move forward and the SHINNING SPEAR move a full move back(Photo3)…that went well…
- Saim-Hann double move SoV up(Photo1) and shoot the HEIROPHANT BIO-TITAN, giving it a BM(Photo2)…was hoping to break the formation
- UK Tyranids do a engage action with HEIROPHANT BIO-TITAN and target the SoV(Photo1).The dice are rolled and the HEIROPHANT BIO-TITAN wins combat and the SoV is broken(Photo2)The SoV flee back to its deployment zone and HEIROPHANT BIO-TITAN stays put(Photo3)…that went well not
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot HEIROPHANT BIO-TITAN,Doing a DC and breaking the formation due to BM’s and so it flees to the side of the table(Photo2)…was hoping to break the formation
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot DOMINATRIX SWARM, giving it 2 BM’s(Photo2)…placing BM’s to make it harder to activate
- UK Tyranids do sustain fire with NEST SWARM(Photo1)and shoot the SHINNING SPEARS, killing 2 and breaking the formation, which flees back to it deployment zone(Photo2)..He got 7 hits and I made 5 saves, he was not happy.
- Saim-Hann retain the turn and move SoV(SC reroll used) up(Photo1) and shoot the DOMINATRIX SWARM formation, doing a DC and giving it 2 BM’s(Photo2) and then it moves back to it starting place(Photo3)..placing BM’s to make it harder to activate
- UK Tyranids do a engage action with BRUTE SWARM and target the WILD RIDERS(Photo1).The dice are rolled and the WILD RIDERS(2BM’s) win the combat and the BRUTE SWARM is broken(Photo2).The BRUTE SWARM flees to the rough going and the WILD RIDERS stay put(Photo3)
- Saim-Hann do a engage action with WILD RIDERS and target the HARASSMENT SWARM(2DC)(Photo1)The dice are rolled and the WILD RIDERS win the combat and the HARASSMENT SWARM are broken(Photo2)HARASSMENT SWARM flees forward and the WILD RIDERS consolidates 5(Photo3)
- UK Tyranids fail to activate DOMINATRIX SWARM(SC rerolled used) and so regroups(Photo1)..double 1’s rolled.
- Saim-Hann double move with Guardians up and shoot the broken HEIROPHANT BIO-TITAN doing nothing(Photo1)..getting ready for next turn
- UK Tyranids march move NORMAL ASSAULT SWARM up their right flank into the oasis(Photo1),…getting ready for next turn
- Saim-Hann place Wind riders on overwatch, to guard to objectives(Photo1)..guard duty
- Saim-Hann fail to activate WILD RIDERS(SC)(SC REROLL used) and so regroup(Photo1)
- UK Tyranids don’t rally HEIROPHANT BIO-TITAN and NORMAL ASSAULT SWARM. Both sides remove Blast Markers.
END OF TURN SHOT
No end of turn shot
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Turn 3
- Saim-Hann (4.2.1) won the SR and go first..
- Saim-Hann do sustain fire with SoV(Photo1) and shoot the HARASSMENT SWARM, breaking it due to BM’s and so it stays put(Photo2)..was hoping to kill it
- Saim-Hann do a engage action with WILD RIDERS(Support from Guardians) and target the Broken HEIROPHANT BIO-TITAN(Photo1)The dice are rolled and the WILD RIDERS win combat and the Broken HEIROPHANT BIO-TITAN stays put(Photo2)
- Saim-Hann do a engage action with Guardians(Support from WILD RIDERS) and target the Broken HEIROPHANT BIO-TITAN(Photo1)The dice are rolled and the Guardians win combat and the Broken HEIROPHANT BIO-TITAN is wiped from the board(Failed armour saves)(Photo2).The Guardians consolidates a full move back(Photo3)..was hoping to kill it
- UK Tyranids do sustain fire with NEST SWARM(Photo1)and shoot the WILD RIDER, killing 3 and breaking the formation, which flees forward into the corner(Photo2)..was hoping to break it
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot BRUTE SWARM, giving it 2 BM’s(Sorry no pic)…placing BM’s to make it harder to activate
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot DOMINATRIX SWARM, Doing a DC and giving it 2 BM’s(Photo2)…placing BM’s to make it harder to activate
- UK Tyranids do a engage action with DOMINATRIX SWARM,and target the Guardians(Support from WILD RIDERS)(Photo1).The dice are rolled and the DOMINATRIX SWARM(DC),win the combat and the Guardians are broken(Photo2).The Guardians flees back to it deployment zone, WILD RIDERS take BM and the DOMINATRIX SWARM stay put(Photo3)
- Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot BRUTE SWARM, Killing 1 and breaking the formation, so it flees to rocky out crop(Photo2)…was placing BM’s to make it harder to activate
- UK Tyranids do a engage action with NORMAL ASSAULT SWARM and target the WILD RIDERS(Photo1).The dice are rolled and the NORMAL ASSAULT SWARM,win the combat and the WILD RIDERS are wiped from the board(Photo2).
- Saim-Hann double move SoV up, to contest a Objective marker(Photo1)
- Saim-Hann do a engage action with SHINNING SPEARS and targets the HARASSMENT SWARM(Photo1).The dice are rolled and the SHINNING SPEARS(broken) win the combat and the HARASSMENT SWARM is wiped from the board(Photo2).The SHINNING SPEAR flee forward(Photo3)…that went well…
- Saim-Hann kept Wind riders on overwatch, to guard to objectives(Photo1)..guard duty
- Both sides remove blast markers and both sides rally forces.
- Game call due to time..UK Tyranids win game on count back 940 to 1025
Victory Condition | UK Tyranids | Saim-Hann (4.2.1) |
1. Blitz | NO | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | Yes |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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