Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.1) and THOUSAND SONS(6.0.1.)
I used the Saim-Hann (4.2.1) and Trent used the THOUSAND SONS(6.0.1.)
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
- Expert rider rule added…
SR went from 3 to 4.
Drop the points of the Farseer character. - Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
- Tested the Fire prism stats
********************************************************************************************************************
Armies used
Saim-Hann (4.2.1)
350 Shining Spears (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
350 Wild Rider clan+ Farseer inc +3 bikes
350 Wild Rider clan + Farseer inc +3 bikes
250 Fire Prism inc 2x Firestorms
250 Fire Prism inc 2x Firestorms
275 Guardians in WS + Farseer inc 1x support weapon
250 Guardians in WS inc 1x support weapon
200 Wind rider host/troupe inc 2x Vyper
175 Night Spinners
175 Night Spinners
50 Wraith gate
0 Avatar
Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [325]
Sorcerer, 6 Thousand Sons Marines units., Icon Bearer, Daemonic Pact
WRAITHGATE [50]
NEOPHYTE CLASS [275]
One Thousand Sons Preceptor, 9 Neophyte units, Daemonic Pact, Icon Bearer, 5 Rhino
NEOPHYTE CLASS [275]
One Thousand Sons Preceptor, 9 Neophyte units, Icon Bearer, Daemonic Pact, 5 Rhino
SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact
SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact
RUBRIC FELLOWSHIP [325]
Sorcerer, 6 Thousand Sons Marines units., Daemonic Pact, Icon Bearer
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
FIRELORD BOMBERS [150]
Firelord Bombers
THOUSAND SONS ARMOR [300]
4 Land Raider
THOUSAND SONS ARMOR [300]
4 Land Raider
THOUSAND SONS DAEMON POOL [155]
Greater daemon (Lord of Change), 7 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)
*********************************************************************************************************************
Deployment
- Deployment of Thousand Sons,Saim-Hann and objective makers…
- Off board forces…(Guardians were in their WS)
********************************************************************************************************************
Turn 1
- Saim-Hann won the SR and went first..
- Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots NEOPHYTE CLASS, giving them a BM(Photo1)..prepping for the coming assault
- Saim Hann do a engage action with Shining spears(wraithgate) and target the NEOPHYTE CLASS(Photo1).The dice are rolled and the Shining spears(2BM) win the combat and the NEOPHYTE CLASS, is wiped from the board(Photo2).The shinning spears consolidate a full move back behind the hill(Photo3)…was trying to clear the flank and the objective marker.
- Saim Hann do sustain fire with NIGHT SPINNER TROUPE(SC reroll used)(Photo1) and shoots NEOPHYTE CLASS,Killing 2 and giving them 3 BM’s(Photo2)..prepping for the coming assault
- THOUSAND SONS do a engage action with NEOPHYTE CLASS(summon 7 demons) and target the WILD RIDERs(Photo1).The dice are rolled and the NEOPHYTE CLASS wins the combat and the WILD RIDERS are broken(Photo2).The WILD RIDERS flee forward(Photo3) and the NEOPHYTE CLASS consolidate five into the ruin(Photo4)
- THOUSAND SONS double move RUBRIC FELLOWSHIP, though WRAITHGATE and into the woods(Photo1)..getting ready for turn 2
- Saim Hann do sustain fire with SoV(Photo1) and target the NEOPHYTE CLASS, giving them a BM(Photo2)
- Saim Hann do a engage action with Wild Rider clan(SC) and so uses the command ability and brings in the Guardians and targets the NEOPHYTE CLASS(Photo1).The dice are rolled and the Wild Rider clan(SC) and the Guardians win the combat and the NEOPHYTE CLASS, is wiped from the board(Photo2).The Guardians consolidate into the ruins and the Wild Rider clan(SC) a to the left(Photo3)…was trying to clear the flank and the objective marker.
- THOUSAND SONS bring on FIRELORD BOMBERS and shoot the Guardians,giving them a BM(Photo1)…was hoping to place some BM’s
- Saim-Hann march move Wild Rider clan,up the left flank to claim objective marker(Photo1)….done to start claiming TAH goal
- Saim-Hann fail to activate SoV and so regroup(Photo1)…oh joy
- THOUSAND SONS bring on DOOMWING FIGHTERS and shoot the Wild Rider clan, killing 2 and giving it 3 BM’s(Photo1)…was hoping to kill a few
- Saim-Hann do marshalling action with guardians and so move and than remove all BM’s(Photo1)..getting ready for next turn
- THOUSAND SONS double move THOUSAND SONS ARMOR and shoot Wild Rider clan, killing one and giving it 2 BM’s(Photo1)…was hoping to kill a few more
- THOUSAND SONS march move SEKHMET DISC RIDERS to be near the SoV(Photo1)..setting up for next turn
- THOUSAND SONS march move THOUSAND SONS ARMOR to be near the Guardians in the ruins(Photo1)..setting up for next turn
END OF TURN SHOT
Sorry no end of turn shot..
********************************************************************************************************************
Turn 2
- Saim-Hann won the SR and went first..
- Saim Hann do sustain fire with SoV(Photo1) and target the SEKHMET DISC RIDERS, killing 2 and giving them 3 BM’s(Photo2)..prepping for assault
- Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots SEKHMET DISC RIDERS,killing 2 and breaking the formation, which flees back to its wraithgate(Photo2)…was hoping to break it
- Saim Hann do a engage action with Shining spears(support from Wild Rider clan) and target the THOUSAND SONS ARMOR(Photo1).The dice are rolled and the Shining spears(BM) win the combat and the THOUSAND SONS ARMOR, is wiped from the board(Photo2).The shinning spears consolidate so that it claims two objective markers(Photo3)…was trying to clear the flank and the objective marker.
- Game over THOUSAND SONS player concedes….
END OF TURN SHOT
Sorry no end of turn shot..
Victory Condition | Saim-Hann (4.2.1) | THOUSAND SONS(6.0.1.) |
1. Blitz | YES | no |
2. Break their sprit | YES | NO |
3. Defend the Flag | YES | no |
4. Take and Hold | YES | no |
5. They Shall not Pass | YES | no |
********************************************************************************************************************
No comments:
Post a Comment